Evil Character Creation
Level 2nd. Successfully escaping the prison has forced you to learn a thing or three about yourself.
Races All Paizo. If it's unusual or 3rd Party ask. No custom built races.
Classes All Paizo. It it's 3rd Party I will look at it and consider it with no guarantees.
Multi/Prestige Class You can only ever go into one of these but you're only level 2 so don't worry about it for now. No VMC.
Favoured Classes Choose whichever races favoured class bonus that takes your fancy.
Stats 18, 8, 15pts to distribute among the other 4 scores at 1:1 ratio (rolling dice is great but it also isn't)
Hitpoints Maximum hit points each level for villains
Traits 1 crime, 1 other
Skills +2 per level AND background skills
Crafting Pre-game crafting is banned. Crafting later will be possible but won't net an increase in wealth(custom items not possible without).
Wealth 1,000gp (the Cardinal has Tiadora sell off your loot from Branderscar after signing the Pact)
Magic Items Automatic Bonus Progression is in play from level 3.
Free Feat Cannot be a combat or item creation feat.
Free Feats (if you meet the prerequisites) Power Attack, Weapon Finesse, Piranha Strike, Deadly Aim, Combat Expertise(no 13 int pre-req), Agile Maneuvers, Improved Shield Bash, Point Blank Shot, Improved Counterspell, Spellfocus(ONE), Heighten Spell
Consolidated Feats (if you take the first one it upgrades automatically once prerequisites are met) Two-weapon Fighting, Improved "Maneuver", Vital Strike, Dodge/Mobility
Story Feats are 'mostly' lame or ridiculously specific. Change one slightly, or not at all, or create a new one, then tell me why your character should start with that feat.
Spontaneous Magic 1 bonus spell known per level. Access next spell level 1 level earlier for full casters.
Prepared Magic 1 bonus spell known per level.
Banned Leadership feat, Chained Summoner.
Aren't I missing something... Aren't you powerful enough by virtue(lol) of your evility? <-- it's a word ok.
Of course not. Evil always seeks more power than it should. Thus I relent with custom gestalt rules for completing your villain.
Gestalt Choose a second class.
BAB Use the best progression of your two classes.
Saves Use the best progression of your two classes.
level This is your secondary class and gets 1 level for every 2 levels in your main class.
Backstories
This Talinguarde is set in an undefined world and is mostly an island unto itself, interacting with other lands by ship only. Where you came from if from outside Talinguarde and how you got there is fully up to you. In my previous recruitments I made backstories more important than character sheets and that is still mostly so. I'm going to ask for more ways to mess with you (I mean, make you feel more connected to the world) than is usually revealed in a couple paragraphs. So in addition to said 2 paragragh overview of your character there are 5 steps to further detail your character.
Step 1 Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Step 2 List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3 List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
Step 4 Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Step 5 Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.