Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Map of the Marchlands | Wintersun Hall

On the Table:
Ellena: DC 16 Fortitude: 1d20 + 7 ⇒ (12) + 7 = 19
Nonlethal Wind Damage: 4d6 ⇒ (6, 4, 6, 6) = 22

In the first blows dealt in the battle for the wardstone, Ellena Lovain, paladin of Iomedae, the forces of light cut deeply into the gathering storm as represented by the Hala demon. Her blade of light cut through the Hala demon, letting loose howling gouts of wind and spray. The demon reeled and raged, but was clearly wounded very seriously. 34 to Hala 2.

The uninjured Hala demon moved just out of reach of her glowing sword and winds began to swirl around it and then shot toward Ellena at gale force.

The wind buffeted Ellena, bruising her. She strained and managed to keep her feet. 11 nonlethal damage.

Karas is up. Anyone attempting to move through the wind will take 4d6 nonlethal damage and will be knocked prone or if he/she can make a DC 16 Foritude save will take half damage and avoid being knocked prone. Ranged attacks into the wind will fail. The wind is over 50 mph.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas rushed into the room with newfound speed, hope, and rage. Fortitude+guidance: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

Bursting through the winds, he rounded on the demon producing the torrent and raked at it with his claws.

Round Summary:
Free Action - Rage
Swift Action - Arcane Strike
Move Action - Move into room
Standard Action - Claw Attack

Magic-Good Aligned-Claw Attack, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (9) + 10 + 1 + 2 + 1 - 2 = 21
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (6) + 5 + 2 + 4 + 2 = 19

I am Provoking an AoO during movement.
Active Buffs:
Bloodrage (Fast Healing 1 and Rage benefits)
Phantom Blood
Align Weapon - Claws - Good
Bless
Bull's Strength
Protection from Evil
Moment of Greatness
Haste


Map of the Marchlands | Wintersun Hall

On the Table:
Nonlethal wind damage: 4d6 ⇒ (5, 4, 4, 3) = 16
Storm 2 AOO: Bite: 1d20 + 9 ⇒ (15) + 9 = 24
Bite Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Small monster: Bite: 1d20 + 8 ⇒ (5) + 8 = 13
Bite Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Storm 2:
Claw 1: 1d20 + 9 ⇒ (20) + 9 = 29
Claw 1, Confirm Threat: 1d20 + 9 ⇒ (7) + 9 = 16
Damage Claw 1: 1d4 + 3 ⇒ (4) + 3 = 7
Claw 2: 1d20 + 9 ⇒ (3) + 9 = 12
Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Small 1:
Target: 1=E,2=K: 1d2 ⇒ 2
Claw 1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage Claw 1: 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 8 ⇒ (20) + 8 = 28
Claw 2, confirm threat: 1d20 + 8 ⇒ (9) + 8 = 17
Damage Claw 2: 1d4 + 2 ⇒ (3) + 2 = 5
Rend Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10
Target: 1=E,2=K: 1d2 ⇒ 2
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage Bite: 1d6 + 2 ⇒ (4) + 2 = 6

Reminder: if Karas has ranks in any of the knowledge skills listed on the spoilers posted earlier, he can roll for monster lore.

Reminder: Haste gives you a +1 bonus to reflex saves so his save was 22, which still succeeds. I believe Karas' armor is 19 (current header says 18) because the haste gives a +1 Dodge bonus and dodge bonuses stack.

As Karas' rage helped propel him through the battering winds Karas took 8 points of nonlethal damage, he stepped past the wind to attack the demon to the north. The demon to the south bit him as he passed close by, focused on keeping his footing in the wind 7 damage. Then a small creature appeared in the space between where the storm demons stood originally and also bit Karas for another 6 damage.

This creature was about the same size as a halfling with a jackal-like head full of fangs. It's round eyes were grey with a slit pupil. It's greyish skin was covered in patches of coarse black hair, membranous wings sprouted from its back, and its hands and feet had sharp claws.

New Monster Lore Spoilers will be posted below.

Karas endured these attacks and made his own vicious attack on the storm demon. Something inside Karas powered his rage even more, seeing this creature and remembering tales Terendelev told of fighting such demons in her battles against the Worldwound. His claw attack ripped into the demon, penetrating a layer of strong winds that he had to fight against. 19 damage to the storm demon #1.

Against the storm demons, Karas gets +1 to attack and damage rolls. So his to hit roll was a 22 and his damage was 20. I think it may actually only be 19 damage because the arcane strike bonus to damage is just +1 initially. The additional +1 bonus is for every 5 caster levels, not character levels. The rules did not say so, but I believe his caster level is equal to his character level -3 the same as other classes who gain spells at later levels (see Paladin for an example).

The other storm demon, attacked Ellena with everything he had (while he still had it). One claw attack found a weak spot in her armor and stabbed deep into her torso, narrowly missing her heart. 7 damage.

The newly visible small jackal-headed creature set to attacking Karas, first with his evil looking claws, which both ripped into his back. Once they dug into his flesh, they held on while its strong arms rent the damaged muscles further. Claw 1 did 3, Claw 2 did 5, and the rend damage was 10 for a total of 18. It also got its teeth into him and tore more of his flesh. 6 more damage.

Anarya acts next. Also the next post will have spoilers for the newly visible enemy.

I added links to the monster lore spoilers in my GM header.


Map of the Marchlands | Wintersun Hall

Icon is small with a grey background.

This small humanoid creature has a jackal-like head, a mouthful of fangs, and large, round eyes with slit-pupils of gray. Its grayish skin is covered in patches of coarse black hair. Membranous wings protrude from its back and its hands and feet end in sharpened claws.

Knowledge (Planes) DC 14 earns a look at the general information.
DC 19, 24, 29, etc. earns looks at additional spoilers.

General information:
This is an Azizou, sometimes referred to as a Pain Demon. It is typically CE and is an outsider with the chaotic, demon, evil, and extraplanar subtypes. It is small size.
The azizou are quite strong (for their size). They are relentless combatants and love to inflict pain and suffering on their opponents in combat.

The typical azizou stands 3 feet tall and weighs about 100 pounds.


Damage Resistance:
DR 5/cold iron

Immunities:
Electricity, poison

Resistances:
Acid 10, Cold 10, Fire 10

Spell Resistance:
SR 15

Weaknesses:
None

Special Attacks:
Rend (2 claws)

Spell-Like Abilities:
At will: Cause Fear, desecrate, detect good, detect thoughts, invisibility (self-only), Scare, stinking cloud
1/day Summon 1 azizou 35%.

Spell Casting:
None.

Special Qualities/abilities:
Telepathy 100 ft., Darkvision 60 ft.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I did not adjust my AC for the current buffs and will adjust that in future posts nor do I have the skills to identify.

Bloodragers don't have a listed negative to caster level in the class writeup in the book or SRD though I'll defer to you if you want to rule it that way. It just means I'm far less likely to take archmage or any other spellcasting buffs and trying to use anything offensive would be laughable to spell resistance creatures.

Bloodrager caster level discussion

the above thread discusses the topic and determines there is no -3 to a bloodrager spellcasting level


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Map of the Marchlands | Wintersun Hall

This is so typical of Paizo rules, to make nothing explicit even when it is obvious that people will need to know the caster level and will expect things to be similar to other similar spell casting classes. Nor do they place information where players can be expected to look for it. They do say that for spell-like abilities, a bloodrager's caster level is the same as his bloodrager level, technically that doesn't mean their caster level for bloodrager spells are the same, since there are lots of cases where an NPC has a caster level that is different for spell-like abilities and class derived spells.

I wish we had something more definitive than "well the rules don't actually state otherwise," but given there has not been anything in the Advanced Player's Guide FAQ about it, I'll grant that a Bloodrager's caster level is equal to his class level.

Retcon: The demon Karas wounded takes 20 damage instead of 19.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Remember that Karas has shield other active, so he didn't take the full damage count. Anarya took half (rounded up), each time Karas was hit.

Anarya gasped as the demon's claws and fangs tore into Karas. She could feel the pain he suffered - literally. Blood welled up from the skin of her back, staining her white robes and seeping through the delicate chainmail shirt she wore over them. Her very life force wrapped Karas like a shroud, protecting him from harm.

Anarya takes 4 nonlethal, then 3 from the bite, then 2, 3, 5, and 3 damage from claws/rend/bite for a total of 16 lethal and 4 nonlethal. Karas only took 14 lethal, plus 4 nonlethal.

Blood continued to flow forth as a new wound opened near her heart, Ellena's injuries transferring to her as well.

Ellena and Karas each heal 5 damage (which additionally removes 5 nonlethal damage from each as well). Anarya suffers another 10 damage total.

Anarya: HP 25/51, 4 nonlethal.

Knowledge (Planes): 1d20 + 4 ⇒ (11) + 4 = 15 Identifies Hala demon.
Knowledge (Planes): 1d20 + 4 ⇒ (7) + 4 = 11 Not enough.

Reacting to the surge of violence against her, Anarya's halo flared into brilliant light, sending a wave of healing energy over Ellena, Karas, and herself. The light seared the flesh of the small creature clinging to Karas's back, the healing light scorching the unclean beast's skin like fire.

Channel Energy: 3d6 ⇒ (5, 4, 3) = 12 (+6 if Fey Foundling)
Karas and Ellena heal 12 points of lethal and nonlethal damage each, Anarya heals 20 points of each, and the gray demon takes 12 fire damage and is dazzled for 1 round (Fort save DC 17 for half damage and no dazzle).

Total amount healed for each of them is 17, which should mean neither are injured now.

Anarya: HP 45/51, 0 nonlethal.

Buffs:
-Bless (+1 attacks/fear saves)
-Moment of Greatness (Double a morale bonus once)
-Corruption resistance [good] (ignore 5 dmg from effects specifically targeting good creatures)
-Shield (+4 AC, included in stat bar)
-Veil of Heaven (+2 sacred bonus to AC and saving throws against evil outsiders, not included in stat bar)
-Life Link with Karas, Ellena, Raine, Tauni, and Avelina.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I neglected that. That is my fault sorry

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Karas Argentus wrote:
I neglected that. That is my fault sorry

Don't forget the +2 deflection bonus to AC against evil creatures from protection from evil either. That'll raise your AC by 1 more point because you already have a +1 deflection bonus.

Shield other also gives +1 resistance bonus on saves, and protection from evil gives +2 resistance on saves vs evil creatures.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I will be adjusting my active stats in post next post


Map of the Marchlands | Wintersun Hall

Consider all of this post OOC.

While I absorb all that and update my notes, does Anarya have a special ability that allows her channel energy to both heal allies and harm enemies? Usually you have to choose to do one or the other.

At this point, all the creatures you are fighting are evil, so if you get a bonus to AC or attack when an evil creature is involved, go ahead and take that bonus and include it in your stats.

The figure with the scythe is not an outsider but all others are evil, chaotic, demonic outsiders.

Just to be clear, if someone (not Anarya) takes 7 points of damage, Anarya will take 4 and the other only 3 (i.e. half damage rounding up goes to Anarya and the remainder to the original target)?

I ask because in the melee, the Hala 2 AOO bite did 7 and Anarya states she took 3.

Following this formula, I get the following for damage before any healing by Anarya on her turn:
Ellena: 5 Nonlethal + 3 lethal
Karas: 4 nonlethal + 17 lethal
Anarya: 10 NL + 24 lethal

That's at total of 19 NL (11 delivered to Ellena and 8 to Karas from the wind) and a total of 44 lethal (Hala 2 AOO for 7 to Karas, Small demon AOO for 6 to Karas, Hala 2 attack for 7 to Ellena, and Small demon attacks for 3, 5, 10, and 6 to Karas.

Just want to make sure all this is right before we go on.


Map of the Marchlands | Wintersun Hall

On the Table:
Small demon 1: DC 17 Fortitude: 1d20 + 1 ⇒ (15) + 1 = 16

Scratch the question about channel energy, as I see that is the result of the Purifying Channel feat.

I was just trying to learn what ability gives Anarya extra healing for herself from the channel energy effect. Please remind me what gives this benefit.

Anarya sends out light that heals herself and her allies. The light also appears to ignite flames around the small demon attacking Karas, but although the light dazzles the demon, his flesh is barely singed by the fire. Ellena heals 12 which brings her up to full. Karas heals 12 which leaves him with 5 lethal damage. Anarya heals 20 which leaves her with 4 lethal damage. The demon takes 2 damage from the fire due to fire resistance 10.

I still have to post the next enemy actions so no new action posts. I will wait a bit to see if I got all the damage adjusted correctly.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Anarya's extra healing comes from Fey Foundling. And you are correct, I should take half (rounded up) so I took 4 from the Hala, not 3. That was just an issue of miscounting.

I was under the impression that Ellena had taken more than 5 points of lethal damage somehow. Keep in mind that I am only talking half of Karas's damage, not Ellena's.

If she was not at 5 fewer than her maximum, then she would not have received the 5 healing from life link, nor would Anarya have suffered 5 damage from life link from Ellena. Can you clarify the total amount of lethal damage Ellena had suffered at the start of Anarya's turn?


Map of the Marchlands | Wintersun Hall

Melee damage from demons:

Nonlethal wind damage: 11 nonlethal to Ellena
Nonlethal wind damage: 8 nonlethal to Karas
Storm 2 AOO: Bite Damage: 7 to Karas
Small monster: Ret-con (no damage to Karas, attack did not hit)
Storm 2: Attacking Ellena
Damage Claw 1: 7
So at the start of Anarya's turn Ellena had taken 11 nonlethal and 7 lethal.
Small 1: Attacking Karas
Claw 1: 3
Claw 2: 5
Rend Damage: 10
Bite: 6
So at the start of Anarya's turn, Karas had taken 8 nonlethal and 24 lethal.

See the details above. There is a ret-con of one AOO against Karas that I for some reason counted as a hit, but even with bonuses for invisibility, it would not hit based on the number in the post. I might have changed something above that in the process of editing that altered the number and it was originally a hit and I never noticed the change. At any rate, figure the portion of this that Anarya took and then what was healed.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Okay! Thank you so much for the recap. I recognize that takes a bit of work.

What Happened:
Attacks against Ellena:
Nonlethal wind damage: 11 nonlethal to Ellena
Storm 2: Attacking Ellena (Damage Claw 1: 7)
Ellena has taken 11 nonlethal and 7 lethal.

Attacks against Karas:
Nonlethal wind damage: 4 nonlethal to Karas, 4 to Anarya
Storm 2 AOO: Bite Damage: 3 to Karas, 4 to Anarya
Small 1 Claw 1: 1 Karas, 2 Anarya
Small 1 Claw 2: 2 Karas, 3 Anarya
Small 1 Rend Damage: 5 Karas, 5 Anarya
Small 1 Bite: 3 Karas, 4 Anarya
Karas has taken 4 nonlethal and 11 lethal.
Anarya has taken 4 nonlethal and 17 lethal.

Start of Anarya's turn:
Karas heals 5, so he has 0 nonlethal and 12 lethal.
Ellena heals 5, so she has 0 nonlethal and 6 lethal.
Anarya takes 10 damage, so she has taken 4 nonlethal and 27 lethal.

During Anarya's turn:
Anarya heals Karas and Ellena for 12 and herself for 20.

At the end of Anarya's turn, including the effects of shield other and life link, hit point totals should be as follows:

Karas: Unharmed.
Ellena: Unharmed.
Anarya: 44 out of 51 hp, 0 nonlethal.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I ended up making a typo in that last post, oops! Karas took 14 damage, not 11, and is still at full health by the end. Anarya took 18 damage from shield other, not 17, and is actually at 43, not 44. Sorry!


Map of the Marchlands | Wintersun Hall

On the Table:
Claw 1, flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Claw 2, flank: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage Claw 2: 1d4 + 2 ⇒ (2) + 2 = 4
Bite, flank: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Jeslyn: Touch AC 11 melee touch: 1d20 + 8 ⇒ (15) + 8 = 23
Karas: DC 17 Will, Protection from Evil: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

DC 18
Anarya: Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22
Raine: Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
Tauni: Spellcraft: 1d20 + 12 ⇒ (2) + 12 = 14

By my calculation, with the help of a spreadsheet, I get that Anarya is at 41 of 51 hp. She took 7 (2 AOOs on Karas) + 13 from the Small Demon attacks on Karas + 10 from the life link for total of 30. Then she healed 20 from her channel for 10 damage remaining. Karas took a total of 17 lethal which is also what he was healed by the end of Anarya's turn.

After Anarya's burst of healing energy, everyone except herself was about as good as new, if a little blood spattered. Another small jackal headed demon came out of invisibility and attacked Karas.

Despite his ferocious assault, only a few claws cut Karas, which instantly transferred some of that damage to Anarya. 2 to Karas, 2 to Anarya.

The woman at the back of the room cast a spell and then advanced on Karas, reaching out and touching him, transferring dark magic to him. Karas resisted the magic however, after feeling himself momentarily weakening.

Anarya:
The woman cast Bestow Curse.

Round 2
Tauni (Haste)
Avelina
Raine
(Haste)
Ellena (Haste)
Hala 1 (20 lethal)
Karas (Haste, Raging, 2 lethal)
Hala 2 (34 lethal)
Azizou 1 (2 lethal, dazzled)
Anarya (Haste, 2 lethal)
Azizou 2
Jeslyn

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Oh, I somehow missed one of the AoOs, I thought there was only one. With that added, then I am indeed at 41. Or, I was until the 2nd jackal's attack just now. Current HP 39.

"She just tried to curse him," Anarya said, identifying the spell as bestow curse. "That's powerful magic, don't let her cast her spells!"

Speaking as a free action.


Knowledge (planes) 1d20 + 9 ⇒ (4) + 9 = 13

What is that thing?

Shaking off the distraction of the puzzling, terrifying denizen of the Abyss, Tauni threw a spell that she hoped would hinder the forces arrayed against them. Much of the chamber filled with massive strands of webs, growing around the demons and stopping short of her friends.

Casting Web, DC 16. I added an arrow to the map to where it would be centered. I believe that would engulf the caster and three demons, but miss Karas and stop short of the wind wall.

Then, hoping the wind wall will block the sound of her voice, Tauni told Raine "If that doesn't slow down the evil sorcerer, I'll try to open a pit below her and make her an easy target for you."


Map of the Marchlands | Wintersun Hall

On the Table:
DC 16
Small demon 1: Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Small demon 1: Reflex: 1d20 + 6 ⇒ (13) + 6 = 19
Hala 2: Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Jeslyn: Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

The small demon next to Karas and Ellena gets caught in the web, but the other two demons and the deformed woman keep clear of webs where they are standing.

Web Rules to be aware of:
The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC [16]. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

GM note: I interpret rules regarding damage done by burning webs in such a way as to minimize the amount of damage that can be done to people caught in webs by lighting the webs on fire. The rules state: "The strands of a web spell are flammable. ... Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames." I will enforce this, but I don't allow the flames to spread to adjacent squares automatically once one square is set alight. I have trouble seeing even larger than normal and magically created webs will burn in a way that resembles fire spreading across an oil slicks. Webs are very insubstantial and from my knowledge of physics, this means that they may burn fast and hot but they would not burn for more than a second. Any strand that starts to burn will also break, eliminating the pathway for the fire to spread to adjacent web locations. Some players in my other game complained about this and offered arguments that were in the situation to their advantage. I just think for a first level spell, it should not do very much damage.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

"Can't shoot at people down in pits," was Raine's terse response. "Can't shoot while that damn wind's raging either, no damned point!"

Knowledge planes on small gray jackal thing (favored enemy evil outsiders): 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24

"The little bastards are pain demons! Don't throw electricity at 'em at all, or poison-- won't do any good. Ice and flame and acid aren't much better, dammit. They're little sadists, don't be fooled by how small they are!"

With her bow still raised uselessly, Raine gritted her teeth after this litany, fury rising in her at the simplicity of mere wind to stop her arrows, to render her helpless to attack. Should she try and get in there...?

No, she heard the calm voice of her brother Rodien saying... or she thought she did, at any rate. Leave the front lines to those suited to them, Rainey. We all have a part to play. And you're an a'Thiel: your part can be that of the sentry tower as well, to help your friends aim.

Raine took a shaky breath, then another, and yelled out: "Right! Karas-- if you swing at its backside it'll be open to Ellena from the front! On my mark-- now!"

(I am using my hunter's bond class feature to give all allies within 30' an untyped +2 bonus to weapon attack/damage (as well as several skills that don't seem relevant here) versus Pain Demon #1. Since this is a move action, nothing seems to stop me, by the rules, from also using another move action to import the same bonus to attacks versus Storm Demon #2 (i.e., there's no language about a new hunter's bond superceding one already placed, etc). If as the GM you know differently or just wish to rule differently, that's fine, in that case I'll prioritize the Azizou/pain demon. This bonus (or the boni) will last for 2 rounds.)


Map of the Marchlands | Wintersun Hall

I'm inclined to interpret the rules to limit it to a single target. Since that limit is in the initial description of the general benefit and the following sentence just spells out how long it takes to activate and how long it lasts. But I've posted on the rule question messageboard and I'll go with the consensus there.

I'll post an definite ruling tomorrow after there has been a little time for response.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena took the advice of her Ranger and attacked what was called a pain demon, apparently. Quick as a whip, she slashed out twice with her longsword.

Power Attack with Haste , Divine Favor, Divine Bond and Hunter’s Bond 1d20 + 11 - 2 + 1 + 1 + 2 ⇒ (15) + 11 - 2 + 1 + 1 + 2 = 28
Damage 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19

Power Attack with Haste , Divine Favor, Divine Bond and Hunter’s Bond 1d20 + 11 - 2 + 1 + 1 + 2 ⇒ (19) + 11 - 2 + 1 + 1 + 2 = 32
Damage 1d8 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
————-

Possible critical on attack 2with Power Attack with Haste , Divine Favor, Divine Bond and Hunter’s Bond 1d20 + 11 - 2 + 1 + 1 + 2 ⇒ (6) + 11 - 2 + 1 + 1 + 2 = 19
Damage 1d8 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15


Map of the Marchlands | Wintersun Hall

On further consideration, the Hunter's Bond Raine is using can only apply a bonus to hit one target at a time. I noticed there is a Greater Hunter's Bond feat available at 12th level which grants the bonus to a number of favored enemies equal to the ranger's wisdom modifier. So Raine can apply it to one of the demon's but can't take a second move action to grant the bonus to her companions on another demon. Raine can post a different action as the standard action or a second move action.

River of Wind Spell wrote:
A creature that begins its turn wholly or partially within a river of wind must make a Fortitude save or be pushed 20 feet in the wind’s direction of flow, take 2d6 nonlethal damage, and be knocked prone-a successful Fortitude save means the creature merely takes 1d6 nonlethal damage.

Ellena: DC 16 Fortitude: 1d20 + 7 ⇒ (20) + 7 = 27

Non-lethal Damage: 1d6 ⇒ 5

Still waiting on Avelina's action and Raine's remaining action before announcing results of Ellena's attacks.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Works for me. So the move action to Share the Favored Enemy love on the pain demon, and I'll ready a standard to fire an arrow in the unlikely event that a demon emerges on my side of the wind wall.

Readied shot:
Bow, lotta bonuses: 1d20 + 10 + 4 + 1 ⇒ (2) + 10 + 4 + 1 = 17
Damage: 1d8 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11


Map of the Marchlands | Wintersun Hall

I don't want to 'bot Avelina but if she doesn't post soon, I'll have her use her wand of Magic Missile to attack one of the occupants.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina pulled back her arm and she prepared to fire her own arrows.

”No mere wind can halt a Volley of Holy Arrows!”

She loosed three of her own bolts at the lead villainess.

Volley of Holy Arrows Magic Missile (cl 5): 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11


Map of the Marchlands | Wintersun Hall

On the Table:

Target: 1=E,2=K: 1d2 ⇒ 2
Damage Claw 1: 1d4 + 3 ⇒ (4) + 3 = 7
Target: 1=E,2=K: 1d2 ⇒ 2
Claw 2: 1d20 + 9 ⇒ (3) + 9 = 12
Target: 1=E,2=K: 1d2 ⇒ 1
Bite: 1d20 + 9 ⇒ (17) + 9 = 26
Damage Bite: 1d6 + 3 ⇒ (3) + 3 = 6

Avelina's magic was unaffected by the fierce winds cutting across the room and the missiles zipped by both Ellena and Karas on their way to hit the deformed woman with the scythe 11 damage.

Raine transfered some of her expertise in fighting evil outsiders to the others and Ellena made quick use of it. Ellena maintained her footing in the wind although she suffered a few more cuts and bruises (5 nonlethal) but drove glowing sword deep into the guts of the little demon. The demon gasped and fell into a small heap, oozing dark blood.

The storm demon stepped closer to Ellena and attempted to claw at Karas and bite the paladin. Karas avoided the claws, but Ellena suffered a bite to her shoulder 6 points.

Round 2 (remainder)
Karas (Haste, Raging, PFE, MOG, Bless, 2 lethal)
Hala 2 (34 lethal)
Azizou 1 (30 lethal, dazzled, entangled, Hunter's Bond target +2, dying)
Anarya (Haste, MOG, Bless, CR, shidld, 2 lethal)
Azizou 2
Jeslyn (11 lethal)

Round 3
Tauni (Haste, MOG, Bless)
Avelina (MOG, Bless)
Raine (Haste, MOG, Bless)
Ellena (Haste, MOG, 5 nonlethal, 6 lethal)
Hala 1 (20 lethal)


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas' ire was focused on the storm demon projecting a torrent. the only other sound that registered was Anarya's cry of pain when he took damage. It gave him pause for a second before he remembered their vows and he pressed his attack with renewed vigor.

Active Buffs:
Bloodrage (Fast Healing 1 and Rage benefits)
Phantom Blood
Align Weapon - Claws - Good
Bless
Bull's Strength
Protection from Evil
Moment of Greatness
Haste
Shield Other: Target

Current AC: 20, touch 12, flat-footed 18 (+7 armor, +1 Dex, +2 Deflection, +1 Natural, +1 Dodge, -2 Rage)

Magic-Good Aligned-Claw Attack 1, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (3) + 10 + 1 + 2 + 1 - 2 = 15
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (4) + 5 + 2 + 4 + 2 = 17

Magic-Good Aligned-Claw Attack 2, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (4) + 10 + 1 + 2 + 1 - 2 = 16
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (4) + 5 + 2 + 4 + 2 = 17

Magic-Good Aligned-Claw Attack 3, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (17) + 10 + 1 + 2 + 1 - 2 = 29
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (3) + 5 + 2 + 4 + 2 = 16


Map of the Marchlands | Wintersun Hall

On the Table:

Storm Demon 2 attacking Ellena
Claw 1: 1d20 + 9 ⇒ (10) + 9 = 19
Claw 2: 1d20 + 9 ⇒ (1) + 9 = 10
Bite: 1d20 + 9 ⇒ (19) + 9 = 28
Damage Bite: 1d6 + 3 ⇒ (6) + 3 = 9

Behind the screen:
DC 18Con to Stabilize: 1d20 ⇒ 10

Karas lit into the windswept demon to the north of Ellena. Although it was in the path of the raging wind, it did not seem to be affected by it. Karas' claws lashed out and the last attack connected. Instead of blood, the demon seemed to bleed wind and small flickers of electricity. 16 damage. Both of the storm-wrapped demons seemed badly wounded but both still fought on.

The other storm demon to the south of Ellena attacked her with everything it had, claws and bite. Its claws missed, but it bite Ellena hard, drawing a lot of blood. 9 damage.

Anarya (Haste, 2 lethal)
Azizou 2
Jeslyn (11 lethal)

Round 3
Tauni (Haste)
Avelina
Raine (Haste)
Ellena (Haste, 5 nonlethal, 15 lethal)
Hala 1 (36 lethal)
Karas (Haste, Raging, fast healing 1, 1 lethal)
Hala 2 (34 lethal)
Azizou 1 (31 lethal, dazzled, entangled, Hunter's Bond target +2, dying)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Ellena's wounds continued to heal, as Anarya's life force ebbed outward to staunch the flow of blood.

Ellena heals 5 (lethal and nonlethal), Anarya takes 5 damage.

Anarya gathered her light, but stops a moment. Remembering how its fierce glow had scorched the skin of the smaller demon when it caught the brunt of it before, she turned to eye the deformed leader of the fiends. If she's about to use magic, I've got to try and stop her, the aasimar knew. Anarya's eyes glowed as the halo's light welled up within her, waiting for the right moment to burst forth.

Readying an action to channel energy to heal right in the middle of whatever Jeslyn does on her turn other than move. If she appears to be casting a spell, attacking, or using some other supernatural power, Anarya's light is going to lash out, healing herself, Ellena, and Karas, and burning Jeslyn.

Channel Energy: 3d6 ⇒ (1, 5, 6) = 12
12 healing for Ellena and Karas, 18 for Anarya. DC 17 will save from Jeslyn to halve the fire damage and avoid 1 round dazzle. If she is hit while casting a spell, Jeslyn needs to make a concentration check (DC 10 + damage dealt + spell level) or lose the spell.


Map of the Marchlands | Wintersun Hall

On the Table:
Small Demon 2:
Claw 1: 1d20 + 8 ⇒ (13) + 8 = 21
Damage Claw 1: 1d4 + 2 ⇒ (2) + 2 = 4 2 goes to Karas, 2 to Anarya
Claw 2: 1d20 + 8 ⇒ (11) + 8 = 19
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage Bite: 1d6 + 2 ⇒ (3) + 2 = 5 2 goes to Karas, 3 to Anarya
Jeslyn steps out of the webs and starts to attack Karas with her scythe.
Anarya's readied action goes off, channel energy + fire effect on Jeslyn
Ellena and Karas heal up to 11, Anarya up to 18.
Jeslyn: DC 17 Will, sickened: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Jeslyn takes 12 fire damage and is dazzled.
Scythe, Sickened, dazzled: 1d20 + 9 - 2 - 1 ⇒ (16) + 9 - 2 - 1 = 22
Damage, Sickened: 2d4 + 5 - 2 ⇒ (2, 4) + 5 - 2 = 9 4 goes to Karas, 5 to Anarya

Anarya's light battled the dark attacks of the demons and the woman with the scythe. Ellena's wounds healed and similar wounds appeared on Anarya. Anarya locked her eyes on the deformed woman with the scythe and as she stepped out of the web and started to attack Karas with her scythe. Anarya unleashed a burst of positive energy that healed herself, Ellena and Karas, while causing the woman to be engulfed for a moment in flames that burned and dazzled her. Anarya, Ellena, and Karas healed to full, Jeslyn takes 12 and is dazzled.

Jeslyn nevertheless was quite skilled with the scythe, despite her deformities that made it hard to hold her weapon properly. Jeslyn has the sickened condition all the time. The scythe cut into Karas despite his armor, but as usual some of the damage transfered instantly to wounds that appeared on Anarya's fair form. 4 damage to Karas, 5 to Anarya.

Round 3
Tauni (Haste)
Avelina
Raine
(Haste)
Ellena (Haste)
Hala 1 (36 lethal)
Karas (Haste, Raging, Fast Healing 1, 4 lethal)
Hala 2 (34 lethal)
Azizou 1 (31 lethal, entangled, Hunter's Bond target +2, dying)
Azizou 2
Anarya (Haste, 5 lethal)
Jeslyn (11 lethal)

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina turned her aim to the Hala Demon standing between her Champion and the woman wielding the scythe.

SR Check (if needed) w/Spell Penetration: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Volley of Holy Arrows Magic Missile (CL 5) vs Hala 1: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

With the wind still raging strong enough to hamper her arrows, Raine shifted her focus. "Good work dropping the one! Keep it up! Take out the one to the north creating the wind!"

Move action to do the hunter's bond favored enemy on Storm Demon #1, +2 to attack/damage for all allies vs SD1; I'll keep up the same readied

Readied attack if a demon emerges from the room: 1d20 + 9 + 4 + 1 ⇒ (17) + 9 + 4 + 1 = 31
Damage of readied: 1d8 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12


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With powerful Ellena warding the doorway, Tauni stepped closer to the room to get a better view. Seeing so many powerful foes at once, she cast a spell to try and impede them, slowing their actions as much as she sped those of her friends.

Prescience 1d20 ⇒ 6

5' step (reflected on the map), casting Slow on our four opponents. DC 17 Will save to negate effects.

SR applies if they have it.:

I'm not sure if they have spell resistance or not, so here's some rolls if needed:
1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20
1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25

The +4 is for the Spell Penetration and Greater Spell Penetration feats.

If there are at least three with spell resistance, I will substitute the 1 rolled with the 6 from Prescience.

Active Effects: Haste, Mage Armor, See Invisible, Bless.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena took a 5’ step forward, moving closer to her ultimate goal of the target of her rod of cancellation. She again listened to the advice Raine gave and attacked the demon the ranger directed. Ellena slashed out twice with her longsword.

Power Attack with Haste , Divine Favor, Divine Bond and Hunter’s Bond 1d20 + 11 - 2 + 1 + 1 + 2 ⇒ (11) + 11 - 2 + 1 + 1 + 2 = 24
Damage 1d8 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18

Power Attack with Haste , Divine Favor, Divine Bond and Hunter’s Bond 1d20 + 11 - 2 + 1 + 1 + 2 ⇒ (10) + 11 - 2 + 1 + 1 + 2 = 23
Damage 1d8 + 9 + 1 + 2 ⇒ (8) + 9 + 1 + 2 = 20


Map of the Marchlands | Wintersun Hall

Before I post results of actions, I wanted to mention how I think the spell resistance should work for Tauni's spell. There are multiple targets with spell resistance. My sense is that she would make one SR caster level check and compare that single result against the SR of each target with SR. My thinking is that the effectiveness of the spell is determined by how well she casts it and so she rolls the caster level check once rather than multiple rolls.

A quick look at the rules did not turn up a definitive explanation nor did a quick look through the rules discussion threads. If anyone knows of a specific place in the rules or a discussion that is different than my interpretation let me know.


Map of the Marchlands | Wintersun Hall

On the Table:
DC 17
Azizou Demon 2: Will: 1d20 + 4 ⇒ (13) + 4 = 17
Hala Demon 1: Will: 1d20 + 1 ⇒ (16) + 1 = 17
Hala Demon2: Will: 1d20 + 1 ⇒ (19) + 1 = 20
Jeslyn: Will: 1d20 + 6 ⇒ (13) + 6 = 19
Ellena: DC 16 Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16
Nonlethal damage: 1d6 ⇒ 3
AOO on Ellena from Hala 1: Bite: 1d20 + 9 ⇒ (7) + 9 = 16
Aoo on Ellena from Hala 2: Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Ellena: CMB for Webs, divine favor, bless: 1d20 + 9 + 2 + 1 + 1 ⇒ (11) + 9 + 2 + 1 + 1 = 24

Tauni's spell went off and the magical energy flew past the wind and engulfed each enemy. It gets past all SR. But each one fought off the energy through force of will and the demons and the woman did not appear to be affected. All made their will saves.

Avelina's missiles of magic followed Tauni's into the room but when they came close to the storm demon nearest Ellena, the energy splashed as if hitting a rock and dispersed harmlessly. Failed to get through SR.

Raine continued to offer her expert tips on how to hurt the storm demon to the north side of the room Hala Demon #1

A gust of wind almost knocked Ellena prone but she kept her footing and pushed into the webs beyond the wind. Takes 3 nonlethal from wind. The storm demons tried to bite her as she navigated the webs but they could not get past her armor. Since moving into webs counts as difficult terrain, five feet of movement costs 10 and counts as a move action and provokes AOO.

Ellena avoided getting caught in the webs and took a mighty swing with her sword at the demon to her north. She hit the demon and the wind around it died down and it dropped into a heap, emitting slight sparks but moving no more. Due to the move action, she does not get two attacks, but one was enough to do 18 to Hala 1, killing it.

The wind the demon created, however, continued to blow.

Karas (Haste, Bless, Raging, Fast Healing 1, 4 lethal)
Hala 2 (34 lethal)
Azizou 1 (31 lethal, entangled, Hunter's Bond target +2, dying)
Azizou 2
Anarya (Haste, Bless, 5 lethal)
Jeslyn (11 lethal)

Round 4
Tauni (Haste, mage armor, see invisible, bless)
Avelina
Raine (Haste)
Ellena (Haste, 3 nonlethal)
Hala 1 (54 lethal, dead)


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas turned his wrath on the woman with the scythe. He reached out to rend flesh from the cultist.

Magic-Good Aligned-Claw Attack 1, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (11) + 10 + 1 + 2 + 1 - 2 = 23
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (5) + 5 + 2 + 4 + 2 = 18

Magic-Good Aligned-Claw Attack 2, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (6) + 10 + 1 + 2 + 1 - 2 = 18
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (5) + 5 + 2 + 4 + 2 = 18

Magic-Good Aligned-Claw Attack 3, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (9) + 10 + 1 + 2 + 1 - 2 = 21
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (1) + 5 + 2 + 4 + 2 = 14

Active Buffs:
Bloodrage (Fast Healing 1 and Rage benefits)
Phantom Blood
Align Weapon - Claws - Good
Bless
Bull's Strength
Protection from Evil
Moment of Greatness
Haste
Shield Other target


Map of the Marchlands | Wintersun Hall

On the Table:
Ellena AOO: Power Attack with Haste , Divine Favor, Divine Bond and Hunter’s Bond: 1d20 + 11 - 2 + 1 + 1 + 2 ⇒ (6) + 11 - 2 + 1 + 1 + 2 = 19
Damage: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19
DC 18
Anarya: Spellcraft: 1d20 + 4 ⇒ (9) + 4 = 13
Raine: Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
Tauni: Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25

Karas focused his rage on the strangely deformed woman. His first claw attack found an opening and he gave her a serious wound. His other two attacks hit her strange armor that appeared to consist of bones attached to her body at strategic points or were dodged by her surprising quickness. His attacks gave him evidence of some kind of deflection magic as well. 18 points of damage done. She still seems to have a lot in reserve.

The remaining storm demon, badly wounded and desperate to get out of reach of Ellena's glowing longsword, tried to retreat, but the webs slowed it down and gave Ellena an opening, which she took and cut its head off, killing it instantly.

The remaining demon was about to act when Jeslyn called out a word of Abyssal, "Gözləmək!"

Abyssal:
"Wait!"

The demon held off his action and then she began casting a spell.

Karas may make an attack of opportunity. She has AC 22.

Raine, Tauni:
Jeslyn is casting a summon monster spell.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Attack of Opportunity
Magic-Good Aligned-Claw Attack, Bless, Bull's Strength, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (17) + 10 + 1 + 2 + 1 - 2 = 29
Claw Damage, Bull's Strength, Power Attack, Arcane Strike: 1d6 + 5 + 2 + 4 + 2 ⇒ (6) + 5 + 2 + 4 + 2 = 19


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Raine cursed to herself as the wind persisted even after the demon's defeat, but her curse became a yell of alarm. "She's trying to summon more fiends! Hit her!" she shouted. Fortunately Karas was doing exactly that.


Map of the Marchlands | Wintersun Hall

After I had nearly finished the actions of Jeslyn, and the Azizou demon, I realized I had skipped over Anarya's turn. Rather than go back to the drawing board, I've put everything under spoilers and would ask Anarya to post her actions, remembering that she doesn't yet know what Jeslyn or the demon is going to do. All can look at the spoilers after Anarya has posted. I'll retcon anything from under the spoilers that would be changed by Anarya's actions. Sorry.

On the Table:
DC 13
Anarya: Fortitude, Purifying Faith: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Avelina: Fortitude, bonus from ?: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Raine: Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9
Tauni: Fortitude: 1d20 + 3 ⇒ (15) + 3 = 18
Cobblepaw: Fortitude: 1d20 + 2 ⇒ (16) + 2 = 18
Azizou 2: DC 16 CMB: 1d20 + 5 ⇒ (14) + 5 = 19
DC 20 to fly straight up: FLy: 1d20 + 15 ⇒ (10) + 15 = 25

Karas hit the spell caster with a huge wound that successfully disrupted the spell. 19 damage to Jeslyn.

But while he was distracted, the remaining demon cast a spell which sent a sickly green glowing swirl of energy that erupted into a gas that quickly filled the room in which Raine, Tauni, Anarya, and Avelina stood. The cloud obscures sight like fog and the horrible odor starts to affect everyone. The cloud is prevented from affecting anyone in the room with the wardstone due to the wind blowing by the door. Since Karas and Ellena have both used up their AOOs for this round, neither can attempt to interfere with this casting.

Raine is so affected by the smell that she cannot do anything but move. The others, including Cobblepaw, manage to keep focused despite the odor, but staying in the cloud will make that difficult to maintain.

The demon then flapped is wings and flew out of the webs and up near the top of the domed ceiling that rises 50 feet above the floor.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

As far as I can tell, nobody is injured for 5 or more so Life Link doesn't trigger this round.

With no major injuries to heal and most of the threats dispatched, Anarya turns the power of her voice against the wicked woman. "Cease your foul spellcasting, witch!" her voice echoes, reverberating with a power beyond the walls of the stone chamber.

Command [Halt], DC 16 will save, DC 17 if she has the human or native subtypes.


Map of the Marchlands | Wintersun Hall

On the Table:
DC 16
Jeslyn: Will, sickened, elven immunities: 1d20 + 6 - 2 + 2 ⇒ (7) + 6 - 2 + 2 = 13
Azizou 2:
Target: 1=K,2=E: 1d2 ⇒ 1
Claw 1: 1d20 + 8 ⇒ (17) + 8 = 25
Damage Claw 1: 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 8 ⇒ (9) + 8 = 17
Target: 1=K,2=E: 1d2 ⇒ 1
Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Damage Bite: 1d6 + 2 ⇒ (3) + 2 = 5

Anarya's command is made with such force of will that Jeslyn finds herself unable to act as she had planned.

This negates all of the prep work I did before I realized Anarya had not taken her turn, so ignore what's under the spoiler in the post just before Anarya's last post. Back to the drawing board.

Since Jeslyn does not start casting a spell, Karas does not get an attack of opportunity, which affects the thing the demon was going to do. He instead attacks once he sees Jeslyn is not going to create a distraction that would allow him to cast a spell and attempt to move away.

The demon focuses all his attacks on Karas. It manages to get a claw into him, but could not hit with his other clawed hand, so it could not apply its rending attack damage. It also managed to bite him.

The first claw did 3 and the bite did 5, so Karas takes 1 and 2 lethal while Anarya takes 2 and 3; so total of 3 to Karas and 5 to Anarya.

Going back through the previous actions, I realized the 2nd Azizou demon did not take his actions on the round before, but it's too late to ret-con it, so you got a break there.

We're back to the top of the Initiative order with only two foes left.

Round 4
Tauni (Haste, mage armor, see invisible, bless)
Avelina
Raine
(Haste)
Ellena (Haste)
Karas (Haste, Raging, Fast Healing 1)
Azizou 1 (32 lethal, -10, entangled, dying)
Anarya (Haste)
Jeslyn (29/80 lethal)
Azizou 2


Seeing Jeslyn falter at Anarya's command, Tauni drew a wand, the very one that Aravashnial gave her, and invokes it in hopes of finishing off their foe.

Wand of magic missiles, targeting Jeslyn. Damage 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina kept drawing and loosing more of her so-called holy arrows at Jeslyn..

"Miss Evil-Woman-Who-Made-Poor-Life-Decisions, I suggest you surrender."

Volley of Holy Arrows Magic Missile (CL5): 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9


Map of the Marchlands | Wintersun Hall

Tauni's wand sent three glowing golden lights slammed into Jeslyn. 10 damage.

Avelina' volley of holy arrows, which looked suspiciously like Tauni's missiles, followed, doing more damage, but not taking the hardy spellcaster down. 9 damage.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Raine gritted her teeth and tried to enter the room, feeling that with the roaring storm she had little other choice.

Fortress of fortitude?: 1d20 + 5 ⇒ (10) + 5 = 15 Le sigh

Unable to keep her footing, Raine struggled through the torrent of wind only to fall heavily against the stone floor.

NL Damage: 4d6 ⇒ (2, 6, 3, 1) = 12

(If I can use my (second) move action to stand back up in the wind, I will do that.)

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