When Will You Rage!? - A 2nd Edition Modern Werewolf the Apocalypse Campaign (Inactive)

Game Master Dennis Harry

Gift Descriptions and Systems

Combat Rules:
Marginal vs. Minimal vs. Complete Success for Combat. I have traditionally ruled as follows for combat: Zero Successes a miss. 1 Success contact is made but no damage is dealt to the foe. 2 Successes Marginal strike the strike deals half damage. 3 Successes the strike is Complete full damage is dealt. Any successes above 3 add an extra damage die to the damage pool. Negative Successes are Botches and hopefully will be avoided! I want to clarify this as this is the first combat.

The Five Forms of the Garou:

The Five Forms of the Garou

Many legends speak of werewolves assuming only two forms, human and wolf. In truth, the Garou wear five different forms, each suited to different tasks and situations.

Changing form requires a Stamina + Primal-Urge roll. The difficulty varies based on the character's starting form. However, the number of successes needed also varies based on which form the character is attempting to reach. She must cross over all intermediate forms before reaching the one she desires. Therefore, the player must roll one success to begin the change and then one for each form the character must "pass through" to get to the desired form.

Example: As the quiet cluster of men in the corner suddenly begin to foam at the mouth, Stone Beast decides that Homid form might be a bit weak for what lies ahead. Stone Beast wishes to assume Crinos form. His player must therefore roll Stamina + Primal-Urge at difficulty 6 (for starting in Homid) and score at least three successes (one to start the change, one for Glabro and one for Crinos). If the player scores only two successes, Stone Beast reaches only Glabro form, and he must wait until next turn to try again (unless his player wishes to spend a Rage point for him).

If a character is shifting to her Breed form, the change is automatic and instantaneous, no matter how many forms must be passed through. The same is true if the player spends a Rage point to enact the change. Any clothes the character is wearing when she shifts will probably be shredded unless they are dedicated (see the Rite of Talisman Dedication) in which case, they meld with the character's body and reappear when she takes Homid form again.

Homid: The Human
Statistic Adjustments: None
Shift Difficulty: 6
Form Description: The natural form for homid breed Garou and the form in which they feel most comfortable. Homid form is in all ways identical to a normal human being (save for lupus and metis werewolves, who are allergic to silver and possess regenerative powers in this form). Homid form werewolves still trigger the Curse in normal humans, however.

Example: In Homid form, the Silver Fang Theurge Longing Glance is just shy of six feet tall and is strongly built -- close to 185 pounds. His hair is dusky blond and cut short.

Glabro: The Near-Man
Statistic Adjustments: Strength +2, Stamina +2, Manipulation -2, Appearance -1
Shift Difficulty: 7
Form Description: The Glabro form is bipedal, and it doesn't possess obvious fangs or claws, but the resemblance to a human being ends there. A Garou shifting from Homid to Glabro gains from 100% to 200% in body weight (all muscle) and six inches in height. Body hair becomes much more profuse, the teeth and nails elongate (although not enough to inflict any special damage), the brow slopes, and the character looks huge and menacing.

Werewolves in Glabro can speak the Garou tongue and manage human language without too much trouble. Human speech, however, has a gutteral rasp to it. While Garou can use this form to interact with human society, they typically don't. The Glabro form is too crude and too easy to remember.

Example: Longing Glance stands nearly six and one half feet tall in Glabro form. He weighs in at approximately 350 pounds, and his normally sparse facial hair springs out around the jaw and neckline. His eyebrows grow together and he walks with a slight lope in this form.

Crinos: The Wolf-Man
Statistic Adjustments: Strength +4, Dexterity +1, Stamina +3, Manipulation 0, Appearance 0
Shift Difficulty: 6
Form Description: Affectionately known as the "nine-foot snarlin death-beast" form, a werewolf in Crinos wants to do only one thing -- kill. The natural form of all metis breed Garou, the Crinos is not a form for deliberation, even with other werewolves.

Shifting from Glabro to Crinos, the Garou grows in height by half and gains another 100% to 200% in weight. The head changes to a wolf's maw, and the fangs and claws are now fully grown. The arms become long and apelike, and the werewolf can move either on two legs or all fours. The Garou also grows a tail, which helps with balance.

A werewolf in the war form may speak the Garou tongue perfectly well, and he may converse with wolves crudely. Human speech is reduced to one or two words at a time (favorite phrases include "Wyrm!" and "Kill them!"). Expressing anything more complex requires the expenditure of a Willpower point.

Note that the Manipulation and Appearance penalties may not apply to other Garou, who speak the language and are used to the war form.

Example: Longing Glance shifts to Crinos form. He now stands over nine feet tall and weighs just under 800 pounds. His body is covered with fur, which takes on a silvery sheen in this form.

Hispo: The Near-Wolf
Statistic Adjustments: Strength +3, Dexterity +2, Stamina +3, Manipulation 0
Shift Difficulty: 7
Form Description: The Hispo resembles a normal wolf in the same way that the Glabro resembles a common human. A werewolf in Hispo form looks like a prehistoric dire wolf. The head and jaws are massive, even more so than the Crinos, and the bite of a Hispo inflicts an extra die of damage. The Hispo can stand on its hind legs, if necessary, but it is much more comfortable on all fours.

The Hispo form weighs nearly as much as the Crinos form, but its four-legged stance allows it to run faster. Perception difficulties decrease by one in this form. The senses are sharp, although not so keen as the Lupus. A werewolf in Hispo has no hands, so he cannot grasp objects, except in his mouth.

A Garou in Hispo form can speak with a Garou and wolves with little difficulty, but human speech requires a Willpower point and even that is limited to one or two syllables.

Example: In Hispo form, Longing Glance still weighs close to 800 pounds, but he stands 5 feet high at the shoulder.

Lupus: The Wolf
Statistic Adjustments: Strength +1, Dexterity +2, Stamina +2, Manipulation 0
Shift Difficulty: 6
Form Description: The natural state of lupus Garou, the pure wolf form is feral and driven by instinct. Used primarily for tracking and travel, the change from Hispo to Lupus causes the Garou to shed a great deal of muscle and body size. The jaws and claws shrink considerably -- a homid or metis in Lupus can cause aggravated wounds with only a bite, and lupus in their breed form cause lethal damage. The Lupus form runs at twice human speed (see Movement) and it is far more perceptive. All Perception difficulties for Garou in Lupus form drop by two.

The Lupus resembles a normal wolf for all intents and purposes. The exact appearance of a Garou's Lupus form will vary depending on her Tribe.

Example: Longing Glance completes the shift to Lupus form. He appears, to all scrutiny, to be a large, silver-white wolf.

Initiative:

Erik Talbot - Wits+Alertness DC 4 - [dice]4d10+2d10[/dice]
Gabriel Smith - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Guides the Pack - Wits+Alertness DC 4 - [dice]2d10+3d10[/dice]
Howls at Dawn - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Kindo - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Sylas Shadow - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]


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Shadow's Status

Congrats, sleep while you still can :-)


Shadow's Status

Updates Saturday. Between work, a wake and table top D&D tonight so there is no time to post today.


Shadow's Status

Note that in 2ed a change into forms is governed by a Stamina + Primal Urge roll. DC variable depending on how many forms you choose to shift through to arrive at your intended Form


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)
Kindo wrote:

Im posting this in all my games. Gm/Player. Last few days has been quite exciting. And hectic. My wife told me shes expecting. So been busy with tests etc to make 100% sure. So now. Officially. In about 8 months from now. I will be a father =^^=

-Posted with Wayfinder

AWRIGHT!!!!


Shadow's Status

Updates tomorrow night.


Shadow's Status

Your two totem points can now be invested in Fox. Your Totem may well change but for now this is a good start I think!

With the holidays almost over I will try and increase the posting rate here so we can move into the full action of the Chronicle.


Shadow's Status

Happy New Year! The action is now about to begin...


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

Finally posted...


Shadow's Status
Freehold DM wrote:
Finally posted...

About time! :-)

No worries, I am pretty lenient on posting rates.


Shadow's Status

Great posts guys. It's no wonder the Garou have such problems, falling for such an obvious ruse! Damn Rage working as a double edged sword...


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Five gallons of jp 4 and a flare gun solve most of the worlds problems


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Gm we leave now and we are defined as murderers and there is no way to find evidence contrary. Loss of all honor and renown sucks. Not leaving means death. That sucks too... so if I use the veil right as I walk to the gate but dont go and stay to prove our innocence, do you have a problem with that?


Shadow's Status

You won't lose any Renown as you are all still Pups under the Litany.

You can attempt to stay as a side quest but if you are caught you will be slain by the Wendigo that much is clear.

Of course you may also be able to find evidence away from the Caern that proves your and the Sept of the Green's innocence. It is Kindo and Guides who should be most put off, neither even arrived from the Sept on the Green and they are being lumped in with the rest of you!

Certainly I have no problem with it but how will the rest of the pack feel if you stay behind? :-)


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

I say we leave, all that is left here is death and ignorance.


Male Homid XP : 1

Hey. I might be put off. But i cant voice anything. I would be outnumbered.... not to mention out-claw/fanged :P

-Posted with Wayfinder


Shadow's Status

Have to be up early tomorrow so I need to go to bed. Updates tomorrow.


Shadow's Status

Been sick updates when I am feeling better.


1 person marked this as a favorite.
Shadow's Status

Finally freaking better. Regular posting will resume. :-)


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)
Storyteller Phoenix wrote:
Finally freaking better. Regular posting will resume. :-)

glad to hear!


Male Homid XP : 1

Indeed. Good to hear

-Posted with Wayfinder


Shadow's Status

Long week at work including today. I will update either early in the morning or in the evening tomorrow. But tomorrow for sure. The long hours were good though as I am now caught up and can actually start to post regularly again. To say the least I did not realize how backed up I was at work till I returned to the office!


1 person marked this as a favorite.
Shadow's Status

OK we are updated.


Shadow's Status

The start of this adventure is a bit jarring but you'll be able to get some kind of explanation in the here and now...


Male Homid XP : 1

Hey folks. Just saying work is putting me under a lot of stress. Will be back to posting by the weekend

-Posted with Wayfinder


I hope to post tonight, somehow I missed the Tuesday post and have been under the weather all week.


Shadow's Status
Browman wrote:
I hope to post tonight, somehow I missed the Tuesday post and have been under the weather all week.

No worries, illnesses have been going around BAD this season.


Storyteller Phoenix wrote:
Browman wrote:
I hope to post tonight, somehow I missed the Tuesday post and have been under the weather all week.
No worries, illnesses have been going around BAD this season.

I have been kind of sick since early Jan with one thing or another.


Shadow's Status

All Players Gain 2 XP for the adventure thus far!


Shadow's Status

I am linking a site that shows the system for all Gifts above.


Male Homid XP : 1

so if i read correctly. Curren rank x 2... I wish to buy 1 rank in Investigation. current rank is 1, so 2 xp?


Shadow's Status
Kindo wrote:
so if i read correctly. Curren rank x 2... I wish to buy 1 rank in Investigation. current rank is 1, so 2 xp?

You got it!


Shadow's Status

Now that we are fully engaged in the story please let me know if you are lost with respect to the plot. This adventure as written is even more jarring than I presented it here :-)


Shadow's Status

Updates tomorrow on the thread rough stretch of days there..


Shadow's Status

Our first battle is upon us!

Your current forms are:

Erik Talbot - Lupus Form
Gabriel Smith - Lupus Form
Guides the Pack - Glabro or Crinos Form (Your choice. I assume you had to, to speak with Icedagger)
Howls at Dawn - Lupus
Kindo - Homid
Sylas Shadow - Hispo

Foes:
Icedagger - In Crinos
The Pack - All in Lupus

At the top of the page are the rules for shifting through forms if you wish to change form in round 1.

Also at the top are rules for all Gifts should you wish to employ them i combat.

I will NOT re-roll Initiative each round as I will be using block Initiative to save time. Roll all attacks and damage in the same round to keep thing flowing as well.

I am considering rolling all PC soaks also to speed up combat. (Let me know if you object).


Male Homid XP : 1

Rolling soak for the group is fine. I too believe it will speed things up...

Now lets see if he can handle a couple of over grown k9s

-Posted with Wayfinder


Shadow's Status

I changed the Forms of the Garou to a spoiler as that page is cached and a pain to open.

Once Sylas goes I'll move us forward.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

I spent a gnosis and turned invisible foe my turn


Shadow's Status

Indeed you did, sorry I overlooked that. Update now.


Shadow's Status

Remember I rolled all soaks for the group to peed up combat.


Shadow's Status

Man, Garou are combat monsters, I forgot just how much so. These soak rolls for both sides have been nuts.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

I forgot to change my melee to brawl when I changed the fetish on Sylas. Would you allow a retcon on it because otherwise I am useless except for healing.


Shadow's Status
Sylas Shadow wrote:
I forgot to change my melee to brawl when I changed the fetish on Sylas. Would you allow a retcon on it because otherwise I am useless except for healing.

Sure, we are early enough in game that some tweaks are fine. Using that tree is melee; -)


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Its all I could think to do


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)
Storyteller Phoenix wrote:

Man, Garou are combat monsters, I forgot just how much so. These soak rolls for both sides have been nuts.

This is why in my house rules, I don't roll for damage, just for soak. I've also altered the rules for regeneration a bit, as combat tends to be not just faster but more final.


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

Oh yeah, and armor automatically removes damage done, not added to soak.


Shadow's Status

Everyone receives 2 XP.


Shadow's Status
Freehold DM wrote:
Oh yeah, and armor automatically removes damage done, not added to soak.

I considered some of these ideas but I would hate to kill players faster than I can justify them joining the pack! Perhaps we can have Soak and Base Damage automatic with Extra Damage from Combat successes rolled. Thing is that makes a character like Kindo damn near unstoppable and could also be the case for some NPCs you will all face in the future as well...

The luck of the dice in many ways mirror what can happen in real life, the favorite does not always win and with static soak and damage that tendency would play out in a way that I am not sure would lead to pretty results!


Shadow's Status

Getting late tonight, I'll move us along tomorrow.


Shadow's Status

FYI, I will NOT be updating this thread again until Tuesday or Wednesday as I need to kick off a new campaign tomorrow night.


Male Homid XP : 1

I had a bit of a relapse with my depression... will try to get things back on track asap

51 to 100 of 179 << first < prev | 1 | 2 | 3 | 4 | next > last >>
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