| Carnadine |
Woot! Thanks DM. I'm so looking forward to continuing.
Haven't touched my equipment from the last game, yet. I saw your post about full plate and one weapon, but then can I afford a saddle for my horse? I don't want to be a problem. I can get banded mail. I frankly just saw your recruitment at the last minute. If it's 1500 gp flat, I figure it out.
cheers
| Carnadine |
Best to go for a cheaper set of armour for now I reckon.
OK. I'll retool his equipment this morning to 1500 gp flat.
cheers
| Carnadine |
Carnadine I think your saves should be +9 +5 +8.
Not that I'll complain. But
Fort = +3 base +1 Con +4 Cha = +8Ref = +1 base +0 Dex +4 Cha = +5
Will = +3 base +0 Wis +4 Cha = +7
Where do you see the other couple of points?
cheers
| Carnadine |
9/6/8 i mean. Remember automatic bonus progression. +1 to saves at level 3.
Wow. I need to read that. Thanks!
PS While I struggle with new equipment, I'm tinkering with my build. I swapped the Extra Revelation with Extra Lay on Hands. I swapped my social traits. I'll let you know when I'm done for your review.
cheers
| Tragershen |
Thanks for selecting me! I've tried WotW several times before and never got past this point. It is a great way to kick it off.
I need to put in the stats for his scorpion familiar, but other than that I think he is ready to go. Let me know if it looks like I missed/miscalculated anything.
| Carnadine |
To provide a bridge from our break-out and training to now, I suggest that we collaborate to define the current relationships between characters. The relationships probably depend on how the mix of personality and ambitions interact. Therefore, behind Carnadine's spoiler is his basic personality and ambitions. Behind the spoilers of the other PCs, I offer a potential relationship between Caradine and them. What do you think?
Carnadine does not fear death and believes that he will become a knight in the army of Asmodeus. This belief makes him a dangerous man. Fortunately, he has a genial personality and makes it a point to befriend and to help people wherever he goes. From decades of performing as a troubadour, he knows many plays and comedies, so he recites them to entertain himself as much as others.
AMBITION
Carnadine is loyal to Asmodeus and works toward ensuring his place in the afterlife. Therefore in this life, he is not greedy nor personally power-hungry. However, he is greedy and power-hungry for Asmodeus. He believes Cardinal Thorn currently best represents Asmodeus. However, who knows? That may change.
| Luna Aurial |
Glad to be in, will whip up a post now and deal with getting a sheet for her animal real soon, kind of a drastically late wakeup today.
That makes a lot of sense, Carnadine. Luna is definitely the sort of person who would banter with somebody with whom she has some faint or shallow relationship, as that's a very convenient and generally not too involved way to interact with somebody.
| Tragershen |
Carnadine, I agree with your assessment. Tragershen is quite content to be the power behind the throne, so to speak. He would be appreciative of Marvin and Carnadine imposing themselves between him and danger.
Luna and Marvin, when we have a chance, I'd love to share spells between our spellbooks.
| Tragershen |
Luna doesn't use a spellbook, unfortunately. Eldritch Scion turns Magus into a spontaneous caster.
Ah, pity. But please do bear in mind that if you are looking to buy scrolls in the future, Tragershen would be glad to scribe them for you if he has it in his book.
| Marvin the Strangler |
Whoops, I dun goofed. Should be fixed now.
Carnadine: Marvin doesn't have friends. Allies, sure.
As for breaking out of prison, etc—Marvin's got the most ability to fight without weapons (since he uses his hair an a quarterstaff), which means he may have helped a few of you out while everyone was still unequipped; but with proper weapons and armor, his combat prowess isn't quite as good, and he knows it, so he might be holding back a bit and using maneuvers and spells.
Tragershen: can def teach you Infernal Healing (it's limited to Asmodeus worshippers); not sure if you care about the rest of my spellbook.
| Marvin the Strangler |
Oh, and @Luna: Did you go Skill Focus (Knowledge) for the Arcane Heritage? Because Magus Arcana (Familiar) is an easier way to accomplish that (one feat instead of two).
| Carnadine |
I just thought that of the 4 of us, Carnadine and Marvin are the only true believers of Asmodeus and by extension Cardinal Thorn. And they don't proselytize it, too. Therefore, I thought there would develop a stronger bond of trust between them than the others. No?
Cheers
| Luna Aurial |
@Marvin: Didn't go for a familiar, I went for a Druid's companion. Also, I won't be able to take nay Magus Arcana for quite a while; from here, I'm going Rogue for two more levels, then right into Arcane Trickster. Not sure yet what Luna will be doing once she caps that class off, but she's Magus really only for the increased gish abilities over straight Rogue/a Sorc dip.
| Marvin the Strangler |
Wait, there are increased gish abilities from that? I'd think the higher caster progression would be much more favorable, if you're not taking another level for spellstrike.
| Luna Aurial |
Being able to cast in armour and having weapon proficiency is huge, and Magus provides more flexibility for the kinds of things I'm building toward. Throwing in a spell to top off a sneak attack-pumped full attack is great, as will be Spellstrike on flanked/flat-footed opponents to be hitting a touch spell plus weapon damage plus sneak attack. When I hit Arcane Trickster level 10 and I get the ability to put sneak attack damage onto my spells, Spell Combat only gets even better still. Increased Spellcasting progression is good, but a good gestalt combination makes the most of the action economy, and Magus brought a lot more of that to the table than Sorcerer were, even with access to two higher spellcasting levels.
| Marvin the Strangler |
That's a good answer. I was just curious! (The sneak attack capstone is actually not that amazing, since you can normally sneak attack on any touch spells)
| Luna Aurial |
The AT capstone is more for Spell Combat, and for being able to beef up the damage of area spells like Fireball as really nasty combat openers. There's a tricky balance to it all, but the capstone is big to certain things I have planned for later down the line.
| Luna Aurial |
Oh yeah, obviously. There's a lot of reasons for me to be going AT and it's perfectly suited to a lot of the things I'm going to have going on. Pretty much everything it gives is going to get a lot of use, Sneaky Spells just happens to be the build-specific f~#@ery.
| DM HolyWater |
Ok so languages are Talerian(this land's common). Norspik is in the north mostly in the borderlands. also Yutak and Iraen are tribal languages and almost exclusively spoken in the Lands of the Yutak (far north on the map).
All the others are also there. Elvish, dwarven, etc. Monster languages would be spoken by the monsters living in the north past the borderlands so some there might be scholars of such knowledge.
| Carnadine |
Hey DM, how do you run Charm Person? Do they remember that they were under the influence of something?
Can Carnadine cast Charm Person without the rest of the boat hearing the Verbal components?
cheers
| Luna Aurial |
Whoops, guess I miscounted that one. Fixed them, and dropped a couple alchemy items to be able to afford some stuff for the animal companion, who is now statted up.
| Carnadine |
Hey DM, I swapped the feats of my bonded warhorse from Endurance & Run to Toughness & Multiattack. It can take whatever feats, because it's Int is 6
Also, do our animal companions get max HP, too?
cheers
| DM HolyWater |
Depending if they notice you casting or not. They will definitely feel their attitude shift back and know something strange happened. The entire boat won't hear you but there is always 1 or 2 other crew around (it's not a huge boat) that might hear, not to mention see.
Animal companions can have max HP but not bought pets or warhorses or other non class abilities. Familiars still have half your HP (half MAX is still better than half normal).
| Carnadine |
Players.
I don't know if we can avoid a fight. I suggest Luna and Carnadine try. Who knows maybe we can bribe our way out it? How much can we cobble together? Carnadine has 20 gp.
But we prepare to fight. If our crew fights, any that die are fewer than we have to kill later. If we fight, we probably should stick together in case someone gets an unlucky attack.
Carnadine has some oil to fire their ship. Any other ideas?
DM, what's the DC for a swim check in the current water conditions? What kind of boat is it? Sails? How many sailors and fighters?
Cheers
| Marvin the Strangler |
I forgot to add it, but they're basically free (3 gp); can I have a garrote, for potentially strangling spellcasters?
| Tragershen |
Tragershen has 76 gp. He also has a grease spell he's itching to put on the ladder and a glitterdust spell. And a couple fire spells. It would be good practice for us to slaughter a crew without mercy, loot their ship and bodies, and burn it to the waterline. Just saying.
| Carnadine |
Does anyone have an Obscuring Mist to defeat those crossbows? Or another idea?
@Tragershen, I'm beginning to think fighting is the best course of action. How can we use the initial setup to drop as many as possible? Someone has sneak attack to start us off, right? Then, it's a slog. Carnadine is not built with any AoE. He's an up close and personal sort of build.
cheers
| Carnadine |
Sounds like we're waiting for Luna to bluff or pull the trigger.
| Tragershen |
If it goes to combat, or combat seems inevitable, I'll probably glitterdust as many guys on the opposing ship as possible to even the playing field. From there, I'd just create as much trouble as possible.
| Carnadine |
I've been checking every day. Luna's player hasn't posted on any alias since Tuesday.