
Slickjaw |

slickjaw very ded (totally not, actually just joined the fish people and left behind a fake body)
What're the Char Creation rules? I'm thinking since Cube's campaign won't happen for a while I'll play a wizard in this one and see what I'm in the mood in for when his rolls back around.

Jrahk Lacertus |

As I've said on SubSPUF, I'm going to be out of commission for the weekend. But it looks like we're going to have a bit of downtime anyway, what with us getting slammed so hard by Faglord Grotus.
In any case, I'm taking Intimidating Prowess for level 5, which puts my intimidate at +10 (+12 with rage). So if you want to use me for...I dunno, scaring the local wizard into crafting me a magic peg leg, go ahead.

Ixrul Morcrom |


DualJay |

........................................................................... ........................................................................... ........................................................................... ........................................................................... ......................................................................
im am out of cans

Rynjin |

Well, this is the next level you get a Feat after 3rd, so...=)
You get one at 1st, and one every odd level unless your class or race gives you anything different.
In your case you should have a total of 4, 2 at 1st (1 normal, one from human), 1 at 3rd, and 1 at 5th.

Rynjin |

Okay, we need to have a quick discussion.
So, I hadn't read Book 3 in MONTHS, and completely forgot the plot of this damn thing has taken a sharp left turn I could have tried to work in earlier (maybe...it's just so subjective/odd).
Basically, the plot of this book ASSUMES you want to become Free Captains of the Shackles. For some reason.
You have given no indication of this being your goal at any point (seeming content to plunder and search for hidden treasure).
You need 10 Plunder and 20 Infamy to petition to become a Free Captain in Port Peril.
We have a few choices:
1.) Sail around, do a little homebrew adventure or something, and just wing it from here on out until you'd rather return to the plot of this AP.
2.) Assume this has been your goal all along, and assume you sold your loot in Port Peril. The clunkiest option, and not one I'm fond of, but if you guys would rather stick strictly to the book, there it is.
3.) Do some plundering and have you guys decide you're bad enough dudes to be Free Captains when you hit that Plunder threshold again.

Ixrul Morcrom |

So 3 it is. Let's start by looting a town.

Rynjin |

I think maybe it's about time we had "the talk".
Here's the reason you guys keep getting your asses kicked: You're all glass cannons.
Your party consists of:
-Dex Magus. Decent AC, high damage. Melee. Decent saves. All around solid, but not great at any one thing.
-Barbarian. Low AC, high damage. Melee. Good saves.
-Bloodrager. Irrelevant AC (seriously most things hit Jrahk on a 2), high damage. Melee. Meh saves.
-Wizard. The only character with a decent defense. Mostly focused on buffing and weak minions.
What this means is you're going to get your ass kicked by anything that can hit you a few times and deal decent damage.
A single CR 8 (level 9) Flowing Monk and a level 5 Gunslinger (CR 4) should not have kicked your asses this hard, this quickly (the Bard and Ranger are largely irrelevant, besides that Haste the Bard got off). You'll probably still win this fight, but getting pounded this hard should tell you you probably need to start focusing more on your defenses. The massive influx of gold you've been getting recently should be put towards THAT, rather than ever increasing +1's to-hit and damage.
You guys are good on damage. You have the damage potential of some level 13 or so parties altogether. You kill most things in a single full attack. Hell, if Jrahk or Lucy managed to land 2-3 hits on this Monk, he'd be toast.
It will only get worse from here. High level combat is a LOT different from low level combat. Rocket tag goes both ways. You don't want to be out tagged.
Remember: The most important thing in a fight is ACTIONS. Keeping them, and denying your enemy them.
This Monk has f*@#ed up Jrahk and Lucy's actions solely by A.) Being able to take more (Snake Fang Attacks of Opportunity whenever someone misses him) and B.) Denying you yours (by making you choose between taking a -4 to AC and to-hit, or losing your Move action).
He is not a damage powerhouse (1d10+7 is, what, a quarter of one of Jrahk's swings?), he's not even a defensive monster (You guys can hit him on a 12 or 13, while he's buffed), he just has better action economy.

DualJay |

I know. I was gonna point out this issue as soon as we ended the fight - I'd been trying to pin down the exact issue for a while, but didn't realize Ixrul was the only non-glass-cannon character in the group until this fight began.
Also, don't call my tigers weak :(
So, we're going to dump a lot of wealth into fixing this. Jingasas for everyone. Upgraded cloak of resistance for Jrahk. We need to look into belts of Physical Might - they're 5000 GP for Ixrul to craft the +2 version. Pricey, probably worth it - CON and STR for Jrahk and Lucy, CON and DEX for Ace and maybe for Ixrul as well.
Jrahk, you need to get Mirror Image, aka "Save Your Life". Your size is irrelevant for it, so it's Da Best. It's too pricey for now, but a Cloak of Displacement (Minor, NOT major) is pretty sweet. False life would also be good for you, for when you do get hit.
We need a ranged character. Ranger Barbarians can be, by my understanding, fairly effective.
Ace, you're good, you just need to roll better. I'm not familiar enough with the Magus list to know for sure, but if they have any long-term buffs they can stick on the party, that'd be great.
We all need to do something to get resistances to Ixrul's action-denying spells, like Stinking Cloud. Regrettably, the cheapest option for that costs us 4500 a pop (necklace of adaptation).

Rynjin |

Ranged Barbarian, I think he means.
There's two Barbarian variants that make good Ranged characters:
1.) Urban Barbarian, who can allocate his Controlled Rage between Str, Dex, or Con at his choosing (note that you also have access to normal Rage if you eed it, though they share the same rounds).
2.) Savage Technologist, who gets a Str/Dex Rage instead of Str/Con.

DualJay |

Ah yes, that was a typo. I meant to say Ranged.
That would let Lucy strike any threat Jrahk doesn't want to engage in melee while Big Orc Guy just sweeps aside every smaller guy and the squishier enemies. Ace can do the C R A Z Y burst on scary dude, while Ixrul assures that we can do so while hasted with freshly-shined shoes and whitened teeth.

Rynjin |

Here's what it essentially breaks down to (...maybe. It's never fully defined in any of the books, this is just what make sense to me):
Being a Free Captain essentially means you're an "official" pirate. This gives you a spot on the Pirate's Council, where you can voice your opinion on matters and vote on important decisions.
While this does, in some ways, make you beholden to the Hurricane King and Council as a whole, it also affords you some protections. Namely that you're no longer fair game. You've been lucky so far, not having come across many hostile pirates, and most of them being within your capability to defeat. However, the longer time you spend out there, actively choosing not to be a Free Captain, the more the other Free Captains might take offense, and send somebody to kill you all and take your ship. Or just scuttle you, depending on the mood.
This is because the Free Captain system works to everyone's benefit. It keeps the Shackles' main military (naval mostly, but some ground forces as well) as a unified front. Together, the Free Captains and their fleets can fight off even the empire of Cheliax. Their fleet is just THAT big and powerful. Divided, they would fall.
So a powerful captain operating outside of that system, or working against it, is a danger.
TL;DR: The Hurricane King is the Don of this big pirate mafia, and you'd be the head of your own little family as long as you kiss the ring every now and then, and don't rock the boat too much. Your main benefit is "not dying" but you also get an increase in reputation and potential allies.

DualJay |

Everyone:
- Ring of Protection
- Jingasa of the Fortunate Soldier (A mere 500 to craft, with a great extra, plus the luck bonus will almost certainly stack with what you have)
- Amulet of Natural Armor (a wondrous item, so half-off)
- Mithral Bucklers have 0 ACP - so you take a -1 to hit for a +1 or more to AC
- +DEX belts give AC
- +CON belts give HP
Doop:
- Primarily defensive spells: Blur, Mirror Image, Displacement, Shield, Etc - the DEX belt especially pays off for you, because DEX magus.
Jrahk
- Same as above, but you're stuck with Wave Shield (which isn't great), Shield, and Mirror Image
Lucy
- Not really sure what more can be done for you other than having Ixrul buff you up more.

Jrahk Lacertus |

Trouble with defensive spells for me is that I get very few per day. I have to be really stingy with my self-buffs. Upgrading my Charisma headband probably isn't worth it, since I'm not a face and I never cast anything with a DC. Is there some cheaper way to get more spontaneous spell uses per day?
Also, I was thinking about taking the Spirit Totem line, which would give me a 20% miss chance against non-adjacent attackers. Would that "stack" with the Minor Cloak of Displacement's miss chance?
Jrahk: ...Label your s*&+ better. I've been treating your AC as 17 this whole time because your quickbar goes "AC: 21 (-4)". But I just noticed your character sheet says your AC is 21 AFTER the decrease from Size and Rage.
Oh...whoops.

Rynjin |

You don't, unless you've got the Feats (Ixrul does). You don't need to sell your belt, you can just upgrade it by paying the difference between prices.
However, a +4 belt of Dexterity costs 16k, and I don't think you have 12k lying around.

Ixrul Morcrom |

I can craft to reduce the price to 6k, right?

Jrahk Lacertus |

Before we go any further with this Free Captain thing, there's a long-standing issue I think we should put to rest.
A pirate crew needs a proper captain, which we've lacked ever since Cyrdic went into background-NPC limbo. Ideally, the captain should be someone who stands head-and-shoulders above the rest of the crew. Someone who strikes fear into the hearts of his enemies. Someone who has more than one rank in Profession (Sailor).
So my questions are: Which one of us is best fit to be the new captain, and why is it me?

Ixrul Morcrom |

Because Jrahk is the physically imposing one who actually has decent CHA thanks to Bloodrager, it is him. Ixrul doesn't want the attention of being captain. Ace is a bit too far """""out there""""" to be qualified. Lucy lacks any real social ability.