Warhammer Fantasy Roleplay "The Bloody Vale" (Inactive)

Game Master Ragathiel

GM Tzeentch's WFRP Campaign
Part 1 The Bloody Vale


"This is a Dark Age, a bloody age, an age of Daemons and of sorcery. It is an age of battle and death, and of the world's ending. Amidst all of the fire, flame and fury it is a time too, of mighty heroes, of bold deeds and great courage.

At the heart of the Old World, sprawls the Empire, the largest and most powerful of the human realms. Known for its engineers, sorcerers, traders and soldiers, it is a land of great mountains, mighty rivers, dark forests and vast cities. And from his throne in Altdorf reigns the Emperor Karl-Franz, sacred descendant of the founder of these lands, Sigmar, and the wielder of his magical warhammer.

But these are far from civilized times. Across the length and breadth of the Old World, from the knightly places of Bretonnia to ice-bound Kislev in the far north, come the rumblings of war. In the towering World's Edge Mountains, the orc tribes are gathering for another assault. Bandits and renegades harry the wild southern lands of the Border Princes. There are rumors of rat-things, the Skaven, emerging from the sewers and swamps across the land. And from the northern wildernesses there is the ever-present threat of Chaos, of daemons and beastmen corrupted by the foul powers of the Dark Gods. As the time of battle draws ever near, the Empire needs heroes like never before."

Hello and welcome to the dark fantasy world of Warhammer Fantasy Roleplay! It is a world of chaos, strife, war and opportunity across the Old world for adventurers of all four races, Men, Elves, Dwarves and Halflings to make their mark on the world. For those interested in learning more of this grim, haunted world of greenskins, feral-headed beastmen and the dark powers of the Chaos Gods, please dot for interest. Once enough players have expressed their interest in possible playing, I will set up the founding rules for the creation of characters. Raise your blades and stand firm before the march of Chaos, of orcs and of the Skaven! For the Emperor!

Combat 1 Foes:

Spoiler:

Gor:

WS: 40 BS: 25 S: 35 T: 44 AGI: 35 INT:26 WP:25 FEL:25
A: 1 W: 12 SB: 3 TB: 4 M: 5
Chaos Mutations:
Bestial Appearance, Horns (SB-1), Animal Legs(+1M)

Armor: Leather Jack
Armor Points: Head, 0 Body, 1 Arms, 1 Legs, 0
Weapons: Handweapon, Horns

Ungor:

WS: 30 BS: 21 S:31 T:35 AGI: 30 INT: 24 WP: 24 FEL: 20
A: 1 W: 10 SB: 3 TB: 3 M: 5
Chaos Mutations:
Bestial Apperance, Animal Legs (+1M)

Armor: None
Armor Points: Head, 0 Body, 0 Arms, 0 Legs, 0
Weapons: Spear

Archer:
Archer (Mutant):
WS: 25 BS: 40 S: 29 T: 34 AGI: 38 INT: 31 WP: 31 FEL: 21
A: 1 W: 11 SB: 2 TB: 3 M: 5
Chaos Mutations: Horns (SB-1), Animal Legs (+1M)

Armor: Leather Jerkin
Armor Points: Head, 0 Body, 1 Arms, 0 Legs, 0
Weapons: Bow (DMG 3), Hand weapon, Horns

Champion:
Beastman Champion, Brute
WS: 43 BS: 25 S: 45 T: 45 AGI: 34 INT: 25 WP: 30 FEL: 25
A: 2 W: 15 SB: 4 TB: 4 M: 5 FP: 1
Chaos Mutations: Bestial Appearance, Large Horns (SB), Animal Legs (+1M), Hulking (+10% S)

Armor: Leather Jack
Armor Points: Head, 0 Body, 1 Arms, 1 Legs, 0
Weapons: Hand weapon, Hand weapon, Horns

Combat 1.5:

Goblin:
WS: 25 BS: 30 S: 30 T: 30 AGI: 30 INT: 25 WP: 30 FEL: 20
A: 1 W: 8 SB: 3 TB: 3 M: 4

Armor: Leather Jerkin
Armor Points: Head, 0 Body, 1 Arms, 0 Legs, 0
Weapons: Hand weapon, Dagger, Shield