Vikings and Vampires

Game Master B_Wiklund


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Dorvarr Thorshammer wrote:

What time of day is it? Is it still light outside?

The stout man, his strength dwindling, reaches into his inner reserves and once again attempts to drive the things away.

Spiritual weapon 14+5=19 to hit, 2+1= 3 damage. Turn undead 17+1= 18, affects up to 5 hit die creatures, 4+1+3= damage.

"By Thor's will and valor, back to the realm of Hel with ye!"

The sun has set. It is say roughly 7pm.

Dorvarr's glowing hammer smites the shadow shattering its writhing form into nothingness. The cleric's voice booms a great curse and command upon the remaining two shades sending them hurling back to the end of the hall.
The twitching form of Egil lathered in blood, frost and the strange black fluid spasms. A flood of mephitic stench rises from the inhuman creature as it laughs madly in garbled sounds through the shattered remnants of the hersir's visage. Grinning it sprawls onto the ground offering itself up to your blades and speaking awkwardly in an alien, sibilant voice that rings with mockery. "Send us back, mortals, send us into the shadow. We have done with this one."


Male Human Ranger 1, Barbarian 2

Standing over the grisly mess, Kveldulf raises both arms above his head and pumps both his shield and weapon above his head while cheering in exaltation. "Victory be to Odin!" exclaims Kveldulf loud enough to bring a shower of dust down from the thatch overhead. "Know today, spirits of Hel's realm, that the folk of Midgard are not easy pickings. We will fight you tooth and nail, blood and bone."


Male Man-beast (half-orc stats) Barbarian/3
Wyrd_Wiklund wrote:

Ragnarr * ** spoiler omitted **

Yes, you are correct, my mistake... thanks for catching that.


Male Man-beast (half-orc stats) Barbarian/3
Wyrd_Wiklund wrote:

The twitching form of Egil lathered in blood, frost and the strange black fluid spasms. A flood of mephitic stench rises from the inhuman creature as it laughs madly in garbled sounds through the shattered remnants of the hersir's visage. Grinning it sprawls onto the ground offering itself up to your blades and speaking awkwardly in an alien, sibilant voice that rings with mockery. "Send us back, mortals, send us into the shadow. We have done with this one."

"Dorvarr... can you send the demons that possess the hersir back without us needing to slay the hersir...?" asks the man-beast, breathless and still shaking with rage, and clearly uncertain as to whether Egil actually does still live.


Male Stout Human! Cleric 3

"By Thor's will we can banish these together. Come here friend. May Thor's will see to these wretches and empower the blade of this stout follower."

Wyrd:

Spoiler:
Casts Magic weapon on Ragnarr's axe. Can I throw the spirit(s) out of Egil? What would that take? Would a protection from evil or something like that work? Do I have any idea on this matter? Know: Religion +5 if you need it

"There lad, try the axe again."


Male Stout Human! Cleric 3
Kveldulf Two-Cuts wrote:
Standing over the grisly mess, Kveldulf raises both arms above his head and pumps both his shield and weapon above his head while cheering in exaltation. "Victory be to Odin!" exclaims Kveldulf loud enough to bring a shower of dust down from the thatch overhead. "Know today, spirits of Hel's realm, that the folk of Midgard are not easy pickings. We will fight you tooth and nail, blood and bone."

Odin, eh? I could've sworn the cleric of Thor might argue that point...


Male Human Ranger 1, Barbarian 2
Dorvarr Thorshammer wrote:


Odin, eh? I could've sworn the cleric of Thor might argue that point...

It's always a fathers and sons trying to one up each other is it not? And yes, Kveldulf is probably the most zealous barabarian you'll ever meet. Although, I did know a Wulfgar once who was rather fond of shouting to his deity's honor when shedding blood.


Dorvarr Thorshammer wrote:

"By Thor's will we can banish these together. Come here friend. May Thor's will see to these wretches and empower the blade of this stout follower."

Wyrd:
** spoiler omitted **

"There lad, try the axe again."

Dorvarr

Spoiler:
You are aware that Protection from Evil is unlikely to work (as it prevents mental control rather than hedge out outsiders). Eliminating the shades then casting Protection from Evil would temporarily end the curse. The only true solution is to cast Remove Curse in the day's light as this would break their connection to Egil's body. It is possible that Unn might have such a rune-cast (i.e. scroll)

Heal DC 10

Spoiler:
The injuries Egil's body have suffered should have brought the man down before. It is an open question as to whether the only thing keeping him 'alive' are the shades.( i.e. He is stable and conscious but is in the mid negative hp.)


Male Man-beast (half-orc stats) Barbarian/3
Dorvarr Thorshammer wrote:

"By Thor's will we can banish these together. Come here friend. May Thor's will see to these wretches and empower the blade of this stout follower."

Wyrd:
** spoiler omitted **

"There lad, try the axe again."

Ragnarr hesitantly stares at his axe, and then at the fallen hersir... "Shall I behead him... now???"


Male Human Knight 3

So Egil is... dying? Smashed up badly and about to be dead? Still possessed? I'm gonna go with 'yes' to all of the above, lemme know if I'm wrong.
"Hold, Ragnarr. Allow me to be the one..." Vlad, still weakened from the shadow's attack, kneels at Egil's side, cradling the man's head, repulsive and horrific though his wounds might be.
"Egil, you and I were friends. I know that possession and madness drove you to this, not your own desire..." He draws the Hersil's sword from the dying man's belt slowly, and lays the handle in his hand. He brings his head close to whisper.

Spoiler:
"Now none can say that Earl Thorolf's son died without a blade in his hand... this is a good death, my friend, and one I'd rather bring you than have it at the blade of a stranger."

He stands and straightens, his eyes bright and hard, then draws his own sword and brings it down swiftly with both hands on the hilt, the point into the Hersil's heart.
He turns, the bloodied blade still in his hand, and levels it at those assembled.
"Egil died fighting these monsters. Let no man say it otherwise."


Egil is indeed wounded (-hp), possessed

The bloodied face of the possessed hersir holds its obscene grin chuckling lowly until the young knight drives his blade through the heart of the thing that once was Egil, son of Thorolf, and hersir of Raudurfoss. A wretched gasp heaves from the man and the shadows dissipate around you faintly echoing that terrible mocking laugh. The dying man's eyes regard the adventurers standing nearby and in that instant an expression of gratitude flashes through them before their life fades.
For a long time there is only silence in the hall of the dead house. The Captain approaches Vladimir and nods darkly, "My men and I shall take care of the hersir's body."
Unn stands clutching her knotted stave visibly shaken by the ordeal while the comatose Earl stares up at the rafters with empty eyes.

Outside, the sound of shouts and men in anger can be heard. It would seem Bjalfi has arrived with armed men from the village.


Male Human Ranger 1, Barbarian 2

Panting heavily, Kveldulf hoists himself upon one of the great tables, head between his knees catching his breath. Uruz nuzzles his left hand and licks it gently, but only once. The barbarian absently strokes the hound's head. You did a fine job, lad. A fine job indeed. He reaches into his pouch and retrieves a dried strip of meat. He gingerly hands it to his companion, who cheerfully gobbles it down.

Kveldulf _cocks_ his head slightly at the noise outside and turns to his head to face Vladimir. "By the signs of it, there be an old fashioned riot brewing. Let us hope we are it's benefactor and not it's target.

If enough time passes, Kveldulf would like to take 8 minutes to rest, catch his breath from raging and top up his hp from his reserve pool. And excuse the underscores in my post. Apparently tilting one's head to one side or the other is vulgar...


Male Stout Human! Cleric 3

Okay, the shadows retreated out of view? Or can we still determine where they are in here? I just hate leaving dangerous things running around...


Male Human Ranger 1, Barbarian 2
Dorvarr Thorshammer wrote:

Okay, the shadows retreated out of view? Or can we still determine where they are in here? I just hate leaving dangerous things running around...

That was the impression I had. That between slaying Egil and being affected by your turn undead that they had completely fled and that we were no longer in combat. If this is not the case ignore my last post and Kveldulf would still be raging.


Upon Egil's death the shadows have vanished.


Male Man-beast (half-orc stats) Barbarian/3

Ragnarr exhales deeply, trembling feintly. Only now does he become aware of just how weakened the touch of the shades left him. "Please, Thor, give me back my strength." He leans heavily on his great axe, looking towards the entrance and ready to defend himself again, looking at the old woman with concern. "Unn... are you well? Who now heads this way? Friend or foe?"


Male Human Knight 3

Vlad heads out to confront Bjalfi, cleaning and then sheathing his sword.
"The matter, my friend, is dealt with. We must help Unn to heal the Earl."
His expression is grim.


Male Human Bard 7

"He shall be remembered.", says Ottarr after he picks up his dagger.


There is the sound of angered confusion and cries from outside. Gathered on Thorolf's property ten or so men led by Bjalfi brandishing spears, blades and torches are massed scowling as they face the visibly fearful clan elders and the remnants of Egil's men who they curse as dogs and cowards. Shouted questions of Unn and Egil's fate rise up amidst the rancorous din. The big figure of Bjalfi bellows at his men to hold their tongues as he sees your band and the old crone step out from the hall. The uneasy mob of townsfolk hold but it is plain from their eyes that many are hungry for blood as they stare hatefully at the clan leaders and the remaining few of Egil's guards. Not a few suggest aloud that such dogs should be hung from the nearest tree. A cold tension hangs in the night air.


Male Man-beast (half-orc stats) Barbarian/3
Wyrd_Wiklund wrote:

There is the sound of angered confusion and cries from outside. Gathered on Thorolf's property ten or so men led by Bjalfi brandishing spears, blades and torches are massed scowling as they face the visibly fearful clan elders and the remnants of Egil's men who they curse as dogs and cowards. Shouted questions of Unn and Egil's fate rise up amidst the rancorous din. The big figure of Bjalfi bellows at his men to hold their tongues as he sees your band and the old crone step out from the hall. The uneasy mob of townsfolk hold but it is plain from their eyes that many are hungry for blood as they stare hatefully at the clan leaders and the remaining few of Egil's guards. Not a few suggest aloud that such dogs should be hung from the nearest tree. A cold tension hangs in the night air.

Ragnarr comes up behind Vlad, towering over the knight, and stares grimly at the mob, his cold stare, low growl, and massive axe promising the villagers pain of a kind they have never felt before if they should engage in violence against anyone...

Intimidate: 11 + 10 = 21.


Ragnarr the Fatherless wrote:

[

Ragnarr comes up behind Vlad, towering over the knight, and stares grimly at the mob, his cold stare, low growl, and massive axe promising the villagers pain of a kind they have never felt before if they should engage in violence against anyone...

Intimidate: 11 + 10 = 21.

The sight of the man-beast, his sharp axe and the unmistakeable menace in his growl quickly cools the ardour of the troublemakers. Closing their mouths they wait sullenly. Bjalfi breathes a sigh of relief and asks the news.


Male Human Knight 3

Vlad gathers himself and spreads his hands.
"Peace, friends. Today's terrible deeds lay at no man's feet- not even the Hersil's. He was enspelled by dark spirits, and died fighting their possession. The Earl lives, and, I hope, will regain himself soon. Unn has been released. Though these men followed the Hersil's orders, they did so out of love and loyalty, and I'm sure that even they regret the battles they fought." He sighs before continuing.
"I myself owe the Earl bloodprice for a man slain, and it's a price I shall pay gladly, though with a heavy heart, for I owed no rage or ire to this man- he merely served a master felled by dark spirits, and I think no man can begrudge a man who dies serving his rightful liege. Even I might be persuaded by, Odin will it never be so, Halfdeane if he were filled with the evil that Egil struggled against."
His case made, he motions to Bjalfi to lower his weapon, and gazes around the crowd, letting each man see his honesty and earnestness.
Diplomacy check 24.


Male Human Ranger 1, Barbarian 2

As the majority of Kveldulf's new found companions exit Thorolf's hall to address the commotion brewing outside, his breathing finally slows and though still weakened greatly from the shade's touch he decides to right himself off from the hall's table.

He then takes purchase of the wounds inflicted upon him by the possessed hersir. Not as bad as they look. He thinks to himself and searches the hall for three items common in any mead hall: a drinking bowl, fresh water, and the Earl's supply of mead.

Search Roll (Untrained): (1d20+1=9)


Male Human Druid 3

Utgardr steps from the dark hall and in front of Unn to deter any would be attackers, head high, eyes full of malice and spear gripped tight and at the ready for whatever may come. he leans in a bit and says to Vlad

"Soothing words lad, lets hope they not fall on deaf ears,........ or ones possessed."


Male Stout Human! Cleric 3

As the rest of his party exits to deal with the mob, the stout moves over to the Earl's prostrate form. He has a thorough look over the unconcious figure in an attempt to see if it is within his power to help the man.

Can I take 20 on a Heal check of this nature? I'm looking for any cure, however unlikely it may be to find it...


Kveldulf rummages through Thorolf's hall and finds the object of his search as easy as finding a flagon of mead in a Norvanbarder's house. With said flagon the barbarian gulps a hearty sip hearing Vladimir's words to the gathered crowd.
The tension fades as the knight's words tell tale of fell sorcery and black deeds. The men shift uneasily and nod grimly. One senses embarrasment and shame at their earlier rages. The guard Captain, Thord, steps forward and replies to the knight, "I will not allow you to pay the bloodprice for Eirik, the guard you slew. As Egil's lieutenant it was I who was at fault for following these orders from the hersir who was not acting himself. Your band have saved us from a black menace and I would not have you take this burden. I will pay the recompense to Eirik's kinsmen and I will also see that you are rewarded as Egil promised for securing the ingredient's for Unn's cure."

With that, many of the folk in solemn mood begin to clear out back to the village. In light of these ill omens, the celebratory feeling of the villagers earlier today is vanished replaced by a dread of unseen forces at work. One can sense that many are eager to be away from the site of such cursed magic.


Dorvarr Thorshammer wrote:

As the rest of his party exits to deal with the mob, the stout moves over to the Earl's prostrate form. He has a thorough look over the unconcious figure in an attempt to see if it is within his power to help the man.

Can I take 20 on a Heal check of this nature? I'm looking for any cure, however unlikely it may be to find it...

The Earl's condition is dubious. Only his body and mind can truly decide as to whether he will come back. You can take 20 on a Heal check by comitting a day or a night to prepare some known remedies and to make him as comfortable as possible. This will increase his chances of awakening from his coma. (Basically like Treat Disease)


Male Human Ranger 1, Barbarian 2

Kveldulf drinks deeply from his drinking bowl, letting the sweet ichor warm his gut. He belches softly and raises the drinking bowl high above his head.

"Glory be to Odin, it is your will that I see another day. I am your son born in battle. May you own my death until the wolf runs free!" He then pours a generous draught of mead from the ancient bowl into the now restored fire. Hail the All Father! Hail Odin!"

"It is said from the oldest of times that to honor the Father you most also honor the one who is sworn his brother in blood. The Trickster, Laufrey's son of Jotun blood, whose change brings pain and wisdom." Mirroring his previous offering he pours a portion of mead from the bowl. It hisses and the fire flares as the flames drink the libation. Hail the brother of Odin!"

"Let us not forget the glory won in the name of the friend of man today! He who wards both Asgard and Midgard. Red bearded Jotun slayer, we give honor to you, may your wyrd always be entwined with that of man, until the serpent blinds your eyes." He then raises the horn again and pours an excessive amount of mead from the bowl until there is but little left. Hail to he who drank the very sea, Hail to Thor!"

"Glory to the spirits of this place, the wights of this land be at peace and frithful." He says in a low whisper and then pours the rest of the mead into the fire.

He then turns aside to face Dorvarr and the unconscious Egil. "You're a worthy opponent, Hersir, and your mead is sweet. May your death be as satisfying, or may you triumph over your travails.

Then, most unceremoniously, he plops himself back atop the halls table resting his legs atop the well worn bench and produces a wad of cheesecloth containing a roll of wool bandages. He fills the now empty drinking bowl with fresh water. He then cleans his wounds and bandages them to the best of his ability.

Heal Check (1d20+9=18)


Male Man-beast (half-orc stats) Barbarian/3

"So, now what?" grumbles Ragnarr as the villagers disperse. "We go home, and that's it?"

He looks back into the hall, and then again at Unn. "Why have these black spirits returned to possess the souls of men, Unn? Have we more to fear? Is it safe for any of us to sleep?" Although he tries to sound brave and unconcerned, worry clearly tinges the man-beast's voice.


Ragnarr the Fatherless wrote:

"So, now what?" grumbles Ragnarr as the villagers disperse. "We go home, and that's it?"

He looks back into the hall, and then again at Unn. "Why have these black spirits returned to possess the souls of men, Unn? Have we more to fear? Is it safe for any of us to sleep?" Although he tries to sound brave and unconcerned, worry clearly tinges the man-beast's voice.

The old crone looks thoughtfully before speaking, "Thanks to you and your comrades the danger would seem to be over for now... Yet I fear this is only the beginning. A terrible force is awakening again in this land. The fiefs are divided and distracted by this war between Halfdeane and Sihtric while a greater menace readies to move. But perhaps that was their design all along... Harald's mysterious death too much resembles the horror we saw in that hall... My son I do not have the answers you seek but I think Lord Halfdeane should be notified of these dark tidings.

In Halfdeane's court in Brattahlid, is the blind skald, Bragi Boddason, The Old One. He is wise in the elder ways and in his youth he travelled inland and spoke with the Jarls of Valka and Jotun, old giants that remember the days of the sceadugenga and of Symorga. Speak with Boddason he more than any is like to know the face of our enemy.

But it is late and you suffer from your wounds. You should all rest and regain your strength. I believe that in the days to come we may need the strength of all of you. I will see that you are not unrewarded for your valor. Bjalfi can see to putting a watch about the town.


Kveldulf Two-Cuts wrote:


Then, most unceremoniously, he plops himself back atop the halls table resting his legs atop the well worn bench and produces a wad of cheesecloth containing a roll of wool bandages. He fills the now empty drinking bowl with fresh water. He then cleans his wounds and bandages them to the best of his ability.

[url=http://invisiblecastle.com/roller/view/2062760/]Heal Check...

Kveldulf's honouring of Odin strengthens his will as he shakes off the dreadful memories of the writhing whispering shades.

[ooc] Heal check successful. Regain Reserve points 2x normal rate. 2 ability points for 8 hours of rest or 4 for a full day's rest.


Male Human Bard 7

This is what I get for choosing random important skalds for my name. I assume the name is just a coincidence?

"Halfdeane's court? I have not been there for many years, and it may not be the wisest choice for me to return. Still, I shall accompany you there, if only to meet the greatest mortal skald that has ever been."

Knowledge(Nobility), on Halfdeane's court in general: 12


Ottarr Boddason wrote:

This is what I get for choosing random important skalds for my name. I assume the name is just a coincidence?

"Halfdeane's court? I have not been there for many years, and it may not be the wisest choice for me to return. Still, I shall accompany you there, if only to meet the greatest mortal skald that has ever been."

Knowledge(Nobility), on Halfdeane's court in general: 12

yeah looks like we both pillaged names from the list of famous skalds. Or in my case outright appropriation Bragi Boddason Wouldn't worry about it. Common last names were not unknown. That said perhaps a distant relation? Maybe? I'm not averse to the possibility.

Knowledge(Nobility) Halfdeane's Court

5

Spoiler:
Lord Halfdeane holds court within the stone battlements of his fortress called Ironwall. The fortress juts out from within the mountain that overlooks the Anjor fjord. Below its high walls is the town of Brattahlid home to several thousand souls and the second largest settlement after Stromsund.

8

Spoiler:
Halfdeane has assembled a diverse group of men to form his court. Many are warriors that opposed Sihtric but now live in exile from Vesturmark. Halfdeane's childhood friend and blood-brother, Brego a skilled ranger and expert sailor often acts as his lieutenant and head of a spy-ring. The two often argue heatedly but remain steadfast in their loyalty to one another. Brego though an able warrior often seeks to surprise or ambush enemies whereas Halfdeane seeks an open battle on plains seeking a 'clean fight'.

12

Spoiler:
In addition to Brego and Halfdeane's retinue of warriors, three other figures command attention and respect. The two sister priestesses, Fridr and Hildr. Fridr, is a cleric of Frigga known for her serene disposition. Her younger sister Hildr, is a priestess of Odin and known for her skill in battle and war-like counsel. Halfdeane has great respect for both of the sisters and their presence greatly improves the morale of his men.
Finally, the skald, Bragi Boddason makes his home in Brattahlid though he is often away from the court. Bragi is a famed skald who has travelled far and wide through Norvanbard and even to the lands of Thule. Through his journeys he has acquired much lore of the gods, fey spirits and the giants of the Blackstone Mountains. His skill in composing drapa is well known. Bragi lived in Thorvann Haraldson's court until the war where he fled to Brattahlid. Since he has been seen only rarely.

Vladimir

Spoiler:
The contents of the above knowledge check are known to you. You have not had any real dealings with Brego, the sisters besides from seeing them around town or in the fortress. Braggi was rarely seen when he arrived from Stromsund.

Is everyone seeking to settle down for the night to rest and recoup?


Utgaror

Spoiler:
The name Braggi Boddason is known to you. Members of your order have told tales of a skald that once visited the interior. His party helped put down a vicious barghest that was haunting the woods at the time. Thereafter he headed into the mountains seeking the frost giant jarls. A year later he returned blinded and insane. Your order nursed him back to health and after a few days he recovered his wits but would not speak of his ordeal save for hints of a land below Norvanbard where things that should not be crawled in the watery darkness. When he was well enough he returned to the coast. Most of your order never thought he would reach home in his state.


Male Stout Human! Cleric 3

The stout man begins to see to Halfdeane, setting his place to make him as comfortable as possible, before returning to his home for the night. He intends to check back on the Earl in the morning, but there is little else to be done tonight.

Did we already receive our heroes feast? Weren't we on our way to one when all this happened? Am I just confused? I'll go back and check when I have some time...


Male Man-beast (half-orc stats) Barbarian/3

I think the villagers lost their party mood as a result of the most recent events...

Ragnarr decides that before turning in to rest for the night, he will poke his head in the mead hall... just to see if Ragnhild is there...


Male Stout Human! Cleric 3
Wyrd_Wiklund wrote:

Just to clarify to all it is early evening the original party members having rested through the day

Dorvarr

As you leave your workshop heading out into the street you are greeted warmly by passers-by who thank you heartily and promise to quench your thirst this eve at the Alf. You espy Vladimir standing over two men crouched on the side of the street. One appears greatly wounded with a vicious cut and a bloody hollow where his eye once was. Next to him is a wild haired man who is aiding him in standing. Adjacent to Vladimir, a young dark haired man in a chain shirt also speaks with the wounded warrior.

** spoiler omitted **

So, is the offer of thirst quenching still on? Sure, I'm down a few points of strength, but drinking is a Con-based activity anyways...


Male Stout Human! Cleric 3
Ragnarr the Fatherless wrote:

I think the villagers lost their party mood as a result of the most recent events...

Really? In a viking village? I'd have thought they'd be more inclined for a drink...


Male Man-beast (half-orc stats) Barbarian/3
Dorvarr Thorshammer wrote:
Ragnarr the Fatherless wrote:

I think the villagers lost their party mood as a result of the most recent events...

Really? In a viking village? I'd have thought they'd be more inclined for a drink...

See the DM's post from last Friday, half way up this page... doesn't look like we'll get a party... :-(


Well of course you can go a drinking after vanquishing creatures of fell sorcery. Sorry if I implied otherwise (which reading over my previous posts I guess kind of did). And yes drinking is Con based not Str based so that's all good. The bard should easily lift spirits and vikings are known to drink to forget their troubles. So yeah all means if you guys want to go down to the Alf. As for the Earl well Unn can take care of that. Again my apologies a DM on a Viking campaign should never discourage party drinking.


Male Human Ranger 1, Barbarian 2

Feeling much better, Kveldulf gathers his things and makes his way outside to find Vladimir.
Knowledge Nobility Check (1d20+1=6)
"Friend Vladimir, the road to Ironwall is long and dusty. If that be the ride ahead of me, I seem to remember you owing me a drink", laughs the woodsman.

"Come Uruz! Your dragging tongue looks like it could use a drink as well."


Male Stout Human! Cleric 3
Wyrd_Wiklund wrote:

Well of course you can go a drinking after vanquishing creatures of fell sorcery. Sorry if I implied otherwise (which reading over my previous posts I guess kind of did). And yes drinking is Con based not Str based so that's all good. The bard should easily lift spirits and vikings are known to drink to forget their troubles. So yeah all means if you guys want to go down to the Alf. As for the Earl well Unn can take care of that. Again my apologies a DM on a Viking campaign should never discourage party drinking.

Ha! I knew it!

Dorvarr will help Unn see to the Earl, catching a slightly belated drink at the Alf.


Male Man-beast (half-orc stats) Barbarian/3

Ah, glad it was all a misinterpretation... To the bar!!!


Male Human Knight 3

To the bar!
"Indeed I do, my friend. You and your mighty hound battled well in there, despite those sorcerous fiends. Indeed, I shall make it a drink for the each of you."

...and time passes at the bar, we drink, etc. See if I can help Ragnarr hook up with that nice wench from before- the one who wore the red leather outfit? Or was she the lovely lass who left town due to angering Egil?


Male Stout Human! Cleric 3
Vladimir Kjelsbergsson wrote:

To the bar!

"Indeed I do, my friend. You and your mighty hound battled well in there, despite those sorcerous fiends. Indeed, I shall make it a drink for the each of you."

...and time passes at the bar, we drink, etc. See if I can help Ragnarr hook up with that nice wench from before- the one who wore the red leather outfit? Or was she the lovely lass who left town due to angering Egil?

Well, the knight's lost it. He's started buying drinks for animal companions. I guess I'll need to ask for two, I mean would really tell Thor that he didn't pull his weight in the combat. So one for Dorvarr and one for Thor, please.


Unn and Bjalfi with a few of his trusted men hold down the fort at the Earl's hall. Driven by your thirst your band heads down to the welcoming warmth and company to be had at the Alf. The wounded members of the party stoically shrug off the draining fatigue from the touch of the mysterious shades.
As you arrive at the threshold, Thora the owner and the towering Kjartan, the half-orc bouncer shout out lustily, "Hail the heroes of Raudurfoss!" The entire crowd assembled in the hall chime in with resounding cheers and as you stand before them the villagers heartily belt out an old victory song of Mosfell stamping their feet and clapping their hounds. The very rafters of the hall seem to shake with the raised voices and table thumping. You espy amidst the sea of well-wishers a few famaliar faces, the maiden Ragnhild, Bolli the trader and old Olaf the ranger from the logging camp.
As the song finishes Thora and her two serving wenches step forward a finely crafted drinking horn gilded in gold in each hand. The three present the horns overflowing with fine honey mead to all six of you having recently heard of all your deeds in the Earl's hall. You later learn the horns were a present from Bolli.

Note of the horns

Spoiler:
These horns are of distinct Mosfell craftsmanship. These horns are only ever presented to esteemed heroes for deeds of valor. The presentation of these horns confer a +4 circumstance bonus to Diplomacy checks amidst Norvanbarders. (who all know of their significance).

Appraise DC 10
Spoiler:
The horns crafted from the ivory of walrus tusks and gilded with gold decorations are valued at 100gp each.

In the centre a boar lies on a spit over a roasting fire. A sumptuos aroma hangs in the air. Thora has also laid out spreads of pickled herring, heaps of steamed radcul, a bubbling cauldron of moose stew, and even piles of wild plums. Beyond the spread are kegs of ale and another cauldron of mulled mead wafting a rich smell of nutmeg and cloves.


Male Stout Human! Cleric 3
Dorvarr Thorshammer wrote:

A stout man's appetite knows no bounds...

Dorvarr enters the hall after the younger heroes have begun feasting. He moves swiftly to the spit and rends a choice piece of haunch. A drinking horn is pressed into his free hand and, with a roar to praise Thor for friends and valor, he celebrates the night away.


Male Man-beast (half-orc stats) Barbarian/3
Wyrd_Wiklund wrote:

As the song finishes Thora and her two serving wenches step forward a finely crafted drinking horn gilded in gold in each hand. The three present the horns overflowing with fine honey mead to all six of you having recently heard of all your deeds in the Earl's hall. You later learn the horns were a present from Bolli.

In the centre a boar lies on a spit over a roasting fire. A sumptuos aroma hangs in the air. Thora has also laid out spreads of pickled herring, heaps of steamed radcul, a bubbling cauldron of moose stew, and even piles of wild plums. Beyond the spread are kegs of ale and another cauldron of mulled mead wafting a rich smell of nutmeg and cloves.

Ragnarr can't help but flash a wide-eyed, gap-toothed grin as he is presented with one of the horns. He twists and turns the horn in his hands, admiring the workmanship. "Walrus tusk... there are very special!" He then downs the mead in one gulp, and promptly asks one of the maids for a refill. As he begins to attack a plate full of food, smearing grease all over his bestial face, the man-beast occasionally steals a shy glimpse of Ragnhild...

"It feels good to be liked," he mumbles to Vlad and Dorvarr between mouthfuls and foul smelling belches. "Say, friend Vlad, did the tanner say when Greypelt's hide would be ready? I long to wear it..."

Appraise: 12.


Male Human Ranger 1, Barbarian 2

Astounded by the warm reception at the Alf, Kveldulf is nearly speechless. His stomach growls and churns at the sight of the lavish feast prepared. After making his rounds about the room to find a suitable place to settle in. He procures a very large bowl and a hunk of bread. He then marches up to the gigantic stew pot and holds his bowl forth.

"Moose stew is my very favorite. I hope you've got enough in there.." laughs Kveldulf heartily.

When he and his companions are rewarded with the horns, Kveldulf face is awash with astonishment. "Th-thank you," he stammers face reddening, "I only did what I felt was the right thing to do at the time. I'm glad it has pleased the folk of this place. Hail the mighty folk of Raudurfoss! May your harvest be bountiful and your children strong!"

As the night goes forward, Kveldulf eats moose stew until he can barely move and imbibes copious amounts of mead until he can barely stand. At some point very late in the evening, he breaks into off-key renditions of some very lewd drinking songs often sung by sailors. This goes on for some time regardless of the response of those around him before passing out cold on the the Alf's floor near the fire.

Uruz spends the evening busily working the room, lapping up spilled puddles of mead and snatching bits of discarded food and bones about the hall before returning with them to gnaw happily at Kveldulf's side. Much later in the evening when Kveldulf has had so much mead that he's nearly senseless, Uruz's mood changes notably. He takes a guarded stance and does not leave Kveldulf's side. The hackles rise on his neck and he growls menacingly at anyone approaching his master.

Appraise Roll(Untrained): (1d20=17)
Handle Animal Check: (1d20+7=21)
Kveldulf has given Uruz the guard command for the rest of the evening.

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