| Levelle Mahe |
SO I will need the weekend to hammer out the crunch and fluff but basically:
Attacked at a young age Levelle is cursed (clearly) and has oft dreamt of the horrors of her attack. The words of her nightmares became clear to her as the languages of demons and devils and her desire to fight back against the dreams led to the manifestation of her eidolon, a creature that acts in a protective capacity despite its "evil" appearance. Levelle has taken this as a sign (understanding that the eidolon in many ways is "her" in a way) and as such has made moves to use her curse to fight back against the evil that has so clearly tried to taint her. ("Take the fight to them" and all that.)
Will expound on this more over the course of the next couple of days.
| Best RPer in the World |
Kasadei , Female Human , Fighter 1
(picture is Pg4 of Dawn of the Scarlet Sun ) (*didn't read)
CN Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
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AC 18, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d10)
Fort +2, Ref +3, Will +0
--------------------
Offense
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Speed 30 ft.
Melee= Rapier 1d6 18–20/×2 2 lbs. Piercing
Range= Comp Longbow 1d8 ×3 110 ft. 3 lbs. Piercing
--------------------
Statistics
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Str 16, Dex 16, Con 10, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD +17
Feats Point Blank Shot, Rapid Shot, Wpn Focus (comp longbow)
Traits Child of the Crusade , Rich Parents
Skills Climb +5, Survival +1
Languages Common
Combat Gear Potion of cure light wounds (2), MW Comp Longbow, scalemail armor,
(40) arrows
Other Gear: Rapier,hvy wooden shield,signet ring, Backpack, MW manacles, Rope (silk, 50ft), Everburning torch, noble's outfit
75 Gp
| Kordica Carraway |
I would like to submit Kordica Carraway for your consideration.
Kordica "Kord" Carraway is a soldier of Gorum. As an early child, Gorum spoke to him in his dreams and told him that his way would be the way of the sword. From that time on he would become a disciple of the martial studies. He would tirelessly practice sword play with his brothers, under the tutelage of their father, a captain of the Cheliax Guard. Kord aspired to follow in his father's food steps by joining the Cheliax army and eventually joining the Hellknights. But two events would fundamentally and irrevocably change the trajectory of Kord's life forever.
On the night of the winter solstice of his 13th year, Kord woke to find a shadowy figure next to his bed. The shadow had glowing red eyes and smelled of brimstone.
"The end is near...", the creature whispered with a voice dripping in malice. "We have seen your destiny. You will not be allowed to travel to Kenabres."
Kord felt a creeping paralysis flowing over him. Gorum, give me the strength to die with honor. His hand slid to the dagger under his pillow.
The demon raised a black claw to his throat, "Where you're going its midnight forever ..."
With a flash the creature was bathed in a nimbus of searing white light. Partially blinded, Kord could just make out an armored figure locked in combat with the demon. Father, no ...
The demon would be driven away, but his father would not survive the battle. Kord was devastated.
Stunned by the loss of his role model, Kord found solace in his martial training. As his physical size grew, so did his skill. But the loss of his father had unbalanced him. The Cheliax Army would provide stability for some time, but eventually his insolence and bar room brawls would be more than what the military could tolerate.
A second encounter would bring him full circle to the darkness of that winter solstice night. While serving as a mercenary for a merchant house, Kord was approached late one night by an armored knight wearing the insignia of the Hellknights. The Order of the Godclaw! But the glowing red eyes behind the vizier belied the beast within.
"The Ivory Labyrinth does not forget. Your soul belongs to me.". It was the same insidious voice that haunted his dreams. With a prayer to Gorum, Kord swung his great sword, locking steel with the demon's falchion. Kord would fight with honor and valor that night, but as with his father, the demon proved to be too much. The world faded to black...
After many turns of the moon, he would eventually regain consciousness. "Am I dead ... ?". A deep baritone voice answered."No, Gorum has spared your life." Indeed, by some miracle, he still lived. By luck or fate, a priest of Gorum had come across his body and had stabilized him, at the last fleeting second. But was he really alive? He oscillated between numbness and rage. He wondered if the demon had indeed taken his soul and left him an empty husk.
In the years that followed, Kort would become indoctrinated in the Church of Gorum. In the clarion call of the 4th crusade, he and his fellow templars would journey north to the blight of the world wound. The apocalyptic struggle for the future of Golarion had begun, but for Kort, it is personal. Kort has come to Kenebras for nothing less than to regain his soul.
Kordica Carraway
Chaotic Good Human Cleric, Level 1, Init +2, HP 12/12, Speed 30
AC 16, Touch 14, Flat-footed 12, CMD 12, Fort +1, Ref +6, Will +1, CMB +1, Base Attack Bonus 0
Great Sword +2 (2d6+4, 2x)
Breast Plate (+5 Armor)
Abilities Str 18, Dex 10, Con 14, Int 8, Wis 14, Cha 10
Condition None
Domains: Glory, Ferocity
Traits:
Touched by Divinity
Axe to Grind
Zealous Striker
Mythic Path:
Hierophant
Kord has black hair, black eyes and pale skin. He is tall with a large, muscled frame.
Kordica Carraway is a holy roller. He is a true believer in the tenets of Gorum's faith. He is arrogant, haughty, confident, head strong and fearless. Kord believes in living in the moment because he knows that any battle may be his last.
1st level build:
HP: 12 AC: 16 Fort: +2 Ref: +4 Will: +0
Skills:
Perception
Knowledge - the planes
Equipment:
Breast Plate
Great Sword
Mace
Dagger (Alchemical Silver)
Dagger (Cold Iron)
Sling
Feat/Rogue Talent Progression:
H. Weapon Focus (Great Sword)
1. Toughness
2.
3. Power Attack
4.
5. Heavy Armor Proficiency
6.
7.
8.
9.
10.
11.
12.
13. Critical Focus
| Witch's Knight |
Ok. I almost completely love this build. Here's the story:
Elliot grew up dreaming of glory. He sat for hours with his adopted younger sister Delilah, listening to her parents tell tales of Sarenrae and her triumphs against the Rough Beast and his minions. He and Delilah grew up strong in the faith, and even began to show magnificent powers as if blessed by the Dawnflower herself.
When Delilah was seventeen, her parents told them a long-kept secret: that Delilah's birth had been foretold, that a prophet of the Everlight had promised that their child would be a champion as great as the Holy Sunlord Thalachos himself. Shortly after, Delilah decided that such a destiny could only be fulfilled by joining the battle at the gates of the Abyss itself: the Worldwound.
Nobody was surprised when Elliot insisted on joining his sister as they rode off to join the Fourth Crusade. The two have been a force to be reckoned with on the battlefield, and while the opportunity to prove herself as a champion of Sarenrae has not yet arisen, Delilah can be sure that Elliot will always be by her side.
But lately Elliot has been having dreams. He dreams of the time before he was adopted, and the dreams are dark. He sees a shape, wreathed in fire and shadow, and a voice that holds within its whisper the screams of a thousand tortured souls.
"Soon, little one," the voice says. "Soon.
And before Elliot wakes, he knows that the voice isn't speaking to him at all.
It's speaking to something inside of him.
What Elliot and Delilah don't know is that his adoption was a lie. Elliot was born to the same parents as Delilah, and at first they hoped that he would be the champion they had been promised. But when he was very young, Elliot was kidnapped. He was missing for three days, and was eventually found in a cave only a few miles from his home. In the cave also were the remnants of a dark cult: foul symbols written on the walls in blood, implements of torture, and a sacrificial altar to some dark creature.
When the rescuers stumbled upon the cave they found the cultist's hideout littered with the shredded and mangled corpses of what could only be the dark priests, and in the midst of the carnage was little Elliot, sleeping peacefully.
His parents, while relieved at the return of their son, felt that whatever had happened in that cave had tainted him forever. They were relieved when they conceived again shortly thereafter, and Delilah was born. They resolved that this must be the child foretold, and fabricated Elliot's adoption so that he would never hope or dream to be the champion they were certain he was unworthy to be.
Ok, the idea here is that this guy really, really, REALLY wants to be a champion for good and righteousness, but the ritual that he survived as a child put a demonic taint on him that is just now beginning to surface. The way I'd like to pull this off is through a Summoner with the synthesist archetype.
In his normal form, Elliot uses a scimitar and light shield, and I might take a level of fighter just for the weapon and armor proficiencies. The spells that he casts, while arcane, he believes to be evidence of his divine connection, since he uses them for good. But the taint shows when the adventure starts, and he begins to transform into something else. The demon that begins to emerge will be bipedal, furry, with claws and teeth, and is very strong. Eventually, the transformation will be nearly identical to a Shemhazian demon (claws, pincers, a bite with Strength-damaging poison, etc.)
What I'll be roleplaying during this is Elliot's horror at his slow transformation into a demon, and the fact that he needs to rely on its power as his opponents become more and more powerful. The biggest problem with the "I don't want to be a monster!" angle is that it takes a full minute for Elliot to transform (summon his fused Eidolon), which means it really can't happen in the heat of battle, and it can only happen once per day.
I know that, normally, when people play a Summoner or Synthesist they bring the Eidolon into play at the start of the day, walk around with them/in them all day, then send them away when they go to sleep. What I'd like to do is do that, but play the majority of the time as if I were the base character. This would be for RP purposes only. In every other aspect, it would be a gimp. I would play as Elliot with no bonuses to ability scores/size/natural attacks/HP/anything else for most of the day, and then when something happened to trigger the transformation (say, drop to 1/2 HP during combat), the demon emerges. This can be awesome story motivation. His allies fear him because of the obvious demonic influences in him, and he basically hates himself because even though he knows he's still killing demons he also knows that he's slowly turning into a monster.
If it seems to you that, mechanically, this is too big a change, then ok. I'll rebuild him as a barbarian or something. But the Synthesist would let me actually transform him into a legitimate demon, which is so much cooler than a barbarian with claws or something.
I know this build has a lot of fluff-alteration (e.g. his Eidolon isn't an outsider that manifests as an aspect of himself, it's a legitimate demon trying to take over his body), but I would really appreciate you allowing me the opportunity to roleplay this very cool character.
Thanks!
| Allie "Cat" Calico |
Hello! I would like to submit for consideration as the Tickster, Allie "Cat" Calico.
She was originally chosen for a Skulls and Shackles campaign that struck an iceberg (so to speak).
I have re-tooled her for this Adventure Path, and I hope you find her acceptable.
Thanks for your consideration!
-Cuchulainn
| Rednal |
Also, if anybody was wondering, my ultimate goal is to make Sana a useful Controller (versus groups of minions) / Enabler (versus powerful solo enemies), which I think should be fairly practical with the bonus points from Mythic tiers and all. ^^ Not too much in direct offense aside from some self-defense, though - we seem to have a few good heavy offense submissions, after all. Outside of combat, I'm going for a respectable pool of general knowledge and good diplomacy (from high Charisma).
How about the rest of you? Any role you'd really like to take outside of combat?
rooboy
|
I was going to re-purpose another character I was thinking about submitting for a PBEM, but I decided to try to work up a new one (that way I didn't have to deal with changing from a 20 to a 15 pt buy).
| Irnk, Dead-Eye's Prodigal |
Sorry it took me so long, but I believe I have updated Brud to meet with your criteria, GM Schiffer. Please let me know if I missed anything.
| GM Schiffer |
Okay, if you have a character submitted fully or halfway your good. If you haven't done anything don't bother, This s the recruitment ending post.
I'll wait till tomorrow to pick so if you haven't finished your character (story or sheet) please submit it as soon as possible.
I i haven't said anything negative about your character assume I didn't find anything wrong with it.
-Night all
| Best RPer in the World |
Kasadei , Female Varisian Human , Fighter 1
(picture is Pg4 of Dawn of the Scarlet Sun ) (*didn't read)
CN Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d10)
Fort +2, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee= Rapier 1d6 18–20/×2 2 lbs. Piercing
Range= Comp Longbow 1d8 ×3 110 ft. 3 lbs. Piercing
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 10, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD +17
Feats Point Blank Shot, Rapid Shot, Wpn Focus (comp longbow)
Traits Child of the Crusade , Rich Parents
Skills Climb +5, Survival +1
Languages Common
Combat Gear Potion of cure light wounds (2), MW Comp Longbow, scalemail armor,
(40) arrows
Other Gear: Rapier,hvy wooden shield,signet ring, Backpack, MW manacles, Rope (silk, 50ft), Everburning torch, noble's outfit
75 Gp
Cont description/background
The spoiled daughter of two adventurer's that made it rich thru dungeon running. She was sent off to military school when her parent's volunteered for the crusades. Month's later news that her parents disappearance and the fact that she didn't "appreciat being told what to do" she departed with all her possessions and a sizable nest egg to buy what she needed. She found her way into the adventuring lifestyle hoping to strike it rich, make a name for herself, and possibly find what happened to her parents during the crusade. At first glance she appears to be roughly 21 years of age, has an affinity towards the finer things in life like gems, and fancy outfits, and when she actually shows skin has a butterfly tattoo of Desna on her left arm.
(( wouldnt let me update the first post ))