Marcus McCain
|
Will save: 1d20 + 3 ⇒ (18) + 3 = 21
Preview is back, and with great news! I will drop the right hand scimitar and using Quick Draw will get the Outsiderbane Longsword, both of those as free actions. Then I'll swift action activate Fleet Charge and finally Full Attack the bastard
As the magic fades from Marcus' mind, the constable feels a wrath he didn't knew he was capable of. In a matter of seconds his right hand helds the Paladin's longsword, even before the scimitar hits the floor, and his feet carry him fast as lightning towards the demon.
Marcus' arms become a blur as he attacks once and again.
Fleet Charge Longsword, Haste, Outsiderbane: 1d20 + 11 + 1 + 2 + 1 ⇒ (4) + 11 + 1 + 2 + 1 = 19
If it hits, this one goes through DR as per Fleet Charge. Also +1 extra comes from adding tier to the roll
Damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (6, 6) = 24
Haste Attack Longsword, Haste, Outsiderbane: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31
Damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (1, 3) = 17
First Attack Longsword, Haste, Outsiderbane: 1d20 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17
Damage: 1d8 + 10 + 2d6 ⇒ (8) + 10 + (6, 6) = 30
First Attack Scimitar, Haste: 1d20 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Second Attack Longsword, Haste, Outsiderbane: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (2, 1) = 15
What a load of crappy rolls
| drbuzzard |
You seem to have forgotten that the outsider bane longsword was the property of the Paladin lady you brought to run your army of paladins. If you persist in keeping her property when you know that it is hers, I will make there be consequences. You are supposed to be the good guys.
Miss, hit. miss, miss, miss
| Molitor Rask |
I thought you gave that back and took one of the other weapons.
Marcus McCain
|
Actually I intended to return it when we regrouped because last time you mentioned we already were separated from them, but if you allow it we can forget that I did use it this round and assume I already did.
| Molitor Rask |
We have a +1 longsword. It isn't as shiny as the stolen one you're running around with, but you should get used to that. Only paladins get to have nice things.
| drbuzzard |
Kevin will attack.
power attack, keen, haste, flank, smite
to hit: 1d20 + 9 + 2 + 1 - 2 ⇒ (13) + 9 + 2 + 1 - 2 = 23 damage: 1d6 + 3 + 4 + 6 + 6 ⇒ (6) + 3 + 4 + 6 + 6 = 25 hit, all damage goes through due to smite
Baddy having used his favorite trick (once per day) already, now has to actually fight.
Kevin done ticked him off, so he lashes out at him.
claw, claw, bite
to hit: 1d20 ⇒ 15 damage: 1d6 + 12 ⇒ (2) + 12 = 14 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 12 ⇒ (1) + 12 = 13 miss
to hit: 1d20 ⇒ 17 damage: 1d8 + 12 ⇒ (7) + 12 = 19 hit
33 damage to Kevin
PCs are up.
| Molitor Rask |
Molitor rolls some terrible dice.
claw1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 (mutagen, Mpower attack, flank)
claw2: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
bite: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
claw1 damage: 1d6 + 6 + 6 + 3d6 ⇒ (3) + 6 + 6 + (1, 5, 5) = 26
claw2 damage: 1d6 + 6 + 6 + 3d6 ⇒ (5) + 6 + 6 + (5, 4, 4) = 30
bite damage: 1d8 + 6 + 6 + 3d6 ⇒ (2) + 6 + 6 + (2, 5, 3) = 24
| Xandarian Quartermain |
Xandarian holds his holy symbol high and casts prayer on all around him.
| Tanrov Shadow-Graxt |
Tanrov utilises the hasted speed and swings two mighty blows at the demon not maintaining bane as he now has flank.
Earthbreaker+prayer+haste+flank-pa: 1d20 + 10 ⇒ (6) + 10 = 16
Earthbreaker+prayer+haste+flank-pa: 1d20 + 10 ⇒ (1) + 10 = 11
Earthbreaker+prayer+flank+pa: 2d6 + 14 + 1 + 2d6 ⇒ (4, 3) + 14 + 1 + (3, 2) = 27
Earthbreaker+prayer+flank+pa: 2d6 + 14 + 1 + 2d6 ⇒ (6, 1) + 14 + 1 + (2, 2) = 26
Wow I rolled as high on a d6 as I did with d20
Marcus McCain
|
Marcus continues hacking and slashing at the ugly.
Mainhand Haste: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21
Damage: 1d8 + 8 + 2d6 + 2 ⇒ (6) + 8 + (1, 1) + 2 = 18
Mainhand #1: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31
Damage: 1d8 + 8 + 2d6 + 2 ⇒ (6) + 8 + (3, 4) + 2 = 23
Mainhand #2: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 1d8 + 8 + 2d6 + 2 ⇒ (1) + 8 + (1, 6) + 2 = 18
Offhand #1: 1d20 + 11 + 1 + 2 ⇒ (8) + 11 + 1 + 2 = 22
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
| Xandarian Quartermain |
Xandarian gives a small smile. "Great work, guys!"
| Tanrov Shadow-Graxt |
Tanrov looks at the Earthbreaker trying to determine if it is cursed in some way...
| Molitor Rask |
"He tasted terrible." Molitor declares as he spits demon out of his mouth.
Molitor checks the most north-eastern door in the courtyard for danger and opens it if it seems clear.
perception: 1d20 + 11 ⇒ (20) + 11 = 31 (+2 for traps)
| Molitor Rask |
disable device: 1d20 + 11 ⇒ (18) + 11 = 29
| Molitor Rask |
Search the room to see if there's any reason someone went to the trouble to lock it.
perception: 1d20 + 11 ⇒ (15) + 11 = 26 (+3 for traps)
| Molitor Rask |
Molitor motions the others to follow along.
He will check the door in the south wall and open it if it seems clear.
perception: 1d20 + 11 ⇒ (2) + 11 = 13 (+3 for traps)
disable device: 1d20 + 12 ⇒ (6) + 12 = 18
| Molitor Rask |
Molitor shows the lock on the door his adamantine morningstar as a warning of what is to come if it isn't cooperative in opening.
Then he tries again:
disable device: 1d20 + 12 ⇒ (15) + 12 = 27
| Tanrov Shadow-Graxt |
Tanrov joins Molitor
He makes a slight noise while in the room to see if there is some sort of silence effect?
He looks around to see if there is anything of value or a secret door in the room?
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
| Molitor Rask |
Molitor checks to see if the door to the south is locked.
| Xandarian Quartermain |
Xandarian moves to step out of the room, knowing Cayden could not hear his prayers in there.
| Molitor Rask |
Mol opens it to see who's at home.
| drbuzzard |
The broken frames of several beds lie scattered about this large room. Two of the more serviceable ones have been pushed together to make a larger sleeping pallet. A table and several chairs also occupy the center of the room.
There's a winged humanoid in the room with demonic features.
init: 1d20 + 8 ⇒ (15) + 8 = 23
| Molitor Rask |
init: 1d20 + 1 ⇒ (3) + 1 = 4
| Tanrov Shadow-Graxt |
init: 1d20 + 4 ⇒ (14) + 4 = 18
| Xandarian Quartermain |
Oh no! Dammit!
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
May still have Protection From Outsiders on him.
| Tanrov Shadow-Graxt |
Tanrov examines the being and moves into the room his weapon held ready
Kn Planes: 1d20 + 9 ⇒ (3) + 9 = 12
"Who are you? and who do you serve?
Marcus McCain
|
"Exactly what we needed... A nerd demon thingy." the constable says with both weapons at the ready.
Sorry for the Init thing, missed the updates.
| Tanrov Shadow-Graxt |
are haste and prayer still in effect? I think Tanrovs action is done he moved into the room and not upto the thingie
| Kevin Hurly |
Kevin shouts out "There will be no serving of adventures today beast! Advance!" Kevin calls upon his mythic powers and leads his comrades forward and then charges the beast.
Kn: Planes: 1d20 + 11 ⇒ (6) + 11 = 17
+1 Cold Iron Scimitar Charge w/PA 1st Attack: 1d20 + 9 - 2 + 2 ⇒ (16) + 9 - 2 + 2 = 25 Damage: 1d6 + 3 + 6 ⇒ (5) + 3 + 6 = 14
+1 Cold Iron Scimitar Charge w/PA 1st Attack Confirm: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 19 Damage: 1d6 + 3 + 18 ⇒ (2) + 3 + 18 = 23
Using Mytic ability Advance; everyone gets a move action right now. Mine should put me into the room then I can charge. Baddie isn't marked but I have 50' of charge movement should I should be able to reach him anywhere. I have 6 minutes of the bonded weapon so I believe keen is still active. If not ignore the crit confirm roll.