About Kiptera Stiresongraw data:
St=8 Dx=2d6 + 6 ⇒ (1, 3) + 6 = 10 Con=2d6 + 6 ⇒ (3, 4) + 6 = 13 Int=18 Wis=2d6 + 6 ⇒ (5, 4) + 6 = 15 Ch=2d6 + 6 ⇒ (3, 4) + 6 = 13 Str 8, Dex 12, Con 11, Int 20, Wis 15, Cha 13 Dwarven racial adj: Scholar of the Ancient Ways You are a learned dwarf, well steeped in the ancient lore of your people. However, all this focus upon book learning has kept you away from more physical pursuits. You are thus small and sickly by dwarven standards. Benefit: +2 Dexterity, +2 Intelligence, -2 Constitution Dwarf wiz
Statistics:
-------------------- [spoiler=Skills] Total Skill Points= 8 = [2(class) +1(FC)+5int] x 1 level); Armor Check Penalty: -4 Name(stat) +mod = ranks+stat+class-ACP Acrobatics(Dx) +1 [0Rank+1Stat+0Class-0AC] [dice]1d20+1[/dice] Appraise(Int) +5 [=0Rank+5stat+0Class] [dice]1d20+5[/dice] Bluff(Ch)+1 [=0rank+1stat+0class] [dice]1d20+1[/dice] Climb(St)-1 [=0rank-1stat+0class] [dice]1d20-1[/dice] Craft[N/A]+0[=0Rank+5stat+3Class+0tools] Diplomacy(Ch)+1 [=0rank+1stat+0class] [dice]1d20-1[/dice] Disable Device(Dx)+1 [=0rank+1stat+0class] [dice]1d20+1[/dice] Disguise(ch)+1 [=0rank+1stat+0class] [dice]1d20-1[/dice] Escape Artist(Dx)+0 [=0rank+1stat+0class][dice]1d20+1[/dice] Heal (wis) +2 [=0rank+2stat+0class-0] Intimidate(Ch)+1 [=0rank+1stat+0class-0] Knowledge (arcana)(int) +9/+11 [=1rank+5stat+3class+2dwarfrelated] Knowledge (geography) +9, +9/+11 [=1rank+5stat+3class+2dwarfrelated] Knowledge (history) +9/+11 [=1rank+5stat+3class+2dwarfrelated] Knowledge (local) +9/+11 [=1rank+5stat+3class+2dwarfrelated] Knowledge (nobility) +9, +9/+11 [=1rank+5stat+3class+2dwarfrelated] Linguistics (Int) +9 [=1rank+5stat+3class] (Common, Dark Folk, Draconic, Dwarven, Giant, Goblin, Terran, Undercommon) [dice]1d20+9[/dice] Perception (Wis) +2 [=0rank+2stat+0class] (+4 to notice unusual stonework, such as traps and hidden doors in stone walls or floors),[ Profession(N/A)(Wis)+0 [=0Rank+2stat+3Class] [b]Ride (Dx)+5 [=0rank+1stat+0class][dice]1d20+1[/dice] Sense Motive(Wis)+7 [=1rank+3stat+3class] [dice]1d20+7[/dice] Sleight of Hand(Dx) +1 [=0rank+1stat+0class] [dice]1d20+1[/dice] Spellcraft (Int) +9 [=1rank+5stat+3class] Stealth(Dx) +1 [=0rank+1stat+0class] [dice]1d20+1[/dice] Survival(Wis) +3 [=0rank+2stat+0class] Swim (Str) -1 [0rank-1stat+0class-0] [dice]1d20-1[/dice] Use Magic Device(Ch) -1 [=0rank+1stat+0class] Languages Common, Dark Folk, Draconic, Dwarven, Giant, Goblin, Terran, Undercommon SQ arcane bonds (object [masterwork warhammer] [1/day]), hand of the apprentice (8/day), hardy, slow and steady, specialized schools (universalist), stability, stonecunning +2 Other Gear Masterwork Warhammer, 138 GP b]Combat Gear [/b]Oil (5), Sunrod, Vermin repellent, Weapon blanch (silver); Other Gear Masterwork Warhammer, Dagger, Backpack, masterwork (39 @ 38 lbs), Bedroll, Bullseye lantern, waterproof, Charcoal stick (10), Flint and steel, Ink, black, Inkpen, Parchment (5), Scroll case (5 @ 0 lbs), Spell component pouch (3), Spell component pouch, Spellbook, Torch, Trail rations (14), Travelling spellbook, Waterskin, Wrist sheath (1sunrod @ 1 lbs), Wrist sheath (dagger), 15 GP, 4 SP, 9 CP ~53 Lbs.=Med load. -------------------- Special Abilities -------------------- Arcane Bond (Masterwork Warhammer) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level). Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Hand of the Apprentice (8/day) (Su) Throw the melee weapon you are holding 8/day. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained. Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher. Slow and Steady Your base speed is never modified by encumbrance. Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. background:
Born as the daughter of Hondor Stiresong and granddaughter “Pa” Outhum, she was a doted upon as the sole female child of the family. She spent her childhood listening to stories, legends, and all that is great regarding the dwarves, but in every story there were questions unanswered. She loved to puzzle out these reasons and discovered that many stories had a darker side of pride, greed and pure dwarven stubbornness. Suspicious trait Her family had high hopes of her becoming bard of some renown which she dutifully smashed with an honest dressing down of a favored ballad with citations proving a hero acted not selflessly but greedily and could have avoided to whole incident. Several similar incidents later, some of more wizened council concerned about questions raised regarding some of their own glossed histories, decided to turn her inquisitiveness to the rigors of arcane study. Quite a few clan members breathed easier after her apprenticeship was accepted. Suspicious trait and yes she saw right through the façade of this opportunity.
The Dwarven Wizard to be her master, Ogin Theogar, was pulled out of retirement which accomplished several goals. The irascible old coot now had a focus for all his complaints, a new audience for oft repeated meanderings of yesteryear and an opportunity to teach the youngster respect(ie don’t ask questions, we know better) for her elders. Her first lessons were accomplishing the bucket list of the ol’coot, and bordered on remedial and almost useless, tasked with creating biographies of long dead dwarf wizards. ”Shouldn’t be that hard, not many of us choose this arcane path.” She learned much but her arcane studies were lacking. Scholar of the Ancient Ways.
appearance and personality:
[spoiler=motivation] To lend her knowledge to ensure the success of the Dammerhall mission. To finish this final task of her former master. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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