Way of the Wicked - The fall of Andoran, Chapter II (Inactive)

Game Master increddibelly

After emerging victoriously from the Butchery of Balentyne, the villains travel to Farholde, for their second mission.
Andoran


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Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

perception DC 25:
While Kyra's life fades away, the tiniest grunt of barely withheld frustration sounds from behind the curtain to the north.

Both bowmen at P shout in horror as Talon cuts their beloved cleric in two.
"By the light! Avenge her!"
"You will Dieee for this!"

The archers fire their bows as best they can.

full round, manyshot, good hope +2
#1
atk: 1d20 + 14 ⇒ (6) + 14 = 20 dmg: 1d8 + 6 ⇒ (7) + 6 = 13
atk: 1d20 + 14 ⇒ (11) + 14 = 25 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
atk: 1d20 + 9 ⇒ (8) + 9 = 17 dmg: 1d8 + 6 ⇒ (5) + 6 = 11
#2
atk: 1d20 + 14 ⇒ (5) + 14 = 19 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
atk: 1d20 + 14 ⇒ (4) + 14 = 18 dmg: 1d8 + 6 ⇒ (7) + 6 = 13
atk: 1d20 + 9 ⇒ (14) + 9 = 23 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Talon manages to dodge three of the arrows, but he catch the other three in his arms.

The warrior at Q steps behind Talon and makes one powerful slash at a vital area - cuttin deep at the base of his wings.
good hope +2. vital strike
atk: 1d20 + 15 ⇒ (6) + 15 = 21dmg: 2d8 + 8 ⇒ (2, 5) + 8 = 15

29 + 15 = 44 damage. Are you dead yet?

The fighters near Artephius busy themselves with the alchemy golem and score a critical hit, cracking the glass of one of his reservoirs.
Artephius remains mechanically dispassionate, but his emotionless error messages are an indication of his peril. "pressure drop detected in container #2. Emergency protocols initiated."


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Just a reminder, we need to take at one of them alive so we can ascertain how they're getting here.


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

Cole continues his assault focusing on the knight that just stabbed Talon in the back.

Attack Many Shot: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 1d6 + 12 + 1d6 + 12 ⇒ (3) + 12 + (1) + 12 = 28

Attack Many Shot Confirmation: 1d20 + 21 ⇒ (1) + 21 = 22
Damage: 2d6 + 24 ⇒ (1, 3) + 24 = 28

Rapid Shot Attack: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

Haste Attack: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Attack 2: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d6 + 12 ⇒ (2) + 12 = 14

Attack 2 Confirmation: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 2d6 + 24 ⇒ (4, 2) + 24 = 30

Cole delivers 5 arrows into the knights side. 103 total damage

Perception: 1d20 + 20 ⇒ (11) + 20 = 31

There is someone behind the curtain. Artephius bomb the curtain.

Cole takes a 5' step forward.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

new map is up

Artephius responds to Cole's voice commands. "Message received. Command published to Queue."
...Whatever that means.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Sindran takes another step towards the wall, both to get a better view on the bowman on the northern part of the room and for a better defense against whoever could be behind the curtain.

The half-orc chants a spell, the temperature rapidly increasing as a globe of fire appears over the bowman, threatening to inflict severe burns if he doesn't get out of the way.

Cast Flaming Sphere, DC 20 reflex negates. If victim fails saving throw:
Damage (fire): 3d6 ⇒ (4, 1, 4) = 9
Rounds on Fire (2 fire damage at beginning of victim's turn): 1d4 ⇒ 2

The chain of force which tripped the guard that attacked Sindran winds its length around the man, dragging him away from the half-orc and closer towards Talon and the melee.

Drag: 1d20 + 9 + 8 ⇒ (15) + 9 + 8 = 32

Actions:
5-foot step SW and cast Flaming Sphere on the bowman at P-2. Choosing +2 to attack rolls and +2 dodge bonus to AC and reflex saves from Blessing of Fevor. +2 HP and +1 to attack rolls until end of next turn from Glorious Heat. +1 HP from Fire God's Blessing if flaming sphere hits.

Chain of Perdition drags the guard towards Talon and the Babau. Move 5 feet towards them on success and for every 5 that attack exceeds victim's CMD, move additional 5 feet.

Total: +2 HP (+3 HP if flaming sphere succeeds) and +2 dodge AC, +2 Reflex, +3 attack rolls until next turn.

Counter:
Blessing of Fervor - 7 rounds
Chain of Perdition - 8 rounds
Flaming Sphere - 9 rounds

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

The chained warrior writhes about in fear, as he finds himself unable to withstand the terrible chain's patient force. SE corner of R4!

Isn't it always the same with these guys? Nobody Ever Looks Up!
reflex save vs dc20: 1d20 + 10 ⇒ (5) + 10 = 15
The archer burns.

Artephius <---
Caladwhen
Vexor
Grumblejack


"Commands.First().Execute()"
Artephius seems to be ignoring the fighters by his side for now. With much buzzing and whizzing of gears, he aims his arm cannon toward the curtain Cole indicated.

With a satisfying *Whoomp* sound, Artephius sends a small cannister spinning from his cannon - dangerously close to where Caladwhen is flying. The small container hits the thick curtain, sliding gently to the floor where it tumbles three times before bursting into a big cloud of intense, freezing cold.

ranged bomb atk: 1d20 + 15 ⇒ (12) + 15 = 27
energy type: 1d4 ⇒ 2 acid, cold, electricity, fire
energy damage: 8d6 ⇒ (4, 3, 5, 1, 6, 1, 2, 2) = 24

total concealment miss chance, DC50: 1d100 ⇒ 13
well, it's cold right there, but unfortunately that's not where the voice came from :-/


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

Crap was wishing for fire or acid to take the curtain out. Would it be crazy to think the cold froze the curtain and it can be shattered now with an arrow? I know things like this are not realy in the rules so your call. Thanks.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Uhh... okay, didn't realize that anybody could give the thing commands?

Alarmed at the sudden turn of Arthepius against them, Caladwhen looks north following the voice. Somebody knows how to command Arthepius. Calling out to her summoned demon, Caladwhen speaks abyssal in a commanding voice "Vehar zeith, azan!"

Translation:
"Find it, and kill it."

Babau attack with Longspear: 1d20 + 12 ⇒ (14) + 12 = 26
Longspear Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Seeing how Talon is no longer in any danger, the Babau move to R3 north and attack the unknown figure while removing the concealment. The moment Caladwhen can see it, she'll cast Suffocation Will DC 25 on the target, whoever it is.

If Caladwhen can see the target:
Her summoned demon having cleared a visual path, Caladwhen scowls impatiently. You dare interfere with our golem? Grabbing a vial from her belt pouch, Caladwhen flicks the top off, waving her hand over the open vial "Laer seena nos far."

Also, if Caladwhen can, she'll move out of the crazy area to somewhere less hectic... probably T3 (but still near the ceiling), and try to retake control of Arthepius. Is that an opposed roll or something IB?

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

It's OK Cala:

Cole Adams wrote:
There is someone behind the curtain. Artephius bomb the curtain.

There's not a lot of controlling to do. Artephius' software is doing that. Let's hope there aren't any bugs, mkay? ^_^


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
increddibelly wrote:

It's OK Cala:

Cole Adams wrote:
There is someone behind the curtain. Artephius bomb the curtain.

Duh... don't know how I missed/forgot about that. Oh well, still sending the Babau after whatever is in there.

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