| Kyriel of the Whitecaps |
Kyriel dodges the boar's initial charge, then deftly jumps around to the other side of the beast, moving into a flanking position across from Karl.
prescience: 1d20 ⇒ 10
acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17
rapier attack, fighting def, combat exp + nukilik + flank buff: 1d20 + 11 - 4 + 1 + 2 ⇒ (15) + 11 - 4 + 1 + 2 = 25
rapier damage+nukilik buff: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
AC is 23 vs AoO if provoked, then 29 after I start fighting defensively
| GM Raine |
I have no intention of using virtual maps unless it's something complicated! I'll let you guys know for each individual combat if we will use one or not!
Karl's rapid blows distract the angry pig long enough for Nukilik and Kyriel and Cal to get in heft attacks, quickly dropping the beast.
The two blind boars make their way through using the noise, attempting attacks against Karl and Kyriel.
Attack v Karl: 1d20 + 2 ⇒ (9) + 2 = 11
Miss Chance (50 and below): 1d100 ⇒ 55
Attack v Kyriel: 1d20 + 2 ⇒ (10) + 2 = 12
Miss Chance (50 and below): 1d100 ⇒ 38
| Cal Concord |
Let's see about ending this. Both attacks targeting same boar at touch AC.
Mathilda, Sharp Shoot, Deadly Aim, Rapid Shot: 1d20 + 6 ⇒ (20) + 6 = 26
1d10 + 5 ⇒ (4) + 5 = 9
Mathilda, Sharp Shoot, Deadly Aim, Rapid Shot: 1d20 + 6 ⇒ (3) + 6 = 9
1d10 + 5 ⇒ (5) + 5 = 10
Critical Confirmation: 1d20 + 6 ⇒ (8) + 6 = 14
1d10 + 5 ⇒ (10) + 5 = 15
Cal thumps another bolt into one of the blinded boars before snapping off a second as a seeming afterthought.
| Nukilik |
We're up now, right?
Nukilik slams into the next boar.
Bite: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d3 + 7 ⇒ (1) + 7 = 8
If he was in range for a full attack:
Claw: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
| Kyriel of the Whitecaps |
Sorry, thought we were waiting on Karl.
Kyriel continues his assault, maintaining his defensive stance despite the blind boar's ineffectiveness so far.
"See Karl, nothing to worry about!"
Attack Roll-def/combat exp + nuki-buff: 1d20 + 11 - 4 + 1 ⇒ (3) + 11 - 4 + 1 = 11
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
welp, it gets a -2 for being blind and loses Dex, so I guess there's an outside chance that could hit...
| Karl Fulson |
Are we? I though there were more boars up. Did the other two die already? You should probably post some kind of Initiative order, either on every page, reminding people whose turn it is, or up i the Campaign Info bit.
"Yeah, yeah." Karl grumbles to Kyriel.
Flurry 1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Flurry 2: 1d20 + 7 ⇒ (5) + 7 = 12
| GM Raine |
Two have dropped indeed. Wasn't meant to be a lengthy combat, more of a choice whether to deal with them or let them go
The last few blows from Kyriel and Karl manage to revoke the lives of the blind boars, leaving their oversized bodies strewn on the ground. Aside from the damage inflicted by the party, their bodies are covered in strange claw and bite marks.
| Kyriel of the Whitecaps |
"Something about these bites doesn't look right," Kyriel offers, taking a closer look.
Kn Nature: 1d20 + 8 ⇒ (11) + 8 = 19
"I wonder if it's related? Maybe they've been affected and loosed on purpose, to disrupt evacuation efforts? We need to maintain our vigilance for the rest of the way, and we should be prepared to clear more obstacles..."
| Kyriel of the Whitecaps |
"Two, if you count Nukilik's lunch," Kyriel quips back to Cal, laughing through a sly grin.
After the impromptu feast, Kyriel suggests they continue on:
"Plenty of daylight left today. Shall we continue then?"
| Nukilik |
Having eaten his fill, Nukilik starts cleaning his bloody paws. "I'm ready to go. I can finish cleaning up later."
| Kyriel of the Whitecaps |
"Ah, and we've almost made it. First things first, we need to warn the guard's here about the uprising, prepare the town for Aldencross' people to arrive, and send word to the rest of the towers." Kyriel says, taking stock of the situtation.
"Does anyone have any connections to the guards here?" he asks, knowing at least Karl has some official connections.
| Cal Concord |
"I could ask around, see if any old friends are in town." Cal said, swinging down from Hester to lead her up to the gates and give the old girl a rest.
"Best bet would be to simply ask at the gate. We've got the gear from those saboteurs and some of it should corroborate our tale. They were operating with stealth but not discretion, I'll bet they had some infamy attached."