The way of the Wicked

Game Master HighonHolyWater

The criminals and fellow inmates have received help to escape by Cardinal Thorn. They have been trained into a group and given a small task as part of a larger plan to free Talinguarde from the grasp of Mitra.
Map of Talinguarde
Current Party Map


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Your Narrator

Welcome you 4. Please to be dotting here and I will check character sheets and such.

Any questions about anything, ask away. I will soon have the gameplay post up so we can start. The first bit 'should' be free of combat while we get rolling and make sure everyone is ready.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Checking in!


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Woot! Thanks DM. I'm so looking forward to continuing.

Haven't touched my equipment from the last game, yet. I saw your post about full plate and one weapon, but then can I afford a saddle for my horse? I don't want to be a problem. I can get banded mail. I frankly just saw your recruitment at the last minute. If it's 1500 gp flat, I figure it out.

cheers


Your Narrator

Best to go for a cheaper set of armour for now I reckon.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
DM HolyWater wrote:
Best to go for a cheaper set of armour for now I reckon.

OK. I'll retool his equipment this morning to 1500 gp flat.

cheers


Your Narrator

Marvin some of your skills have 4 ranks? And you should have 33 ranks in total. Brawler 4 + bonus 2 + int 4 + human 1 times 3 = 33. And your CMD should be 18.


Your Narrator

Carnadine I think your saves should be +9 +5 +8.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
DM HolyWater wrote:
Carnadine I think your saves should be +9 +5 +8.

Not that I'll complain. But

Fort = +3 base +1 Con +4 Cha = +8
Ref = +1 base +0 Dex +4 Cha = +5
Will = +3 base +0 Wis +4 Cha = +7

Where do you see the other couple of points?

cheers


Your Narrator

9/6/8 i mean. Remember automatic bonus progression. +1 to saves at level 3.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
DM HolyWater wrote:
9/6/8 i mean. Remember automatic bonus progression. +1 to saves at level 3.

Wow. I need to read that. Thanks!

PS While I struggle with new equipment, I'm tinkering with my build. I swapped the Extra Revelation with Extra Lay on Hands. I swapped my social traits. I'll let you know when I'm done for your review.

cheers


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

OK Done. Ready for final review.

cheers


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Thanks for selecting me! I've tried WotW several times before and never got past this point. It is a great way to kick it off.

I need to put in the stats for his scorpion familiar, but other than that I think he is ready to go. Let me know if it looks like I missed/miscalculated anything.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

To provide a bridge from our break-out and training to now, I suggest that we collaborate to define the current relationships between characters. The relationships probably depend on how the mix of personality and ambitions interact. Therefore, behind Carnadine's spoiler is his basic personality and ambitions. Behind the spoilers of the other PCs, I offer a potential relationship between Caradine and them. What do you think?

Carnadine:
PERSONALITY
Carnadine does not fear death and believes that he will become a knight in the army of Asmodeus. This belief makes him a dangerous man. Fortunately, he has a genial personality and makes it a point to befriend and to help people wherever he goes. From decades of performing as a troubadour, he knows many plays and comedies, so he recites them to entertain himself as much as others.

AMBITION
Carnadine is loyal to Asmodeus and works toward ensuring his place in the afterlife. Therefore in this life, he is not greedy nor personally power-hungry. However, he is greedy and power-hungry for Asmodeus. He believes Cardinal Thorn currently best represents Asmodeus. However, who knows? That may change.

Marvin:
I think they could be loyal companions, if not best friends. For different reasons, they have both lived as exiles, so they may have many shared experiences. They resolutely believe in the importance of their word, order, and the primacy of Asmodeus. In addition, they both don't shout their beliefs to others.

Tragershen:
Here I think the relationship would be based on mutual respect for very different fields of expertise. Tragershen has knowledge and the arcane arts. Carnadine's expertise would be arms and social circumstances.

Luna:
I can't see Carnadine developing too strong a relationship with Luna. Her lack of faith, use of "masks", and greed would prevent them of getting close. On the other hand, Carnadine acknowledge any of those issues being the constant gentleman or scoundrel, depending on her mood. Outwardly, they could develop a "strong" relationship of playful banter, but the relationship would be shallow. Carnadine secretly hopes that Luna would develop the faith in Asmodeus.


Female Human Bard 3//Eldritch Scion 2/Rogue 1 | HP: 27/27 | AC: 16/13/13 | Fort +5, Ref +8, Will +3 | BAB +2, CMB +5, CMD 18 | Init: +9 | Perception: +5

Glad to be in, will whip up a post now and deal with getting a sheet for her animal real soon, kind of a drastically late wakeup today.

That makes a lot of sense, Carnadine. Luna is definitely the sort of person who would banter with somebody with whom she has some faint or shallow relationship, as that's a very convenient and generally not too involved way to interact with somebody.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Carnadine, I agree with your assessment. Tragershen is quite content to be the power behind the throne, so to speak. He would be appreciative of Marvin and Carnadine imposing themselves between him and danger.

Luna and Marvin, when we have a chance, I'd love to share spells between our spellbooks.


Female Human Bard 3//Eldritch Scion 2/Rogue 1 | HP: 27/27 | AC: 16/13/13 | Fort +5, Ref +8, Will +3 | BAB +2, CMB +5, CMD 18 | Init: +9 | Perception: +5

Luna doesn't use a spellbook, unfortunately. Eldritch Scion turns Magus into a spontaneous caster.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Luna Aurial wrote:
Luna doesn't use a spellbook, unfortunately. Eldritch Scion turns Magus into a spontaneous caster.

Ah, pity. But please do bear in mind that if you are looking to buy scrolls in the future, Tragershen would be glad to scribe them for you if he has it in his book.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Whoops, I dun goofed. Should be fixed now.

Carnadine: Marvin doesn't have friends. Allies, sure.

As for breaking out of prison, etc—Marvin's got the most ability to fight without weapons (since he uses his hair an a quarterstaff), which means he may have helped a few of you out while everyone was still unequipped; but with proper weapons and armor, his combat prowess isn't quite as good, and he knows it, so he might be holding back a bit and using maneuvers and spells.

Tragershen: can def teach you Infernal Healing (it's limited to Asmodeus worshippers); not sure if you care about the rest of my spellbook.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Oh, and @Luna: Did you go Skill Focus (Knowledge) for the Arcane Heritage? Because Magus Arcana (Familiar) is an easier way to accomplish that (one feat instead of two).


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Marvin:
Carnadine doesn't have any friends either. They're all dead. Then, ally it is.

I just thought that of the 4 of us, Carnadine and Marvin are the only true believers of Asmodeus and by extension Cardinal Thorn. And they don't proselytize it, too. Therefore, I thought there would develop a stronger bond of trust between them than the others. No?

Cheers


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Oh! That makes sense, yeah. Hadn't thought of it that way—the religion stuff.


Female Human Bard 3//Eldritch Scion 2/Rogue 1 | HP: 27/27 | AC: 16/13/13 | Fort +5, Ref +8, Will +3 | BAB +2, CMB +5, CMD 18 | Init: +9 | Perception: +5

@Marvin: Didn't go for a familiar, I went for a Druid's companion. Also, I won't be able to take nay Magus Arcana for quite a while; from here, I'm going Rogue for two more levels, then right into Arcane Trickster. Not sure yet what Luna will be doing once she caps that class off, but she's Magus really only for the increased gish abilities over straight Rogue/a Sorc dip.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Wait, there are increased gish abilities from that? I'd think the higher caster progression would be much more favorable, if you're not taking another level for spellstrike.


Female Human Bard 3//Eldritch Scion 2/Rogue 1 | HP: 27/27 | AC: 16/13/13 | Fort +5, Ref +8, Will +3 | BAB +2, CMB +5, CMD 18 | Init: +9 | Perception: +5

Being able to cast in armour and having weapon proficiency is huge, and Magus provides more flexibility for the kinds of things I'm building toward. Throwing in a spell to top off a sneak attack-pumped full attack is great, as will be Spellstrike on flanked/flat-footed opponents to be hitting a touch spell plus weapon damage plus sneak attack. When I hit Arcane Trickster level 10 and I get the ability to put sneak attack damage onto my spells, Spell Combat only gets even better still. Increased Spellcasting progression is good, but a good gestalt combination makes the most of the action economy, and Magus brought a lot more of that to the table than Sorcerer were, even with access to two higher spellcasting levels.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

That's a good answer. I was just curious! (The sneak attack capstone is actually not that amazing, since you can normally sneak attack on any touch spells)


Female Human Bard 3//Eldritch Scion 2/Rogue 1 | HP: 27/27 | AC: 16/13/13 | Fort +5, Ref +8, Will +3 | BAB +2, CMB +5, CMD 18 | Init: +9 | Perception: +5

The AT capstone is more for Spell Combat, and for being able to beef up the damage of area spells like Fireball as really nasty combat openers. There's a tricky balance to it all, but the capstone is big to certain things I have planned for later down the line.


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

Yep... but at-will invisibility, at level 9, is one I've found much more deadly on tricksters.


Female Human Bard 3//Eldritch Scion 2/Rogue 1 | HP: 27/27 | AC: 16/13/13 | Fort +5, Ref +8, Will +3 | BAB +2, CMB +5, CMD 18 | Init: +9 | Perception: +5

Oh yeah, obviously. There's a lot of reasons for me to be going AT and it's perfectly suited to a lot of the things I'm going to have going on. Pretty much everything it gives is going to get a lot of use, Sneaky Spells just happens to be the build-specific f~#@ery.


Your Narrator

Everyone looks good. Didn't notice any other issues. Prepare to meet the fierce mercenary captain in a few hours.


Your Narrator

Luna you seem to have 36 ranks in skills but should only have 10+10+12=32 skill ranks total.
Saves should be 5,8,3.


Your Narrator

Bit of a boring journey so far. If you want to say a bit about how you spend the time aboard or perhaps joining the captain on his couple deer hunts. Things will get more interesting pretty soon don't worry.


Your Narrator

Ok so languages are Talerian(this land's common). Norspik is in the north mostly in the borderlands. also Yutak and Iraen are tribal languages and almost exclusively spoken in the Lands of the Yutak (far north on the map).

All the others are also there. Elvish, dwarven, etc. Monster languages would be spoken by the monsters living in the north past the borderlands so some there might be scholars of such knowledge.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Hey DM, how do you run Charm Person? Do they remember that they were under the influence of something?

Can Carnadine cast Charm Person without the rest of the boat hearing the Verbal components?

cheers


Female Human Bard 3//Eldritch Scion 2/Rogue 1 | HP: 27/27 | AC: 16/13/13 | Fort +5, Ref +8, Will +3 | BAB +2, CMB +5, CMD 18 | Init: +9 | Perception: +5

Whoops, guess I miscounted that one. Fixed them, and dropped a couple alchemy items to be able to afford some stuff for the animal companion, who is now statted up.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Hey DM, I swapped the feats of my bonded warhorse from Endurance & Run to Toughness & Multiattack. It can take whatever feats, because it's Int is 6

Also, do our animal companions get max HP, too?

cheers


Your Narrator

Depending if they notice you casting or not. They will definitely feel their attitude shift back and know something strange happened. The entire boat won't hear you but there is always 1 or 2 other crew around (it's not a huge boat) that might hear, not to mention see.

Animal companions can have max HP but not bought pets or warhorses or other non class abilities. Familiars still have half your HP (half MAX is still better than half normal).


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Players.

I don't know if we can avoid a fight. I suggest Luna and Carnadine try. Who knows maybe we can bribe our way out it? How much can we cobble together? Carnadine has 20 gp.

But we prepare to fight. If our crew fights, any that die are fewer than we have to kill later. If we fight, we probably should stick together in case someone gets an unlucky attack.

Carnadine has some oil to fire their ship. Any other ideas?

DM, what's the DC for a swim check in the current water conditions? What kind of boat is it? Sails? How many sailors and fighters?

Cheers


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

I forgot to add it, but they're basically free (3 gp); can I have a garrote, for potentially strangling spellcasters?


Your Narrator

The water here is quite calm but is is basically open ocean so I will say DC 15 like rough water.

A garrote? Sure why not.

Description of the boat will come soon. I will let Luna retcon post her description of who she disguises herself as.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

How are the captain and soldiers armed and armored?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen has 76 gp. He also has a grease spell he's itching to put on the ladder and a glitterdust spell. And a couple fire spells. It would be good practice for us to slaughter a crew without mercy, loot their ship and bodies, and burn it to the waterline. Just saying.


Your Narrator

The have spears, short swords and the ones still on their ship all have crossbows also. No one is pointing weapons just yet.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Does anyone have an Obscuring Mist to defeat those crossbows? Or another idea?

@Tragershen, I'm beginning to think fighting is the best course of action. How can we use the initial setup to drop as many as possible? Someone has sneak attack to start us off, right? Then, it's a slog. Carnadine is not built with any AoE. He's an up close and personal sort of build.

cheers


M Human Brawler 3 (Strangler, Steel-Breaker)//Magus 2 (Staff Magus, Hexcrafter) || HP: 39/39 | AC: 18 / T: 14 / FF: 14 | Fort: +6, Ref: +9, Will: +4 | CMD: 19 | Init: +7, Perception: +6

I've got AoE + a decent reach weapon, though I'd prefer a turn to set up maneuver feats. Or not fighting dudes.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Sounds like we're waiting for Luna to bluff or pull the trigger.


Your Narrator

Hoping Luna posts today. Otherwise will keep it moving anyway.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

If it goes to combat, or combat seems inevitable, I'll probably glitterdust as many guys on the opposing ship as possible to even the playing field. From there, I'd just create as much trouble as possible.


Your Narrator

I will update when i get home in an indeterminate number of hours less than 8. This should be interesting.


Your Narrator

Having problems posting Luna? Please let us know. The captain will proceed to check the cargo soon.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

I've been checking every day. Luna's player hasn't posted on any alias since Tuesday.

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