Umpteenth Dragon's Demand Campaign (Inactive)

Game Master Arthur Severance

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Rafaelis Reeves
Recruitment Thread Discussion
Silas Gribb
Map of Taldor
Werebats
The Deep Cave
Ettin Damage


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Dark Archive

Male Varisian Wizard 1

Rafaelis directs the Dacing Lights down upon a scene of carnage! He gets a grim look in his eye and pulls out an alchemist fire from the bandolier.

He readies an action to throw the alchemist fire at the ettin once she moves 5' from the bodies.

Ranged Touch: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12
Fire Damage: 1d6 ⇒ 2

He will then direct the Dancing Lights upward not that would matter much if the ettin is on fire.

I know this messes with the plan a bit but all that just got squashed lol!


The lights descend. Their glow reveals a gruesome sight.

Who Took the Crit, 1-3=Bear'f, 4-6=Albern: 1d6 ⇒ 2

Bear'f's pale, thin form is stretched on the wet leaves of the ravine, blood pooling beneath it and seeping into the duff. His chest is caved in from the might blow struck by the ettin. It is not moving. He draws no breath.

Albern, too, is stretched out upon the leaf litter. He is bloody and his shoulder shattered, but he still draws breath. He clings to life.

Rafaelis throws a flask of alchemist's fire toward the ettin from deep within the foliage in the ravine.

Miss Direction: 1d8 ⇒ 1

The flask falls short, impacting only about 15' from Rafaelis. Its contents splash harmlessly on the the rocks, wet leaves, and brush in the ravine.

The range for alchemist's fire is 10', and the ettin is 40' from Rafaelis, putting it 4 range increments from Rafaelis and imposing a -6 range penalty. I should also roll a miss chance for concealment, but since the range penalty makes the attack miss, it is moot.

The ettin turn toward Rafaelis and advances on him, pushing through the brush until she is toe-to-toe with his blurry form.

The ettin double moves up to Rafaelis.

Berthon cries out, "Nooooo!!!" and takes a great, running leap off of the Boulder.

Brethon's Acrobatics Check DC 15: 1d20 - 1 ⇒ (19) - 1 = 18

In his terror, he lands safely from a jump that should have broken his ankle! He races across the bottom of the ravine and pushes through the brush toward Rafaelis, until he is even with the ettin.

The ettin swings her watery club at him as he advances on her!

Jebline's Attack of Opportunity: 1d20 + 13 ⇒ (15) + 13 = 28 Damage: 1d6 + 13 ⇒ (6) + 13 = 19 (power attacking)

The blow connects and Brethon, too, falls to the ground, unconscious and bloody, but clinging to life.

Denge is next.

I'm so sorry, Dan! Fortunately, we're not even into the PFS part of the adventure yet, so no PFS character death to report.


The ettin takes 1 point of bleed damage, the second of six, from the thistle arrow.

Grand Lodge

Male Human Spiritualist 1 | HP 10/10| AC 12 / T 12 / FF 10 | F +4, R +2, W+5 (+2 special) | Perception +4, Init +1 | [dice=Attack Scythe]1d20 +0[/dice] [dice=Damage]2d4 [/dice] [dice=Attack Crossbow]1d20+1[/dice] [dice=Damage]1d8 [/dice]

Denge seeing the carnage below, quickly moves into action, with Healing wand in hand, he will save his friend.

Denge will scrabble down rope to move to aid Albern fee, his life blood slowly eeking out.

Accelerated climb - 5, to move at 1/2 speed instead of 1/4 speed on the climb down
Climb Check: 1d20 + 0 - 5 ⇒ (10) + 0 - 5 = 5

Sliding down the rope too fast Denge burns his hands, unfamiliar with the more advanced techniques of climbing or descending.

Denge is sharing a the space with Bear'f, looking down he sees there is nothing further he can do for Bear'f, sadness ripples across his faces knowing he has lost one friend, yet determined not to lose another.


In the Verduran Forest, Taldor; In combat with an ettin - Oathday, 2 Gozran, 4715 A.R.

Round Seventeen

Initiative Order

Albern (down 19 hp, at -3, fatigued, unconscious, dying, prone)
Professor Bellerophon
Ettin (down 94 hp, bloodied, entangled, taking bleed 1 damage this round and for three more rounds thereafter)
Rafaelis (blurred)
Brethon (down 36 hp, at -6, unconscious, dying, prone)
Denge (down 8 hp)

Albern is next, followed by Professor Bellerophon and Bear'f.

The initiative order has changed due to a delayed action and a readied action last round.

I forgot to take entangled into account last round. The -2 penalty to attacks would not have affected any of Jebline's hits. However, it did affect her movement, reducing her speed from 40 to 20, meaning she cannot be right up on Rafaelis. I have moved her (and Brethon, who ran up to her) accordingly. Unfortunately, the reduced speed did not impede her ability to reach Bear'f and Albern, who were within 20' of her last round.

Albern is next and must make a DC 13 Con check to see whether he stabilizes. Professor Bellerophon is next and may proceed rather than wait for Albern's check.

To those who would say that Brethon could have attacked after moving and avoided the AoO, which he could have avoided anyway, but provoked on purpose to save Rafaelis, I offer the following hypothetical die roll: Brethon's Club Attack: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 7 ⇒ (2) + 7 = 9 The attack would have missed and, even if it had not, would not have brought down the ettin. Brethon's action stands, just 20' closer to where Bear'f and Albern were attacked.

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

Professor Bellerophon immediately follows Denge's example. Scrambling down the rope at top speed.

Accelerated Climb: 1d20 - 5 ⇒ (11) - 5 = 6

At the base of the boulder, he notices that Albern is close. Very close. Too close. To the ettin. Icy fear claws at his veins. Too close.

Instead of moving towards Albern, he looks at the ettin and says, "FLEE!"

Cast Command DC 13 again, hoping for a low roll by the ettin.


Professor Taldus Bellerophon wrote:

Professor Bellerophon immediately follows Denge's example. Scrambling down the rope at top speed.

At the base of the boulder, he notices that Albern is close. Very close. Too close. To the ettin. Icy fear claws at his veins. Too close.

Instead of moving towards Albern, he looks at the ettin and says, "FLEE!"

Jebline's Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

The ettin's left head chuckles as the right one says "Oh, no. No, I won't be fleeing this combat. No one will."

Derek, to cast that spell, you need to be within 25' of the ettin. She was 35' away (just south of Brethon's body). You actually either need to move further to cast that spell or, only if you have no movement left, pick another action.

"Go ahead. Heal your friend. I'll take care of this one," she says, advancing on Rafaelis.

20% Miss Chance for Blur, Low is a Miss: 1d100 ⇒ 46
Jebelin's River Club Attack: 1d20 + 13 - 2 - 2 ⇒ (5) + 13 - 2 - 2 = 14 (power attacking, entangled) Damage: 1d6 + 13 ⇒ (2) + 13 = 15

There is a sickening crunch in the bushes as Rafaelis falls to the ettin's blow.

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

Can I use my reroll to reroll HER roll? :)


Sorry, no.

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

If I were to reroll her roll, using my reroll, could she use her reroll to reroll my reroll of her roll?


No, but I'm rolling on the floor, because it's a good joke! :)


Brett, I need a DC 17 Con check to see whether Rafaelis stabilizes. Jake, I'm still waiting for the DC 13 check for Albern. (I'm not rushing you, so much as reminding myself. Roll it when you can.)

Brethon's DC 16 Con Check to stabilize: 1d20 + 3 ⇒ (17) + 3 = 20
Brethon's life is draining into the duff.


Denge is next.

Dark Archive

Male Varisian Wizard 1

Rafaelis automatically stabilizes. He has a religion trait called, "Magic is Life" which allows one to auto stabilize as long as the subject is under the effect of any ongoing spell of which he has several. I thought it would come in handy playing a squishy wizard.


Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2

1d20 + 3 ⇒ (7) + 3 = 10

Albern oozes purple, blue, green and a few other colors of the rainbow.

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)
GM Art Severance wrote:
Derek, to cast that spell, you need to be within 25' of the ettin. She was 35' away (just south of Brethon's body). You actually either need to move further to cast that spell or, only if you have no movement left, pick another action.

Command is Close Range 25'+5'/each 2 levels, so... that would a 30ft radius. NEvertheless, Prof Bell isn't even in THAT range. And he took 30ft of movement to get down at an accelerated rate, so... new action:

Professor Bellerophon shoots his crossbow, barely able to keep it straight for the sheer terror shaking his hands.

Crossbow: 1d20 + 1 ⇒ (2) + 1 = 3
Dmg: 1d8 ⇒ 8


Oh, the ettin takes another point of bleeding damage.


Professor Taldus Bellerophon wrote:

Command is Close Range 25'+5'/each 2 levels, so... that would a 30ft radius. NEvertheless, Prof Bell isn't even in THAT range. And he took 30ft of movement to get down at an accelerated rate, so... new action:

Isn't the Professor 1st level? The bonus range doesn't kick in until 2nd level. Either way...

Professor Bellerophon shoots his crossbow, barely able to keep it straight for the sheer terror shaking his hands.

You could use your reroll here....Otherwise, we'll go on to Denge.

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

No reroll.


Denge is up!


Secret DM Rolls - Do not peek:
Who's on Watch, 1-3 Bray, 4-6 Tark: 1d6 ⇒ 1

Bray Burrowfoot's Perception Check to See the Dancing Lights that were in the sky for 1 round, DC 10 (base) + 5 (circumstance, brief duration): 1d20 + 9 ⇒ (8) + 9 = 17

Bray Burrowfoot's Handle Animal Check to get Geb and Nex to heel or come or follow, whichever they are trained to do, DC 10: 1d20 + 13 ⇒ (2) + 13 = 15

Tark Toughtoe's Use Magic Device Check to activate a scroll, DC 29: 1d20 + 13 ⇒ (18) + 13 = 31

You are so lucking out, peekers!

Grand Lodge

Male Human Spiritualist 1 | HP 10/10| AC 12 / T 12 / FF 10 | F +4, R +2, W+5 (+2 special) | Perception +4, Init +1 | [dice=Attack Scythe]1d20 +0[/dice] [dice=Damage]2d4 [/dice] [dice=Attack Crossbow]1d20+1[/dice] [dice=Damage]1d8 [/dice]

Denge taps Albern with his newly acquired wand of CLW Standard

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Get up me friend we are in dire need of your help!

Denge will commando crouch/run near Brethon to heal him next. Move

Denge is crouching near the brush in an attempt to hide from Jebline's sight

Stealth Check: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

Male Human Spiritualist 1 | HP 10/10| AC 12 / T 12 / FF 10 | F +4, R +2, W+5 (+2 special) | Perception +4, Init +1 | [dice=Attack Scythe]1d20 +0[/dice] [dice=Damage]2d4 [/dice] [dice=Attack Crossbow]1d20+1[/dice] [dice=Damage]1d8 [/dice]
GM Art Severance wrote:
Secret DM Rolls - Do not peek:

Seriously!

Hahaha -- I am so tempted to peek! But I won't :D


In the Verduran Forest, Taldor; In combat with an ettin - Oathday, 2 Gozran, 4715 A.R.

Round Eighteen

Initiative Order

Tark Toughtoe
Bray Burrowfoot
Gab and Nex
Albern (down 12 hp, fatigued and prone)
Professor Bellerophon
Ettin (down 95 hp, bloodied, entangled, taking bleed 1 damage this round and for two more rounds thereafter)
Rafaelis (down 15 hp, at -7 hp, stable, unconscious, prone)
Brethon (down 37 hp, at -7, unconscious, dying, prone)
Denge (down 8 hp)

Albern is next, followed by Professor Bellerophon.

Rafaelis is technically out of the initiative now, as he is stable. I've included him here just to track his condition for later healing.

Grand Lodge

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M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)
Denge Fevor wrote:
GM Art Severance wrote:
Secret DM Rolls - Do not peek:

Seriously!

Hahaha -- I am so tempted to peek! But I won't :D

Help me, Pharasma! I fear you have just chosen who will walk into your Court and who will not.


Another Secret DM Roll, Do Not Peek:
Teleportation Accuracy Check, DC 76: 1d100 ⇒ 50

There is a brilliant flash of light. Geb and Nex appear in the air above the Boulder. They are each curled curiously, as if they were being carried...

More Secret DM Rolls, Do Not Peek:
Tark Toughtoe's Acrobatics Check DC 15: 1d20 + 10 ⇒ (4) + 10 = 14
Tark Toughtoe's Acrobatics Check DC 15: 1d20 + 10 ⇒ (3) + 10 = 13

...They land in a great heap at the base of the Boulder.

Still More Secret DM Rolls, No Peeking:
Falling Damage for Tark: 2d6 ⇒ (2, 6) = 8
Falling Damage for Bray: 2d6 ⇒ (5, 1) = 6
Falling Damage for Geb: 2d6 ⇒ (6, 4) = 10
Falling Damage for Nex: 2d6 ⇒ (4, 6) = 10

Unfortunately, Geb and Nex are badly injured in the fall and lie slumped on the leaf litter, adding their blood to the huge pool left by the goblins, goblin dogs, and party members before them.

Even More Secret DM Rolls, No Peeking:

Tark's Stealth Check: 1d20 + 16 - 10 ⇒ (2) + 16 - 10 = 8
Brays's Stealth Check: 1d20 + 16 - 10 ⇒ (16) + 16 - 10 = 22

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

LOL! Art, what's the situation on goblin dogs and goblins dying nearby, within a 30ft radius channeling radius? How many will I raise if I channel and heal the dogs?


Brett, I need DC 14 Con checks for Geb and Nex from you. Each one has a +2 Con modifier.

You hear a familiar voice from the heap say, "Ydych chi'n iawn?"

Translation from Halfling:
"Are you okay?"

In response you hear another voice say, "Shhh!"

20% Miss Chance for foliage, Low is a Miss: 1d100 ⇒ 42
Bray Burrowfoot's Hand Crossbow Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 (invisible)

Crit Damage: 2d3 + 6d6 ⇒ (3, 2) + (4, 6, 1, 6, 5, 4) = 31

Suddenly, Bray Burrowfoot appears standing among the dogs and goblin and goblin dog corpses. A bolt flies from his hand crossbow and sinks into the left eye of the ettin's left head, which has turned toward the disturbance.

As silently as it was sudden, the ettin falls over, landing amongst the brush with a loud thud. All is still.

End of combat.


Never mind about the stabilization checks, Brett, I didn't know that Bray was going to crit on a sneak attack!


Professor Bellerephon and Denge, with the help of Tark (who appears after a few minutes, but is initially invisible) and Bray, are able to carry Brethon, Rafaelis, Albern, and the dogs a safe distance away from the goblins and goblin dogs in order to heal them without healing any fallen foes.

Channel away.

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Boo! I just lost my really long treasure post!


I'll post about the treasure and the possibilities for going forward tomorrow. I have to prep for my weekly game now.

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)
GM Art Severance wrote:
Boo! I just lost my really long treasure post!

Sometimes I forget to Copy the post before I click onto another link. And poof! Gone. Lesson learned: always Open In New Tab. NEVER just click.


I don't know what happened. I hit submit, then the window took me to the Paizo main page and I was signed out. I had to sign back in. It's a long post, so I'll redo it tomorrow. You hit the three loot-heavy combats in one.


Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2

Always copy (or, better yet, edit elsewhere) before a long submit on these forums. They have a combination of a timeout and occasional bugginess. To be fair, I think the site sees a lot of traffic.

Dark Archive

Male Varisian Wizard 1

Gotta admit for a bunch of low level characters this was pretty epic


Searching the fallen, you find the following items:

On the Ettin
One medium set of masterwork leather armor
Six javelins
One riverclub ring
One tengu drinking jug
One minor bag of holding

On the Four Goblins
Eight small, rusty dogslicers
Four small sets of leather armor
Four flasks of alchemist’s fire
Four tanglefoot bags
Four shortbows
Seventy-two small arrows

On the Four Goblin Dogs
Nothing

On the Two Goblin Adepts
Two spell component pouches
Two silver unholy symbols of Lamashtu
Two small silvered daggers
Two small sets of masterwork leather armor
Two wands of cure light wounds (already collected, had 10 and 9 charges remaining when collected, some used by the PCs since then)
18gp

On the Two Goblin Outriders
Two small masterwork dogslicers
Two shortbows
Thirty-seven small arrows
Two small sets of masterwork studded leather armor
Two small darkwood heavy wooden shields
Two potions of bull’s strength
Four potions of cure light wounds
Eight flasks of alchemist’s fire (minus one or two used in combat, I’ll have to check)
Four tanglefoot bags (minus one used in combat, I’ll have to check)

On the Forgotten One
One diminutive shortspear

There may be more loot in the cave, on Bear'f, and in the Forgotten One's home....

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

"What are we waiting for?" exclaims Professor Bellerophon as he begins pocketing potions and tanglefoot bags. "Let's check out the ettin's cave! There could be more useful stuff there."

Grand Lodge

M Human Cleric (Merciful Healer) 1 (8/8hp; AC 15 / T 11 / FF 14; F +3, R +2, W +5; Init +1, Perception +2, Diplomacy +5, Heal +11, Kn(A,R,H) +7, Kn(N)+9)

And the Forgitten One's home!

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