The way of the Wicked

Game Master HighonHolyWater

The criminals and fellow inmates have received help to escape by Cardinal Thorn. They have been trained into a group and given a small task as part of a larger plan to free Talinguarde from the grasp of Mitra.
Map of Talinguarde
Current Party Map


151 to 185 of 185 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Your Narrator

First post outlines your mission as spoken by the good Cardinal.

First, you will see a shipment of munitions delivered to a bugbear chieftain named Sakkarot Fire-Axe.

That done, you will begin your second task. We will do more still to aid our ally the Fire-axe. The bugbears are mighty warriors but poor siege engineers. You will infiltrate the tower Balentyne, keystone of the Watch Wall, kill its commander and open the gate for Sakkarot’s horde.

Basically you have to infiltrate and weaken the watch wall. The place chosen is the castle/tower Balentyne and it is across the lake and next to the town of Aldencross (a good spot to blend in and scope it out)...


Your Narrator

What Thorn said is if you do not sucessfully open the gates and weaken the defenses then the bugbear invasion is likely to fail.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

OK. I missed the geography point that Balentyne is across a lake from the bugbears.


Your Narrator

I have marked it on the main map.


Your Narrator

It seems like we might have lost Cassus.

Do you guys want to keep going with three or find another player?

I would be ok either way.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

During the voyage, we need to plan how we're going to kill Kargeld and the crew. I hope it's possible without Cassus.

The first thing Carnadine wants to do in the surprise round is hit Kargeld with a touch of corruption to fatigue him. It'll prevent him from raging plus give him penalties.

Maybe plan to kill one of the sailors earlier sneakily throwing the body in the water with a weight. Carnadine could replace him with disguise.

Now, Carnadine has his warhorse to unload. It can fight and swim to shore if necessary.

Carnadine is short spell resources and cannot heal his warhorse, so it would be better if we could sabotage the ship somehow. Let its sinking do some of the work.

If there are rats aboard, Carnadine can enlist their help, too. Maybe chew through ropes soaked in lard or butter.

Any ideas?


Your Narrator

Planning now is good. Cassus is technically still with you and can help fight. I will bot him. You won't find rats on the boat.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I say we just have Cassus go toe to toe with him. :) But seriously, his primary seems to be his axe. I can use a true strike to disarm him and make him resort to lesser weapons. After that, it is just about inflicting damage. If we can can neutralize the remaining crew quickly, it should go pretty quickly. If we can group them somehow, I can use a glitterdust on them.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

DM. Have our characters learned how to scuttle a ship? Or should we have spend a rank on profession sailor?

Are there any flammables for the stove that can lose containment?

Basically, is there anyway to use the setting to our advantage? I'd prefer not a fair fight.

Cheers


Your Narrator

I don't think it is something that needs to be learned. All you need to do is put a hole in it or burn it, both simple things to do. Setting things alight would possibly create distraction amongst the sailors dividing their numbers.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Carnadine wrote:

DM. Have our characters learned how to scuttle a ship? Or should we have spend a rank on profession sailor?

Are there any flammables for the stove that can lose containment?

Basically, is there anyway to use the setting to our advantage? I'd prefer not a fair fight.

Cheers

Tragershen's Breadth of Experience feat gives him a minimum of +2 in any profession skill; he could probably scuttle the ship. And if we set pitch and oil casks in strategic areas, Tragershen could use a flaming sphere to ignite them at various points during the combat to distract the crew.


Your Narrator

Scuttling a ship isn't a profession. Anyone with and axe or appropriate resources could do it.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Good. Carnadine has Spark to ignite the flammables.

Will my warhorse be able to get off the boat by itself? And swim to shore? Just don't want to worry about it if I don't have to.

Have we lost Marvin, too?


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

No, I'm here. Just didn't seem to have much to do in-character until we get to the other side of the lake?


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
Marvin the Strangler wrote:
No, I'm here. Just didn't seem to have much to do in-character until we get to the other side of the lake?

We're planning for the mutiny here. Thought you might be helpful quietly eliminating at least one of the sailors, so Carnadine can replace him.

Also, do you have anything to add, so this fight is not fair?

cheers


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Marvin has stealth and strangling, but that's about it. I could probably grapple and disarm someone—but so far nobody is actually discussing the mutiny, in or out-of-character.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Marvin, please start reading here.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Oh, missed that post. I can try to disarm Kargeld/any nearby men, or attempt a grapple, whichever you think is more useful.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

I hope the sailors are mooks.

Grappling a fatigued kargeld who cannot swing his great axe would be my preference.


Your Narrator

They have short bows and short swords. You saw their average skill in fights previously. Oh and they were too scared to fight the ice 'demons'. Kargeld is certainly the threat. Remember seeing him cleave through the elementals several times?


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Oh, the ice memphit! Is it still around? Who does it take orders from? Maybe put it on sailor duty after a shot or two at Kargeld for help?


Your Narrator

Yea it's with you and leashed.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

I think Marvin took it, but is generally keeping it locked up in a chest? Maybe I'll make it an improved familiar at 7.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
Carnadine wrote:
Will my warhorse be able to get off the boat by itself? And swim to shore?

Cheers

So Marvin, do you want to coordinate a surprise attack? I want to attack kargeld.


Your Narrator

Do you have a chest? All I remember is that you made a leash for it.

No problem for the horse to swim. It's more a wade at this distance to the shore.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I can try to hold off some of the crew while the assault on Kargeld starts. Glitterdust is probably my best chance to hold them back for a couple of rounds. I can memorize it three times and plaster the largest groups I can with it.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Yep. Just need a signal, and I can co full murdertimes.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Another thought; perhaps we can get him isolated from the crew by saying we need to discuss the cardinal's next instructions with him in private. Either in his cabin or at the other end of the deck from the crew.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Good idea tragershen. I second.


Your Narrator

No cabin though. Everything is out in the open.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

OK, DM. I think we're ready.

1. My warhorse will be ready to fight and swim/wade
2. Tragershen will be away from everyone to sling spells
3. Marvin and Carnadine will attempt a sneak attack on Kargeld away from the crew. Carnadine can bluff a way to separate.
4. Cassus? No clue.
5. Ice mephit on mook duty with Trag

cheers


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Inactive?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I was wondering the same thing.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

I think we've just run out of inertia/are unsure exactly what to do next.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

I think the DM hasn't posted in a while...

151 to 185 of 185 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Wicked Discussions 2.0 All Messageboards

Want to post a reply? Sign in.