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Both bowmen at P shout in horror as Talon cuts their beloved cleric in two.
"By the light! Avenge her!"
"You will Dieee for this!"
The archers fire their bows as best they can.
full round, manyshot, good hope +2
#1
atk: 1d20 + 14 ⇒ (6) + 14 = 20 dmg: 1d8 + 6 ⇒ (7) + 6 = 13
atk: 1d20 + 14 ⇒ (11) + 14 = 25 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
atk: 1d20 + 9 ⇒ (8) + 9 = 17 dmg: 1d8 + 6 ⇒ (5) + 6 = 11
#2
atk: 1d20 + 14 ⇒ (5) + 14 = 19 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
atk: 1d20 + 14 ⇒ (4) + 14 = 18 dmg: 1d8 + 6 ⇒ (7) + 6 = 13
atk: 1d20 + 9 ⇒ (14) + 9 = 23 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Talon manages to dodge three of the arrows, but he catch the other three in his arms.
The warrior at Q steps behind Talon and makes one powerful slash at a vital area - cuttin deep at the base of his wings.
good hope +2. vital strike
atk: 1d20 + 15 ⇒ (6) + 15 = 21dmg: 2d8 + 8 ⇒ (2, 5) + 8 = 15
29 + 15 = 44 damage. Are you dead yet?
The fighters near Artephius busy themselves with the alchemy golem and score a critical hit, cracking the glass of one of his reservoirs.
Artephius remains mechanically dispassionate, but his emotionless error messages are an indication of his peril. "pressure drop detected in container #2. Emergency protocols initiated."

Cole Adams |

Cole continues his assault focusing on the knight that just stabbed Talon in the back.
Attack Many Shot: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 1d6 + 12 + 1d6 + 12 ⇒ (3) + 12 + (1) + 12 = 28
Attack Many Shot Confirmation: 1d20 + 21 ⇒ (1) + 21 = 22
Damage: 2d6 + 24 ⇒ (1, 3) + 24 = 28
Rapid Shot Attack: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Haste Attack: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Attack 2: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Attack 2 Confirmation: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 2d6 + 24 ⇒ (4, 2) + 24 = 30
Cole delivers 5 arrows into the knights side. 103 total damage
Perception: 1d20 + 20 ⇒ (11) + 20 = 31
There is someone behind the curtain. Artephius bomb the curtain.
Cole takes a 5' step forward.

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Sindran Eithe |

Sindran takes another step towards the wall, both to get a better view on the bowman on the northern part of the room and for a better defense against whoever could be behind the curtain.
The half-orc chants a spell, the temperature rapidly increasing as a globe of fire appears over the bowman, threatening to inflict severe burns if he doesn't get out of the way.
Cast Flaming Sphere, DC 20 reflex negates. If victim fails saving throw:
Damage (fire): 3d6 ⇒ (4, 1, 4) = 9
Rounds on Fire (2 fire damage at beginning of victim's turn): 1d4 ⇒ 2
The chain of force which tripped the guard that attacked Sindran winds its length around the man, dragging him away from the half-orc and closer towards Talon and the melee.
Drag: 1d20 + 9 + 8 ⇒ (15) + 9 + 8 = 32
Chain of Perdition drags the guard towards Talon and the Babau. Move 5 feet towards them on success and for every 5 that attack exceeds victim's CMD, move additional 5 feet.
Total: +2 HP (+3 HP if flaming sphere succeeds) and +2 dodge AC, +2 Reflex, +3 attack rolls until next turn.
Counter:
Blessing of Fervor - 7 rounds
Chain of Perdition - 8 rounds
Flaming Sphere - 9 rounds

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The chained warrior writhes about in fear, as he finds himself unable to withstand the terrible chain's patient force. SE corner of R4!
Isn't it always the same with these guys? Nobody Ever Looks Up!
reflex save vs dc20: 1d20 + 10 ⇒ (5) + 10 = 15
The archer burns.
Artephius <---
Caladwhen
Vexor
Grumblejack

IBArthepius |

"Commands.First().Execute()"
Artephius seems to be ignoring the fighters by his side for now. With much buzzing and whizzing of gears, he aims his arm cannon toward the curtain Cole indicated.
With a satisfying *Whoomp* sound, Artephius sends a small cannister spinning from his cannon - dangerously close to where Caladwhen is flying. The small container hits the thick curtain, sliding gently to the floor where it tumbles three times before bursting into a big cloud of intense, freezing cold.
ranged bomb atk: 1d20 + 15 ⇒ (12) + 15 = 27
energy type: 1d4 ⇒ 2 acid, cold, electricity, fire
energy damage: 8d6 ⇒ (4, 3, 5, 1, 6, 1, 2, 2) = 24
total concealment miss chance, DC50: 1d100 ⇒ 13
well, it's cold right there, but unfortunately that's not where the voice came from :-/

Cole Adams |

Crap was wishing for fire or acid to take the curtain out. Would it be crazy to think the cold froze the curtain and it can be shattered now with an arrow? I know things like this are not realy in the rules so your call. Thanks.

Caladwhen |

Uhh... okay, didn't realize that anybody could give the thing commands?
Alarmed at the sudden turn of Arthepius against them, Caladwhen looks north following the voice. Somebody knows how to command Arthepius. Calling out to her summoned demon, Caladwhen speaks abyssal in a commanding voice "Vehar zeith, azan!"
Babau attack with Longspear: 1d20 + 12 ⇒ (14) + 12 = 26
Longspear Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Seeing how Talon is no longer in any danger, the Babau move to R3 north and attack the unknown figure while removing the concealment. The moment Caladwhen can see it, she'll cast Suffocation Will DC 25 on the target, whoever it is.
Also, if Caladwhen can, she'll move out of the crazy area to somewhere less hectic... probably T3 (but still near the ceiling), and try to retake control of Arthepius. Is that an opposed roll or something IB?

Caladwhen |

It's OK Cala:
Cole Adams wrote:There is someone behind the curtain. Artephius bomb the curtain.
Duh... don't know how I missed/forgot about that. Oh well, still sending the Babau after whatever is in there.