Darvik Foehammer
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I can cure blindness. I can also make the spell not work by saying I don't allow you to damage me, but I"m not going to bother doing that.
| MiniGM |
The blob moves forward and tramples the rest of the party, leaving the FoM Vars and Woo behind. It provokes from both of you as it leaves.
A tendril whips out and strikes at Vars after it gets where it was going.
1d20 ⇒ 18 I think a 48 hits for 3d6 + 15 ⇒ (1, 3, 4) + 15 = 23
the SR vs anti life shell failed earlier
DC 36 ref on the trample
4d8 + 15 ⇒ (2, 7, 3, 7) + 15 = 34 Avoreal
4d8 + 15 ⇒ (4, 6, 1, 6) + 15 = 32 Darvik
4d8 + 15 ⇒ (6, 1, 6, 2) + 15 = 30 lithuan
1d20 + 39 ⇒ (18) + 39 = 57 to engulf Avoreal for 4d6 + 22 ⇒ (4, 4, 6, 3) + 22 = 39 bludgeoning and 8d6 ⇒ (3, 2, 5, 6, 2, 6, 5, 2) = 31Acid
1d20 + 39 ⇒ (18) + 39 = 57 to engulf Lithuan for 4d6 + 22 ⇒ (4, 1, 2, 3) + 22 = 32 bludgeoning and 8d6 ⇒ (5, 4, 5, 1, 4, 1, 5, 2) = 27Acid
Now you are all up-It fills this cavern to the ceiling.
Vars Stanic
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Vars will move up to it (provoking) (a 48 hits, AC is 47 base now).
He will use blessing of fervor for the +2 suite. His AC is now 48.
crit feat is moot, power attack, dazing strike
to hit: 1d20 + 35 ⇒ (10) + 35 = 45 damage: 1d8 + 29 ⇒ (7) + 29 = 36 DC 26 fortitude save or be dazed.
(oozes are not immune to all mind effect if they have an int score)
(99 of 164 HP)
Darvik Foehammer
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Actually, the SR earlier was for Holy Aura.
Antilife Shell SR: 1d20 + 20 ⇒ (5) + 20 = 25
Not that it matters.
Just for the amusement factor Reflex save: 1d20 + 13 ⇒ (3) + 13 = 16
Darvik Foehammer
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I didn't buff that one, that's just with spell penetration and greater spell penetration. But yeah...not so useful.
But I only missed my reflex save by 20...so...I've got that going for me.
Darvik Foehammer
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Darvik casts Destruction for 160 hit points, or if the monster makes it's fort save of 22, it takes 96 hit points.
spell penetration: 1d20 + 25 ⇒ (4) + 25 = 29
And not I'm out of Dweomer's Essence.
Duhwoo X. McKeener
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Duhwoo's AoO as it moves away:
first AoO: 1d20 + 30 ⇒ (5) + 30 = 35
20% miss chance due to blinking: 1d100 ⇒ 86
for 2d4 + 35 ⇒ (4, 3) + 35 = 42 points of damage
for his turn, Duhwoo charges up adjacent to it -- provoking, if the thing has Combat Reflexes -- using Power Attack, Reckless Abandon, and "Come and Get Me". He'll even use Dazing Assault -- the more saves it has to make, the better the chance of a nat '1' for him:
first attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (15) + 35 - 5 = 45
20% miss chance due to blinking: 1d100 ⇒ 57
for 2d4 + 35 ⇒ (4, 2) + 35 = 41 points of damage -- and a DC 26 Fort save...
here's a couple of AoO rolls, in case it attacks or otherwise provokes:
first AoO: 1d20 + 30 - 5 ⇒ (20) + 30 - 5 = 45
20% miss chance due to blinking: 1d100 ⇒ 79
for 2d4 + 35 ⇒ (1, 3) + 35 = 39 points of damage -- and a DC 26 Fort save...
2nd AoO: 1d20 + 30 - 5 ⇒ (20) + 30 - 5 = 45
20% miss chance due to blinking: 1d100 ⇒ 10 ...
you can sure tell it's not critable -- look at all those crit threats!
Duhwoo's Jingasa is refreshed for the day -- if he gets crit'd, he'll activate it!
Duhwoo X. McKeener
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oh, and Duh takes the +2 to hit / +2 to Reflex saves from the Blessing o' Fervor -- so add 2 to those 'to hit' roll above (doesn't matter one iota...)
13 points of damage noted.
Avoreal Starseeker
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Avoreal is flying with mindblank and greater invis.. If she just happened to be in the path then fine.. As far as sunburst goes thats why she woulda said for everyone to close their eyes..
Reflex: 1d20 + 19 ⇒ (18) + 19 = 37 makes it for 1/2.. Hps at 68/130.
Blind Fighting does nothing to help locate us Mindblank/Invis. btw.. That would be Blindsense. Tremorsense would work if we were't flying..
Avoreal flies up out of the way before delivering the Sunburst/Battering Blast Combo above.. She screams for everyone to close their eyes before doing so..
| MiniGM |
you can't fly out of the way. e ceiling is 15 feet high the blob is 15 feet high. It does know that it got attacked by a butt ton of arrows and slammed against the other wall. so though you are not grappled you are literal in the blob.
Also I am ruling that you cannot cast the sunburst. They are not willing to take the damage, and your casting forces them to close their eyes, and be flat footed. Pick another spell, and figure out where you are going.
Darvik Foehammer
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"Spells aren't doing crap...I think I'm going to have to go mining. Just burrow through this thing like the rock back home."
Avoreal Starseeker
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Another Battering Blast then i suppose..
1d20 + 18 ⇒ (13) + 18 = 31
1d20 + 18 ⇒ (11) + 18 = 29
1d20 + 18 ⇒ (10) + 18 = 28
Dam: 5d6 + 1 ⇒ (4, 5, 1, 1, 2) + 1 = 14
Dam: 5d6 + 1 ⇒ (1, 2, 4, 3, 5) + 1 = 16
Dam: 5d6 + 1 ⇒ (2, 1, 5, 4, 2) + 1 = 15
107 damage force damage total..
And I wouldnt have cast that if I knew the size of where we are. And despite them not wanting to take damage or w/e there's nothing in the rules stating what i cast can be over ruled.. Thats like tells Vars he cant swing his sword at something.. Now if it was PvP i agree, but friendly fire happens.. I personally would take 26 damage to do 70 to it.. Just to not be an ass i wont though..
Vars Stanic
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And I wouldnt have cast that if I knew the size of where we are. And despite them not wanting to take damage or w/e there's nothing in the rules stating what i cast can be over ruled.. Thats like tells Vars he cant swing his sword at something.. Now if it was PvP i agree, but friendly fire happens.. I personally would take 26 damage to do 70 to it.. Just to not be an ass i wont though..
Damaging another character always requires the permission of that character. That is a basic rule of PFS. Otherwise pvp would be permissible. If you are damaging my character without my permission that explicitly is pvp. Blinding is in the same boat. You are applying a negative condition to me, and you cannot do that without my permission in PFS. If this was a home game it would be honky dory. This is not, however, a home game since we are doing it with PFS chronicle sheets.
You can, in fact, say no to me swinging a sword at your because it would be pvp. While you can't say no to me swinging it at something else, I can also not say no to you tossing a spell which doesn't affect me.
Avoreal Starseeker
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How do i provoke with mind blank/invisible? I see nothing in a Shoogoths stats that would allow it to find me for an AoO.. Scent requires a perception check which it cant make for AoO's. Tremorsense doesn't work if im flying.. If it has some way im not seeing ill move away from it i guess..
| MiniGM |
OK let me explain it again. You are INSIDE OF IT you are touching it. It has tremor sense, it feels you moving. The casting doesn't provoke, because you can tap the concentration but shooting it does provoke. If you move to where you are not touching it then no problem.
Or if you are not inside of it, then you are underneath it, and thus touching the ground, and it. Make your pick. I don't think I am being ridiculous on this one.
Lithuan
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Lithuan moves 60' back from the creature and shoots an axiomatic arrow.
1d20 + 33 ⇒ (7) + 33 = 40
2d6 + 22 ⇒ (6, 5) + 22 = 33 physical + 2d6 ⇒ (1, 2) = 3 axiomatic + 2d6 ⇒ (4, 6) = 10 holy + 1d6 ⇒ 6 acid
Lithuan
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Ok. i move to near Avoreal.
| MiniGM |
The ooze gets hit, then it whips out a tendril at where the arrow game from then tramples over the other three in the room
1d20 ⇒ 8 hits 1d100 ⇒ 89 hits
3d6 + 15 ⇒ (4, 4, 1) + 15 = 24 on Lithuan
4d6 + 22 ⇒ (4, 3, 5, 6) + 22 = 40 Darvik
4d6 + 26 ⇒ (5, 2, 2, 2) + 26 = 37 Woo
4d6 + 22 ⇒ (1, 3, 4, 3) + 22 = 33 Vars
Go
Vars Stanic
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reflex save: 1d20 + 18 ⇒ (11) + 18 = 29 engulfed and upchucked.
Vars will close 10' and swing (provoking).
power attack, dazing assault, blessing of fervor for +2
to hit: 1d20 + 26 ⇒ (6) + 26 = 32 damage: 1d8 + 29 ⇒ (2) + 29 = 31
Avoreal Starseeker
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Dont they get AoO's for being trampled?
Avoreal flies back a couple of squares and hits it with another Batterring Blast, with a quick MM.. Burning her last rod charge and a dweomer's essence..
SR: 1d20 + 28 ⇒ (1) + 28 = 29 figures..
SR: 1d20 + 28 ⇒ (4) + 28 = 32
MM Damage: 5d4 + 5 ⇒ (1, 1, 4, 1, 4) + 5 = 16
Avoreal Starseeker
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If it's after Lithuan then he needs to quit moving and let Vars/Duhwoo full attack the dam thing lol.. Running around getting trampled and AoO'd for 1 attack is for the birds..
Vars Stanic
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There is nothing we can do to stop the trampling. Unless you have a trick up your sleeve, this is how we're stuck. This is why we keep trying dazing assault. Eventually it has to flub the roll so we can get in a full attack.
Darvik Foehammer
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"If you'll stay away from it long enough, I could stick a blade barrier in front of it. It won't work, of course, but it's something I could try. Meanwhile I'm getting out of the room. Lithuan if you need me to be behind you instead of in front of you let me know."