| Sulvanii the Councilor |
He walks up and offers before you leave with the Vanguard, "Here you will need this to hear to anyone else within a 2 mile radius. These are standard for our Elite. They are on loan, until you choose to leave or stay."
A golden ring with a large emerald flanked by a pair of diamonds and a black silk cloak with a furred collar.
Greenwatch ring and cloak.
| Evera Aerendyl |
Hello GM, are these offered to Evera? If yes then she accepts, but what are the Greenwatch ring and cloak?
Evera also prepares for the potential battle ahead.
”Is there anything I can help with?“
| Xandarian Quartermain |
Both the caydenite paladin and his hare companion look over the black silk cloak and emerald ring before putting them on. "..not necessarily my style, but.."
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
The hare on the paladin's shoulder gently kick the aasimar's cheek to draw his attention to the new face in the crowd.
"Aah. What?"
The blue-haired aasimar looked over to see a blonde elven archer with an ioun stone floating around her head. "Oh!"
The paladin step forward.
Xandarian motions to the rusty brown hare sitting on his broad shoulders.
| Jorrast Feorte -Fox |
Jorrast hears the query and replies. "I'm here, watching the enemy. Nothing significant to report over what is already known. Some of the lesser enemy were slain. But the big one, the bears and a fair number of the lesser barbarians are still there."
"I'm in range to send a fireball at them if a diversion is wanted. ??"
| GM Wolf |
Hello GM, are these offered to Evera? If yes then she accepts, but what are the Greenwatch ring and cloak?
Evera also prepares for the potential battle ahead.
”Is there anything I can help with?“
Yes they are given to you on loan from Sulvanii.
The Efreeti council of Greenwatch, Sulvanii is always thinking. Through incredible magics has blessed the magic rings that he has gifted to the Wardens and their trusted agents. The rings allow entry into secure locations around Greenwatch as well as access to the teleportation Obelisks that have been built in Greenwatch's cities and crucial sites. The rings combine the magical effects of lessor magic rings:
The ring has the attributes of a Ring of Protection +1. Further enchantment allows it to act as a Ring of Sustenence. The rings allow communication over the distance of 500 feet just as Communique Rings. Lastly they function as a Dungeon Ring they cannot be removed unless allowed by the Duke or Duchess of Greenwatch.
Lastly a safeguard has been placed on the rings that no one who wears a ring can attack anyone else with a ring as per the spell Sanctuary.
2 set bonus: Protection +2, communication distance 2 miles
Greenwatch Cloak:
A fine black cloak with fur around its collar, it is a cloak of resistance +2.
2 set bonus: resistance +3, it lets you blend into forests or swamps with a +2 on stealth and survival.
| Jorne Fyrestone Stavian |
On the trip over he would have gone over his ability as a Warder and a bodyguard and checked if Ulricha wanted his services again or someone else?
He can also use sheild other on up to four people.
| Evera Aerendyl |
Evera accepts the items and is quite silent and is observing the surroundings during the travel.
Wolf - Martikio
|
New day?!
Either way he follows the group. He stocked up on wands.
He whistles, "That is a lot of barbarians. Ulricha any family of yours?"
| Jorne Fyrestone Stavian |
If Ulricha and our other players remain quiet... I will bodyguard Xandarian.
Seeing the mass of bodies below he asks, "What is the plan Jorrast? Who is our target? Please light them up with a fireball."
| Ulricha the Unkillable |
"No, no family of mine or any tribe I have kin with, but they fight relentlessly." Ulricha replies.
| Xandarian Quartermain |
Xandarian blinks. Maybe I said it wrong.
The blue-haired paladin coughed, this time in Taldane.
"Hello. Here to help with the barbarians? I am Xandarian Quartermain, paladin of Cayden Cailean. And the hare on my shoulder is Boffy."
| Evera Aerendyl |
Xandarian blinks. Maybe I said it wrong.
The blue-haired paladin coughed, this time in Taldane.
"Hello. Here to help with the barbarians? I am Xandarian Quartermain, paladin of Cayden Cailean. And the hare on my shoulder is Boffy."
Evera introduces herself as well.
“I am Evera. A pleasure to meet you all. I’ll join you on the journey of fighting against the cult … or wherever this is. Do you know how they have gathered together… and what they are planning?“ she asks the gathered members of the vanguard.
Wolf - Martikio
|
He states standing at the ready, "Honestly I am not up to date with local happenings. I don't think we had much time to research them. Give me some clues... did we see any holy symbols? I was a bit busy ferrying off the prisoners last time."
He asks the group, "Anyone need mage armor or other spells?"
| Saren Elken |
Upon his wingless dragon mount he directs his archers and army forward into position.
| Xandarian Quartermain |
“I am Evera. A pleasure to meet you all. I’ll join you on the journey of fighting against the cult … or wherever this is. Do you know how they have gathered together… and what they are planning?“ she asks the gathered members of the vanguard.
"It appears to be a barbarian horde, enhanced with dark necromantic magics", Xandarian summarized.
| Evera Aerendyl |
Hello GM, Did Evera see any holy symbols that she would recognize from or tribal signs indicating what the origins of the barbarians are?
kn roll - see spoilers for modifiers: 1d20 ⇒ 13
• Knowledge: Dungeoneering +17 (Rank 8, Class +3, Int +6)
• Knowledge: Local +7 (Rank 1, Int +6)
• Knowledge: Nature +14 (Rank 8, Int +6)
• Knowledge: Planes +17 (Rank 8, Class +3, Int +6
• Knowledge: Religion +7 (Rank 1, Int +6)
| Jorrast Feorte |
"Can do. The big guy, right...." He changes to his real form, takes to the air and targets the big, dangerous one....
UMD: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 5d6 ⇒ (5, 6, 1, 3, 4) = 19 Reflex DC14 for half damage
"There."
I assume Ulricha isn't in the middle of them?
| Evera Aerendyl |
Before battle starts, she activates her flight hex and casts Defending Bone and Ablative Barrier on herself.
Evera then concentrates to imbue her bow with magical energy!
Action to add +2 enchantment to her Longbow making it a +5 Composite Longbow for 1 minute. Arcane Pool 8/10.
| GM Wolf |
Hello GM, Did Evera see any holy symbols that she would recognize from or tribal signs indicating what the origins of the barbarians are?
You don't remember seeing any holy symbols.
Perception 1d20 + 16 ⇒ (7) + 16 = 23Behind the bulk of the barbarian army, in front of it, or up a tree?
| Jorrast Feorte |
Across the stream in a tree. I put the circle around the big guy. Is that the one with the huge sword? That was my intent.
| GM Wolf |
Round 1-3
It takes several rounds, but the group quickly moves over to the edge, looking down upon the site of where the fireball went off. As you reach the cliff, looking down, you see a wall of flame come to life, and it may have singed Jorrast if he weren't high up in the tree.
Round 4
| Evera Aerendyl |
Evera begins shooting her arrows at the large giant man. She includes her spell combat casting in her shooting.
To hit and damage calculations Longbow +5 within 30 ft of target: +5 Composite Longbow +16 (d8+8; 20/×2) To hit: BAB +6, Dex +5, Enhancement +5, Weapon Focus Longbow +1, Lesser Bracers of Archery +1, Rapid Shot -2 / Damage: Str +3, Enhancement +5
Primary rapid shot 1, Manyshot attack, Longbow +5, Spell Combat -2: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
1st arrow manyshot damage : 1d8 + 8 ⇒ (2) + 8 = 10
2nd arrow manyshot damage : 1d8 + 8 ⇒ (7) + 8 = 15
~
Primary rapid shot 2, +5 Longbow, Spell Combat -2: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32
Damage : 1d8 + 8 ⇒ (3) + 8 = 11
~
Iterative shot, +5 Longbow, Spell Combat -2: 1d20 + 16 - 2 - 5 ⇒ (17) + 16 - 2 - 5 = 26
Damage : 1d8 + 8 ⇒ (7) + 8 = 15
~
Then Evera casts a fireball spell which she empowers with her magus arcana and shoots at the center of the undead crowd.
fireball, reflex save 19 DC (yellow border) : 8d6 ⇒ (4, 1, 6, 2, 3, 2, 6, 5) = 29 +50% = 43 fire damage
| Jorrast Feorte |
Round 1
After sending the fireball at the big guy Jorrast moves back into the tree to hide. Stealth was great except when launching magical attacks that streaked out from your position to the enemy.
stealth while sniping if it matters?: 1d20 + 16 ⇒ (4) + 16 = 20
Rounds 2 & 3
He waits and watches to see what the group will do, or if he gets another command?
Round 4
Seeing the walls of fire he tries to send off another ball at the big guy and any enemy around him.
UMD: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 5d6 ⇒ (1, 2, 6, 2, 5) = 16 Reflex DC14 for half damage
stealth while sniping if it matters?: 1d20 + 16 ⇒ (10) + 16 = 26
| Xandarian Quartermain |
Round 1
The paladin casts righteous vigor on himself and advances toward the nearest (green black robed mage.
Round 2
Xandarian attacks the evil foe (green).
Carouser's Retort, righteous vigor: 1d20 + 13 ⇒ (8) + 13 = 21
Dmg.: 1d6 + 6 ⇒ (1) + 6 = 7
Carouser's Retort, righteous vigor: 1d20 + 8 ⇒ (11) + 8 = 19
Dmg.: 1d6 + 6 ⇒ (4) + 6 = 10
Round 3
Carouser's Retort, righteous vigor: 1d20 + 13 ⇒ (8) + 13 = 21
Dmg.: 1d6 + 6 ⇒ (4) + 6 = 10
Carouser's Retort, righteous vigor: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg.: 1d6 + 6 ⇒ (1) + 6 = 7
Round 4
Carouser's Retort, righteous vigor: 1d20 + 13 ⇒ (13) + 13 = 26
Dmg.: 1d6 + 6 ⇒ (6) + 6 = 12
Carouser's Retort, righteous vigor: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg.: 1d6 + 6 ⇒ (4) + 6 = 10
| Ulricha the Unkillable |
Round 4
Ulricha utters a chant in druidic, empowering the large rocks in the pouch hanging off her hip.
Cast Magic Boulder
| GM Wolf |
Surprise Round
Jorrast releases the fireball upon the large man and the undead around him.
Reflex DC 14: 1d20 + 9 ⇒ (19) + 9 = 28
0/249
5/45
0/45
0/48
Round 1
Evera skyrockets up to get a clear view of the battle below. Speed of 60 feet?
Xandarian, Ulricha, Alice, Wolf, and Jorne rush forward looking for the fireball explosion
Jorrast flew using his hex, moving stealthily to not be seen.
The barbarians get called to charge forward.
Round 2
Evera begins to release her arrows at the large target about 350 feet away.
Xandarian, Ulricha, Alice, Wolf, and Jorne find the center of the enemy army and get to the edge of the cliff.
The barbarians at the front begin to climb the cliff. The large leader is now next to the cliff and climbing too with his skeletal fighters in front of him.
Reflex DC 19: 1d20 + 9 ⇒ (9) + 9 = 18
44/249
45/45
0/45
0/48
2 channels: 6d6 + 8 ⇒ (5, 6, 2, 4, 5, 6) + 8 = 36 7/day: 7/7 6/7 6/7 also 1 cure light used
8/249
9/45
0/45
0/48
The figures in full armor, likely plate mail, channel to heal the giant and those around them. Two sisters in black run forward and the purple one channels negative energy to heal the undead.
Round 3
Xandarian cast righteous vigor on himself and jumps down the 50 foot cliff to land on the ground... Acrobatics check? Fall damage?
Ulricha casts magic boulder.
The barbarians at the front continue to climb as those below them ready javelins and bows. Arrows begin to fall upon your group.
5 archers attack each person on the ridge with +5 on attack and 1d8+2 damage.
Round 4
no 1 to 20: 18d100 ⇒ (85, 97, 89, 76, 27, 63, 82, 25, 47, 54, 37, 11, 55, 10, 9, 40, 45, 67) = 919
Twelve feet out the fireball goes off hitting a leaf, the fireball encompases Jorrast as well as a few unaware barbarians below him.
A fireball goes off in the trees.
Feel free to make any adjustments and such!
| Xandarian Quartermain |
Round 3
Acrobatics: 1d20 + 21 ⇒ (6) + 21 = 27 Superhero landing!
| Jorrast Feorte |
Ooops!
If I can make my reflex save? w/ Evasion DC14. 5d6 damage: 1d20 + 14 ⇒ (7) + 14 = 215d6 ⇒ (6, 2, 5, 4, 1) = 18
Round 5
Figuring that they obviously saw him, Jorrast continues gaining altitude and fires again. Hopefully the last fireball took out enough leaves so it doesn't repeat?
UMD DC20. 5d6 damage: 1d20 + 13 ⇒ (19) + 13 = 325d6 ⇒ (2, 5, 5, 1, 2) = 15
| GM Wolf |
Jorrast how fast do you fly? Then are you trying to hit the giant of a man or the barbarians below you... The second is more likely to be hit without problems.
Round 3
Xandarian lands and falls to a kneeling position beyond the line of barbarians, lethal fall damage: 2d6 ⇒ (3, 5) = 8 + nonlethal fall damage: 2d6 ⇒ (4, 3) = 7.
Jorne jumps down after Xandarian. Xan is his ward.
Round 4
Xandarian's first strike is true as the black sister's defenses protect her from the second. She bleeds from the rapier.
| Jorne Fyrestone Stavian |
Round 3
Jorne jumps down after Xan. Acrobatics: 1d20 + 20 ⇒ (10) + 20 = 30
lethal fall damage: 1d6 ⇒ 5 + nonlethal fall damage: 1d6 ⇒ 5.
Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (6, 3, 1) + 16 + 6 + (6, 5, 1) + (5) = 49 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 6, 3) + 16 + 6 + (1, 2, 5) + (1) = 44 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (7) + 18 = 25
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 5, 4) + 16 + 6 + (1, 2, 5) + (1) = 44 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (5, 4, 4) + 16 + 6 + (6, 5, 3) + (3) = 52 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (5, 6, 1) + 16 + 6 + (6, 3, 5) + (5) = 53 acid damage/stance
Into the black sister...
Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 3d6 + 16 + 6 + 3d6 + 4d6 + 1d6 ⇒ (6, 3, 4) + 16 + 6 + (5, 1, 4) + (1, 3, 5, 5) + (2) = 61 acid damage/sneak/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 3, 1) + 16 + 6 + (4, 2, 5) + (1) = 42 acid damage/stance
He cleaves through the undead and finishes off the female in the armor as well. Bones fly to the ground and her body is cut in many pieces.
Round 4
He watches the rest of the skeletal champions swarm around Xan and the giant moves in as well. Luckily once the first one strikes his charge, he boosts forward and blocks the attack. Also blocking the others from swarming him.
Super charge greatsword, PA: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (5, 6, 6) + 16 + 6 + (5, 5, 3) + (3) = 55 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (5, 3, 6) + 16 + 6 + (1, 5, 2) + (1) = 45 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 3, 4) + 16 + 6 + (2, 2, 6) + (4) = 47 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (7) + 18 = 25
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 6, 3) + 16 + 6 + (2, 2, 6) + (4) = 49 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (19) + 18 = 37
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (2, 1, 6) + 16 + 6 + (4, 6, 4) + (6) = 51 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (1, 3, 3) + 16 + 6 + (6, 4, 4) + (5) = 48 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (6, 3, 2) + 16 + 6 + (5, 6, 2) + (4) = 50 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (5, 2, 1) + 16 + 6 + (1, 4, 6) + (6) = 47 acid damage/stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (6, 4, 2) + 16 + 6 + (4, 1, 4) + (2) = 45 acid damage/stance
A total of six skeletal champions smashed!
"Ulricha come join us!"
After the rest of the enemy I will act. Hoping for another mighty cleave.
| Jorrast Feorte |
60' as per the spell. Half going up if I remember the rule correctly. And targeting the barbarians now. I assume they'll be shooting at me soon so I better be hurting them....
| GM Wolf |
Round 3
5 archers attack each person on the ridge with +5 on attack and 1d8+2 damage.
1d20 + 5 ⇒ (7) + 5 = 12
1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (12) + 5 = 17
1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (7) + 5 = 12
1d8 + 2 ⇒ (1) + 2 = 3
Jorne
5d20 ⇒ (18, 11, 18, 12, 9) = 68
1d8 + 2 ⇒ (8) + 2 = 10
Ulricha
5d20 ⇒ (3, 16, 6, 3, 8) = 36
1d8 + 2 ⇒ (1) + 2 = 3
Alice
1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 2 ⇒ (5) + 2 = 7
1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 2 ⇒ (8) + 2 = 10
Wolf
1d20 + 5 ⇒ (9) + 5 = 14
1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (4) + 5 = 9
1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 5 ⇒ (7) + 5 = 12
1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 2 ⇒ (7) + 2 = 9
Xandarian
1d20 + 5 ⇒ (19) + 5 = 24
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 2 ⇒ (1) + 2 = 3
1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 5 ⇒ (2) + 5 = 7
1d8 + 2 ⇒ (3) + 2 = 5
Most of the attacks are dodged or deflected by armor. Xandarian takes an arrow to his arm, 3 damage.
Round 4
1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 5 ⇒ (4) + 5 = 9
1d8 + 2 ⇒ (6) + 2 = 8
1d20 + 5 ⇒ (13) + 5 = 18
1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 2 ⇒ (1) + 2 = 3
1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 2 ⇒ (2) + 2 = 4
Jorne
5d20 ⇒ (17, 19, 20, 14, 14) = 84
1d8 + 2 ⇒ (5) + 2 = 7
Ulricha
5d20 ⇒ (5, 10, 3, 18, 4) = 40
1d8 + 2 ⇒ (4) + 2 = 6
Alice
1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (13) + 5 = 18
1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 5 ⇒ (5) + 5 = 10
1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 2 ⇒ (2) + 2 = 4
Wolf
1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (2) + 5 = 7
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 5 ⇒ (13) + 5 = 18
1d8 + 2 ⇒ (1) + 2 = 3
1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 2 ⇒ (3) + 2 = 5
Xandarian
1d20 + 5 ⇒ (16) + 5 = 21
1d8 + 2 ⇒ (5) + 2 = 7
1d20 + 5 ⇒ (20) + 5 = 25
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 2 ⇒ (4) + 2 = 6
confirm
Jorne1d20 + 5 ⇒ (14) + 5 = 19
Xan1d20 + 5 ⇒ (15) + 5 = 20
One arrow hits Jorne in the shoulder, 7 damage, another hits Xandarian in the leg it looks painful, 10 damage, and the third hits Wolf in the chest, 9 damage.
vs. Xandarian
frost greatsword: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 2d6 + 16 + 3d6 ⇒ (2, 1) + 16 + (5, 6, 3) = 33 3d6 cold
frost greatsword: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 2d6 + 16 + 3d6 ⇒ (2, 4) + 16 + (5, 1, 6) = 34 3d6 cold
vs. Jorne
frost greatsword: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 2d6 + 16 + 3d6 ⇒ (1, 6) + 16 + (6, 3, 6) = 38 3d6 cold
frost greatsword: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 2d6 + 16 + 3d6 ⇒ (3, 1) + 16 + (5, 2, 2) = 29 3d6 cold
frost greatsword: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 2d6 + 16 + 3d6 ⇒ (3, 2) + 16 + (1, 2, 2) = 26 3d6 cold
Ovinrbaane: 1d20 + 28 + 20 ⇒ (13) + 28 + 20 = 61
vital strike damage: 8d6 + 32 ⇒ (6, 5, 3, 5, 1, 4, 3, 1) + 32 = 60
Jorne AoO: 6d20 ⇒ (17, 16, 13, 14, 11, 4) = 75 6d20 ⇒ (2, 13, 10, 12, 18, 2) = 57
Xandarian gets slashed by the frozen skeletal champions and takes grievous wounds, 67 damage, some cold. Jorne takes two massive slashes too, 83 damage.
The armored clerics wait until after Jorne goes. The sisters in black turn their focus to Jorne and blast him with spells. Xandarian and Jorne both are hit by two spells.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. damage: 5d8 ⇒ (4, 2, 2, 1, 4) = 13
| Jorne Fyrestone Stavian |
Round 4
2d20 ⇒ (6, 13) = 19+12
Jorne tries to resist!
1d100 ⇒ 92
6 damage from the spell.
Jorne then cleaves all within threat range with his large adamantine great sword.
barbarians 6d6 ⇒ (2, 4, 6, 2, 2, 3) = 19 6d6 ⇒ (1, 2, 3, 1, 6, 6) = 19
Will Save DC 20: 1d20 + 12 ⇒ (7) + 12 = 19
Super charge greatsword, PA: 1d20 + 18 ⇒ (17) + 18 = 35
damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 3, 3) + 16 + 6 + (1, 6, 5) + (4) = 48 acid damage/stance
He cuts easily through the flesh of the barbarians. Slicing limbs and heads from bodies. He smashes through the skeletal champions and also aims to cut through his ally Xandarian but the sanctuary ability kicks in and stops him from targeting his ally!
| GM Wolf |
Round 3
Evera moves forward 120 feet but still can't target the giant with the big sword as he is next to the cliff, in fact he is starting the climb it.
Round 4
Another 120 feet... 300 -240 = 60
Round 5
Evera continues to move to get into a spot to target the boss, another 60 feet forward and 30 feet up/one attack at 90 feet up.
Wolf - Martikio
|
He moves at a slower pace than the others besides Alice. Round 4, he gets to the edge of the cliff and looks down at the fight. "Hmmmm perhaps a lightning bolt?"
| Alice Emmington |
Assuming this is a new day?
He moves at a slower pace than the others besides Alice. Round 4, he gets to the edge of the cliff and looks down at the fight. "Hmmmm perhaps a lightning bolt?"
The first 1 round, Alice had stood observing the battlefield.
Round 2
Alice casts haste on Jorne, Ulricha and Xandarian.
+1 Reflex saves, +1 dodge, +1 extra attack on full, +30 movement speed.
Round 3
Alice starts casting Magic Missile amplified with Cherry Blossom metamagic through *Sacred Geometry*.
Sacred Geometry numbers roll: 8d6 ⇒ (5, 5, 3, 1, 1, 3, 2, 5) = 25
Math must result 31, 37, or 41.
((((((3+5) *1) -5) +5) +2) *3) +1 = 31 in 17 guesses
Round 4
Spell goes off: All 4 missiles fly toward Armag. [dice=4d4+4[/dice] Armag gets to make 4 DC 21 Fort saves, any he fails will lower his Con by 2 points.
Benefit(s): When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). If the spell does not normally allow a save, the target can attempt a Fortitude save to negate the effect. Ageless or immortal creatures are immune to this effect. This is a magical aging effect, but it does not alter the creature’s true age—it merely simulates the effects of old age on the flesh or the reversion to a more infantile mental age.
Alice starts Summon Monster 4, A steam mephit (eldritch), to appear 20ft up 2 squares west of the yellow barbarian near Jorne.
| Jorrast Feorte |
Round 6
Still trying to kill the barbarians below him. I can't move myself on the map. Was wanting to move a little ways toward the main battle.
UMD DC20. 5d6 damage: 1d20 + 13 ⇒ (20) + 13 = 335d6 ⇒ (4, 6, 1, 3, 1) = 15 Reflex DC14 for half damage. Are they looking hurt? Pity I don't have any points in intimidate so I could get them to run away....
| GM Wolf |
1d20 + 19 ⇒ (3) + 19 = 22 Armag saves vs. cherry blossom
Round 5 and 6 vs. jorrast.
5d20 ⇒ (20, 14, 4, 9, 17) = 64
6d20 ⇒ (18, 17, 12, 16, 16, 2) = 81
Barbarian 3 and 4 run from being hurt from the fireball pretty well. The others are hurt a little.
They continue to attack Jorrast
5d20 ⇒ (10, 8, 1, 13, 7) = 39 +4
1d8 + 3 ⇒ (8) + 3 = 11
5d20 ⇒ (11, 13, 19, 17, 12) = 72 +4
1d8 + 3 ⇒ (5) + 3 = 8
vs. Jorne
frost greatsword: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 2d6 + 16 + 3d6 ⇒ (2, 1) + 16 + (6, 3, 4) = 32 3d6 cold
barbarians: 6d20 ⇒ (20, 9, 18, 2, 9, 19) = 77+ 8
Ovinrbaane: 1d20 + 28 ⇒ (4) + 28 = 32
damage: 8d6 + 32 ⇒ (4, 3, 6, 4, 1, 6, 2, 1) + 32 = 59
AoO on Jorne
frost greatsword: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 2d6 + 16 + 3d6 ⇒ (5, 2) + 16 + (2, 1, 5) = 31 3d6 cold
barbarians: 6d20 ⇒ (2, 18, 15, 17, 13, 7) = 72+ 8
Ovinrbaane: 1d20 + 28 ⇒ (3) + 28 = 31
damage: 4d6 + 32 ⇒ (5, 5, 5, 5) + 32 = 52
| Jorne Fyrestone Stavian |
1d100 ⇒ 78
He attacks nearest creature.
will save DC 20: 1d20 + 12 ⇒ (12) + 12 = 24
Cleave barbarians
6d20 ⇒ (3, 1, 2, 20, 12, 7) = 45 +18
then skeleton
1d20 ⇒ 18
then bbeg
1d20 ⇒ 19
average damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 3, 2) + 16 + 6 + (4, 3, 6) + (5) = 49
Cleaving finish
1d20 ⇒ 11
average damage: 3d6 + 16 + 6 + 3d6 + 1d6 ⇒ (4, 4, 4) + 16 + 6 + (4, 1, 1) + (6) = 46
Jorne faulters and messes up his cleave hitting the ground opening himself to the barbarians again. He only takes down two of the barbarians with his sweeping strikes. Jorne is very very bloody but still clings to his sword.
Then, being hit by the AoOs, he is barely hanging on. His eyes look dead.
Wolf - Martikio
|
Round 4
He pulls out a wand and disappears. "Doing something stupid again." He murmurs to Alice before the sounds of him slipping off the cliff face.
Round 5
2d8 + 5 ⇒ (8, 5) + 5 = 18
| Alice Emmington |
@GM, Armag has to save every time a spell deals damage. Magic missile is 4 separate projectiles. He'd have to save 4 times?
| Xandarian Quartermain |
Round 5
Sense Motive: 1d20 + 13 ⇒ (20) + 13 = 33
Xandarian's head whips around, realization dawning on him.
"JORNE! Shake it off!" The bardic paladin attempts to cast dispel magic on Jorne end his enchantment.
| Jorrast Feorte |
Round 7
Jorrast watches the barbarians fire arrows at him. One comes too close but he is able to knock it off path with his free hand. Deflect Arrows feat
He is glad for the enhancements from his barkskin and glances to the real battle. The huge enemy is still there.... He flies higher and tries to launch another fireball at the barbarians. Maybe they'd get smart and run off?
UMD DC20. 5d6 damage: 1d20 + 13 ⇒ (20) + 13 = 335d6 ⇒ (2, 6, 3, 1, 5) = 17 Reflex DC14 for half damage.
| Ulricha the Unkillable |
Ulricha sends a pair of boulders sailing across the distance to crash into Armag, then launches a third before grasping her axe and leaping down to join the fight proper, embracing her rage as she does.
Round 5
Magic boulder: 1d20 + 11 ⇒ (7) + 11 = 18
Magic/Bludgeoning: 1d10 + 8 ⇒ (7) + 8 = 15
Magic boulder: 1d20 + 6 ⇒ (17) + 6 = 23
Magic/Bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
Round 6
Magic boulder: 1d20 + 11 ⇒ (2) + 11 = 13
Magic/Bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
Rage. Jump down, drawing axe
| GM Wolf |
Round 5
Xandarian, did you cast defensively?
AoO on Xandarian-Ovinrbaane: 1d20 + 28 ⇒ (20) + 28 = 48
damage: 4d6 + 32 ⇒ (6, 1, 1, 1) + 32 = 41
The first boulder is dodged and the second is deflected by his arm.
Round 6
Another boulder is dodged.
fall damage: 6d6 ⇒ (4, 1, 5, 4, 6, 3) = 23
Round 7
Another fireball hits and scatters the barbarians, they run, especially so they don't burn to death.
Wolf - Martikio
|
Round 6 & 7
He hits Jorne with another two cure moderate wounds.
4d8 + 10 ⇒ (4, 4, 4, 6) + 10 = 28
| Xandarian Quartermain |
Round 6
Xandarian moves to create some distance between himself and Jorne., just in case.
The paladin continues to attack his enemies.
Carouser's Retort: 1d20 + 13 ⇒ (20) + 13 = 33
Confirming: 1d20 + 13 ⇒ (9) + 13 = 22
Dmg.: 1d6 + 6 ⇒ (6) + 6 = 12
If Confirmed: 1d6 + 6 ⇒ (4) + 6 = 10
Carouser's Retort: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11
Round 7
Carouser's Retort: 1d20 + 13 ⇒ (5) + 13 = 18
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11
Carouser's Retort: 1d20 + 8 ⇒ (8) + 8 = 16
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11