The Whispering Cairn
(Inactive)
Game Master
Death-Lok
The worms crawl in and...stay
Wormcrawl Fissure
Zulshyn
ZulshynCloseup
Current Map
Male Human (mostly) Ex-cleric and Grumpy Cat
The lock yields to Vug's skill. Behind it the environment is very different from the warehouse above. None of the dust and dirt of the
warehouse above is present here. The walls are carved with an intricate flowing scrollwork that never seems to repeat itself. A blue Continual flame at each end sheds an eerie light over the corridor.
Iron double doors cap this long hallway at both ends. Opposite you there are four doors spaced evenly along its length, with only a
lone door on the other side, from which you emerge.
So, six visible exits for once.
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Valgrim stows away his morningstar and rope and wields his greataxe again. He tries to listen for any noises coming from the hallway or behind the doors.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29...add +5 for visual checks
Male Human (mostly) Ex-cleric and Grumpy Cat
Valgrim spots a pit trap before the double doors to your left. There is no sound coming from any of the doors.
"Well, it looks like those doors are out of the question," Feres comments, pointing to the double doors to the left where Valgrim discovered the pit trap. "Let's try the double doors to the right."
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Valgrim motions the party to stop and stay quiet and he moves stealthily to the closest door and tries to open it as quietly as possible, if open.
Don't know if you need 1 or 2 checks:
Stealth check: 1d20 + 9 ⇒ (4) + 9 = 13
Stealth check: 1d20 + 9 ⇒ (15) + 9 = 24
Male Human Sorceror (Stormborn) 18
"Water, an octopus, this mechanism, and now traps. Somebody went through a hell of a lot of work and expense to hide something valuable...or powerful." Vulcan mutters.
Male Half-Orc Bard 11
"I hope its the first and not the second." Bubba says, leaving the lever alone for now.
Male Human (mostly) Ex-cleric and Grumpy Cat
The doors opposite you (the single doors) are made of iron (as are the double doors), and they are all locked.
Female Elf Alchemist (preservationist) 18
Vug will try to disable the pit trrap and she'll examine the other doors for traps.
Disable: take 10 for 25
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Male Human (mostly) Ex-cleric and Grumpy Cat
Vug manages to disable the pit trap but the double doors behind it are fake. The other doors seem safe. And you each get 960 xp for the trap.
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
"Great job with the trap, lassie. Can you open these locked doors now?"
Male Human (mostly) Ex-cleric and Grumpy Cat
Since Vug has no internet connection, let's just say that she takes 10. Which door do you want to open?
Female Elf Alchemist (preservationist) 18
She'll move counterclockwise around the room from the false doors.
Male Human (mostly) Ex-cleric and Grumpy Cat
Since you enter from the north, moving counterclockwise would mean opening the double doors first. Is that what you intend?
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Closest single door and move from there, leaving double doors for last.
Female Elf Alchemist (preservationist) 18
Clockwise then, if we want to save the double doors for last.
Male Human (mostly) Ex-cleric and Grumpy Cat
Thought so. :)
As you open the locked door, two dopplegangers inside scramble up from their beds, taken aback enough not to have changed from their natural forms.
Roll for initiative, and I'll get the battle map up ASAP.
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13...add +2 if we are underground
Female Elf Alchemist (preservationist) 18
Note: Vug's mutagen lasts for 70 minutes, so it may have worn off by now. Let me know if that's the case.
Init: 1d20 + 5 ⇒ (14) + 5 = 19
Male Human Sorceror (Stormborn) 18
Male Half-Orc Bard 11
Init: 1d20 + 1 ⇒ (10) + 1 = 11
Male Human (mostly) Ex-cleric and Grumpy Cat
By now you are underground and Vug's mutagen is still effective.
Sorry guys, I screwed up a little. It turns out that the first room is empty, so can we just say that you checked the next one and then you can go back and search the first one if you need to? Map is up at any rate. Missed one door too on the north side.
Valgrim and Vug beat the shapeshifters' initiative, so you can go first.
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Valgrim waits for Vug to bomb the shapeshifters before moving to X14 (hopefully avoiding AoO b/c they are flat-footed and don't have Combat Reflexes) and using Power attack and Vital Strike on enemy in W15:
Attack vs FF AC: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d12 + 12 ⇒ (5, 1) + 12 = 18
HP: 73/74
AC: 21
Female Elf Alchemist (preservationist) 18
True to form, Vug throws a stink bomb at one of the doppelgangers.
with PBS: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 224d6 + 3 + 1 ⇒ (5, 3, 4, 6) + 3 + 1 = 22
7 splash damage, nausea for 1d4+1 rounds (DC 16 save)
Male Human (mostly) Ex-cleric and Grumpy Cat
The doppelganger is hit squarely by the stink bomb and starts retching uncontrollably. The other one takes a solid hit from Valgrim's axe but fights on, clawíng at Valgrim for 10 points of damage while letting out a piercing scream.
You are up, all of you.
Male Half-Orc Bard 11
"Good hits!
Bubba starts Inspire Courage +2, and if he is in range whips at the doppelganger fighting Valgrim.
Trip attack: 1d20 + 14 ⇒ (12) + 14 = 26
Bardic Performance 6/15
Female Elf Alchemist (preservationist) 18
Vug fires a pair of arrows at the sick doppelganger.
with PBS and courage:
1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 311d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Female Elf Alchemist (preservationist) 18
Confirm?
1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 292d8 + 6 + 4 + 2 ⇒ (2, 7) + 6 + 4 + 2 = 21
Female Elf Alchemist (preservationist) 18
Vug shoots the doppelganger right in the liver. "Do doppelgangers have livers?" she mumbles to herself, and she makes a mental note to investigate the doppelganger hepatic system at a future date.
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Valgrim swings twice at the doppelganger he just hit!
Attack: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23...add +4 if prone
Damage: 1d12 + 12 + 2 ⇒ (2) + 12 + 2 = 16
1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11...add +4 if prone
Damage: 1d12 + 12 + 2 ⇒ (4) + 12 + 2 = 18
HP: 63/74
AC: 21
Round One:
Unable to reach the doppelgangers battling Vug and Valgrim, Feres keeps an eye out for any additional shapechangers that may alerted by the sound of the battle, ready to attack if need be.
Ready action to attack any new enemies if they arrive.
Readied Action Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Readied Action Damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Feres' AC: 18
Feres' HP: 55/58
Male Human (mostly) Ex-cleric and Grumpy Cat
Vug and Valgrim kill their foes (who seem to actually have had a liver until recently). Then four more dopplegangers emerge, one of whom is struck by Feres and retaliates for 7 points of damage. The rest of them are busy closing in.
So you are up again.
Female Elf Alchemist (preservationist) 18
Vug throws a stink bomb, splashing the enemies in R11 and R12 with fire and hitting the enemies in R11, R12 and S12 with nauseating gas.
targeting a grid intersection (AC 5): 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22
7 splash damage, nauseated for 1d4+1 rounds (DC 16 save)
Male Half-Orc Bard 11
"Good work, but there's more!
Bubba tries to whip trip one of the approaching doppelgangers (at T12).
Trip: 1d20 + 14 ⇒ (3) + 14 = 17
Maintaining Inspire Courage +2, Bardic Performance 5/15
Male Human Sorceror (Stormborn) 18
Vulcan steps forward and to his left lining up before the advancing dopplegangers as he draws out a scroll and begins chanting.
His friends can feel the hair on their bodies stand on end as he summons the power of the storm, unleashing a mighty lightning bolt with a roar as it shoots down the hall.
Lightning Bolt 6d6 ⇒ (3, 2, 3, 5, 4, 2) = 19 bolt starts at V12 and runs in 120ft straight line
Male Human (mostly) Ex-cleric and Grumpy Cat
Bubba sends the first doppelganger sprawling as Vug lobs a noxious bomb behind it. They resist the nauseating gas, though. Then Vulcan summons a deadly bolt of electricity, frying the prone doppelganger and scorching the one behind.
Feres and Valgrim are up.
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Valgrim moves to S12 and uses Vital Strike on doppelganger in R12!
Attack on R12: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Damage: 2d12 + 12 + 2 ⇒ (11, 5) + 12 + 2 = 30
Critical confirmation: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13..no confirmation
HP: 63/74
AC: 21
Round Two:
Feres steps up next to Valgrim and attacks the other shapechanger.
Move action 10 ft to square S11. Standard action to attack doppelganger in square R11.
Attack: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Critical Confirmation: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Additional Critical Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Feres' AC: 18
Feres' HP: 48/58
Male Human (mostly) Ex-cleric and Grumpy Cat
Valgrim and Feres destroy the doppelgangers in the corridor. The last one lets out a scream and claws at Valgrim for 5 points of damage.
You can kill it now. Your turn, all of you.
Male Human Sorceror (Stormborn) 18
Drawing his wand from the holster in his belt Vulcan speaks the command word and a shard of pure force streaks forth to unerringly slice into the doppleganger
Magic missile 1d4 ⇒ 3
Male Half-Orc Bard 11
Bubba tries to use his whip to do damage instead of trip.
Attack: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Terminating Inspire Courage +2, the bonuses last 2 more rounds
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Valgrim grimaces and takes 2 swings at the enemy:
Attack #1:1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Attack #2:1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage:1d12 + 12 + 2 ⇒ (6) + 12 + 2 = 20
HP: 58/74
AC: 21
Female Elf Alchemist (preservationist) 18
Vug fires her bow, aiming for the liver.
1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 161d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Male Human (mostly) Ex-cleric and Grumpy Cat
Congratulations, that's one dead doppelganger. And 960 xp to you each.
What's next?
Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Check the rooms from whence they came.
Male Human (mostly) Ex-cleric and Grumpy Cat
The rooms are practically identical (except that the eastern one contained no doppelgangers). Each contains two comfortable beds, a washbasin, two full-length mirrors, and a large wardrobe packed with different styles of clothing. Various bits of jewelry (brooches, amulets, and rings) are scattered throughout the wardrobes of these rooms with a total value of 500 gp in all. Each room also contains a single noble’s outfit and a single royal outfit, in addition to numerous other outfits totaling 250 gp in all.
"Hey, Bubba. Take a look at these nobles' outfits and royals' outfits. Are there any distinguishing features that could indicate which families they represent?" Feres asks the half-orc bard.
Male Half-Orc Bard 11
Bubba examines the outfits.
Using Loremaster he takes 20 on Knowledge (nobility) 20+4 = 24
Female Elf Alchemist (preservationist) 18
"Whoa...do you think all of these noble f-families have had f-family members kidnapped and replaced by doppelgangers!? That doesn't sound good..."
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