To face a God of iron. (Inactive)

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Subbasement 2

Combat:

The Party <========== May act!

Red, Yellow & Orange.


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F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

attacks, deadly draw + good hope +4 (others +3) inspire courage +3, rapid shot -2, fervor extra attack: 1d20 + 19 ⇒ (11) + 19 = 30

damage: 1d6 + 13 ⇒ (1) + 13 = 14

attacks, deadly draw + good hope +4 (others +3) inspire courage +3, rapid shot -2, fervor extra attack: 1d20 + 19 ⇒ (8) + 19 = 27

damage: 1d6 + 13 ⇒ (3) + 13 = 16

attacks, deadly draw + good hope +4 (others +3) inspire courage +3, rapid shot -2, fervor extra attack: 1d20 + 19 ⇒ (8) + 19 = 27

damage: 1d6 + 13 ⇒ (3) + 13 = 16

attacks, deadly draw + good hope +4 (others +3) inspire courage +3, rapid shot -2, fervor extra attack, iterative -5: 1d20 + 14 ⇒ (11) + 14 = 25

damage: 1d6 + 13 ⇒ (6) + 13 = 19

If he is within 30 ft, add +1 dmg/hit to all.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Not sure what map we are on so do not know where to move exactly.

Olimpia, sensing a quick kill pulls her second sword as she moves in. With no one to flank with she cannot do sneak attack damage and chooses the Plus 2 to attack and AC from Blessing of Fervor. She ends her spring attack adjacent to the foe so as to invite a flank from Raktar.

+3 adamantine wakizashi: 1d20 + 21 + 2 + 2 + 3 ⇒ (7) + 21 + 2 + 2 + 3 = 351d8 + 11 + 3 ⇒ (7) + 11 + 3 = 21


Are you sure you want to do that?

To make things clearer I've put up a new map to use for this. Palace battle map is up top and editable. Use that for the combat.

Elrys fills the unfortuante Ghartone with many arrows, followed by Olimpia cutting him down.

The Gearsmen are stirring now as they can see you.

Inits:

init Lilac: 1d20 + 1 ⇒ (5) + 1 = 6
init Black: 1d20 + 1 ⇒ (7) + 1 = 8
init Grey: 1d20 + 1 ⇒ (7) + 1 = 8
init White: 1d20 + 1 ⇒ (4) + 1 = 5

You all may act! What are you doing?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

As the robots start to stir Raktar steps between them, swinging his hammer in a wide arc to disable one before it can reach full wakefulness.

I'll take the additional attack from blessing of fervor. Free Action to 5ft step, Full Round Action to full attack black (with excess attacks going against pink if needed.

Hammer attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 20 ⇒ (3, 4) + 20 = 27

Hammer attack: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 2d6 + 20 ⇒ (2, 2) + 20 = 24
Confirm?: 1d20 + 15 ⇒ (3) + 15 = 18
Extra damage?: 4d6 + 40 ⇒ (6, 2, 2, 5) + 40 = 55

Hammer attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d6 + 20 ⇒ (1, 2) + 20 = 23

Stats:

HP 158/158, DR 2/-
AC 23, touch 11, flat-footed 22 (+9 armour, +1 Dex, +3 natural armour)
Speed: 50ft
Fort: +17, Ref: +12, Will: +15 (+3 IGH)
Conditions: blessing of fervor, inspiring good hope
Melee attack (+1 earthbreaker): +15/+10 (+9/+4 BAB, +5 Str, +1 enhancement, -3 Power Attack, +3 IGH)
Melee Damage (+1 earthbreaker): 2d6+20 x3 (+7 Str, +1 enhancement, +9 Power Attack, +3 IGH)


Are you sure you want to do that?

Raktar turns Black into crumpled scrap with two mighty blows.

He then gives Lilac a friendly dent as his followup.

Next.


F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

How did I get sandwitched in between enemies in the opposite far corner of the previous hallway? Weren't we in the other room? As an archer Elrys would never go in front of the party. There's no space here to even 5ft step out of melee... Oh well.

Seeing herself suddenly swarmed with robots on all sides, Elrys quickly scampers back, trying to get behind Raktar while carefully avoiding his chainsaw!

Witdraw to behind Raktar. Would still provoke from pink I guess if he has a melee weapon.


Are you sure you want to do that?

Because no one ever moves their icon. Or a lot of the time just tell me their action without telling me where they moved to do it. Tell me where you are people. :).


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana backs into the corner not at all happy about the mechanical men moving about. My hexes are no good. She opts for Air Geyser on guard bottom right.

2d6 ⇒ (4, 6) = 10

Air Gyser DC20:

You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the air deals 2d6 points of bludgeoning damage and hurls the target upward a number of feet equal to 5 × your caster level. If a solid object (such as a ceiling) is encountered, the target strikes the object in the same manner as it would during a normal fall. After this blast of air ceases, the target falls down (unless it was flying), taking falling damage as normal. A successful save means the target takes half damage from the air blast but is not moved by it.


Are you sure you want to do that?

ref save vs Air Geyser: 1d20 + 2 ⇒ (3) + 2 = 5

damage: 6d6 ⇒ (4, 1, 4, 2, 1, 3) = 15

There is a roar of air as Dilana launches White into the air, a loud thud as it hits the ceiling is followed by another as it lands back on the floor.

Lilac swipes at Elrys as she scampers behind Raktar

Spear: 1d20 + 6 ⇒ (9) + 6 = 15

But it misses.

Luthor & Olimpia to act.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana's eyes go wide, clearly she did not expect that to work.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

With a blade in each hand Olimpia goes into full blender mode and takes the extra attack from Blessing of Fervor. She focuses on Lilac first and if it drops she turns to white.

+3 adamantine wakizashi: 1d20 + 19 + 2 + 3 ⇒ (20) + 19 + 2 + 3 = 441d8 + 11 + 3 ⇒ (4) + 11 + 3 = 18
+3 cold iron wakizashi: 1d20 + 18 + 2 + 3 ⇒ (13) + 18 + 2 + 3 = 361d6 + 11 + 3 ⇒ (3) + 11 + 3 = 17

+3 adamantine wakizashi, Iterative: 1d20 + 14 + 2 + 3 ⇒ (9) + 14 + 2 + 3 = 281d8 + 11 + 3 ⇒ (5) + 11 + 3 = 19
+3 cold iron wakizashi, Iterative: 1d20 + 13 + 2 + 3 ⇒ (6) + 13 + 2 + 3 = 241d6 + 11 + 3 ⇒ (6) + 11 + 3 = 20

+3 adamantine wakizashi, hasted attack: 1d20 + 19 + 2 + 3 ⇒ (11) + 19 + 2 + 3 = 351d8 + 11 + 3 ⇒ (1) + 11 + 3 = 15

+3 adamantine wakizashi, Confirm first attack?: 1d20 + 19 + 2 + 3 ⇒ (4) + 19 + 2 + 3 = 281d8 + 11 + 3 ⇒ (5) + 11 + 3 = 19


Stats:
Hp's 150/150; AC: 30/22(24 vs. Firearms)/20; Int: +9; Per: +33; Fort: +15/Ref: +18/Will: +14; CMD: 38/28FF, 43 vs. trip
Human Gunslinger(Techslinger) 15th

Finding himself surrounding, Luthor points his laser pistol straight at the head of the one to his southeast and fires!

Attack the one directly diagonal from him. The one that's below him.

Going with the +2's of BoF.

+2 Laser pistol: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 1d8 + 14 ⇒ (5) + 14 = 19 The damage is Fire damage. Not sure if that makes any difference or not

+2 Laser pistol: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d8 + 14 ⇒ (5) + 14 = 19

+2 Laser pistol: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 14 ⇒ (1) + 14 = 15

AC 31; Hp's 130/130


F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

Not sure if everyone is taking it into account but you all have a combined +6 to hit and damage rolls, and +3 all saves if it matters, from buffs.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Was only adding in +3 from you Elrys. Sorry I missed the other. GM, please add 3 more damage from Olimpia for each hit. :)


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Elrys Valrassedin wrote:
Not sure if everyone is taking it into account but you all have a combined +6 to hit and damage rolls, and +3 all saves if it matters, from buffs.

Thanks Elrys, I missed that. Where is the other +3 to hit and damage from? I got the +3 from inspiring good hope but not the other buff.


F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

Inspire courage +3. Elrys is an evangelist cleric.


Are you sure you want to do that?

Olimpia shreds Lilac

Luthor turns the damaged White into red hot scrap.

He and Olimpia turn on Grey and turn him into spare parts.

Their AC is only 18 so Olimpia's first attack shredded Lilac, and Dilana made White her Jack-in-box so he was damaged as well.

Silence falls and you hear heavy foot steps coming towards the door from the room with the giants. There is a knock on the door.

Giant:

"Trying ta sleep. What's all da noise?"

What are you doing?


F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

Seeing her allies quickly cut down all the Robots, Elrys is about to relax when she hears the thundering footsteps of the sleeping giants approach - who then try to talk to them?

Thinking quickly, she casts Tongues and replies in their giant tongue with the very best bluff!

Spontaneously cast Tongues by giving up a third level spell, let's say magical vestments.

Bluff: 1d20 + 1 ⇒ (20) + 1 = 21

Hah!

"Yeah, nothing to worry about. Just performing routine maintenance on these damn robots. Software updates don't always go down easy, you know how it is. Wait-! Hey, you intern! Stop! No no no no no you don't open it th- Oh for F*ck's sake! Sorry guys, I need to scold this moron hard enough for his gramps to turn around in his grave. Go back to sleep and we'll handle it," She grumbles, trying to emulate Master Aldren back in Nerosyan.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Nice work Elrys!

Raktar keeps his hammer ready as a loud voice calls from the other side of the door. He's about to look round for someone to reply when Elrys calls back in the same rumbling language. Raktar keeps quiet, his hammer at the ready just in case whatever Elrys said didn't keep the giants from coming in.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia slips on her ring of invisibility and moves to stand beside the door, just in case.


Are you sure you want to do that?

There is a grunt.

Giant:
"Ok."

Then the sound of heavy footsteps moving away.

Yeah. Sense motive untrained and at -2. Not going to bother.

Loot:
Wand of irradiate (12 charges, CL9),
Wand of lightning bolt (20 charges, CL9),
Wand of technomancy (24 charges),

Concussion grenade,
Cureall,
Fragmentation grenade (2),
Grade V hemochem (2),
Hype (4),
Sonic grenade,
Zero grenade (2),
Zortaphen (2),

Timeworn grenade launcher,
Ring of protection +1,
Blue access card, Cranial bomb,
Mark II dermal plating.

C39. Ghartone's Chambers:
Captain Ghartone has claimed this large room as his laboratory and personal
quarters during his extended stay in the palace as a Technic League liaison.

The room is well outfitted to serve as an alchemy lab and a magical lab (and contains 8,500gp in miscellaneous crafting supplies), but isn't a functional
technological lab of any sort-Ghartone returns to his lab in the Technic League compound when he wishes to craft pharmaceuticals.

Hype.

Zortaphen.

Cranial bomb.

Dermal plating.

The Gearsmen robots only had Masterwork spears. C37 & C38 are now quiet. C39 is stairs down.

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar keeps quiet until he's sure the giants are out of earshot before turning to Elrys with a smile, clapping her on the shoulder. "That was some quick thinking, we could have been in real trouble," he says by way of congratulations.

He slings his hammer back on his pack and begins looking around for what Ghartone might have been hoarding. "We'll have to tidy up these bits," he says, looking around at the bits of robot and Ghartone's body. "What is all this stuff?" he asks, looking at all the tech.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia smiles at Elyrs and nods agreement with Raktar.

I'd better take this grenade launcher. It's time worn and I can deal with such defects better than most. I'll carry the grenades as well if no one else specifically needs them.

It has not come up much but I have Lucky Glitch +12 (Ex) When rolling for a glitch roll twice and pick effect, add level to rolls. This does not lower the glitch chance but increases the chances that any glitch is beneficial or at least not as bad. Basically the higher number the better and I not only get to roll twice and pick the better roll but I add +12 to both rolls. Also the grenade launcher makes grenades much more useful as I can choose to let them detonate on impact or, like a thrown grenade on the next round. Thrown grenades are just too easy to avoid.


Are you sure you want to do that?

You gather up the loot. The cyberware will take time to implant if anyone wants it of course. What is you next action?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"Let's grab all this stuff and get out of here before something else tries to find out what all the noise was," Raktar suggests. While the others gather up the loot he drags the robot remains into Ghartone's lab and stuffs them under workbenches and into boxes to try to hide the evidence of their passing.


Stats:
Hp's 150/150; AC: 30/22(24 vs. Firearms)/20; Int: +9; Per: +33; Fort: +15/Ref: +18/Will: +14; CMD: 38/28FF, 43 vs. trip
Human Gunslinger(Techslinger) 15th

"You got it." As Luthor aids in gathering the loot, "For the record, if anyone is interested in this Dermal Plating, I can help with that. But just so you know, it's attached to the outer layer of your skin. Which sounds painful, and probably is, but it does offer a bit more protection from weapons."

Taking note of the cranial bomb, "I DO NOT recommend this though. This'll kill you." He shakes his head warningly.


Are you sure you want to do that?

So where are you moving to now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"Let's check these doors first," Raktar suggests, pointing at the two doors next to where they came in.

I'll check the door to C37a first, then the door to C38.


Are you sure you want to do that?

C37A is a small guest room used by the rare visitor from the Technic League.

C38. Stairwell: The stairs here wind down to area C7A since the nearby areas have been claimed by the Technic League, very few people use this stairwell.

What now?


Stats:
Hp's 150/150; AC: 30/22(24 vs. Firearms)/20; Int: +9; Per: +33; Fort: +15/Ref: +18/Will: +14; CMD: 38/28FF, 43 vs. trip
Human Gunslinger(Techslinger) 15th

Looking at the stairway, "I'm thinking we should check out the rest of this floor before heading downstairs. Mainly due to the fact we don't want anyone - or anything - following after us. You just never know. Unless the rest of you just want to. What do you all think?"


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia nods agreement. Wise council. I will scout. She slips on her ring and stealths away. Take 10 stealth gives her 59 while invisible.


Are you sure you want to do that?

OK. look at the map of the Palace 2nd floor and give me the room numbers you're scouting. Do a group of them so we can clear things quickly.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

”Agreed. There could be anything up here and we don’t want to run into things unprepared,” Raktar says as Olimpia slips away.

My preference would be to start with C31 and the rooms surrounding it.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

[[Too many doors to open to go unnoticed completely. Eventually I will run into an occupied room, so stay reasonably close and stay ready. With that Olimpia stealths south, listening to, inspecting, and opening doors as needed to explore.

Taking 10 her skills are listen 40, Detect Traps 45, and stealth 59.

1) Central Door, south.
2) 31
3) 32
4) 33
5) exterior curving hallway
6) 34
7) 35

Unsure if we have checked 19a or not.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Figuring it will last a while Dilana casts See Invisible on Olimpia just to be covered.


Are you sure you want to do that?

C31. Hall of Broken Shields: Dozens of broken shields line this chamber's walls, each painted with the crest of a tribe conquered by Kevoth-Kul. In the center of the room stands a large, deeply scarred wooden table covered with empty mugs and drained wine bottles. A pile of gold coins sits before each seat. Stuck in the wood next to each coin pile rests a heavy meat cleaver, forcefully chopped into the table amid telltale crimson stains. In the center of the table, suspended within an unknown solution in a clear glass
vase float three greasy fingers. [/spoiler=Heal DC20]A character who succeeds
at a DC 20 Heal check notes that none appear to be from
the same hand.[/spoiler] This room was formerly a meeting hall for
conversing with his generals or ranking members of the palace guard, but Kevoth-Kul uses it to play a little game he calls "Chopsy," which involves copious amounts of ale, gold coins, blindfolds, and razor-sharp meat cleavers. The bloody, ale-washed piles of coins on the table total only 82 gp.

C32. Storeroom: This chamber contains a number of tools such as hammers, rope, shovels, and torches. The trap door in area C32a leads down to area C8a.

C33. Repair Room: This room contains a large work desk and several tools, all of them covered in dust. Kevoth-Kul has little interest in repairing items-the Black Sovereign simply replaces the things he breaks.

C34. Consort's Lounge: This large room features several folding screens that can be used to divide the chamber into smaller rooms. Kul-Inkit has set aside the northeastern half of the room in this way as a place of privacy for her eight expert bodyguards, while she uses the southwestern half as a place to meet with her rare visitors.

C35. Consort's Bedchamber: Kul-Inkit spends most of her time here, often reading books she sends her bodyguards to fetch or in dalliances with other visitors-despite her position as Kevoth-Kul's consort, it has been years since she's been interested in spending personal time with him.

Olimpia. The Consort is a tall, stern looking woman Kul-inkit.

She is currently receiving a report on the Black Sovereigns increasing paranoia and violence from the effects of withdrawal. She looks disgusted.

What now?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

If opening the door far enough to see into the room does no give her away, Olimpia will re-close the door and back away to the others. Communicating as quietly as possible she will explain what she has seen. Not sure how she is receiving this report? Is someone briefing her or is she alone?


Are you sure you want to do that?

She is being briefed. Sorry I should have mentioned she has 8 bodyguards around her quarters. None with any chance of spotting you. One of the Bodyguards is reporting to her on the Black sovereigns behaviour.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Ah. a minor detail. :)

As she reports back to the group Olimpia asks Swords or diplomacy?


Are you sure you want to do that?

Good question. :)

What does everyone else think?


Stats:
Hp's 150/150; AC: 30/22(24 vs. Firearms)/20; Int: +9; Per: +33; Fort: +15/Ref: +18/Will: +14; CMD: 38/28FF, 43 vs. trip
Human Gunslinger(Techslinger) 15th

Shrugging, "I'm good with either. If we wanna talk, then let's talk. If we want fight, then let's fight. Doesn't matter to me."


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Well, she is seems quite upset with the Black Sovereign at the moment. Perhaps she is ready for a change of leadership?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"We should try talking first, or someone should not so much me. I have never been great with new people. If it doesn't work I can blind her I am sure..."

Dilana kind of trails off displaying her lack of gift with words.


Are you sure you want to do that?

OK. C34 is where the Consort is at the moment. Are you heading there to talk to her? With Olimpia's scouting you can get there without being stopped by guards. You will have her personal bodyguards to deal with when you enter the room though. Coming in with weapons sheathed and someone Diplomatic ready to talk would be a good idea.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Do we have someone diplomatic? Raktar?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana is happy to talk about at +0 I think no one wants her to do it.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Elrys is our diplomatic lead, it's definitely not me. I'm keen to try the weapons-sheated approach first.


F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe.

Nodding, Elrys takes the front, bow on her back for now. It was a rather odd feeling to know you were about to talk to what passed for the Queen of a nation. Knowing it was extremely important and liable to go wrong, she casts her inspiring good hope on everyone before moving to the door and...

...Pausing just before knocking.

"No, I need to do better! Not just give my best, but do it as is expected of me. I'm not a little girl anymore. I am her Sword, her main representative in this region."

She takes a deep breath, drops her disguise back to her human form, and something in her bearing changes. She stood tall, proud and fearless, and walked into the room with no further hesitation. Not as the quirky mechanic, but as a battle-hardened servant of the Inheritor, brimming with confidence.

"Good day to each of you," She says as she briefly glances around the room but keeping most of her focus on the consort. "I am Elrys Valrassedin of the Church of Iomedae from Mendev, and these are my companions." She gives whatever gesture passes as a local greeting suitable to someone of high political stature, but doesn't bow or lower herself in any way. "Do I have the good fortune of spreaking with Kul-Inket, the Sovereign's consort? If so, perhaps we could help eachother. We've heard... troubling rumors regarding the Sovereign's health and dependancy on certain 'substances' supplied to him by the technic league. As a high-standing cleric, I could probably cure him of his health problems. That is, if you are agreeable to working out an arrangement."

diplomacy: 1d20 + 21 ⇒ (20) + 21 = 41

She would withhold information of the assassination of the drug supplier for now, just in case.

Played up the nat 20 a bit. Also, everyone has a +3 morale bonus to most rolls for 13 minutes. Elrys has an additional +1 due to Untold Wonder.


Are you sure you want to do that?

Kul-inkit is a slender but muscular Kellid woman with short black hair. She wears spiked hide armor and wields a battleaxe and heavy steel shield.

She doesn't seem surprised by your arrival and stills her bodyguards with a gesture. Regarding you with interest.

Traditionally, the Black Sovereign takes a consort upon ascending to the office. The role of consort is only partially one of pleasure or support it
is also effectively second-in-command of the nation of Numeria.

In theory, the consort is the person poised to take the role of Black Sovereign should the current one die. In practice, however, the violent ends met by most Black Sovereigns have coincided with the deaths of their consorts and many of their followers.

Kevoth-Kul's consort is a strong-willed but patient woman named Kul-Inkit. Although she respected Kevoth-Kul in the days leading up to his taking ofStarfall, her respect has waned as she's watched his descent into addiction, and her patience has worn thin.

She would like to see the Technic League run out of Numeria, but she won't cross into coldblooded murder, not even to gain the coveted title of
Black Sovereign.

"The League has been in a quiet frenzy the last few days. Something regarding a missing Captain. Would you know anything about this?" She asks you casually.

You have the feeling she's probing your feelings regarding the Technic league. She seems interested in having the Black sovereign cured as well, but sees it as only stop gap as long as the League still exists.

What do you say?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia holds her tongue when asked about the Technic League, but it is obvious to everyone she wants to say something. She waits for Elrys to respond.

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