Valley of the Shrines

Game Master Grimmy

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Yeah I'm not worried about the Hero Point feats/spells being OP, like you said my players never went for them. Seems more like a flavorful way to give this character sort of a charmed life/lucky twist, right?

If anything I'm a little worried it could put the hero points in the spotlight too much and people will start burning through them instead of keeping two in the bank to mitigate the deadliness of the campaign, but that's the prerogative of the players.


That's the way I look at hero points.


For sure, you're right.


Kydeem I missed a couple of your questions.

PC's who create/control undead:

Few things.
1. There are two party members who belong to an undead scourge kinda faith, the Temple of Muir. This would take some skilled and mature RP to get right without trouble.

2.Not to give too much away but at some point in the campaign you come up against cultists who have a custom archetype and prestige class that let's them act as a proxy for their demonic master in the eyes of all undead. It would be very frustrating to have your minions turned against you all the time.

3.Not such a big-deal maybe since you are a fast poster, but any build that puts lots of bodies on the table makes me antsy in a big group game.


Hey guys, looks like you all have enough interest right now, and I'm honestly at my max with the PbP's I'm currently playing in, not to mention the one I'm running. This looks like a great campaign, and I would love to be a part of it, but I just don't think I can give it the time it deserves so I'm regretfully bowing out. Happy gaming to all!


Ok thanks for the headsup psychic, hope to game with you some day.


DM Grimmy wrote:

Kydeem I missed a couple of your questions.

PC's who create/control undead:

Few things.
1. There are two party members who belong to an undead scourge kinda faith, the Temple of Muir. This would take some skilled and mature RP to get right without trouble.

2.Not to give too much away but at some point in the campaign you come up against cultists who have a custom archetype and prestige class that let's them act as a proxy for their demonic master in the eyes of all undead. It would be very frustrating to have your minions turned against you all the time.

3.Not such a big-deal maybe since you are a fast poster, but any build that puts lots of bodies on the table makes me antsy in a big group game.

Not a problem. I didn't want to be a necromancer. But a couple of the patrons I was considering (occult and plague) have the spells to raise up their own undead creatures. Since we are good and have undead haters with us, I thought maybe you would want to switch them out so I wouldn't have access to those.


Azure_Zero wrote:

Debating on either; Bard(normal), Fighter(two-weap) or a Cleric (no Theologian, so just normal).

And for race either Aasimar or Half-elf(Half-Drow, but would of liked some ARG feats)

Class: 3d60 ⇒ (28, 13, 51) = 92 Bard, Fighter, *Cleric

Race: 2d40 ⇒ (17, 22) = 39 Aasimar or *Half-elf

So a Half-elf Cleric.


Kydeem de'Morcaine wrote:
...couple of the patrons I was considering (occult and plague) have the spells to raise up their own undead creatures. Since we are good and have undead haters with us, I thought maybe you would want to switch them out so I wouldn't have access to those.

Agreed, those patrons would seem to be antithetical to the entire impetus of the adventure. Not going to say you couldn't make it work though, unlikely companions is always a good trope with a little creative effort to make it work in the narrative!

Mechanics would compound the challenge in this case though.


Kydeem, just finished reading the letters, cracking up!


I am kinda proud of those.


Very excellent!


One seat, last day to submit finished PC's!


I will have the PC finished this evening after work. I will either go with the Lore Warden/Witch or straight Witch. No witch archtype.
I kinda like gnome for this but 1/2E seems to fit the setting better.
Just 150 gp for gear correct? Standard cost for a potion of CLW and to add starting spells to my familiar?


It' hard for me to find a deity since the ones you selected in your campaign tab seem stacked in certain areas and absent in others, and use Norse, Egyptian, and other pantheons.

I would recommend looking at the 3.5 book Deities and Demigods as they set each deity more correctly to their RL lore.

i.e. your Freya is goddess of Love and Fertility (like the 3.5 version), why does she have the war domain?
If you wanted a war goddess of Norse myth with the war domain a better choice would have been Sif, Thor's Wife.


Take it up with the publisher man ;)

Edit: Got a little defensive cause I like the setting these guys publish, but... You probably have a valid criticism.

Here's the thing... They were an adventure publisher first and foremost, not a setting publisher. The stuff was always meant to get plopped into whatever setting you were using. They themselves run it in the Wilderlands in their home games for the last 30 years or so.

It's only since converting to Pathfinder that they started fleshing it out into it's own setting. There's a few deities that have always been central to the struggle between good and evil in the adventures, but you may be right that they plucked things from a lot of sources to cover the domains and portfolios and make the pantheon playable.

I've thought about padding out the deities with Greyhawk and FR ones, or RL ones using a book like the one you mentioned, but they have a lot more setting material being kickstarted right now so I want to wait and see what's coming down the pipeline so this pass at the campaign can integrate it smoothly.

In the meantime, why don't you submit a half-elf Bard instead, wasn't that your second choice?


I think they should have checked their work before shipping it out.

I'll make the character come from a distant land, would that open up the Greyhawk, and Inner sea pantheons?


NInja's everywhere ;)


I'll make the bard, as a Half-Elf ( Drow-Descended )


Sounds good, keep the ARG crunch to a minimum ok? That book hasn't been on the table for anyone else in recruitment, but Drow as a race was, so we can make something work.


Kydeem de'Morcaine wrote:

I will have the PC finished this evening after work. I will either go with the Lore Warden/Witch or straight Witch. No witch archtype.

I kinda like gnome for this but 1/2E seems to fit the setting better.
Just 150 gp for gear correct? Standard cost for a potion of CLW and to add starting spells to my familiar?

150 GP. Standard cost for potion, half if you have the brew feat.

As for the familiar I don't have the foggiest idea how that works I've never so much as glanced at the witch class.


DM Grimmy wrote:
Kydeem de'Morcaine wrote:

I will have the PC finished this evening after work. I will either go with the Lore Warden/Witch or straight Witch. No witch archtype.

I kinda like gnome for this but 1/2E seems to fit the setting better.
Just 150 gp for gear correct? Standard cost for a potion of CLW and to add starting spells to my familiar?

150 GP. Standard cost for potion, half if you have the brew feat.

As for the familiar I don't have the foggiest idea how that works I've never so much as glanced at the witch class.

Basically it's handled the same as a wizard's spellbook. You can pay someone to teach you a spell. However some GM's will say something along the lines of "Witches are rare and wizards usually won't teach them. So you have to buy a scroll and learn off the scroll. Or RP finding and convincing a witch in game." I have no problem either way, just want to know which it is.


I would vastly prefer the latter, could make for some great adventure seeds. There are hag covens around. Not during character creation though, go ahead and teach that bug some spells.

How's the alias coming along?


Not a problem. He will just start with the freebies for now.

I think I have everything I want to do determined. I will click it into hero lab when I get home.

Will be gnome lorewarden/witch with high Int, low Wis, and insanity patron. Will take the hero point feats initially. Probably just a single metamagic and additional hex feats after that. Spells I pick will be mostly defense, divination, or debuff. Though anything that he finds on a scroll or can convince someone to teach him will get added.


Ok cool. You've already done the survey so just post here under the alias and you should be in for the last seat.


Well Fluffy Cuddles, it's time for us to go find Magister Neven the Enigmatic!


AZ, the last seat has just gone to Kydeem's character Wilfort! Recruitment closed. Thank you very much for the submission.


Looks like we have an opening. Anyone have any questions about the game?


I'll see if I still have that Character I made for this game.

I assume Player Companions are out?


DM Grimmy wrote:
Looks like we have an opening. Anyone have any questions about the game?

I've finally decided to gird up my loins and make a serious commitment to playing PbP games so I would be interested in submitting a PC for this or other games in your Mega-campaign, Grimmy.

In the discussion section for this adventure I read that you lost your Dwarven Barbarian, Tarvelin, and that you had him swallowed by a giant frog (Flashes back to Village of Hommlett...). If it would be less jarring to introduce a totally new PC at this point, I would be happy to just play Tarvelin.

Otherwise, I saw that you mentioned something in the discussion thread about desiring an Eldritch Knight (that is a prestige class and not immediately available, correct?) and I would be happy to play an iconic Elven Fighter-Magic User as that slots in very nicely with the old-school vibe.

Let me know your feelings on either of these ideas.


BOOOOYAAAAA!!!!


Iconic red box style elf would be an awesome fit Logan.

Correct about EK, it's a prestige class, you enter it once you meet pre-requisites.

We will have to figure out how to intro a character without being jarring.

The party is up north in the Lyre Valley. The only settlements and groups for miles and miles around are the Citadel of Griffons (knights from Bard's Gate), the Longhunters (human rangers), The Seekers of Twilight (elven rangers), Silverhelm (a sealed off dwarven hall), and Taverlan (a destitute mining town that actually just got completely annihilated by drow).

There are orcs and gnolls warring with each other, a black dragon and a beholder each recruiting legions of monsters, and a vast burial hall of fallen heroes and saints being occupied and desecrated by two separate demon worshipping cults.

I don't know if any of those give you any ideas for what your PC might be doing up in such an unsettled frontier.


Tarvelin the dwarf gets swallowed and Logan's elf bursts out of its stomach


lol


He could always be hanging around with the Seekers of Twilight. Maybe they spotted us moving through the forest and decided to set someone to watch us to make sure we didn't start doing bad things to the land, etc. etc.


That's a very good one ^^


@DMG -- What level should I start my PC? 2nd level like in the original recruitment or 3rd level so I would be on par with the rest of the group?


Level 3 150 GP broke.

Doesn't have to be a redbox elf either Logan, one of your usual martial frontliners would be good too, after all that's what they lost with Tarv.


Logan1138 wrote:


I've finally decided to gird up my loins and make a serious commitment to playing PbP games so I would be interested in submitting a PC for this or other games in your Mega-campaign, Grimmy.

Lost City is the other one you should take a good look at, that is going to be really cool too.


@DMG- I think I would like to go with an old classic: Dwarven Fighter.

I'm thinking of him as the Dwarf equivalent of Rasputin (takes a licking and keeps on ticking) and would like to use the Unbreakable archetype from Ultimate Combat. If that is unacceptable, my other archetype choice would be Armor Master, also from Ultimate Combat. Please let me know if either of those would be okay.

As far as a tie in to the adventure, I'm thinking about two angles: First, he is the younger brother of Beora (the female dwarf Tarvelin left to die leading to his exile) and is seeking "justice" having just now reached the age of majority (he was too young to challenge Tarvelin when the events took place 15 years ago). Second, one of his ancestors was a dwarven paladin of Muir and is currently laid to rest in the Valley of the Shrines and he has made it his personal quest to look upon the bones (if he isn't a ghoul now...) of his ancestor as well as claim an item (something non-magical with no "in game" effect like an amulet, bracer, belt, etc.) from said ancestor's cairn. The fact that Tarvelin was traveling to the Valley for his own purposes was just serendipity as far as my PC is concerned. Or maybe the Dwerfater maneuvered things this way...


Sounds great Logan.
Either archetype you want.
I like the first idea the best, Beora's brother, that is choice.


Well, I think I better withdraw from consideration in your game, Grimmy.

I just got a little too excited at the prospect of gaming with you and forgot how much I dislike PbP gaming. It is just too slow paced and almost feels like work to me, having to log in every day and make a thoughtful post that I have to write out (I hate writing...).

If you ever play a VTT game (and aren't completely fed up with me at this point) let me know because I would be interested in that format.


Ok, recruitment still open then I guess.

Character Generation
*3rd Level
*150 GP
*20 point buy
*No stat above 18 after racial adjustment
*Roll HP, max lvl 1, re-roll 1's
*Bonus feat at 1st level
*No traits
*Exception for Rogues, they get 2 traits
*Fighters get 4+int skill ranks
*3 Action Points

Books:
CRB everything but leadership (limited crafting)
APG all feats, spells, archetypes,
UM all feats and spells, some archetypes and class features
UC feats, some archetypes
ARG ask first
Anything else ask first.
No golarion setting or adventure path specific material.

Featured Races:
Aasimar
Dhampir
Drow
Fetchling
Ifrit
Oread
Sylph
Undine
Tengu
Tiefling

Uncommon Races:
Dhampir
Samsaran

Paizo Base Classes:
Inquisitor, Cavalier
(Oracle, Witch maybe)

3PP Classes:
Tome of Secrets (Knight, Warlock, Spellblade) ask first, still reviewing
Open Design/Kobold Press Shaman

Prestige Classes
Arcane Archer
Arcane Trickster
Archwizard (FGG)
Dragon Disciple
Duelist
Eldritch Knight
Loremaster
Shadowdancer
Battle Herald
Halfling Opportunist
Justicar (FGG)
Master Spy
Nature Warden
Rage Prophet
Stalwart Defender


Hey, I'm here. So, I'm guessing any role would fit, with a preferred arcane caster role? Got it...

Spellslinger is preemptively banned, right?


No you are reading my list backwards like you did in the other thread with inquisitor. This is an allowed list. Spellblade is still being reviewed though.


Alright... time to get cracking.


A bard would be cool, or a fighter/wiz or fighter/sorc.


Presenting Taron Urukal, Spellslinger.

Backstory:

The bullet fled it's casing, firing out of the gun with a resounding bang. Runes began to glow across it's surface, and it became a line of screaming arcane energy, ripping through the air and scorching the target. It was spot on, and the small wooden coin was blasted out of existence-and suddenly the one that followed it dropped out of the air as well.

A smirk crawled across Taron's sickly grey face, and the upturned pentagram of unholy fire that had temporarily appeared between his spiny jet black horns burned brightly for a second before flickering out. Then, the gun in his hands started burning, although Taron paid it no mind.

Smoothly, aman in black stepped out from the shadows. "You have done well, Taron. Your apprenticeship is over."

Taron whirled around, his poison-green tattoos glimmering in the torchlight. "What? But I still have much more to learn..."

The master's eyes flickered with mirth underneath the cowl of his hood. ”Taron, some things you can only learn by going forth into the world.” The master silently thought to himself Chief among them, morals. The boy honestly tried hard to overcome his fiendish heritage, and although the darkness had not yet consumed his soul, he still did not fully grasp the concept of goodness, and how to embrace it and banish the evil that lurked in his heart.

Ulurak tossed the tiefling a longcoat with a hood with a deep cowl. It soared through the air, and Taron caught it deftly. This was it. The end of his apprenticeship. Taron felt excitement surge through his veins as he shrugged it on, and his mind began to wander to back when it all began...

The first odd sign of Taron's heritage was his retarded aging. The young boy never seemed to age in comparison to his peers, although his mental acuity and reflexes far exceeded theirs. He was always rather brash, and got into fights over the tiniest insult, the slightest veiled remark.

Seemingly eternal youth was only the first part of Taron's troubles. One by one, strange green marks began appearing all over his body, and tiny nubs of horns started protruding from Taron's forehead. With no support from his absentee father, his mother quickly disowned him, leaving Taron vulnerable to public stonings.

Father Crays, the local corrupt priest of Muir, decided to make an example of Taron, and then proceeded to make preparations to burn him at the stake at sunrise, making it seem like he judged the poor boy and was judged by a trial by fire.

However, a mysterious stranger in black intervened, and Taron escaped in the night. Urukal, for that was his name, helped develop Taron's natural Szuriel-spawned fury into magic, and channeling it through a strange device he called a “gun.” Taron learned from Urukal for most of his life, practicing his marksmanship and his casting. Subtly, Urukal helped the boy control his rage and his fiendish heritage, helping him learn the true value of self. Unfortunately, Taron wasn't very good at it.

Back in the present, Taron shucked on his boots and stepped outside for the first time in many years, shielding his eyes from the sun as his white hair shone in the daylight. With a long look back, the tiefling walked off into the valley far below...

Here's what I have for now. If anything's wrong with it, let me know. He's probably going to be a Fighter 1/Wizard 2.


That's cool RL! Just finished reading it.

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