WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

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Battlemat


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HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

So the ones that came up from below ran through the flaming sphere that is parked on the stairs?


King of Talingarde
Xanos wrote:
So the ones that came up from below ran through the flaming sphere that is parked on the stairs?

Fix'd


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Awesome. That's exactly what I was hoping to do.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

"Better late than never, I guess."

Gwyn hops up and takes a running leap to get over on the Talirean ship.

[ooc]Move to stand, Move to board the other Ship and avoid the AoO.
Acrobatics to get over: 1d20 + 10 ⇒ (15) + 10 = 25
Acrobatics to avoid AoO: 1d20 + 10 ⇒ (6) + 10 = 16


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

Right now I am going to assume that it is right and lower my hit points acordingly, but it looks like the only one that hit Teon was the Captain. Remember, he just cast mage armor and his AC is 21

Teon hisses with plesure as the sailors souround him, bringing themselves into his reach. then with annoyance as a blade or two manages to score his hide. Still disguised, he appears bizare as he battle with unseen tooth and claw.

Arcane Strike and Power Attack
At Captain

Bite 1d20 + 6 + 1 - 1 ⇒ (12) + 6 + 1 - 1 = 18 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

Claw 1d20 + 6 + 1 - 1 ⇒ (11) + 6 + 1 - 1 = 17 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

At wounded Sailor

Claw 1d20 + 6 + 1 - 1 ⇒ (17) + 6 + 1 - 1 = 23 1d4 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

Status:

HP: 25 / 25 THP: 2
AC 21 T 11 FF 20
CMD 17 FF 16
F/R/W +3/+3/+4
1st Spells (4): xxx
Summon Monster II (7): xxxxxxx
Effects: Eidelon, Mage armor, Bless


King of Talingarde

Nope, you're right. I just looked at your status bar for your AC, not the status spoiler. Erase 9 damage and we'll say the sailor pivoted you into the captain's strike.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price lets loose an ear-blasting screech at the Captain before calling down a judgment on his crew, bolstering her defenses. The Inquisitor moves into a position supporting both Teon and Gwyn. Seeing the wounds on Teon, she barks, "If we can clear a path, I'll try to heal you."

STAND: Cast Ear-Piercing Scream at the Captain
SWIFT: Judgment (Protection) vs Patrol Crew
MOVE: Move to Flank & Draw Mace

Status:
AC:17 | HP: 22 / 24
1st Spells (5): xxxx
Daylight (1): x
Judgment (1):
Effects: None

Ear-Piercing Scream
COMP: V,S
RANGE: Close (25' + 5'/2 levels)
EFFECT: 1d6 ⇒ 3 Sonic DAM + Dazed
DURATION: 1 Rnd
SAVE: Fort Save DC:16 for 1/2 DAM & no Daze


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

As the sailors move to focus on Teon Shulme takes the opportunity to stab at a retreating back. He straightens after the blow and moves closer to the melee, whispering something as he moves, in strange syllables that sound as if no human tongue could have produced them. Magical energy settles around him, and he directs it with a baleful glare against the Talirean captain.

1d20 + 6 ⇒ (11) + 6 = 17 AoO
1d8 + 8 ⇒ (4) + 8 = 12 Damage
Cause Fear. DC 18 Will Save for the captain, or else he is frightened for 1d4 ⇒ 2 rounds. If he succeeds, he is still shaken for 1 round (which will impose a bunch of -2s, e.g. against Price's spell).


Price wrote:
"Cain, I'm boarding. Cover me or follow."

Cain's bow clatters to the ground a few seconds behind Price's as he stalks after her, "When have I ever turned down a dance?"

Round 4
Double Move onto the opposing ship, stepping into melee to re-direct some of the attacks coming into Teon. Position updated on the map.

Status:
HP 30/30
AC 18 T 14 FF 14
CMD 21 FF 17
F/R/W +3/+7/+4
Effects/Conditions


King of Talingarde

Shulme manages to drop another of the sailors as they move away, opening it up for Price and Teon to move into position. Teon let's loose a string of attacks, sinking his teeth into the captain's shoulder and clawing into his abdomen, finding an opening in his breastplate. "Foul abomination, the depths will take you!"

Cain and Odenkirk both board the ship as this occurs. Odenkirk calls out to his men as he does. "Leave not a Talirean alive, men! And prepare to push away."

Price and Shulme both attempt to disrupt the Talirean Captain, an piercing scream ringing out, a small bit of blood coming out of his ears. This he fights away, but looking up at Teon, suddenly starts to cringe in fear. "Nooooo!" The Captain looks ready to run.

Captain saved vs. Ear-piercing scream, failed vs. Cause Fear. Need Kalina and Xanos's actions.

Round 3
Kalina (Boards other ship)
Cain (Attack and hit, kill. 2nd attack hit and wound)
Shulme (Attack and miss)
Price (Board ship)
Xanos (Cast Flaming Sphere on the Blade)
Talireans (See above)
Gwyndolin (Boards the Blade)
Teon (C/C/B, hit with C & B)
Odenkirk (Odenkirk boards Blade, sailors half take up bows, other half maintains connection to ship)

Round 3
Fire (Fire from sails starts to burn lines and rigging, mast is starting to catch. Flaming sphere spreads to the boat, beginning to burn. Next round will have penalties)
Kalina
Cain (Boards ship)
Shulme (Cause Fear on captain)
Price (EPS on Captain, saves. Judgement and move with mace drawn)
Xanos
Talireans
Gwyndolin
Teon
Odenkirk

Dice:

SvEPS 1d20 + 5 ⇒ (12) + 5 = 17
SvCF 1d20 + 1 ⇒ (4) + 1 = 5


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I think I'll sit this round out. This looks like it's well in hand.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn feels the heat of the flames, but decides to chance it and takes the extra moment needed to set up a double thrust to the kidneys of the captain.

+2 for flanking
Carnwennan Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Carnwennan Damage: 1d6 - 1 + 4 ⇒ (5) - 1 + 4 = 8
Airgetlám's Claw Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Airgetlám's Claw Damage: 1d6 - 2 + 6 ⇒ (2) - 2 + 6 = 6
Sneak Attack: 2d6 ⇒ (4, 6) = 10


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

Jakes eyed the fighting around the Talingarde captain, eager to join in, but first she had to remove the fool in front of her. With a cry, she sent her as yet unbloodied new weapons arcing in.

Full Round Attack on Talingarde sailor
Masterwork Longsword: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Masterwork Shortsword: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Defensive Flurry in effect, +1 AC: AC 23 against melee this round


King of Talingarde

Kalina deals a wicked strike to the soldier, but he manages to stay up.

The Talireans begin to prepare for a final assault when their captain suddenly screams out and runs to the end of the boat, hoping to leap into the water. As he moves, Odenkirk brings his own axe up and finishes the captain as he runs by, a vile look on his face as he does. The rest of the Talireans throw down their own weapons. "Please grant us quarter, we surrender to you!"

Round 4
Fire (Fire from sails starts to burn lines and rigging, mast is starting to catch. Flaming sphere spreads to the boat, beginning to burn. Next round will have penalties)
Kalina (Attacks sailor)
Cain (Boards ship)
Shulme (Cause Fear on captain)
Price (EPS on Captain, saves. Judgement and move with mace drawn)
Xanos (Just chillin')
Talireans
Gwyndolin
Teon
Odenkirk

Dice:

OvCap 1d20 ⇒ 13; 1d12 ⇒ 7


Cain gives the surrendering crew a growl as he watches the smuggler-captain out of the corner of his eyes, fingers itching to draw his massive blade. "Odenkirk, you in the business of taking prisoners?"

It always struck Cain as odd to have to take orders from a man he plans to kill, but hunts often required patience. As he waits, he also watches his teammates to gauge their actions.

Round 4
STANDARD: Ready a Falchion Attack on the Talirean that Jakes stabbed (or the one who is the left-most guy on Teon, if Jakes finishes off her guy before Cain can attack). The triggers are: if Odenkirk says to kill them or if one of the Talireans makes an attack. If either of these come to pass, he'll draw his falchion and 5' step to flanking with Jakes (both free actions) as part of the attack.

Readied Falchion Attack:
Modified by Favored Enemy (Human +2), Flank (Murder Trait), Power Attack.
.
Falchion 1d20 + 8 + 2 + 2 - 1 ⇒ (12) + 8 + 2 + 2 - 1 = 23
---> Damage 2d4 + 6 + 2 + 3 + 1 ⇒ (3, 1) + 6 + 2 + 3 + 1 = 16

Status:
HP 30/30
AC 18 T 14 FF 14
CMD 21 FF 17
F/R/W +3/+7/+4
Effects/Conditions


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme smiles knowingly as he watches the captain's terrified death.


With nearly no emotion, Odenkirk simply swings his greataxe with impressive speed, removing the head of the nearest sailor. The remaining two easily dealt with, it becomes obvious the boat you are on will soon be wreckage at the bottom of the ocean.

"Back to the longships. We're done here." Turning towards Cain, he gives the man a smile. "Not sure how you did that..." he points towards the flaming sphere, "...with just a fire bomb, but impressive."


"What can I say? I'm full of surprises."

Bluff (to let him keep on believing that it was Cain who did the additional fire trick) 1d20 ⇒ 16.

Cain takes stock of the situation. No reason to waste anything of value, he thinks as he begins searching the bodies and ship. "Price, help me look for anything useful or valuable before this ship goes down."

Perception 1d20 + 9 ⇒ (4) + 9 = 13.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price starts searching but clearly is distracted...

Perception 1d20 + 13 ⇒ (2) + 13 = 15 Outstanding rolls!


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

I think he said that next round we'd start taking penalties.

Gwyn wastes no time hopping back across.

Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30


King of Talingarde

Odenkirk leaps back across the boat, "Best hurry, she wont' be standing much longer. Going to push off before that fire spreads to us."

In the short time you have, you manage to acquire only a few items. The captain's sword, a finely made blade (Masterwork Longsword) that has seen some use, as well as his signet ring, a shield set with three anchors arranged in a diagonal line. The engraving around the edge identifies his family as Sambryl.

In addition, you collect a 8 shortbows, 8 daggers, 60gp, 115sp, 93cp.

I'm assuming you don't stay around to strip bodies of armor, which is mostly leather besidest he captain.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos goes back to his book, not even bothering to watch the ship sink.


Acrobatics 1d20 + 4 ⇒ (15) + 4 = 19.

Salvaged gear in-hand, Cain leaps back across the expanding gulf between the ships. Finding a place on the already-crowded hull of the ship is tricky, but after a few minutes, the salvaged gear is stowed. The crested shield, blade, and ring of the fallen captain are given special treatment.

As the ships begin to really separate, Cain looks back. He gives his team's handiwork a half-grin and elbows Price. "Now there's a sight I aint ever seen before... the water. The waves. The flames. Kinda pretty, if ya ask me."

Price, you wanna add the ring to your loot list? I'll note everything else on mine. Jakes, you need a shortbow? :D


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

Teon leaves the doomed ship, think what a shame it is that so much potential loot is left behind But maybe it does not have to be. On his own ship again, he concentrates and the illusion caused by the headband shivers for a moment.Standard action to dissmiss Teon


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Fargo stares at the fireball burning in front of the stairs and the spray in the air condenses in a small serpent formed of water. The serpent touches the ball of fire and it winks out, allowing the elemental to descend into the ship and grab anything it thinks may be of value.

Standard action to use summon monster II
Caster level check drench to dispell burning sphere 1d20 + 2 ⇒ (17) + 2 = 19 DC 14


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Ring taken... I think the shield/anchors may be the design on the ring. At least that's how I read Mark's post.

Price looks curiously at her ally as he hands her a ring and waxes poetic. She gives him a grin. "You're so romantic, Cain. But aren't you supposed to take a knee when you plight your troth to a lady?" She hefts the ring, examines it briefly, and pops it into her belt-pouch.

Detect Magic
Spellcraft 1d20 + 7 ⇒ (20) + 7 = 27


Lol. he was talking about the ship-wreck, on the off-chance that i made it sound like he was talking about the ring.

"I'm a deep guy, what can I say?"


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11
Cain... wrote:
As the ships begin to really separate, Cain looks back. He gives his team's handiwork a half-grin and elbows Price. "Now there's a sight I aint ever seen before... the water. The waves. The flames. Kinda pretty, if ya ask me."

Jakes watches with Cain and Price as the Talingarde ship burns down to the waterline.

"There's a saying we had in the army.....F&$@ the navy!"

She offers a wayward salute to the wreck with the tip of her bloodied sword, and turns to collect one of the looted shortbows.

Snagging a bow. Who has the ammo?;-)


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn cleans her knives and assumes her normal disguise once more. She runs over how she could have been more effective, and comes to the logical conclusion.

That's in I'm getting a bow.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image
Cain... wrote:
Lol. he was talking about the ship-wreck, on the off-chance that i made it sound like he was talking about the ring.

I know. Price was just having a little fun... or maybe she does find burning ships and dying sailors romantic. She's an odd girl. :)


King of Talingarde

Yes, the sentence wasn't quite grammatically correct. There is no shield. The ring's design is a shield with three anchors on it lined diagonally, with the family name around the engraving. Also there should be 8 quivers of arrows as well, 150 arrows between them (they did fire a few).


King of Talingarde

The ship sunk, you all continue on your journey. Seven days aboard the ship, the routine has become simple. Travel the day, sleep at night. The Talirean ship just a break from the monotony.

The next day sees the same continue, an uneventful day. As night begins to fall, Odenkirk calls for a stop. Making towards a small cove where the ships can rest out of sight, suddenly danger erupts on deck, a tidal wave of assaults. At first it seems the ships themselves have overturned. But a moment passes to realize instead the water has came to you, living water on deck, elemental creatures. Splashes from outside tells you they are not alone either.

Surprise action was to move into position. I'm using a slightly different map for this combat than what I have been (have to reinstall maptools and get that going). The creature's outside are tritons, dolphins swim amongst them. Water elementals stride on the deck.

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them.

Round 1 Initiative
Gwyndolin
Shulme
Triton N
Price
Odenkirk's men
Kalina
Cain
Xanos
Dolphins
Triton C
Teon
Odenkirk
Tritons

A Different Battle Map

Dice:

Cain 1d20 + 4 ⇒ (11) + 4 = 15
Gwyndolin 1d20 + 4 ⇒ (19) + 4 = 23
Kalina 1d20 + 11 ⇒ (4) + 11 = 15
Price 1d20 + 7 ⇒ (12) + 7 = 19
Shulme 1d20 + 8 ⇒ (14) + 8 = 22
Teon 1d20 + 3 ⇒ (6) + 3 = 9
Xanos 1d20 ⇒ 15
Odenkirk 1d20 ⇒ 7
Odenkirk's men 1d20 ⇒ 17
Tritons 1d20 ⇒ 3
Dolphins 1d20 + 2 ⇒ (10) + 2 = 12
TN 1d20 ⇒ 20
TC 1d20 ⇒ 12


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Round 1: Full Attack, 5 foot step to S10.

"WAH! I thought water was supposed to not do that!"

Gwyn looks up at the water doing things water shouldn't.

When in doubt, stab it, I guess.

Attack Carnwennan: 1d20 + 5 ⇒ (12) + 5 = 17
Damage Carnwennan: 1d6 - 1 ⇒ (4) - 1 = 3
Attack Airgetlám's Claw: 1d20 + 5 ⇒ (11) + 5 = 16
Damage Airgetlám's Claw: 1d6 - 2 ⇒ (3) - 2 = 1

After slashing at the thing, she moves back and to the right, trying to get it to move into a flank.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme perhaps unintentionally foils Gwyndolin's plan as he steps back to create space between himself and his own assailant, which had slipped in under the reach of his spear.

1d20 + 5 ⇒ (6) + 5 = 11 Power Attack vs w3
1d8 + 7 ⇒ (1) + 7 = 8 Damage

I would feel worse about spoiling that plan if elementals weren't immune to flanking ;)


King of Talingarde

Gwyn strikes at the water creature, attempting to cut something within it's aqueous form. And cut something she must, as the creature calls out, a voice that sounds like a rushing torrent of water escaping what passes for it's lips. Yet the creature still stands as she backs away.

Shulme attempts to follow suit, striking hard with his spear, yet the creature flows around the strike, avoiding the powerful thrust.

One of the tritons, seemingly a leader of sorts, calls out and begins incanting a spell.

Aquan:
"Go forth, my followers, and wipe out this evil before it's roots can set foot in our land!"

Spellcraft DC 17:
Summon Monster II

One of the elementals surges towards Cain, attempting to force him off the ship, though to little effect and opening him up to the man. (Cain, you may make an AoO against WE10 if you choose)

Make sure to remember the concealment, feel free to roll the percentages if you like. Price, Kalina, Cain, Xanos up.

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them.

Round 1 Initiative
Gwyndolin (full attack WE3, 2 hits)
Shulme (attack WE3, miss)
Triton N (begins casting)
WE10 (Moves to Q18, attempts to bull rush Cain)
Price
Odenkirk's men
Kalina
Cain (May make an AoO on WE10)
Xanos
Dolphins
Triton C
Teon
Odenkirk
Tritons

A Different Battle Map

Dice:

1d100 ⇒ 87
1d100 ⇒ 42
1d100 ⇒ 35
WE10vC BR 1d20 + 3 ⇒ (4) + 3 = 7


Cain is flat-footed when the bull rush was attempted, so he's unable to take the AoO. Are the boats difficult terrain?

Cain pivots under the water thing's push as he growls out a curse. His wicked blade rips from its sheathe and flashes horizontally across what seems to be the water creature's torso. "Anyone have any idea what these things are?" he shouts as he takes a retreating step backwards, trying to deny the creatures his flank. "Or more importantly, how we kill'em?"

Round 1
Free to draw falchion. Power attack on WE10. Then, if he can, 5' step to R.17. If he can't do it as a 5' step, do it as a move action; i'll include an Acro roll to tumble.

rolls:
Falchion 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
---> Miss chance 1d100 ⇒ 82
---> Damage 2d4 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12
.
Acro to tumble (if it's necessary) 1d20 + 4 ⇒ (18) + 4 = 22

Status:
HP 30/30
AC 18 T 14 FF 14
CMD 21 FF 17
F/R/W +3/+7/+4
Effects/Conditions


King of Talingarde

The boat is not difficult terrain.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price has no idea what the sea creature is casting... but it probably isn't good. She examines the watery being before her, looking for vulnerabilities, even as she steps away from it and pulls her mace. Her vision penetrates the night easily but she knows she is the exception rather than the rule in that.

Darkness is the greatest threat at the moment.

Calling on her Celestial heritage she weaves a spell on her gown that turns night into stark day.

FREE: 5' step
FREE: ID goodies
MOVE: Draw Mace
STAND: Cast Daylight as Spell-Like Ability

Spellcraft DC:17 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge: Planes (ID weaknesses) 1d20 + 6 + 5 ⇒ (11) + 6 + 5 = 22

Effects:
ID weaknesses up to CR:12
Daylight out to 60' from Price and the darkness moves up 1 step from 60'-120' away from her.

Status:
AC:16 | HP: 24 / 24
1st Spells (5): xxxxx
Daylight (1):
Judgment (1): x
Effects: None


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Spellcraft to Identify: 1d20 + 11 ⇒ (12) + 11 = 23

Xanos' eyes narrow. He steps away from the angry elemental behind him and lifts the hasp on the chest he's been sitting on without looking away from the chanting figure int he water.

He waited.

Move to 010. Ready action to counterspell


Seeming to rise out of the shadows themselves, a masked and hooded figure unkinked itself from the box where it had been folded in a distinctly unnatural way. It reached into it's hood and drew forth a long, heavy bar, seemingly coming from within it's own body.

It stepped forward and brought the metal club down in a vicious arc.

Move action, stand and draw weapon. 5' adjust to P10. Attack WE3

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d10 + 7 ⇒ (7) + 7 = 14


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

Jakes blinks the sleep out of her eyes, cursing as the freakish water beasts crash aboard. Drawing her weapons, she steps behind the one attacking Cain and lays into it.

5' step
draw weapons
attack WE10 in Q18 - flanking

Mwk Longsword Attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


King of Talingarde

Cain and Kalina move into position around one of the watery creatures, elementals formed of water. Cain manages a strike into it, but Kalina's own blow failes to connect with the watery creation.

Price draws forth the Laughing Demon, calling upon her ancestral heritage to light their field of battle.

Xanos prepares to engage in an arcane battle with one of the Triton's surrounding the boat.

Odenkirk's men put up their own fight against the watery creations on their side of the field. While a valiant effort with a few strikes of their own, it's obvious their skill pales to our villains.

The triton to the south also begins intoning a spell, though of what nature remains to be seen.

Spellcraft DC 17:
Summon Nature's Ally II

Teon is up.

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them.

Round 1 Initiative
Gwyndolin (full attack WE3, 2 hits)
Shulme (attack WE3, miss)
Triton N (begins casting)
WE10 (Moves to Q18, attempts to bull rush Cain)
Price (Move draw mace, standard cast Daylight)
Odenkirk's men (Stuff)
Kalina (5' step, draw weapon and attack WE10, miss)
Cain (Attacks WE10, hit; 5' step to R17)
Xanos (Move to )10, ready a counterspell)
Dolphins (Delay)
Triton C (Begins casting a spell)
Teon
Odenkirk
Tritons

A Different Battle Map

Dice:

OM1vWE4 1d20 + 4 ⇒ (9) + 4 = 13; 1d6 + 2 ⇒ (4) + 2 = 6
OM4vWE4 1d20 + 4 ⇒ (11) + 4 = 15; 1d6 + 2 ⇒ (4) + 2 = 6
OM6vWE4 1d20 + 4 ⇒ (4) + 4 = 8; 1d6 + 2 ⇒ (4) + 2 = 6
OM2vWE5 1d20 + 4 ⇒ (7) + 4 = 11; 1d6 + 2 ⇒ (3) + 2 = 5
OM3vWE5 1d20 + 4 ⇒ (9) + 4 = 13; 1d6 + 2 ⇒ (2) + 2 = 4
OM5vWE5 1d20 + 4 ⇒ (20) + 4 = 24; 1d6 + 2 ⇒ (1) + 2 = 3
OM7vWE6 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10; 1d6 + 2 ⇒ (3) + 2 = 5
OM8vWE6 1d20 + 4 ⇒ (10) + 4 = 14; 1d6 + 2 ⇒ (2) + 2 = 4
OM9vWE6 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14; 1d6 + 2 ⇒ (3) + 2 = 5
OM12vWE7 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24; 1d6 + 2 ⇒ (2) + 2 = 4
OM10vWE7 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13; 1d6 + 2 ⇒ (1) + 2 = 3
OM11vWE8 1d20 + 4 ⇒ (6) + 4 = 10; 1d6 + 2 ⇒ (1) + 2 = 3
OM5vWE5 CC 1d20 + 4 ⇒ (1) + 4 = 5; 1d6 + 2 ⇒ (5) + 2 = 7


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Xzaral:
Are you sure about that environmental conditions? I believe Daylight makes it bright light out to a 60' radius. If the scale is 5'/square then the brightness should encompass nearly all of both vessels... assuming I'm not missing other factors.


King of Talingarde

The penalty is gone within' the area of Daylight. I just forgot to include that in the description.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Fargo lets out several choice curses, regretting his failure to have Teon summoned. With enemies on both sides, few options remain to him. Still he repositions himself away from the two water beasts and toward the one Five foot step to Q10.

Letting the magic flow, he never the less keeps a wary eye on his opponent
Summon Monster II defensibly dc 19 standard action as summoner class feature 1d20 + 3 + 7 ⇒ (17) + 3 + 7 = 27 Fiendish Giant frog

Giant frog Tongue touch 1d20 + 3 ⇒ (10) + 3 = 13 Grab if hit grapple check no AoO 1d20 + 7 ⇒ (15) + 7 = 22


King of Talingarde

Fargo summons forth a frog, croaking sulfer and ash as it's horned form emerges from the nether and sends a warped and bloated tongue at the water abomination. Somehow it manages to grasp ahold of the aqueous hostile and pulls it closer, the better to sink it's teeth into.

Meanwhile Odenkirk raises his mighty axe and cleaves one of the creatures over near him in half, sending it's watery form back into the drink. He turns to stare at the next, ready to do the same to it.

The way the creature disappears, seeming for the water to merge with the ocean in a rather unnatural fashion gives form to thought that all of these creatures may well indeed be summoned to this plane.

The tritons begin their assault as well at this point. One of the tritons moves around and fires at Gwyn, using a strangely designed crossbow useful even when wet. His bolt strikes the rogue, inflicting a deep wound to the rogue (11 points of damage). Two of the tritons swim under the boat to rise and take shots at Kalina. They experience less than stellar results, both bolts striking the side of the craft.

Two of them attempt to strike at one of Odenkirk's men, one succeeding in a shot to his side. Another triton attacks a different sailor and gets him into the chest. The man starts to cough up blood, but keeps fighting. One last sailor (OM12) takes two bolts, dropping to the ground bleeding out.

Gwyn and Shulme for round 2.

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 1 Initiative
Gwyndolin (full attack WE3, 2 hits)
Shulme (attack WE3, miss)
Triton N (begins casting)
WE10 (Moves to Q18, attempts to bull rush Cain)
Price (Move draw mace, standard cast Daylight)
Odenkirk's men (Stuff)
Kalina (5' step, draw weapon and attack WE10, miss)
Cain (Attacks WE10, hit; 5' step to R17)
Xanos (Move to )10, ready a counterspell)
Dolphins (Delay)
Triton C (Begins casting a spell)
Fargo (Summons Fiendish Giant Frog)
Fiendish Giant Frog [1/30] (Tongue on WE3, hit)
Odenkirk (Attack WE4, hit and kill)
Tritons (Tritons launch attacks)

A Different Battle Map

Dice:

OKvWE4 1d20 + 11 ⇒ (6) + 11 = 17; 1d12 + 6 ⇒ (7) + 6 = 13
T1vG 1d20 + 4 ⇒ (16) + 4 = 20; 1d10 + 1 ⇒ (10) + 1 = 11
T4vK 1d20 + 4 ⇒ (12) + 4 = 16; 1d10 + 1 ⇒ (8) + 1 = 9
T6vK 1d20 + 4 ⇒ (5) + 4 = 9; 1d10 + 1 ⇒ (4) + 1 = 5
T2vOM6 1d20 + 4 ⇒ (10) + 4 = 14; 1d10 + 1 ⇒ (6) + 1 = 7
T3vOM6 1d20 + 4 ⇒ (13) + 4 = 17; 1d10 + 1 ⇒ (4) + 1 = 5
T5vOM7 1d20 + 4 ⇒ (15) + 4 = 19; 1d10 + 1 ⇒ (10) + 1 = 11
T7vOM12 1d20 + 4 ⇒ (16) + 4 = 20; 1d10 + 1 ⇒ (10) + 1 = 11
T8vOM12 1d20 + 4 ⇒ (13) + 4 = 17; 1d10 + 1 ⇒ (9) + 1 = 10


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Round 2: 5ft step, Full attack on WE3.
Attack Carnwennan: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage Carnwennan: 1d6 - 1 ⇒ (1) - 1 = 0
Attack Airgetlám's Claw: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage Airgetlám's Claw: 1d6 - 2 ⇒ (2) - 2 = 0
SA Damage Carnwennan: 2d6 + 0 ⇒ (3, 1) + 0 = 4
SA Damage Airgetlám's Claw: 2d6 + 0 ⇒ (4, 2) + 0 = 6
Wow, amazing damage there. :P

Gwyn moves back up to the strange creature and tries to sink her long, slender knives into it, but as she attacks what she hopes is a vital spot, she feels a sharp pain in her back between two of her ribs. The wind is knocked out of her and robs her strike of any real power.

She takes a step back and gasps for air. Her vision blurs. Her eyes water from the pain as she coughs up blood that splatters the deck.

Not good. Not good at all.

And now taking bets on whether the elemental clocks her this round and drops her ;)


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme spares a glance backwards as the crossbow bolt sinks into Gwyn's back. A sharp command in Aklo follows, and the undersea bolt seems to heed the sorcerer's words, slipping painlessly free of the rogue's flesh and clattering to the deck as the wound knits behind it. Meanwhile Shulme returns his attention to the elemental menacing him, fending it off with his spear.

5-foot step and CLW. 6/7 1st level remaining
1d8 + 3 ⇒ (6) + 3 = 9


Didn't see the resolution of Slave's last attack against WE3. Did that get missed in the chaos?

Even though Xanos is holding, Slave should still get an action on his Initiative. He's continuing his assault.

The masked and hooded figure raises his metal bar and savagely brings it down on the living puddle again.

Power Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Greatclub: 1d10 + 7 ⇒ (3) + 7 = 10


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos continues to wait for the right moment, stepping a little further away from the battle.

Still Readying Counterspell. 5' Adjust to N11

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