Way of the Wicked Reversed, Group Two

Game Master parizzio

Based on the "Way of the Wicked" AP by Fire Mountain Games, heroes of Talingarde will find their homeland targeted by the sinister schemes of Cardinal Adrastus Thorne.


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44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Kyriel dodges the boar's initial charge, then deftly jumps around to the other side of the beast, moving into a flanking position across from Karl.
prescience: 1d20 ⇒ 10
acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17
rapier attack, fighting def, combat exp + nukilik + flank buff: 1d20 + 11 - 4 + 1 + 2 ⇒ (15) + 11 - 4 + 1 + 2 = 25
rapier damage+nukilik buff: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9

AC is 23 vs AoO if provoked, then 29 after I start fighting defensively


I have no intention of using virtual maps unless it's something complicated! I'll let you guys know for each individual combat if we will use one or not!

Karl's rapid blows distract the angry pig long enough for Nukilik and Kyriel and Cal to get in heft attacks, quickly dropping the beast.

The two blind boars make their way through using the noise, attempting attacks against Karl and Kyriel.

Attack v Karl: 1d20 + 2 ⇒ (9) + 2 = 11
Miss Chance (50 and below): 1d100 ⇒ 55

Attack v Kyriel: 1d20 + 2 ⇒ (10) + 2 = 12
Miss Chance (50 and below): 1d100 ⇒ 38


Male Human Bolt Ace Gunslinger/Sohei Monk 4 | HP 45/52 Grit: 3/4 Ki: 6/6 | F +8 R +9 W +9 | AC 21 T 20 FF 21 CMD 24 | Init: +8

Let's see about ending this. Both attacks targeting same boar at touch AC.

Mathilda, Sharp Shoot, Deadly Aim, Rapid Shot: 1d20 + 6 ⇒ (20) + 6 = 26
1d10 + 5 ⇒ (4) + 5 = 9
Mathilda, Sharp Shoot, Deadly Aim, Rapid Shot: 1d20 + 6 ⇒ (3) + 6 = 9
1d10 + 5 ⇒ (5) + 5 = 10
Critical Confirmation: 1d20 + 6 ⇒ (8) + 6 = 14
1d10 + 5 ⇒ (10) + 5 = 15

Cal thumps another bolt into one of the blinded boars before snapping off a second as a seeming afterthought.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

We're up now, right?

Nukilik slams into the next boar.

Bite: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d3 + 7 ⇒ (1) + 7 = 8

If he was in range for a full attack:

Claw: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage: 1d4 + 7 ⇒ (3) + 7 = 10


Init rests on Kyriel


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Sorry, thought we were waiting on Karl.

Kyriel continues his assault, maintaining his defensive stance despite the blind boar's ineffectiveness so far.

"See Karl, nothing to worry about!"

Attack Roll-def/combat exp + nuki-buff: 1d20 + 11 - 4 + 1 ⇒ (3) + 11 - 4 + 1 = 11
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

welp, it gets a -2 for being blind and loses Dex, so I guess there's an outside chance that could hit...


We are waiting on him as well, I missed that, sorry


HP: 39/39| AC: 23 (25) FF: 21 (23) Touch: 12 () CMD: 19| Init: +2|Fort +8, Ref +7, Will +8| Perception +9

Are we? I though there were more boars up. Did the other two die already? You should probably post some kind of Initiative order, either on every page, reminding people whose turn it is, or up i the Campaign Info bit.

"Yeah, yeah." Karl grumbles to Kyriel.

Flurry 1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 11 ⇒ (4) + 11 = 15

Flurry 2: 1d20 + 7 ⇒ (5) + 7 = 12


Two have dropped indeed. Wasn't meant to be a lengthy combat, more of a choice whether to deal with them or let them go

The last few blows from Kyriel and Karl manage to revoke the lives of the blind boars, leaving their oversized bodies strewn on the ground. Aside from the damage inflicted by the party, their bodies are covered in strange claw and bite marks.


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

"Something about these bites doesn't look right," Kyriel offers, taking a closer look.

Kn Nature: 1d20 + 8 ⇒ (11) + 8 = 19

"I wonder if it's related? Maybe they've been affected and loosed on purpose, to disrupt evacuation efforts? We need to maintain our vigilance for the rest of the way, and we should be prepared to clear more obstacles..."


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Nukilik paces in place and continually licks his chops. "Are they safe to eat?" the young bear asks eagerly.


The claw and bite marks look to be that of large wolves, but Kyriel could deduce that the meet is indeed safe to consume.


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

"Feast away, my friend." Kyriel offers, after mentioning the wolves.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Nukilik doesn't waist a second and immediately begins gorging himself.


Male Human Bolt Ace Gunslinger/Sohei Monk 4 | HP 45/52 Grit: 3/4 Ki: 6/6 | F +8 R +9 W +9 | AC 21 T 20 FF 21 CMD 24 | Init: +8

Cal slung Mathilda back over his shoulder, "That's one less thing to worry about."


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

"Two, if you count Nukilik's lunch," Kyriel quips back to Cal, laughing through a sly grin.

After the impromptu feast, Kyriel suggests they continue on:
"Plenty of daylight left today. Shall we continue then?"


HP: 39/39| AC: 23 (25) FF: 21 (23) Touch: 12 () CMD: 19| Init: +2|Fort +8, Ref +7, Will +8| Perception +9

"Yeah, let's get a move on. Feel like we've been here forever."


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Having eaten his fill, Nukilik starts cleaning his bloody paws. "I'm ready to go. I can finish cleaning up later."


And so we go?


The rest of the day and following evening carry on uneventfully. Keeping a strong pace, the party finally arrive at Daveryn, seeing it's towering walls in the distance and massive farmlands sprawling out in all directions except eastwards into the ocean.


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

"Ah, and we've almost made it. First things first, we need to warn the guard's here about the uprising, prepare the town for Aldencross' people to arrive, and send word to the rest of the towers." Kyriel says, taking stock of the situtation.

"Does anyone have any connections to the guards here?" he asks, knowing at least Karl has some official connections.


Male Human Bolt Ace Gunslinger/Sohei Monk 4 | HP 45/52 Grit: 3/4 Ki: 6/6 | F +8 R +9 W +9 | AC 21 T 20 FF 21 CMD 24 | Init: +8

"I could ask around, see if any old friends are in town." Cal said, swinging down from Hester to lead her up to the gates and give the old girl a rest.

"Best bet would be to simply ask at the gate. We've got the gear from those saboteurs and some of it should corroborate our tale. They were operating with stealth but not discretion, I'll bet they had some infamy attached."


HP: 39/39| AC: 23 (25) FF: 21 (23) Touch: 12 () CMD: 19| Init: +2|Fort +8, Ref +7, Will +8| Perception +9

"I don't know about the guard, but I can probably get us into the garrison."


Karl Fulson wrote:
"I don't know about the guard, but I can probably get us into the garrison."

So eh, can I?


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

?

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