WR Mummy's Mask

Game Master wicked_raygun

Loot
Map of Wati
Map Chains of Silver


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Izra casts a cure spell on Koshukhep.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8

The statue lifts up its staff and brings it to bear on Kwin.

Staff vs. Kwin: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Opportune Parry vs. Statue: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26; Parry!

Risposte vs. Statue: 1d20 + 8 ⇒ (19) + 8 = 27
Confirm vs. Statue: 1d20 + 8 ⇒ (3) + 8 = 11; Regular hit
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Kwin manages to deftly dodge the first attack from the statue, even managing to get in some damage of his own.

Staff vs. Kwin: 1d20 + 11 ⇒ (3) + 11 = 14

Staff vs. Kwin: 1d20 + 6 ⇒ (5) + 6 = 11

Off balance, the statue misses with its second and third attack.

Round 3 to 4

Koshukhep: 1d20 + 3 ⇒ (19) + 3 = 22
Torin: 1d20 + 2 ⇒ (20) + 2 = 22
Djehuti: 1d20 + 8 ⇒ (14) + 8 = 22
Ahmed: 1d20 + 2 ⇒ (17) + 2 = 19
Izra: 1d20 + 2 ⇒ (15) + 2 = 17
Kwin: 1d20 + 6 ⇒ (3) + 6 = 9

Monster: 1d20 + 2 ⇒ (6) + 2 = 8
Suri: 1d20 + 1 ⇒ (3) + 1 = 4

Bold is up. And you guys are very close. Kwin, you spent one panache point.

GM Only:

Graven Guardian AC 21, HP 5/53


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d20 + 3 ⇒ (3) + 3 = 6

While Kwin has the statue distracted, Suri manages to get in a solid hit on its back.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Ahmed, of course, is not so lucky.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshu paused to bow to Izra as her god cleared his vision and mended his bones. Then he turned right around and charged back into the fight!

adamantine flail: 1d20 + 6 ⇒ (6) + 6 = 12 Yep, the dicebot hates me. And all of us, apparently. Well, except Kwin. He is a likeable fellow.
2h dmg: 1d8 + 4 ⇒ (6) + 4 = 10

"You are too slow for quick little Kwin, you pile of camel-dung masonry," he growled, missing the surprisingly limber statue. "By Sekhmet's roar, I will not be driven back again before you fall!"

Current AC: 21


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

"Well done Kwin. 'Bout time you started pulling your weight around here."

Pew: 1d20 + 7 - 1 + 1 ⇒ (8) + 7 - 1 + 1 = 15

Pew: 1d20 + 7 - 1 + 1 ⇒ (10) + 7 - 1 + 1 = 17

Torin gives his bow a look of betrayal, as both of his arrows fly wide.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti pulls out yet another vial and lets fly nearly hits Torin in the back of the head. "Sorry!"

Vial: 1d20 + 4 ⇒ (3) + 4 = 7 Yikes, with these dice!
Damage: 1d6 ⇒ 4


The statue looks like it is on its last legs. Ahmed, Koshukhep and Torin attack, but can't quite manage to do any serious damage to it. Djehuti throws a vial, but his throw is a little wild.

Kwin, Koshukhep and the Statue take 1 point of acid damage.

Round 4

Koshukhep: 1d20 + 3 ⇒ (19) + 3 = 22
Torin: 1d20 + 2 ⇒ (20) + 2 = 22
Djehuti: 1d20 + 8 ⇒ (14) + 8 = 22
Ahmed: 1d20 + 2 ⇒ (17) + 2 = 19
Izra: 1d20 + 2 ⇒ (15) + 2 = 17
Kwin: 1d20 + 6 ⇒ (3) + 6 = 9

Monster: 1d20 + 2 ⇒ (6) + 2 = 8
Suri: 1d20 + 1 ⇒ (3) + 1 = 4

Bold are up.

GM Only:

Graven Guardian AC 21, HP 4/53


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshukhep batted at the stinging acid that had spattered him, ears flat. "Steady, Djehuti! Have no fear, we will bring it down!"

Which is his way of saying, "Aim first!" ;)


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

No, DiceBot hates Kwin too. But that's trumped by its love for the GM.

Kwin turns far enough to point his sword at Torin. "We'll talk later, Short Round!" Without warning, he spins back towards the statue, unexpectedly lashing out...

+1 Shortsword: 1d20 + 8 ⇒ (8) + 8 = 16

... to no benefit.

See? Now if Ray had rolled that...


Considering how dire everything is with Kosh's health, we'll just assume that Izra would cast another heal on him. I believe this is her last spell of the day.

Izra evokes more healing magic into Koshukhep.

CLW for Koshukhep: 1d8 + 3 ⇒ (8) + 3 = 11

***

Statue vs. Kwin: 1d20 + 11 ⇒ (2) + 11 = 13

Opportune Parry vs. Statue: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11

Statue vs. Kwin: 1d20 + 11 ⇒ (11) + 11 = 22; Hit!
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Statue vs. Kwin: 1d20 + 6 ⇒ (10) + 6 = 16; Hit!
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

The statue continues its assault on the furry swashbuckler. Kwin manages to block the first attack with his sword, and tries to follow up with a riposte. But his attack is short of the mark.

The statue's next two hits are unfortunately rock solid and on target.

Round 4 to 5

Koshukhep: 1d20 + 3 ⇒ (19) + 3 = 22
Torin: 1d20 + 2 ⇒ (20) + 2 = 22
Djehuti: 1d20 + 8 ⇒ (14) + 8 = 22
Ahmed: 1d20 + 2 ⇒ (17) + 2 = 19
Izra: 1d20 + 2 ⇒ (15) + 2 = 17
Kwin: 1d20 + 6 ⇒ (3) + 6 = 9

Monster: 1d20 + 2 ⇒ (6) + 2 = 8
Suri: 1d20 + 1 ⇒ (3) + 1 = 4

Kwin has HP 6/25. Bold are up.

GM Only:

Graven Guardian AC 21, HP 4/53


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

A grunt escapes Kwin, barely audible over the one-two thwacks of the staff and the thud of the kitsune being slammed into the wall. Fur in disarray and huffing from having the wind knocked out of him, the swashbuckler begins backing away.

"Not... built... for this..."

Withdrawing. Can't update the map from here but will get it once I'm back home. Wall slammage is fluffy but since he's withdrawing I figure him being tossed around before that won't change anything. And I clearly see a baseball-style two-handed swing right to the gut and Kwin just folding around the staff as it propels him against the stone wall.

-Posted with Wayfinder


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti pulls out a scroll and starts chanting.

He'll use his Grease scroll to try to make the thing fall down, centering the effect on the square to map-left of the statue so that the radius doesn't include Koshu. He can delay until after Kwin withdraws so he doesn't get Kwin with it. DC 15 Reflex save or the statue falls, then it has to make Acrobatics checks to move.


Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
A coating of magical grease coats the statue's base. Unfortunately, the statue doesn't immediately fall.

Needed to fail by more than 5 to fall.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Seeing what Djehuti is trying to do, Suri attempts to help by barreling into the statue to knock it down.

Bull Rush!: 1d20 + 5 ⇒ (16) + 5 = 21


Not enough to knock it down, but I would argue it's enough to provoke another save.

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17

Suri is shocked by the ridiculously stable nature of the statue.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

From the PRD: "Any creature in the area when the spell is cast must make a successful Reflex save or fall." The failing by 5 or more part is when making a subsequent Acrobatics check when trying to move through the affected area.


Djehuti is correct. I'll treat the bull rush from Suri as a successful attack roll.

Damage: 1d10 + 3 ⇒ (1) + 3 = 4

The statue falls to the floor. Suri rakes it with her claws, but cannot deal enough damage to finish it off.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

-4 to hit since it's prone. Yay!

Twang: 1d20 + 7 - 1 + 1 - 4 ⇒ (1) + 7 - 1 + 1 - 4 = 4
Twang: 1d20 + 7 - 1 + 1 - 4 ⇒ (16) + 7 - 1 + 1 - 4 = 19

Torin tries to shoot the statue, but with the angles being all wrong, he misses both shots.


Torin, your turn would have come before Djehuti in initiative order. You wouldn't have taken the (-4) penalty. Roll damage for the second attack.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Why in the world do you ordinarily take a penalty to shoot something that's prone? Isn't the implication that it can't move as easily?


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshu didn't even thank Izra a second time for her deity's healing grace. Rage was plastered on his dark face at the affrontery of the statue beating Kwin, who had rushed forward only to save the catfolk. With a roar, he leapt at the statue again, swinging wildly. "DIE!"

adamant flail: 1d20 + 6 ⇒ (17) + 6 = 23
2h dmg: 1d8 + 4 ⇒ (7) + 4 = 11

Booyah! Here's where the statue's head gets to be a baseball (or golfball?), instead of Kwin. Hey, Koshu invented a sport! It's called, "The ball tries to kill you while you try to knock it into a hole." Catfolk aren't good at naming things.
Current AC:21


The downed statue is smashed into powder by Koshukhep.

Combat over. You can all breathe easy. The statue was carrying a +1 Quarterstaff. Oh, and you just leveled up. Welcome to level 4!


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2
Ahmed Kharim wrote:
Why in the world do you ordinarily take a penalty to shoot something that's prone? Isn't the implication that it can't move as easily?

Only for ranged attacks, which makes sense. Lower profile and all that.

"Well done Koshu. Let's hope that statue fills our crazy quota for this place."


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Having slid down the wall to sit on his rump, panting, Kwin watches Koshukhep demolish the statue.

"So much for me leaping to your aid," he says wryly. " 'Well done,' indeed."


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti shakes his head. "With such a formidable guardian, I assume whatever is beyond is of great value. And hopefully unguarded." He gestures at the statue's quarterstaff. "May I?"


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

"Sekhmet heard me in our time of need," Koshukhep said proudly, picking up the statue's staff and giving it to Djehuti. He appeared to have forgotten Pharasma's role already. Then he came over to help Kwin to his feet.

"I underestimated the enemy at first," he admitted. "I should have been more wary, and saved you this pain. It is a hard lesson to learn."


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Kwin shakes his head. "My pain was my own doing. I rushed in with no thought to consequences. That's sort of my thing, I guess." Wincing as he gingerly tests his shoulder he adds, "I need to change that."

-Posted with Wayfinder


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

"It's all yours Djehuti. We healthy enough to push on? I really want to find out who's mucking about in our claim."

If he hears no objections, Torin checks the right doors for traps, etc, Perc: 1d20 + 11 ⇒ (6) + 11 = 17 and if it looks safe, he'll motion Koshu to lead on.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Kwin works his shoulder again. "I wouldn't turn down some healing, but I'll live. Long as we don't run into another one of those things any time soon."


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

"Thank you, friends. Hopefully that was the final defender."

Is there any historical or religious significance to the statue defender? i.e., were they typically deployed in areas of particular significance?


You guys know enough to know that graven guardians are relatively common in places that were considered holy. But they aren't something you would see in your average temple either.

Anyone heard from Izra? She hasn't posted in a bit.


Torin checks the doors to his right, and discovers that they are locked.

Disable Device DC 20 to open.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Well how conveeeeenient, Kwin just bumped his Disable Device.

With a nod in response to what Torin found, Kwin moves up to the door, pulls out his tool roll...

Disable Device: 1d20 + 14 ⇒ (16) + 14 = 30

... and after a few moment's work is rewarded with a satisfying click. Quickly re-rolling his tools, he steps aside... out of any presumed line-of-fire.

-Posted with Wayfinder


Kwin picks the lock and opens the doors.

Area D16

Two columns carved to resemble men with their arms crossed over their chests, holding a khopesh in one hand and an ankh in the other, support the ceiling of this long chamber. Deep alcoves in the walls form burial chambers, some of which are sealed with stone doors. Other sepulchers just have sarcophagi tucked inside, while a few appear empty. To the north and south, wide passages exit the room through the east wall, each leading to stone double doors.

A moving corpse appears from an alcove, moans loudly and moves threateningly toward the band.

Initiatives:

Ahmed: 1d20 + 2 ⇒ (19) + 2 = 21 Suri: 1d20 + 1 ⇒ (1) + 1 = 2
Djehuti: 1d20 + 8 ⇒ (3) + 8 = 11
Izra: 1d20 + 2 ⇒ (18) + 2 = 20
Koshukhep: 1d20 + 3 ⇒ (13) + 3 = 16
Kwin: 1d20 + 6 ⇒ (19) + 6 = 25 +4 w/o panache
Torin: 1d20 + 2 ⇒ (20) + 2 = 22
Corpse: 1d20 + 5 ⇒ (12) + 5 = 17

Kwin: 1d20 + 6 ⇒ (19) + 6 = 25
Torin: 1d20 + 2 ⇒ (20) + 2 = 22
Ahmed: 1d20 + 2 ⇒ (19) + 2 = 21
Izra: 1d20 + 2 ⇒ (18) + 2 = 20

Corpse: 1d20 + 5 ⇒ (12) + 5 = 17
Koshukhep: 1d20 + 3 ⇒ (13) + 3 = 16
Djehuti: 1d20 + 8 ⇒ (3) + 8 = 11
Suri: 1d20 + 1 ⇒ (1) + 1 = 2

Bold is up.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

A frown crosses Kwin's face as he looks up from storing his tool roll. "What is with this place! he growls as he tears off towards the new threat. Reaching at first for his short sword, his hand veers at the last moment and he instead brings his rapier to bear.

Rapier: 1d20 + 8 ⇒ (1) + 8 = 9 Oh come ON!

Or attempts to, as his blade bites naught but air.

And he just said he needs not to act before thinking. Sigh. Not sure I can update the map from here -- if not I'll get it this evening from home -- but he's diagonally "up-left" adjacent to the undead.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

DJ's actually +9 on init now; he gets a +1 every 2 levels so it will keep going up. Not that it would make a difference to the order. Can he ID the undead and/or recognize whether the khopesh-holding statues are guardians like the one outside?

Kn:Rel to ID undead: 1d20 + 10 ⇒ (20) + 10 = 30 Um, sorry if I stole somebody's 20 on an attack roll...
Kn:Arcana to ID construct: 1d20 + 12 ⇒ (12) + 12 = 24


Wow, and you basically had to roll a 20 to get this, since it's super obscure and hard to differentiate from a regular zombie. Seriously this sucker isn't even in one of the bestiaries.

Djehuti is suddenly, inexplicably reminded of an obscure story about a creature called a coffer corpse. A type of undead the feigns death only to later strangle its victims.

They can resist all but bludgeoning and magical attacks.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

"Beware! The corpse is resistant to all but bludgeoning or magical attacks, and will likely feign death to try to strangle you later."

Woohoo, Knowledge skills!


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

"Thanks for the info!"

Torin moves into the room, pulling out a blunted arrow and firing at the creature.

Pew(blunt arrow): 1d20 + 9 + 1 - 1 ⇒ (7) + 9 + 1 - 1 = 16
Damage?: 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Izra stepped up next to Koshukhep, placed a hand on the catfolk's shoulder, and let Pharasma's guidance flow into the big warrior.

"The blessings of Pharasma guide your arm," she whispered.

"Also, if you can crush its head with your flail, that might be helpful."

That's a 5' step (map updated), cast Guidance on Kosh (+1 competence bonus on a single attack roll, saving throw, or skill check) (Standard Action), and then use her ME to give Combat Advice (+2 competence bonus on next attack roll). They don't stack, but Kosh can pick which roll to use the Guidance bonus on in the next 10 rounds.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

"What?! I don't do bludgeoning! And I don't know from magic! Great. Just great!"

-Posted with Wayfinder


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti offers his newly acquired quarterstaff to Kwin. "This is both, if you would like to use it."


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

"Oh, I already have one of those," Kwin shouts back to Djehuti as he sheathes his rapier and reaches to pull the quarterstaff from his back. "It just doesn't have any elegance, you know? I can't finesse it the same as a nicely balanced blade!"

Rats, I got bogged down with "the busies" after I posted Kwin's attack, and neglected to move his marker when I got home. I've made a note to do it this evening. Djehuti, he's actually no where near you, instead standing on the square marked "d". So I don't think there'll be any staff swapping. But thanks for the offer! A +1 to hit and damage would have to help. (Or maybe not, considering how bad my rolls can be...)

-Posted with Wayfinder


The coffer corpse takes a direct hit from Ahmed's blunt arrow. It stumbles and falls over prone. Just as Djehuti warned, it seemed to be playing dead.

Round 1

Kwin: 1d20 + 6 ⇒ (19) + 6 = 25
Torin: 1d20 + 2 ⇒ (20) + 2 = 22
Ahmed: 1d20 + 2 ⇒ (19) + 2 = 21
Izra: 1d20 + 2 ⇒ (18) + 2 = 20
Corpse: 1d20 + 5 ⇒ (12) + 5 = 17
Koshukhep: 1d20 + 3 ⇒ (13) + 3 = 16
Djehuti: 1d20 + 8 ⇒ (3) + 8 = 11
Suri: 1d20 + 1 ⇒ (1) + 1 = 2

Bold are up.

GM Only:

AC 14, HP 24/30


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)
Djehuti wrote:
"Beware! The corpse is resistant to all but bludgeoning or magical attacks, and will likely feign death to try to strangle you later."

"That is... well, I suppose the behavior of the undead is always strange. How do you know such things?" Koshu marveled, peering around the corner at the thing. "There will be no 'later' for it."

Izra Kayal wrote:

Izra stepped up next to Koshukhep, placed a hand on the catfolk's shoulder, and let Pharasma's guidance flow into the big warrior.

"The blessings of Pharasma guide your arm," she whispered.

"Also, if you can crush its head with your flail, that might be helpful."

"Its fate has been written by Osiris," Koshukhep said, shrugging his shoulders uncomfortably in his hot armor. Swinging his flail over his head, he rushed the undead, surprisingly light on his feet for so large a creature.

Nimble Striker charge + combat advice: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29
2h adamant. flail dmg: 1d8 + 4 ⇒ (3) + 4 = 7

He brought the flail down on its body with a solid thunk, raising it to strike again even as he said, "May your soul be set free to be judged on the scale, o honored dead."

Thanks to Nimble Striker, he doesn't take an AC hit when he charges. I'll try and remember the Guidance for next round!


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti dropped his new staff and pulled out his bow and a blunt arrow instead. "I read." He aimed briefly than loosed.

Bow: 1d20 + 4 ⇒ (19) + 4 = 23
Arrow, blunt: 1d6 ⇒ 4


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Sorry, job interviews are keeping me busy.

Ahmed nods glumly at Djehuti's advice, feeling useless and cursing his shackles for what felt like the millionth time. Forcing a smile, he looks at Suri. "Little bit of that inner fire, I would think. Our people's spirit flows through you. It will return the dead to where they belong."

casting Guidance as per usual, since Ahmed is worthless at most things.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Suri nods, and gives Ahmed a quick kiss on the cheek, her warmth leaving an imprint on his face. "I will burn bright enough for both of us." Moving towards the corpse on the floor, she attempts to attack it, but somehow misses even though it's lying prone.

Attack: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


Koshukhep and Djehuti manage to hurt the creature some more while it's on the ground.

But then Suri attacks, but is startled when the coffer corpse lunges for her.

Slam vs. Suri: 1d20 + 6 ⇒ (2) + 6 = 8
Slam vs. Suri: 1d20 + 6 ⇒ (17) + 6 = 23; hit!
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grab: 1d20 + 10 ⇒ (10) + 10 = 20

The coffer corpse is much faster than Suri expects. It slams it's fists into her throat and then starts to squeeze.

Suri is being grappled and is being strangled. She can't speak. And of course she took 8 points of damage.

Round 2

Kwin: 1d20 + 6 ⇒ (19) + 6 = 25
Torin: 1d20 + 2 ⇒ (20) + 2 = 22
Ahmed: 1d20 + 2 ⇒ (19) + 2 = 21
Izra: 1d20 + 2 ⇒ (18) + 2 = 20

Corpse: 1d20 + 5 ⇒ (12) + 5 = 17
Koshukhep: 1d20 + 3 ⇒ (13) + 3 = 16
Djehuti: 1d20 + 8 ⇒ (3) + 8 = 11
Suri: 1d20 + 1 ⇒ (1) + 1 = 2

GM Only:

AC 14, HP 24/30


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin pulls out a couple more arrows and fires them at the creature:

Blunt arrow: 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 25
Damage: 1d8 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12
Blunt arrow: 1d20 + 8 + 1 - 1 ⇒ (1) + 8 + 1 - 1 = 9

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