Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


2,301 to 2,350 of 3,555 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>
Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Will save: 1d20 + 3 ⇒ (18) + 3 = 21
Preview is back, and with great news! I will drop the right hand scimitar and using Quick Draw will get the Outsiderbane Longsword, both of those as free actions. Then I'll swift action activate Fleet Charge and finally Full Attack the bastard

As the magic fades from Marcus' mind, the constable feels a wrath he didn't knew he was capable of. In a matter of seconds his right hand helds the Paladin's longsword, even before the scimitar hits the floor, and his feet carry him fast as lightning towards the demon.

Marcus' arms become a blur as he attacks once and again.

Fleet Charge Longsword, Haste, Outsiderbane: 1d20 + 11 + 1 + 2 + 1 ⇒ (4) + 11 + 1 + 2 + 1 = 19
If it hits, this one goes through DR as per Fleet Charge. Also +1 extra comes from adding tier to the roll
Damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (6, 6) = 24
Haste Attack Longsword, Haste, Outsiderbane: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31
Damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (1, 3) = 17
First Attack Longsword, Haste, Outsiderbane: 1d20 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17
Damage: 1d8 + 10 + 2d6 ⇒ (8) + 10 + (6, 6) = 30
First Attack Scimitar, Haste: 1d20 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Second Attack Longsword, Haste, Outsiderbane: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (2, 1) = 15

What a load of crappy rolls


You seem to have forgotten that the outsider bane longsword was the property of the Paladin lady you brought to run your army of paladins. If you persist in keeping her property when you know that it is hers, I will make there be consequences. You are supposed to be the good guys.

Miss, hit. miss, miss, miss


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

I thought you gave that back and took one of the other weapons.


Thought so too since I had brought this up earlier.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Actually I intended to return it when we regrouped because last time you mentioned we already were separated from them, but if you allow it we can forget that I did use it this round and assume I already did.


You are traveling with that person. However for the moment we'll assume you borrowed it since it's a pain to undo things. Just get it off your character sheet after this.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

We have a +1 longsword. It isn't as shiny as the stolen one you're running around with, but you should get used to that. Only paladins get to have nice things.


Kevin will attack.

power attack, keen, haste, flank, smite
to hit: 1d20 + 9 + 2 + 1 - 2 ⇒ (13) + 9 + 2 + 1 - 2 = 23 damage: 1d6 + 3 + 4 + 6 + 6 ⇒ (6) + 3 + 4 + 6 + 6 = 25 hit, all damage goes through due to smite

Baddy having used his favorite trick (once per day) already, now has to actually fight.

Kevin done ticked him off, so he lashes out at him.
claw, claw, bite
to hit: 1d20 ⇒ 15 damage: 1d6 + 12 ⇒ (2) + 12 = 14 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 12 ⇒ (1) + 12 = 13 miss
to hit: 1d20 ⇒ 17 damage: 1d8 + 12 ⇒ (7) + 12 = 19 hit

33 damage to Kevin

PCs are up.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor rolls some terrible dice.

claw1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 (mutagen, Mpower attack, flank)
claw2: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
bite: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

claw1 damage: 1d6 + 6 + 6 + 3d6 ⇒ (3) + 6 + 6 + (1, 5, 5) = 26
claw2 damage: 1d6 + 6 + 6 + 3d6 ⇒ (5) + 6 + 6 + (5, 4, 4) = 30
bite damage: 1d8 + 6 + 6 + 3d6 ⇒ (2) + 6 + 6 + (2, 5, 3) = 24


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian holds his holy symbol high and casts prayer on all around him.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov utilises the hasted speed and swings two mighty blows at the demon not maintaining bane as he now has flank.

Earthbreaker+prayer+haste+flank-pa: 1d20 + 10 ⇒ (6) + 10 = 16

Earthbreaker+prayer+haste+flank-pa: 1d20 + 10 ⇒ (1) + 10 = 11

Earthbreaker+prayer+flank+pa: 2d6 + 14 + 1 + 2d6 ⇒ (4, 3) + 14 + 1 + (3, 2) = 27

Earthbreaker+prayer+flank+pa: 2d6 + 14 + 1 + 2d6 ⇒ (6, 1) + 14 + 1 + (2, 2) = 26

Wow I rolled as high on a d6 as I did with d20


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Will: 1d20 + 5 ⇒ (9) + 5 = 14; held


Need an action from Marcus.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus continues hacking and slashing at the ugly.

Mainhand Haste: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21
Damage: 1d8 + 8 + 2d6 + 2 ⇒ (6) + 8 + (1, 1) + 2 = 18
Mainhand #1: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31
Damage: 1d8 + 8 + 2d6 + 2 ⇒ (6) + 8 + (3, 4) + 2 = 23
Mainhand #2: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 1d8 + 8 + 2d6 + 2 ⇒ (1) + 8 + (1, 6) + 2 = 18
Offhand #1: 1d20 + 11 + 1 + 2 ⇒ (8) + 11 + 1 + 2 = 22
Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Molitor misses, Tanrov misses.

Marcus: miss, hit, miss, hit and kills it.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian gives a small smile. "Great work, guys!"


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik detects magic on the body and searches it.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov looks at the Earthbreaker trying to determine if it is cursed in some way...


The dead demon has nothing on him.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"He tasted terrible." Molitor declares as he spits demon out of his mouth.

Molitor checks the most north-eastern door in the courtyard for danger and opens it if it seems clear.

perception: 1d20 + 11 ⇒ (20) + 11 = 31 (+2 for traps)


It is locked. No traps.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

disable device: 1d20 + 11 ⇒ (18) + 11 = 29


You open the lock.

This mostly barren room has two sets of shackles anchored within a nook along the eastern wall.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Search the room to see if there's any reason someone went to the trouble to lock it.

perception: 1d20 + 11 ⇒ (15) + 11 = 26 (+3 for traps)


Well given the shackles anchored in the walls, you figure it might be a jail, so it is kept locked out of habit.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor motions the others to follow along.

He will check the door in the south wall and open it if it seems clear.

perception: 1d20 + 11 ⇒ (2) + 11 = 13 (+3 for traps)

disable device: 1d20 + 12 ⇒ (6) + 12 = 18


You are unable to open it on that attempt. You don't notice any traps (either before or after you fiddle with it).


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor shows the lock on the door his adamantine morningstar as a warning of what is to come if it isn't cooperative in opening.

Then he tries again:

disable device: 1d20 + 12 ⇒ (15) + 12 = 27


And the locks gives in to your intimidating tactics.


The stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor.

The room is utterly silent.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov joins Molitor

He makes a slight noise while in the room to see if there is some sort of silence effect?

He looks around to see if there is anything of value or a secret door in the room?

Perception: 1d20 + 11 ⇒ (18) + 11 = 29


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will join the others. He detects magic on the room and helps to search.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor checks to see if the door to the south is locked.


The room is completely silent. Even if you speak or tap your foot, you hear nothing (spellcraft if you want).

You find nothing of interest in the room.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian moves to step out of the room, knowing Cayden could not hear his prayers in there.


South door is not locked.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Mol opens it to see who's at home.


The broken frames of several beds lie scattered about this large room. Two of the more serviceable ones have been pushed together to make a larger sleeping pallet. A table and several chairs also occupy the center of the room.

There's a winged humanoid in the room with demonic features.

init: 1d20 + 8 ⇒ (15) + 8 = 23


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

init: 1d20 + 1 ⇒ (3) + 1 = 4


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

init: 1d20 + 4 ⇒ (14) + 4 = 18


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Init: 1d20 + 11 ⇒ (4) + 11 = 15


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Oh no! Dammit!
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
May still have Protection From Outsiders on him.


sure


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17


Marcus decides that initiative is for whimps and takes '1' for a 6.

Order:

Tanrov
Kevin
Baddie (I rebuilt him which lowered his init bonus to +1)
rest of yinz.

Tanrov and Kevin are up.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov examines the being and moves into the room his weapon held ready

Kn Planes: 1d20 + 9 ⇒ (3) + 9 = 12

"Who are you? and who do you serve?


With that roll, you think it is a scary demony thingy.

"Adventurers with a nice chianti and some fava beans. "

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

"Exactly what we needed... A nerd demon thingy." the constable says with both weapons at the ready.

Sorry for the Init thing, missed the updates.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

are haste and prayer still in effect? I think Tanrovs action is done he moved into the room and not upto the thingie


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

Kevin shouts out "There will be no serving of adventures today beast! Advance!" Kevin calls upon his mythic powers and leads his comrades forward and then charges the beast.

Kn: Planes: 1d20 + 11 ⇒ (6) + 11 = 17

+1 Cold Iron Scimitar Charge w/PA 1st Attack: 1d20 + 9 - 2 + 2 ⇒ (16) + 9 - 2 + 2 = 25 Damage: 1d6 + 3 + 6 ⇒ (5) + 3 + 6 = 14
+1 Cold Iron Scimitar Charge w/PA 1st Attack Confirm: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 19 Damage: 1d6 + 3 + 18 ⇒ (2) + 3 + 18 = 23

Using Mytic ability Advance; everyone gets a move action right now. Mine should put me into the room then I can charge. Baddie isn't marked but I have 50' of charge movement should I should be able to reach him anywhere. I have 6 minutes of the bonded weapon so I believe keen is still active. If not ignore the crit confirm roll.

1 to 50 of 3,555 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous- Beer and Pretzels All Messageboards

Want to post a reply? Sign in.