Werewolf the Forsaken (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Discussion tab open.


What other magical creatures are in this universe? Are there vampires? Or are Werewolves the only exception to an otherwise mundane world.

Dark Archive

When is the game set?

I'm cool with a small town or having it in Seattle, though as a small pack I wonder how we could carve out territory and hold our own against the big baddies in a big city. Especially since there will be elder kindred etc.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Hmmm well, if you are starting us prior to our first change, that probably means I will need to rethink my character/story and such?


Aeolar wrote:
What other magical creatures are in this universe? Are there vampires? Or are Werewolves the only exception to an otherwise mundane world.

to rephrase: what types of magical creatures can we be expecting to encounter in the region?

Zelda: Why not try something a little out of your comfort zone?

Lantern Lodge

Male

Aeloar OOC everything is in the world. Vampires, Fey, Mages, Prometheans, Mummys, Demons, Spirits, some really angry mortals. IC would your character know about things that go bump in the night

The game is going to be set more or less present day.

I am not going to open up the game until we establish everything we need. That means good characters from everyone. Sheets and backgrounds.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Hmm might want to at least spoiler that so none of us accidentally read it, or send it to him in a PM like I just did my character.

Lantern Lodge

Male

Couple of things Aeolar

1. I prefer the sheets either PMed or emailed to me to keep the mystery alives
2. You get three specializations, while they do add +1 to your dice pool they are conditional. So if you wanted the occult specialization to be in Ghosts. You would get that bonus dies when rolling your occult pool when it relates to ghosts only.
3. It seems like you might be using the WtA lists for merits and flaws. Iron Will is a 2 dot merit but requires you to have a resolve of 4
4. Where is Mystic Ability from. I am okay with it I just want the source.
5. Looks like a WtA flaw. Flaws work differently in WtF. Every time it hinders you in game it will give you a bonus experience point. A Dark Fate is fine, but I want to know some of the experiences it has brought your character so far.

Lantern Lodge

Male

(AbsoluteGroundZero): Zelda Maria Jacobs-Donovon - Irraka Iron Master
please bring the character down to being inline with a mortal

(Algar Lysandris): ? - Irraka Blood Talons

(Lord Zekk): Mike Stone - Rahu Blood Talon
so far so good

(katataban): ? - Cahalith or Elodoth Storm Lord

(PhilofCalth): Sean Fitzpatric - Itheaur Iron Master

(Aeolar): Silent Wolf - Cahalith Bone Shadow
needs work


Yeah seems I confused WtA with WtF. will PM you DaWay with my reconstructed character. The info I got was from this site, which apparently has conflicting info :s http://boilinghell.wikidot.com/merits


Male Irish
Lord Zekk wrote:

When is the game set?

I'm cool with a small town or having it in Seattle, though as a small pack I wonder how we could carve out territory and hold our own against the big baddies in a big city. Especially since there will be elder kindred etc.

Sean (my character) should have a pretty good idea of how to get around the city without being seen. Perhaps our pack can start off staying off the radar of the big guns.

I asked about where it was based because it relates to Sean's background. A small town would mean I'd have to rework things a bit. An outskirt within walking distance of a city(even if it's a 1 hr walk) is fine. A city is perfect.

Lantern Lodge

Male

Then smaller town it is. Poulsbo, WA

Lantern Lodge

Male

However your characters can be from anywhere. I will get them to Poulsbo


PhilOfCalth wrote:
Lord Zekk wrote:

When is the game set?

I'm cool with a small town or having it in Seattle, though as a small pack I wonder how we could carve out territory and hold our own against the big baddies in a big city. Especially since there will be elder kindred etc.

Sean (my character) should have a pretty good idea of how to get around the city without being seen. Perhaps our pack can start off staying off the radar of the big guns.

I asked about where it was based because it relates to Sean's background. A small town would mean I'd have to rework things a bit. An outskirt within walking distance of a city(even if it's a 1 hr walk) is fine. A city is perfect.

Yes, I second that. My character is a wanderer, so it should be a piece of cake for you ST :)

Lantern Lodge

Male

We are going to set it in Poulsbo, WA you would be just about an hour away from Seattle between a half hour bus ride and a half hour ferry ride.

Lantern Lodge

Male

gameplay is up!

Dark Archive

DaWay wrote:

Character creation is

Attributes 5/4/3 or I will allow a total of 12 points to be split as long as it is reasonable.
Skills 11/7/4 or 22 + 3 specialties
Merits 7
Drawbacks your choice
Harmony 7. May drop to 5 for 5 or 10 xp

Not sure about the last part. Does that mean we can take drawback and use the points towards XP for our characters?

Lantern Lodge

Male

You have a harmony score of 7. That is a measure of your characters morality, or rather werewolf version of morality as it relates to the tenats of mother luna. You typically start with 7. You can choose to go down to 6 represent a slightly more debased character and get 5 xp to play with or you can drop it to 5 representing more debauchery and get 10 xp.

The drawback(s) will award extra xp when it hinders you in game.

Lantern Lodge

Male

you will have some calculation to make after all else is said and done.

your size is 5, unless you want to take the flaw short in which case it is 4
your speed is your size + strength+ dexterity
defense is the lower of your dex or wits
initiative is your composure + dexterity
perception is your composure + wits
health is your size + stamina
willpower is your composure + resolve

XP costs are
Attribute New Dots x 5
Skill New Dots x 3
Skill Specialty 3
Merit New Dots x 2
Willpower* 8*Listed cost is for replacing lost dots only
Affinity (Auspice, Common, or Tribe) Gift or Rituals New Dots x 5
Other Gift New Dots x 7
Rite New Dots x 2
Totem Merit 3 per Dot
Primal Urge New Dots x 8
Primary (Auspice, Tribe) Renown New Dots x 6
Other Renown New Dots x 8
Harmony New Dots x 3

Dark Archive

Thanks DaWay.

And it seems gameplay is up. I'm heading out for lunch. I'll post in a few hours. Heading out for lunch.


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

Abraham Spirit-Binder. I LIKE IT!

Lantern Lodge

Male

looks like we need to have a quick dice pool discussion

when you roll for anything in white wolf you attribute + skill is not a modifier, it forms a pool of how many dice you have.

So if you wanted to actively roll for perception and you have wits of 3 and composure of 3. You would roll 6d10 NOT 1d10+6.

perception: 6d10 ⇒ (10, 8, 4, 10, 10, 9) = 51

this is a great example. everything that is 8, 9 or 10 counts as a success. under normal circumstances 10's are rerolled for bonus dice. There are modifiers that give you 9 again or 8 again which means you roll those numbers and anything above them again.
1's always subtract successes.

continuing with the above example
3d10 ⇒ (8, 1, 3) = 12

So with both rolls, I got 5 successes which is an awesome roll.

Lastly there is something called a rote action. Which just means that you have had such skill in it that it becomes child play. After you count all your successes, everything that was not a success forms another dice pool which is added to the previous results. Questions?

Lantern Lodge

Male

Can I get a tag line on everyone's alias that includes your defense, health, speed, perception, initiative, armor, willpower, and harmony.


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

So far so good, I just read most of that in the nWoD book about the rules. I probably will have some questions as we go along and I'll drop them in here.

I've put my tag line in.

I'm done for gameplay right now as I understand it until the others make their introductory posts as I understand it.

Lantern Lodge

Male

We can continue going with your introductory story. Might give you more to talk about in the campfire scene.


cmon guys, post your intros! I am excited to start, so please get your asses in gear!


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5
Aeolar wrote:
cmon guys, post your intros! I am excited to start, so please get your asses in gear!

Agreed! Can't wait to see what everyone has come up with. We should have a pretty interesting pack!


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Ummm... you're going to run me through the first change? I'll write that, if you want me to, but I thought you didn't...


Sunshine Jennings wrote:
Ummm... you're going to run me through the first change? I'll write that, if you want me to, but I thought you didn't...

The first gameplay post pretty much explains it, just a flashback around the campfire while in present day we are already werewolf's in a pack together. Just introduce yourself! :)


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Just putting it in spoilers to keep it neat. It's not stuff that the others aren't meant to know in fact I think we're supposed to read them so we learn about each other. I'm assuming the knowledge is IC.

-Posted with Wayfinder


Male Werewolf

Anyone mind if I intrude on their back story?

Lantern Lodge

Male

You may interrupt if anyone gets around to saying anything about theirbbackstories but you have your own coming your way.


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

I wasn't sure how many to deduct. I figured I would just ignore as many as required. So taking out the last 2, no successes.

-Posted with Wayfinder


Yeah Zelda has a good point. What would be the best way to format our play-by-posts, DaWay? Do you want our rolls and descriptions of our successes/failures or do you want us to roll and wait for your answer?


A good thread to go off of for PbPs Painlord's Advanced Play by Post guide

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1
Aeolar wrote:
A good thread to go off of for PbPs Painlord's Advanced Play by Post guide

Ah, okay thanks I'll check that out.

Lantern Lodge

Male

Rolls and descriptions work for me.

Liberty's Edge

Have the PDF, so I'll read up on culture... started the other day, in fact. :)


Yeah I should read the culture too.. okay. Also ST, are we going to be using maps? If we are I have a suggestion, use this site Roll20 because the map system is pretty cruisy.

Lantern Lodge

Male

No we won't be using maps. And I really don't like that site.


Fair enough.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Random roll of dice to make sure I recall how to do it here.

rawr: 4d10 ⇒ (1, 4, 1, 4) = 10

OKay cool just hope I don't roll that badly on actual rolls


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Lol. Yeah, that would suck.


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

rawr <3


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

I'm still here, just waiting for others to get to present time...


Male Werewolf

DaWay, I have not applied my werewolf template yet. When should I do that?

Lantern Lodge

Male

Yes, and everyone don't forget your free skill specialization. Also since I am using the GMC rules update can I get three aspirations from each of you.


Male Irish

Right I'll get to it ASAP


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Aspirations?

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