Tanrov Shadow-Graxt |
Tanrov uses studied target on the gargoyle facing him and Bane Move action and Swift action
and then he attacks the gargoyle with a mighty overhead chop
Earthbreaker+bane+st-pa: 1d20 + 10 ⇒ (15) + 10 = 25
Earthbreaker+bane+st+pa: 2d6 + 2d6 + 16 ⇒ (6, 1) + (5, 6) + 16 = 34
drbuzzard |
reflx: 1d20 ⇒ 14 fail
Tanrov smacks his target good and hard, it teeters a bit but remains standing, then retaliates.
claw, claw, bite, gore
to hit: 1d20 ⇒ 17 damage: 1d6 + 2 ⇒ (6) + 2 = 8 hit
to hit: 1d20 ⇒ 15 damage: 1d6 + 2 ⇒ (5) + 2 = 7 hit
to hit: 1d20 ⇒ 16 damage: 1d4 + 2 ⇒ (2) + 2 = 4 hit
to hit: 1d20 ⇒ 19 damage: 1d4 + 2 ⇒ (1) + 2 = 3 hit
1,5 attack Uelarik
claw, claw, bite, gore
to hit: 1d20 ⇒ 10 damage: 1d6 + 2 ⇒ (4) + 2 = 6 hit
to hit: 1d20 ⇒ 2 damage: 1d6 + 2 ⇒ (2) + 2 = 4 miss
to hit: 1d20 ⇒ 1 damage: 1d4 + 2 ⇒ (4) + 2 = 6 miss
to hit: 1d20 ⇒ 16 damage: 1d4 + 2 ⇒ (3) + 2 = 5 hit
claw, claw, bite, gore
to hit: 1d20 ⇒ 4 damage: 1d6 + 2 ⇒ (6) + 2 = 8 miss
to hit: 1d20 ⇒ 10 damage: 1d6 + 2 ⇒ (2) + 2 = 4 hit
to hit: 1d20 ⇒ 13 damage: 1d4 + 2 ⇒ (3) + 2 = 5 hit
to hit: 1d20 ⇒ 2 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss
4 attacks Moli
claw, claw, bite, gore
to hit: 1d20 ⇒ 6 damage: 1d6 + 2 ⇒ (3) + 2 = 5 miss
to hit: 1d20 ⇒ 7 damage: 1d6 + 2 ⇒ (1) + 2 = 3 miss
to hit: 1d20 ⇒ 18 damage: 1d4 + 2 ⇒ (1) + 2 = 3 hit
to hit: 1d20 ⇒ 9 damage: 1d4 + 2 ⇒ (2) + 2 = 4 miss
3 attacks Kevin
claw, claw, bite, gore
to hit: 1d20 ⇒ 3 damage: 1d6 + 2 ⇒ (6) + 2 = 8 miss
to hit: 1d20 ⇒ 18 damage: 1d6 + 2 ⇒ (5) + 2 = 7 hit
to hit: 1d20 ⇒ 17 damage: 1d4 + 2 ⇒ (4) + 2 = 6 hit
to hit: 1d20 ⇒ 5 damage: 1d4 + 2 ⇒ (3) + 2 = 5 miss
rest of the PCs are up for round 1, then Uelarik and Tanrov for round 2.
Xandarian Quartermain |
Xandarian runs to engage with gargoyle #5, but his attack bounces off the monster's hide.
Light Mace: 1d20 + 4 ⇒ (7) + 4 = 11
Kevin Hurly |
Kevin heals some of his wounds and then attacks the gargoyle on him.
Lay on Hands: 3d6 ⇒ (4, 5, 2) = 11
+1 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 Damage: 1d6 + 3 + 6 ⇒ (6) + 3 + 6 = 15
+1 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 Damage: 1d6 + 3 + 6 ⇒ (6) + 3 + 6 = 15
Tanrov Shadow-Graxt |
Tanrov will keep the bane on gargoyles up and then make a more precise attack, trying to finish off his opponent.
Earthbreaker+bane+st: 1d20 + 12 ⇒ (11) + 12 = 23
Earthbreaker+bane+st: 2d6 + 2d6 + 8 ⇒ (2, 2) + (4, 4) + 8 = 20
"Pharasma's light guide you on your way." as he delivers a blow to the creature
Molitor Rask |
Molitor steps to flank #4 with Xan and swings with his Morningstar.
swing: 1d20 + 9 + 2 - 1 ⇒ (15) + 9 + 2 - 1 = 25 (power attack, flank, adamantine, magic)
damage: 1d8 + 7 + 3 + 3d6 ⇒ (1) + 7 + 3 + (6, 6, 1) = 24
Marcus McCain |
Marcus start swinging both of his scimitars, unleashing a barrage of blows of mythical proportions -pun completeoy intended- on #3
Power Attack: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Damage: 1d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Power Attack: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Damage: 1d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Power Attack: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Damage: 1d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Molitor Rask |
Molitor will remember his Mythic Power Attack next round.
drbuzzard |
1 moves over to attack Uelarik.
claws
to hit: 1d20 ⇒ 13 damage: 1d6 + 2 ⇒ (5) + 2 = 7 hit
to hit: 1d20 ⇒ 12 damage: 1d6 + 2 ⇒ (6) + 2 = 8 hit
bite
to hit: 1d20 ⇒ 11 damage: 1d4 + 2 ⇒ (3) + 2 = 5 hit
Gore
to hit: 1d20 ⇒ 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5 miss
5 Also continues to attack him.
claws
to hit: 1d20 ⇒ 3 damage: 1d6 + 2 ⇒ (2) + 2 = 4 miss
to hit: 1d20 ⇒ 2 damage: 1d6 + 2 ⇒ (4) + 2 = 6 miss
bite
to hit: 1d20 ⇒ 10 damage: 1d4 + 2 ⇒ (3) + 2 = 5 hit
Gore
to hit: 1d20 ⇒ 17 damage: 1d4 + 2 ⇒ (1) + 2 = 3 hit
3 attacks Kevin
claws
to hit: 1d20 ⇒ 15 damage: 1d6 + 2 ⇒ (4) + 2 = 6 miss
to hit: 1d20 ⇒ 5 damage: 1d6 + 2 ⇒ (4) + 2 = 6 miss
bite
to hit: 1d20 ⇒ 6 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss
Gore
to hit: 1d20 ⇒ 19 damage: 1d4 + 2 ⇒ (2) + 2 = 4 hit
4 attacks Molitor
claws
to hit: 1d20 ⇒ 19 damage: 1d6 + 2 ⇒ (6) + 2 = 8 hit
to hit: 1d20 ⇒ 6 damage: 1d6 + 2 ⇒ (3) + 2 = 5 miss
bite
to hit: 1d20 ⇒ 11 damage: 1d4 + 2 ⇒ (3) + 2 = 5 miss
Gore
to hit: 1d20 ⇒ 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5 hit
PCs are up.
Tanrov Shadow-Graxt |
Seeing Uelariks predicament Tanrov will take a 5ft step to flank 1 and attack using studied target on it first
Earthbreaker+st+flank: 1d20 + 12 ⇒ (9) + 12 = 21
Earthbreaker+st+sa+ps: 2d6 + 2d6 + 8 ⇒ (6, 3) + (3, 4) + 8 = 24
"Uelarik, i'm here."
Xandarian Quartermain |
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
"Dammit" The cleric curses to himself as he sees the wizard fall out of the edge of his vision. He wants to succor to his injured comrade, but remains in melee, giving essential flanking to the half-orc.
Gotta finish this quick!
Xandarian flashes his blade again, hoping to break the gargoyles thick skin.
Rapier (flanking): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Dmg.: 1d6 + 1 ⇒ (2) + 1 = 3 I might have to use Mythic Power if my dice keep rolling s#!t for damage.
Kevin Hurly |
Kevin shakes his head in worry at seeing Uelarik drop under the attack of the gargoyles. I need to get them away from Uelarik
+1 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 Damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
+1 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20 Damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
+1 Cold Iron Scimitar w/PA 2nd Attack Crit Confirm: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 Damage: 1d6 + 3 + 12 + 6 ⇒ (3) + 3 + 12 + 6 = 24
Molitor Rask |
Their attacks bypass DR/Magic, right?
Staying on #4
swing: 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19 (power attack, flank, adamantine, magic)
damage: 1d8 + 7 + 9 + 3d6 ⇒ (6) + 7 + 9 + (2, 6, 3) = 33
Marcus McCain |
Marcus keeps swinging both swords at #3, spinning and slashing to his heart's desires.
Power Scimitar: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Confirm: 1d20 + 9 ⇒ (8) + 9 = 17
If crit add: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14
Power Scimitar: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Power Scimitar: 1d2 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Xandarian Quartermain |
Xandarian runs to Uelarik's position. Performing a cursory examination confirms the elf had stabilized. The cleric lets out a breath of relief.
Everyone gather around!" As his comrades close in, Xandarian pulls his holy symbol from under his armor. and channels healing energy.
Channel Energy: 3d6 ⇒ (6, 6, 6) = 18 WHOA! Max!
Observing his handwork, Xandarian looks down at his holy symbol and proclaims, "Thanks, boss!"
Molitor Rask |
"Tell the Drunken Lord thanks for me as well Xan."
Uelarik the Eldritch |
Uelarik stands up while rubbing his head. "Thank you Xandarin. Remind me in the future not to wander from the party."
He follows the others into the temple.
Marcus McCain |
"Not your fault, mate." says the lawman, friendly slaping him in the vack "The crapstains ambushed us. Poor good for nothing glorified decorations..."
Marcus turns to face the rest of the rooms again "We should keep going, the noise will have alerted anything else delving here... Better strike before they set up even more traps."
And he heads to the next room.
Going for the one on the north with the double doors, but waiting for the party to gather around before kicking it open. Also, perception to see if I can hear anything inside if you don't mind
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Molitor Rask |
Seeing as how there appears to be danger in this chapel, Molitor drinks down his mutagen to prepare for the next fight.
Tanrov Shadow-Graxt |
"Thankyou Caiden Cailean for your mercy." says Tanrov piously.
He then looks around for any further threats or observers
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
He waits for Marcus to open the door
Xandarian Quartermain |
Xandarian looks into the discarded mound of weaponry.
Odds are no rapiers, but you never know.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Tanrov Shadow-Graxt |
Tanrov will use detect magic orison at the pile of weapons and then sift orison, so he can perceive it as if he was in the hex. (2 actions)
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Marcus McCain |
"Some fancy stuff in there... Good to have around when the need arises." comments the constable.
After the party stores the weapons he says "Let's keep moving." and heads for the room to the south, the one with the multiple doors. He waits before opening.
Molitor Rask |
perception: 1d20 + 11 ⇒ (15) + 11 = 26 (+2 for traps)
Molitor checks the double doors for traps.
Tanrov Shadow-Graxt |
Tanrov will go up beside Molitor and Marcus ready to follow Marcus in and react to anything they see within.
"I'm with you Marcus, on your right."
Xandarian Quartermain |
Xandarian keeps aware of the surroundings, trying to find any of the lost iconography.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Molitor Rask |
Molitor pushes the door open.
drbuzzard |
The vaulted ceiling of this massive sanctuary reaches nearly thirty feet overhead. Smashed stained-glass windows stretch in narrow bands above the doors. Four angelic statues occupy each corner of the room, though their faces and wings are cracked and broken almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall.
Inside are eight figures in studded leather armor. They are all unnaturally gaunt, with sharp teeth and a strong smell of putrescence fills the room.
1,2 are carrying flails. The rest of unarmed, though you think their claws will be sufficiently dangerous.
init: 1d20 + 1 ⇒ (11) + 1 = 12
Molitor Rask |
initiative: 1d20 + 1 ⇒ (16) + 1 = 17
"I think my claws will be plenty dangerous."
Xandarian Quartermain |
"Sorry gentlemen", spoke Xandarian glibly. "Didn't mean to interrupt your meeting. We can come back later."
The cleric sheaths his rapier and draws his light mace.
Knowledge (religion, to help identify assailants): 1d20 + 11 ⇒ (18) + 11 = 29
Knowledge (planes, to help identify assailants): 1d20 + 11 ⇒ (5) + 11 = 16
Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Xandarian Quartermain |
No need. They're undead. Don't have them touch you. Just wanted to know what they are.
Kevin Hurly |
Kevin snarls as he sees the undead in the room and turns to Xandarian, "Can you get close enough to get all of them?"
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Kn: Religion: 1d20 + 10 ⇒ (7) + 10 = 17
Molitor Rask |
Molitor charges #8.
claw: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28 (mutagen, charge, Mpower attack)
damage: 1d6 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Uelarik the Eldritch |
Init: 1d20 + 10 ⇒ (14) + 10 = 24
Uelarik moves forward and then casts flaming sphere and positions it on #4.
damage: 3d6 + 3 ⇒ (6, 5, 6) + 3 = 20; DC21 reflex negates
Tanrov Shadow-Graxt |
initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Xandarian Quartermain |
Kevin snarls as he sees the undead in the room and turns to Xandarian, "Can you get close enough to get all of them?"
"That is my hope", spoke Xandarian, as he pulls his holy symbol out from behind his armor.