Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Well, that's gonna be fun to watch.


She's a Sorceress, actually.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Agasta:Oh thank you! All my snookums' parts are where they belong, especially the most important one! *tee hee*


she gon die soon tho


Male Human Level ?? Mechanic:

I am going to be off and on again for the next few days, feel free to bot ace if it need to be.

Since he is going to die soon, he would probably fly lower, and drink a potion/hide.


Agatha: Oh please let me save my honey bunny with some selective Black Tentacles and Fireballs!


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

And the trend begins! I just murdered the hell out of a PC in a game I run too. My first in fact.

...

I feel dirty.


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It gets easier. After a while, you don't feel anything any more.

=p


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I've passed through the afterlife so many times, I'm eligible for a free T-shirt next time!


Aw come on, I haven't killed you guys THAT many times. I think we're at one death per person, for this game at least.

Carrion Crown though...yeesh. At least you finally settled on a survivor. =)


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

I'm going to be spotty until Sunday, as I'm visiting my parents.


Gonna chuck this in the three games I'm currently running.

I'm considering starting up a 4th game to round things out, gives me two APs and two homebrew.

The idea is superheroes, because every Mutants and Masterminds game I've ever been involved in has died a horrible slow death.

Everyone would be Gestalt, though one side would have to be Vigilante.

Unsure what kind of tone I'd shoot for, but a more light-hearted game, Golden and Silver age superheroes style is the current winner. I may toss in a few dark villains every now and then to mix things up, but think more Joker pulling "boners" on the city instead of murdering the population with laughing gas.

Any interest?


Sounds great, I'd be down for that.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

That sounds like something I'd be interested in.

Is this gonna be Superhero's in Golarion, or set in a modern day, or somewhere else entirely? I was actually thinking about Avenger Dwarf Vigilante.


Probably in Golarion, may or may not be in an already existing city.

I may resurrect the Myrial setting (small city-state near Cheliax) I was using for a Thieves' Guild game, come to think of it. The characters in that WERE planning to take over the city...could make an interesting plot.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

sounds cool, I'd be up for that. Never actually gotten through a Gestalt game.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

What kinda level are you thinking?


Not sure. Thinking a start at 3rd.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

i'd be down to clown in funky town


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

nah, ill pass


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Would you object to a Zap Brannigan/Captain Quark style superhero? I never play dumb melee guys so, why not go and dump Hard?


Go for it.


Male Human Level ?? Mechanic:

So, uh, with the recent nerfs, are we going to use pre or post nerf equipment (mainly the jingasa)

oh, and also since I got a CON change, do I need to fix my HP?


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1.) HAHAHAHAHA WHAT ERRATA?

2.) Yes.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I mean, it isn't all bad at least. Only mostly bad. I like to think of the Jingasa nerf as a way to make crits better.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Okay, Ace is ready to re-live now.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

I haven't been paying attention...do I want to see this list of nerf-tastic fun?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Probably not. The Jingasa now provides deflection AC instead of luck bonus. Also, the crit negation is a one-time deal. Of course, that's the only part I know of.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Yeah, I just saw that Amulet of Mighty Fists got it's price doubled. Yaaaay.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Quick Runner's Shirt needs to be worn for 24 hours to function, and can only be used at the end of your turn.

THEY KILLED MUH BABY!


Daliya wrote:
Yeah, I just saw that Amulet of Mighty Fists got it's price doubled. Yaaaay.

No, it didn't. It was actually reduced, from the first printing anyway. Originally it was 6k for a +1, but they FAQrata'd it to 4k a while back. The errata just officializes it.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Huh, so it is. I wonder why the d20pfsrd has it listed at half that...


They have reversed the crafting cost and purchase cost for some reason.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Still waiting on the day Errata actually makes an item better than it used to be.

Think I'm gonna be waiting a long time.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|
Gremory Ainsworth wrote:

Still waiting on the day Errata actually makes an item better than it used to be.

Think I'm gonna be waiting a long time.

They cut the prices on a bunch of staves.


For anyone who was interested in the superhero game, here's a discussion thread.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

You know what? I think I'll spend that downtime I mentioned to train away the whole gun thing entirely.


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Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I know it is a bad idea and would probably cause more trouble than its worth, but I kinda want this to be the effects of the rod of wonder Ace got

http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

My dice are broken, can I borrow somebody elses?


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

I'm afraid I'll be missing a day or two due to personal issues. Please bot me as needed.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I decided to google seeing eye sword. This is what I got.

From description "Pyramid with eye killed by sword. New world order. Masonic symbol. Mystic sign." Also available, Lion'O's sword from the original Thundercats.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

And then, of course, there's Soul Edge.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Oh sure, Soul Edge sounds like it's offering a good deal. But then next thing you know BAM. You're a dead french guy who thinks he's alive.


So, who's gonna be you guys' new captain?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

ACTING captain.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Dibs


Jrahk Razortusk wrote:
ACTING captain.

Well at a certain point when Jrahk doesn't come back, that position is gonna be permanent.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Or else you'll run into Jorck Phaserteeth, a completely different character who proves to be surprisingly persuasive in convincing the new captain to step down.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18
Jrahk Razortusk wrote:
Or else you'll run into Jorck Phaserteeth, a completely different character who proves to be surprisingly persuasive in convincing the new captain to step down.

This Jorck Phaserteeth sounds like a reasonable fellow. I like him more than the last guy already.

Doesn't Jrahk have about three minutes for the plot to save him or something though? There's still hope!


Maybe. Saving him would basically render this whole Cyclops fighting portion of the game pointless though.

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