Way of the Wicked (Group 2) (Inactive)

Game Master Whack-a-Rogue

"Lord's Dalliance" Inn
Aldencross
Ambush

Loot Tracker


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Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Moved myself farther up and closer to the road so I can cut off anyone fleeing back toward the Watchtower.

Before moving into position, Sameen hands out a few vials of liquid. "These may prove helpful. Don't forget to leave at least one victim unburnt."

Hecate gets an invisibility extract, and Robin gets a cure light wounds extract. Sameen has one of each on her person, one culture monster I, and one unallocated slot since she only needs 1min to prepare something.


@Hecate: casting that will break invisibility, but drinking the extract AFTER the Surprise Round glitterdust will let you summon in safety for (hopefully) the entire fight.

Exactly on schedule, you see a column of dust moving toward your position. The dwarves are clearly creatures of habit. They pause their march when they see the mysterious pouch and move forward to investigate.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

As they get closer, Sameen drinks something and vanishes from sight.

Plan is to move to the indicated spot as Robin/Hecate launch their spells. Next round, I'll bomb them from their rear to split their focus and distract from Robin's magical signs and Hecate's moving to a new position (so she can summon invisibly from complete safety).


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate leans forward around the tree and mutters something; the spell components in her hand disappear and a blinding swirl of bright sparkles engulfs the dwarves. It smells of brimstone and sulfur and glitters like hellfire.

DC 18 Will save or be blinded. With a 10 ft radius, I can catch all but 2 of the dwarves: the topmost right dwarf and the bottom left dwarf are unaffected.

With that, she slips behind the tree, ready to drink her extract of Invisibility.

Move action: get total concealment and total cover.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Surprise round only is one action...you can get to safety next round, dear!
Stepping forward, Robin sees the bunched-up Dwarves.
With an ecstatic joy, she summons flames from the depths of hell to engulf them.

Wild Magic: 1d100 ⇒ 29
Orb, Flaming: 4d6 ⇒ (3, 1, 1, 1) = 6 Jeez...seriously? Well, they still need to make a DC 17 Reflex Save for half damage, then another DC 17 Reflex Save or catch fire for 1d6/round/dwarf :P

Her excitement seems to impair her ability to focus, and the flames, while lashing out against most of the Dwarfs, are not as strong as they should be.
Understanding the need to protect his Mistress, her companion slithers forward, holding position in front of Robin to attack anything coming hear her and Hecate.


GM Rolls:
Will: 8d20 + 5 ⇒ (12, 9, 19, 7, 14, 13, 7, 11) + 5 = 97
Leader: 1d20 + 10 ⇒ (3) + 10 = 13
Reroll: 1d20 + 10 ⇒ (14) + 10 = 24
Reflex: 8d20 + 2 ⇒ (12, 11, 19, 6, 19, 20, 2, 18) + 2 = 109
Leader: 1d20 + 4 ⇒ (17) + 4 = 21
Burn: 4d20 + 2 ⇒ (9, 16, 16, 4) + 2 = 47
Initiative (party): 3d20 + 4 ⇒ (9, 14, 13) + 4 = 40 avg 13
Initiative (dwarves): 10d20 ⇒ (14, 6, 1, 15, 19, 7, 6, 12, 1, 15) = 96 avg 9.6

Dwarves are notoriously resistant to all forms of magic - a likely reason that your opening salvo proved less effective than anticipated. Nontheless, things were definitely in your favor, as a significant portion of the workers were now blind, on fire, or both.

Round One Begin
Guess who won initiative. XD

Yellow: blind
Blue: burning
Red: 6pts damage
Green: 3pts damage


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Seconds later, Sameen reappeared behind the dwarves and hurled an explosive projectile into the center of the group.

Bomb: 1d20 + 6 ⇒ (6) + 6 = 12 Fire Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Reflex DC 15 for half


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Wild Magic?: 1d100 ⇒ 45
Lets try this again: 4d6 ⇒ (5, 3, 2, 5) = 15 - Again, DC 17 Reflex to half it, and if they take damage(at all), a DC 17 to avoid catching fire.

Robin, slightly embarassed by the weak first impression she made, inmediately re-focuses, not letting the fire leave, rather making it flare up again, licking at the Dwarfs it can reach.

Her companion, meanwhile, readied to bite any Dwarf coming too close-
Readied attack against first Dwarf in reach: 1d20 + 9 ⇒ (3) + 9 = 12 Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Pressing home the advantage, Hecate holds off on drinking the potion Sameen gave her. Instead, she gestures again, this time rending a tear through the dimensions, calling a Lemure to dispatch the weakened dwarves.

Claw: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Attacking a blinded dwarf, which means its AC should be low enough that both attacks hit (I hope!)

Lemure is Augmented, which means it has 17 hit points in addition to its DR 5 (good/silver).


GM Rolls:
Bomb: 6d20 ⇒ (16, 13, 15, 6, 2, 12) = 64
Leader: 1d20 + 2 ⇒ (11) + 2 = 13
Reflex: 8d20 ⇒ (16, 2, 19, 14, 16, 4, 13, 2) = 86
Leader: 1d20 + 2 ⇒ (15) + 2 = 17
Burn: 1d20 + 2 ⇒ (18) + 2 = 20
Warhammer: 2d20 + 3 ⇒ (2, 1) + 3 = 6
Crossbow: 1d20 + 1 ⇒ (9) + 1 = 10
Leader: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

Your second salvo proves devastatingly effective, and when the smoke clears, almost all the dwarves are dead. Hecate's devil takes care of one of the survivors. It's blindingly obvious that none of you have any interest in taking prisoners, and being dwarves, they have no hope of outrunning you. As a result, they do the only thing they can: draw weapons and attack. One charges Sameen (missing horribly), one swings at the Lemure (also missing), and a third fires a crossbow at Robin (narrowly missing). The dwarves' leader, meanwhile, unsheathes a greatsword and easily pierces the Lemure's hide.

Lemure: 4pts damage after DR

Round Two Begin
Green: 18pts damage
Blue: 5pts damage
Leader: 15pts damage
Red: full


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Smiling faintly, Sameen pulls out a wicked-looking knife and swipes at her attacker.
Dagger: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Ranged Touch: 1d20 + 6 ⇒ (7) + 6 = 13 Burn!: 2d6 ⇒ (3, 4) = 7

With a wicked and ecstatic smile, Robin sees the majority of the dwarfs succumb to bomb, flames, demon or fire. It did not matter. Their stumpy little bodies smoldering, their lives snuffed out without warning...this was fun on a whole different level.
Half-heartedly slinging some fire towards the one who attempted to shoot at her, Robin glances over at Hecate as another scream dies off somewhere in the pile of corpses.
The best foreplay a girl could wish for...

Her companion slithers forward, uncertain, unguided, with other things on his mistresses mind.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate is preoccupied with the leader, who seems to be the threat right now. Frowning, she gestures and summons another devil, behind the dwarf.

Unfortunately, he seems to be made of stern stuff and her minions' attacks have very little effect. She scowls.

Lemure 1, Claw, Flanking: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Lemure 1, Claw, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Lemure 1, Claw, Flanking: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Lemure 1, Claw, Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Lemure 2, Claw, Flanking: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Lemure 2, Claw, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Lemure 2, Claw, Flanking: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Lemure 2, Claw, Damage: 1d4 + 2 ⇒ (4) + 2 = 6


GM Rolls:
Robin: 1d20 + 1 ⇒ (4) + 1 = 5
Sameen: 1d20 + 3 ⇒ (12) + 3 = 15
Lemure: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Leader: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Damage: 1d8 + 2 + 2d6 + 4 ⇒ (7) + 2 + (6, 1) + 4 = 20

Robin's lazy bolt of flame connects with its target, but nobody else is successful. Hecate's first conjured devil is looking rather injured as the dwarf leader deals another powerful blow.

Lemure: 10pts damage after DR

Round Three Begin
Green: 18pts damage
Blue: 5pts damage
Leader: 15pts damage
Red: 7pts damage


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Sameen continues to tease her target.
Dagger: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Ranged Touch: 1d20 + 6 ⇒ (5) + 6 = 11 More fire: 2d6 ⇒ (1, 2) = 3
Robin slings some more fire at the Dwarf, hoping this would be over, and soon.
Her Companion meanwhile slithers into a position that lets it flank the Dwarven leader, and bites with an outburst of searing heat, channeling more of the flames through itself.
Companion Concentration Defensive Casting: 1d20 + 1 ⇒ (20) + 1 = 21
Bite+Energy Blade: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 Damge: 1d4 + 1 ⇒ (2) + 1 = 3 + Fire: 1d8 ⇒ 4


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate mutters furiously as her summoned minions fail to do much damage. She expends her last spell of this power, calling forth one more from the Infernal realms.

She decides to make them concentrate on the dwarf minions - the leader is made of tough stuff.

The first Lemure shuffles position, so that it catches an unfortunate dwarf between itself and the new arrival.

Lemure 1, Claw, flanking: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Lemure 1, Claw, flanking: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The second Lemure rolls flabbily towards the dwarf attacking Sameen, catching it off-guard.

Lemure 2, Claw, flanking: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Lemure 2, Claw, flanking: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The third Lemure arrives in position to flank the dwarf minion.

Lemure 3, Claw, flanking: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Lemure 3, Claw, flanking: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Lemure 3, Confirm Critical: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Critical Damage: 1d4 + 2 ⇒ (4) + 2 = 6


GM Rolls:
1d1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Dwarves: 2d20 + 3 ⇒ (7, 7) + 3 = 17

Things are looking quite dire for the remaining dwarves as another one is felled by Hecate's summoned minions. The leader unleashes another devastating strike on one of them, but it'll take a miracle for him to pull off a victory.

Lemure: 7pts damage after DR (I believe that kills it)

Round Four Begin
Blue: 10pts damage
Leader: 22pts damage
Red: 10pts damage


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Aided by the newest arrival, Sameen nicks her opponent's weapon arm.

Dagger: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Yup, Lemure 1 is dead - would have vanished this round anyway.

Trying a different tack, Hecate again fumbles with her component pouch and conjures a grease slick under the dwarf leader: if he's down, he should be easier to hit.

10 ft square of grease, avoiding Robin's minion. DC 17 Reflex save or fall prone.

The remaining Lemure lash out; the one attacking the lone dwarf fumbles horribly, but the one assisting Sameen gets in some solid hits.

Claw, Lemure 2: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw, Lemure 2: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw, Lemure 3, flanking: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw, Lemure 3, flanking: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Wild Magic?: 1d100 ⇒ 62
Ranged Touch: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 More fire: 4d6 ⇒ (3, 6, 3, 4) = 16
Robin gets impatient, conjuring up a powerful swirl of flames to fling at the leader, but she doesn't take the time to aim it properly and it misses both him, and Sameen, only barely.

Her companion is luckier...undirected, it can fight freely, and does not give the dwarf any pause after the lemure is gone.

Bite: 1d20 + 9 ⇒ (10) + 9 = 19+4 if prone Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tail Slap: 1d20 + 9 ⇒ (16) + 9 = 25+4 if prone Damage: 1d4 + 1 ⇒ (3) + 1 = 4


GM Rolls:
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Leader: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10

Another door falls to Lemure claws, and Hecate's spell successfully knocks the leader flat on his back. He swipes at Robin's companion but (predictably, given his predicament) misses horribly.

Round Five Begin
Leader: 29pts damage, prone
Red: 10pts damage


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Moving forward a few steps, Sameen hurls another grenade that obliterates a dwarf. Being completely immune to fire, Hecate's Lemure is unaffected.

Bomb: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Confirm: 1d20 + 6 ⇒ (5) + 6 = 11 Extra Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Robins companion continued his relentless assault against the Dwarven leader...who was an easy target from being prone, but did his best to defend against the snakelike creature pressing him:
Bite: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tail: 1d20 + 9 + 4 ⇒ (3) + 9 + 4 = 16 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Robin, however, lost her patience, her thoughts focusing on the one obstacle left, ENOUGH, and her companion stepped away from combat, leaving the Dwarven Leader alone on the ground. While he still wondered why the creature withdrew, Robin was calling forth a column of flame, all but incinerating her target. Or so I assume
Wild Magic?: 1d100 ⇒ 91
Ranged Touch, -Prone Target: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Fire, + Arson Trait: 4d6 + 2 ⇒ (6, 6, 1, 2) + 2 = 17
Crit?: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 Fire, + Arson Trait: 4d6 + 2 ⇒ (5, 3, 5, 2) + 2 = 17

I'll simply go with the assumption that this finishes him off...
Breathing heavily for a moment or two, Robins eyes dart around, looking for Hecate(who had held off on drinking the potion). Seeing her, she moves close to her, with fierce determination in her eyes, as she lets the glamour fall and returns to her true form.
Taking Hecate's hand, she guides it between her legs as she lifts her robe, making Hecate feel the drenched loincloth, Robin's whole body trembling in anticipation:'I want you...no, I need you, NOW...'
Neither the fact that Sameen is near, nor that they are outside near a road seem to be important. The smoldering pile of corpses, if anything, seems to fan on Robin's desire. Don't worry, not gonna be like that after every battle :) I just, once, want to establish that Robin is a bit...deviant when it comes to burning stuff alive and sexuality. She's a posterchild of an arsonist/pyromancer, after all


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

That most definitely finishes him off XD

As soon as the last dwarf falls, Sameen kneels over the two least-burnt corpses and carefully removes their beards. She then stows the hairs in a pair of vials for later use.

If there's time, she'll also conduct some dissections while taking notes in her formula book.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate pulls away from Robin's embrace, almost absentmindedly. She's frowning in thought as she looks over at the carnage. "That was closer than it should have been - I need to learn to summon more powerful things." She looks at the flame-haired girl apologetically. "Sorry. It was, um, nice; but I need to study if I'm to get more powerful."

She walks over to Sameen. "We should, um, probably get these bodies off the road - you can cut them up once they're out of sight."


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Oh dearie. So bluntly turning down an emotionally unstable person in a state of heightened emotional tension...

What...what did she just say?
Wild?: 1d100 ⇒ 37 Fire: 4d6 ⇒ (2, 2, 2, 3) = 9
As Hecate starts walking away, to Sameen, Robin calls another sea of fire down on the already-dead dwarfs, before turning away and hustling off.
Seeing birds in the branches(probably chirping), a squirrel running up a tree, or some other small animals living in the woodlands, Robin slings fire their way as she is walking, trying to murder anything she comes across(including other people on the road) before breaking into a sprint.
She does not return to the inn that night, nor show up at any meeting place they agreed on.

GM:
Instead, she visits some outlying farm. Incinerating the first person she sees and everybody fleeing, she'll force a daughter or maid to wear her circlet and take Hecate's form, and then satisfy her, threatening to murder them and everybody else still there if not. Once done, she'll murder them anyway and burn the farmhouse down. I assume between herself and her Companion she should be able to deal with some commoners...of course she might miss someone getting away with her crappy perception, and if someone else is forced to wear her circlet, she will be in her true form-


Robin:
That's fine - except for the raping part. If you recall, that's a hard limit in my games. Feel free to incinerate everything in your path, however. XD Where/when do you intend to rejoin the party?


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none
Your Benevolent Dictator wrote:
** spoiler omitted **

GM:
Right, apologies. Robin will simply be gone for the night, and a farm will be burnt down. No details on what happened of any sort. The plan was to leave after we did this, if I recall correctly. I assume we agreed on where to spend the night before swapping identities and returning. Robin would show up there, sometime before noon, refusing to talk about the night.

Robin:
No problem. It came up during Recruitment, but that was quite a long time ago, so it's easy to forget.

@Hecate: If I recall correctly, after the ambush, the plan was to do something with the adulterous Captain's wife. I believe whatever had been decided was supposed to take place this evening. As Robin's gone AWOL, how do you wish to proceed?


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

GM:
Nah, I should have remembered. This one's on me. It was in the back of my head, but it eluded me since it was more of a "spite" thing, an anger thing, with the deed not even important or a focus of what happens. But when you try to get into the personality of someone that will casually murder a household because she's angry about something, it's easy to look at a lot of crimes casually. I did know this one was taboo, though, and simply did not catch it. The main idea was to have a situation where her actions can backfire, by forcing her to commit them without glamor-and not simply forgetting to glamor up :)...which she would do in that case, looking like the alchemist on her murder spree. Hence: Apologies.


I'll go ahead and advance Hecate/Sameen's plan. Here's what you find after following the alchemist.

Hidden deep in the woods is a small wooden shack. Caldwin looks around furtively before stepping inside and closing the door.

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