The Turning Wheel - a Zeitgeist PbP

Game Master karlprosek

PCs are members of the Royal Homeland Constabulary in Flint, protecting king and country from threats foreign and domestic during a time of rampant technological upheaval.

Map of Current Scene: No current tactical map.
The City of Flint

Campaign site
Seized Evidence Tracker

Zeitgeist Player's Guide


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4 wasn't down before, but he's down now. The PCs rushed the room on the same level they were on, not the lighthouse itself. There are steps up to a door inside the room they're in.

Shane quickly knocked out the closest guard, his furious flurry bouncing the man off the wall and dropping him to the floor. He took a second to look around the room, confirming that they had seized the room containing the controls to the sea gate. They looked simple enough, but regardless of their complexity Anthony could surely figure them out.

Following Jaelynn's mental command, the earth elemental merged into the stone floor.

1d20 ⇒ 1

From the noise, it presumably reappeared behind the sea gate controls, but the tight quarters constrained it as it tried to knock down the remaining guard.

Aziel rushed up the steps in time to hear a bolt being thrown; when she tried to open it she found it locked.

1d20 ⇒ 10
1d20 ⇒ 10

Jae cast her spell and was rewarded with the sight of the guard and the sound of the sailor on the ramp below her both slumping to the ground. Unfortunately, in a matter of seconds the group on the ship was swarming up out of the hold onto the ramp.

The man in front of the ship group (I on the map) saw the sleeping man on the ramp and paused, shouting up at the top of the wall. "What's going on, Min!?

The remaining guard on top of the wall stopped at the sound of the voice. "Looks like a spellcaster and support team, sir! They're in the controls room!"

Init - all PCs may post
Ralf
Shane/elementals
Aziel
Tarvak
Jae/shadow
Guards 4 is down, 2 is asleep, 3 is asleep

Map updated here and link updated at the top.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

But you said 4 was down here? Maybe it's just the order of events confusing me.

Aziel cursed, then backtracked, aiming her ill-gotten musket at the remaining guard. "Surrender now," she growled.


Sorry, looks like that was my mistake. Shane's first round against 4 wasn't enough to put the guard down.

1d20 ⇒ 19

The guard, hemmed in by a elementals of air and earth and in a room crowded with hostile commandos, dropped his sword and raised his hands immediately. "I surrender!"


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

-I don't completely understand the pic, but IF the only way to get to us is thru the short narrow hall to the right of the "J", Tarvak will move south to be next to the wall to the left of the "J", bow and arrow in hand, holding in order to shoot anyone who comes around the corner.
-FYI, Ralf appears to be slammed by work, his player hasn't posted in several other games I'm in. So you may need to bot him if it becomes important.
-I'm assuming the J is Jaelynn, who might have already moved by now (no time to read previous posts). If not...
"Go check out the room, I've got this covered."


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

The narrow space that Jae is in isn't a hallway inside of anything. It's where we all gathered before, outside the lighthouse/mechanics room. I think the wall closest to all those other folks might actually be only a half-wall, as well. If that's the case, Tarvak might want to hide out somewhere else, not sure. If, however, that wall is giving us enough cover to make that a kill-zone, that's probably better for us than trying to hide behind the doors to the mechanical room. I'm holding my post so that Karl can clarify a bit, as there seems to be quite a bit of confusion as to where everyone is and what's what.


The wall to the south of Jaelynn is waist high, low enough that she is able to look down and see the people on the ramp. The stairs up to the exterior door of the lighthouse eventually becomes a wall but the height difference is only 10', so it's quite low right next to where Jaelynn is standing. So while it is a little cramped between the half wall and the stairs it's not exactly a cattle chute made to bottle up assaults. Importantly, I want to emphasize that unless someone is crouching down behind the half wall, they can be targeted by archers and musketeers from a distance.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

With that being the case, I suspect that Tarvak will want to do something else. I have all kinds of fun ideas for Jae and her batman belt, but I'm a bit sketchy on which order I want to go with. Karl, would a Disguise Self spell do a better job of mimicking the guards' armor than her sleeves are doing? Oh, and is the Shadow capable of affecting solid, non-living things (like barrels, say), or is it completely, unchangeably incorporeal?


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Shane calls to Anthony, "Anthony! Can you open the sea gate and then disable the controls? The rest of us will do what we can to secure the door from the lighthouse. Someone needs to be prepared to admit Jaelynne when she is done out there. Then all we need to do is set off the fireworks and wait for the marines to get here."

He moves toward the surrendering guard and cuts a length of rope off his supply and begins to bind the guard's hands behind his back.

Are there any windows in this room?


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

I'm still not sure I understand everything, so if anything in what Tarvak's about to say would be obviously infeasible given the circumstances, Tarvak would not have said it.

"Why don't we *all* get inside the control room and shut the door, and leave the elementals outside to fight off the troops? Or maybe 2 outside here, and one in the tower?"


Anthony nodded at Shane. "Will do." The man and his mechanical friend moved over to the controls and started fiddling with levers and knobs. In a few seconds the floor was vibrating with the noise of motors under their feet and the sea gate began to swing open. "Is someone going to signal the fleet?" The plan calls for a Pyrotechnics scroll to be used to signal the waiting fleet once the sea gate is open.

I'm going to say incorporeal beings are incapable of moving physical objects. Mr. Earth Elemental would be great at moving barrels, though.

Yes, Disguise Self is superior to Jae's Sleeves of Many Garments.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

"If we all went in there and locked the door, we'd be trapped, and couldn't signal the fleet," Jaelynn said to Tarvak, "But I've got some ideas. Pull him inside." She nodded at the sleeping guard nearby, as she pulled a scroll from the case at her belt.

"And you realize that the elementals are living beings, right?"

Just before she read the scroll, Jae gave the two elementals at her command a... well, command. Tow separate ones, in fact. "To me," she thought at the shadow, and "Go throw those barrels down the ramp," along with a clear image of which barrels and which ramp, were what she sent to the earth elemental.

Then she read the scroll, and in a few seconds, was the exact duplicate of the fallen guard - complete with equipment.

To clarify, she's using the scroll of Disguise Self (Move action to grab, Standard to cast) to look like the guard she's already impersonating. She's also hoping to bring the shadow to herself, and the Earth elemental to the barrels. Her plans for next round will depend on whether anyone else shows up before she can get around the corner of the wall...


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

I thought there were windows in the room (light gray lines in NW corner) thru which we could signal, but regarding the elementals...

With a surprised look on his face, Tarvak stammered "Oh, um, they are? I...I didn't know that..."


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

Aziel would volunteer to use the scroll, but it's probably best if a spellcaster does that? She's totally down with going out and bodyguarding, though.

With the guards inside both dealt with, Aziel hefted her musket and ran outside to the half-wall, where she knelt and aimed at the oncoming guards. "Let's see if you run up here so fast while under fire," she muttered, pulling the trigger.

musket + PBS: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
dmg + PBS: 1d12 + 1 ⇒ (10) + 1 = 11

DM, does the half-wall grant cover if she's kneeling behind it?


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Kneeling beside Aziel, Tarvak readied his bow.

I'm 99.9% sure these scrolls were "useable by anybody", without looking it up.
Are there other guards to shoot at right now? Above you said 2 and 3 are asleep, are there others within range? Sorry, I've been having problems concentrating lately...


Shane disarmed and tied up the remaining guard, while the earth elemental and shadow both disappeared from the room. The shadow emerged next to Jaelynn, giving the pseudo-guard a second shadow, this one unnaturally leaning toward the nearest light instead of away. The earth elemental lumbered past Jaelynn, heading toward the barrels at the top of the ramp- and coincidentally, the closest of the still-conscious guards.

"Earth elemental approaching, sir!" The guard lifted and fired his musket into the elemental, but if the lead ball had any effect the elemental gave no sign. The animate creature of solid stone just kept stolidly plodding toward the barrels.

1d20 ⇒ 10

Aziel had better luck, her bullet smashing into the officer's chest and smashing him to the ground before he could respond. The three guards behind him kept running up the ramp, screaming a challenge as they leapt over their fallen leader.

Init - all PCs may post
Ralf
Shane/air elemental
Aziel - already posted
Tarvak
Jae/shadow/earth elemental - EE already posted
Guards 4 is down, I is down, 2 is asleep, 3 is asleep - already posted except for 1

Aziel, the earth elemental, and the trio of guards got 2 rounds worth of actions last time.

Map updated here and link updated at the top.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

I'm not sure if we all have a scroll of pyrotechnics or if there is just one, who has it. I'm going to assume Shane either has one or someone in the control room can hand him one. He will volunteer to set off the spell, using the air elemental as transport.

Reading the Pyrotechnics spell, it says the target of the spell must be a fire source. Would a torch do? Are there lit torches in the room? If not, does the lighthouse light come from a large fire at the top of the lighthouse? If Shane can grab a lit torch, he will have the air elemental fly him out and up with the torch and a scroll and he will set it off above the wall. If he does it within 120' for any of the guards/soldiers in the fort, they may be blinded, which would help in our defense. If need be he will take a scroll and have the air elemental fly him to where he can target the fire in the lighthouse. The range is listed as long (440' at least). So once he is in sight of the lighthouse fire, he can probably cast it.

Once I have answers to these questions, I'll post Shane's action. If anyone has a better way to set off the spell, let Shane know.


Each PC was issued 2 sunrods, 1 potion of waterbreathing, and 2 potions of Aid. The group as a whole also got 4 scrolls that can be used by any PC with no caster level check: 4 Pyrotechnics, 2 Silence, 2 Passwall.

There are no torches. The sources of light are gas lamps built into the walls. They still use a flame, though, so the lighthouse itself is still a valid target for the Pyrotechnics spell. Since it's bigger than a torch flame, I'll probably increase the size of the spell effect. That will be kind of awesome, actually. Of course, Shane doesn't know that.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Assuming the higher the effect the better for the purposes of signaling the marines some distance away, Shane took one of the scrolls of pyrotechnics and said, "I will have my airy friend carry me up until I can see the flame of the lighthouse and then set off the pyrotechnic display. The marines ought to be able to see that. Once I've done that, I'll see where we can be helpful in keeping the guards and soldiers busy and away from this position. If the controls are disabled, I'd seek the safety of the water or get out of the fort and into the bush. Don't look at the lighthouse. As I understand it, the light can be blindingly bright."

He tucked the scroll securely away so it would not fall if anything surprised them. He then commanded the elemental to carry him slowly enough (half speed) to draw less notice and to avoid any light. Once outside, he had it stick close to the wall and head out away from the fort to the north and then rise up until the fire could be seen, while staying within 400'.

Espionage Training/Dex/Lvl for stealth, elixir of hiding: 1d20 + 4 + 2 + 10 ⇒ (8) + 4 + 2 + 10 = 24

All this will obviously take more than one round, so describe how much he accomplishes each round. If something interrupts the plan, I'll roleplay from that point some other actions.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Doh! We had scrolls of silence. Might woulda been good to have cast one of those as soon as we opened the door to the control room. Preventing ringing of bells mighta been handy. ;-) My bad. As resident spell-slinger, I should have remembered we had those. Sorry, guys.

Jaelynn glanced over the wall, measuring distances and calculating odds. Then she frowned, mightily. The math didn't work for her disguise. Not when the guards on the ramp were still bunched together the way they were. But adapting to a fluid landscape was what one had to do in a combat situation.

Gathering her will once more, Jaelynn dropped another enhanced spell of sleep on the trio of guards rushing up the ramp.

"Go help remove that last guard," she thought at the shadow, "quickly. Do not let him escape or summon reinforcements."

Sleep, with an AR point for a DC of 16, placed to catch 6,7, and 8.

EDIT: Also, Karl, Tarvak wanted to be kneeling with his bow ready next to Aziel, I think. The map has him in the control room still.


-I can't access the link, Karl, can you double-check it?
-Since I can't tell if there's any other guards to drop, I'm going to roll using my bow, and if there's anyone still standing, please apply it to him.

Ranged: 1d20 + 6 ⇒ (6) + 6 = 12 (+1 if they're within 30 feet)
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

The link at the top of the page works. The one in Karl's post doesn't. And yes, there should be Guard 1 still standing, even if all three of the others fall asleep.


Weird. Sorry about that. This link works and the same one is at the top of the page.

1d20 ⇒ 2
1d20 ⇒ 4
1d20 ⇒ 8

All three of the soldiers charging up the ramp succumbed to Jaelynn's enchantment, each dropping to the ground in between one stride and the next.

Tarvak launched an arrow at the only remaining guard as Jaelynn's shadow flowed across the stones to attack him. The arrow flew past him and out into the dark. The guard flinched away from the hissing arrow and cried out as he noticed the unnatural shadow coming for him.

1d20 ⇒ 1
1d20 ⇒ 2 Critical fumble.

The guard dropped his empty musket and pulled out his sword to defend himself but in his fear-driven haste he sliced open his own hand on the draw.

Shane's air elemental lifted him into the sky, moving slowly to escape notice and hopefully not get shot at while he was dangling in mid-air. The lighthouse was 50 feet above the constables' heads, so it would take another few seconds for him to get level with the light.

Init - all PCs may post
Ralf
Shane/air elemental- next round actions already posted
Aziel
Tarvak
Jae/shadow/earth elemental
Guards 5 is tied up, 1 has minor damage and is Bleeding, 4/I are down, 2/3/6/7/8 are asleep


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Jaelynn realized that the man was unlikely to listen to a "guard" who looked like someone he knew, but sounded like a woman. So she called to him from behind the wall.

"Surrender! Don't make us take your soul!"

If he surrenders, she'll tell both elementals to bring him to her, without hurting him. If not, she'll tell both to eliminate him. She no longer wants the elemental tossing barrels down the ramp, as that could wake up the sleepers.

"Someone should go down and make sure those sleeping guards don't cause us problems later," she said to Aziel.


1d20 ⇒ 2

Jaelynn's attempt at intimidation did not cow the man, who continued fighting, slashing at the shadow as the earth elemental closed on him from behind.

He'll last a round against the earth elemental and shadow, maybe 2, but the constables will definitely be out of immediate danger inside the next 20 seconds. So let's drop out of combat rounds.

Shane ascended to the top of the lighthouse and reads off the spell. Whoever had written it probably hadn't had such a large light source in mind, though. The top of the lighthouse exploded into a storm of multicolored fireworks, illuminating the entire fort in blinding flashes of light for the better part of a minute.

Will save, please, Shane.

The constables facing the shore noticed that while they were putting down the closest soldiers, more were massing at the landward end of the wall. They had a minute or two until the first wave of soldiers would be on them.

There was a yell from the massed soldiers as the lighthouse seemed to explode and the front ranks shielded their eyes from the glare. Many of them even started shouting about being blind, the flash of pyrotechnics was so bright.

So the next part is going to come in waves, not as a combat. Tell me what you guys do to fortify the control room as the soldiers try to retake the controls.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4
Jaelynn Vance-Saerpheni wrote:
"Someone should go down and make sure those sleeping guards don't cause us problems later," she said to Aziel.

Aziel nodded grimly, setting down her empty musket and drawing her rapier as she moved to the sleeping guards.

Coup de grace! The fortunes of war. D:

After that, Aziel will suggest that everyone outside the control room retreat inside and bar the doors, while preparing to deal with anyone who breaks through them. She'll take the musket and its ammo with her and reload.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Jaelynn will use the coin's ability to create a 15' Wall of Stone at the end of the halfwall (extending the wall, if that makes sense), which should leave no way for the soldiers to get to us directly. That might allow us to return fire from the half-wall, rather than hiding in a single room and waiting to be pried out.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

Tarvak waited to see whether the consensus was to get inside the control room or not. Meanwhile, he nocked another arrow.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Also, if we have the time, Jae would suggest bringing those barrels "inside the wall" with us. They could help provide cover, and/or be dropped over the half-wall on anyone trying to come up the ramp. Also also, what's in them? (If it's oil, She's going to get a wicked grin on her face.)

Quick question, folks: Do we want a 5' high, 1" thick wall going along the line between 9 and 10, which would put J9,K9, and L9 on "our side" of the wall, or a 7' high, 2.5-inch thick wall on the vertical line between I and J, which would give us a little less maneuvering room, but be more resistant to enemy assault? I'm leaning towards the latter, and unless someone counters me, that's what Jae will build.


Jaelynn Vance-Saerpheni wrote:
Also, if we have the time, Jae would suggest bringing those barrels "inside the wall" with us. They could help provide cover, and/or be dropped over the half-wall on anyone trying to come up the ramp. Also also, what's in them? (If it's oil, She's going to get a wicked grin on her face.)

It's, uh, gunpowder. *winces*


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Muahahahahahahahahahahahahahahahahahahahaha! (It would have been an even longer laugh if she'd prepped Spark today.) Those barrels are definitely coming inside.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

I could have sworn I made a will save for Shane, but now I don't see it.

Will: 1d20 + 6 ⇒ (7) + 6 = 13

Depending on his status, he'll look for ways of creating distractions/diversions, such as possibly setting ships or wharves on fire, anything they would have to try to put out to risk losing valuable infrastructure.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

(M-Th for the next 2 months I don't have a lot of time to post)
I should have asked yesterday morning but ran out of time - according to Karl's list, it looks like guard 1 is NOT "down" (I'm assuming "bleeding" does not mean negative HP and bleeding out, since he also only has "minor damage")? If not, then Tarvak would have shot at him this round :

Ranged: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

And Tarvak is currently 1-2 squares to the west of Aziel, kneeling behind the half-wall, next time you update the map. Thanks!


The constables spent the next few seconds frantically packing barrels of firedust into the control room. As Anthony and his automaton made the final few adjustments, Jaelynn ripped a wall of solid stone up out of the very structure of the massive rampart shielding the fort from the sea.

With that wall in place there was no way for the soldiers to retake the lighthouse or control room without magic, short of rowing across the bay and scaling the interior wall.

You guys want to post jumping off the wall into the ocean or should I just narrate it?


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Shane had to make a Fort roll earlier to deal with some aspect of the pyrotechnics spell going off. Never got word on what the outcome of that was Once he recovers, if there is time, he will have the air elemental fly him back toward the others. Once he gets wind of the plan, he will have it fly him down to the water's edge and then send the it back up to get anyone else who doesn't want to jump. Swims out a ways and watches for the the others to make their big splash.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

If the constables are completely blocked, then we can take our time and let the elementals transport us. Or, if the max damage we can take is truly 6 non-lethal HP, I'd say jump anyway for expediency.
Either way, I'm fine with you narrating it.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

I posted last night, but my phone apparently ate it. Grr. Go ahead and narrate it. Jae will be last out, and ride the earth elemental down, if possible.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

Narration is fine with me.


Shane's eyes cleared of the blinding flash after a few seconds, just in time for him to see the others finalizing their preparations to leave. The constables climbed up onto the roof of the control room and jumped down into the deep, dark water one by one. It was a long way down but no one was permanently injured.

Jaelynn, buoyed in the air by Shane's elemental friend, watched as the fuse in Anthony's automaton's claw burned down. Though the elemental turned her away from the blast, the pair were still caught by the explosion and buffeted on waves of hot air as the grenade exploded and set off the barrels of firedust.

The explosion shattered the control room's interior walls, blowing debris out into the ship bay and rattling off the top of the wall for hundreds of feet. The exterior wall was apparently reinforced against explosions, though, because that wall remained intact and protected the constables from the rain of smoking stone. That reinforcement probably just concentrated the explosion, focusing the energy that would have gone out over the sea back toward the keep.

With the controls not just jammed or broken but utterly destroyed, the Duchess's forces had no hope of repelling the King's forces. Already alerted by Shane's flare, the Risuri flotilla sailed in less than half an hour later- under heavy fire, though only from the western half of the sea wall. The King's marines were excellent at what they did, and in less than an hour the constables were back in the keep.

The Duchess's forces had ceded control of the sea gate and docks to royalist forces but were still holed up in many of the buildings inside the keep, including the central keep. Luckily, it wasn't the constables' job to root out rebel soldiers.

The constables were resting on board one of the landing ships when Captain Smith of the Impossible- the ship that had brought Unit 6 and Unit 11 to the island- came on board. He beamed at the constables and offered cigars all around. "We can smoke them all together when the job is done."

He nodded in the direction of the keep, and it was probably no coincidence that the sounds of the heaviest fighting were also coming from there. "Intelligence says the Duchess is secured in the central keep there. With Unit 6 gone, you all are the highest ranking civilian authorities on the island. It is, therefore, your responsibility to deal with her once the marines have neutralized her soldiers."


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Before we smoke cigars, we'll want to conduct a memorial service to the fallen members of Unit 6. If anyone has the magic that would allow us to move heavy rocks under water, we'll recover their bodies as well.

Shane checked on the status of the one survivor of Unit 6 and then said, If we are going to deal with her highness, we best get ourselves cleaned up. He emphasizeded the word highness enough to indicate his skepticism that she deserved the title.

He changed out of his jumpsuit and into his constable uniform.


It's not likely the Navy is going to let Unit 11 out of the keep while fighting is going on. Recovering bodies will have to wait.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

So that means Shane will not be changing into his uniform either, as that would be on the ship. Still, he tries to clean up a bit. What happens to the elementals? Can the holder of the coin dismiss them and call them again later?


I know Jaelynn's sick and won't be posting for a couple of days; anybody else have anything to add to what Shane said?

The elementals stick around. Neither Shane nor Jaelynn can figure out how to dismiss them.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

So, are we just waiting to be told to go in and get her? If no one has anything else they want to do, can we skip ahead to there?


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

If anyone is interested in adding a PF adventure path to their roster of campaigns, I'm recruiting for characters for a Wrath of the Righteous game.


Sure, I'll skip ahead. I was waiting to see if anybody was around.

The constables waited for the marines to do their work, digging out the Duchess's dug-in forces. Musket fire, the sound of steel on steel and the screams of men dying came from deeper in the fort as the constables bided their time. Then suddenly there was a small explosion behind them, gunshots and screams of panic from one of the Risuri ships in the sheltered harbor, hundreds of feet away from the lighthouse.

A few flashes of fire lit up the night, then a larger explosion as massive ball of flame engulfed the ship. Smoke billowed upward as the rigging caught fire, and the constables could faintly make out a humanoid figure striding across the burning deck. He pointed a flaming sword and swept it in an arc toward the sea wall. All of the gas lamps shattered and went dark.

Armed with a sword of pure fire and a shield , he then leapt thirty feet from the ship to the sea wall, his cloak transforming into a cloud of smoke, making him practically invisible in the night. The figure streaked toward the Royalist siege engines, almost too fast to follow with the eye, much less on foot.

Knowledge (Arcana) DC 10:
The magic used is fey in origin.

Knowledge (Arcana) DC 15. A PC with the Vekeshi Mystic theme feat doesn’t need to make a check to know this:
The spellcaster was likely a high elf, probably a Vekeshi mystic, based on patterns of scorch marks and the way tongues of the still-active fire takes the shape of hands.

Knowledge (History) DC 10:
The attacker had a flaming sword and a flying shield. There was a fey warrior who matched that description at a battle two hundred years ago, in the First Yerasol War.

Knowledge (History) DC 15:
His name was Asrabey, and he fought to rescue a high elf woman who was captured by a Danoran general. He aided the Risuri forces indirectly, but was not technically an ally.

If DC 15 Arcana and DC 15 History checks are made:
Asrabey almost certainly works for the Unseen Court, but you can only speculate for now why he’s here. Also remember that the duchess has been Risur’s liaison to the Unseen Court for decades.

Perception DC 10:
The warrior’s flaming sword switched shapes between a short blade and some sort of long flaming flail or whip.

Perception DC 15:
There is just a little fresh blood on the sea wall, probably from the attacker.


Male Tiefling Oracle1/Fighter1
Quick Stats:
HP 17/17 | AC 16, T 14, FF 12 | CMD 18 | Fort+2 Ref+4 Will+4 | Init+4 and roll twice

No Knowledge skills.

Perception: 1d20 ⇒ 13 +4(Living in the Streets) +2(WIS) = 19

BTW, he has : Revelation - Water Sight (Su) - You can see through fog and mist without penalty as long as there is enough light to allow you to see normally.
In case that modifies how well he could see things.

Sorry, but I SO want to say to Captain Smith, "That is not a civilian matter. It is, therefore, your responsibility to deal with that threat while we deal with the dutchess." :)

Swallowing hard a couple of times, Tarvak finally managed to say in a reasonably calm tone "What the *frak* is *that*?!?"

He started to ask if Shane and Jaelynn could send the elementals after him, but then remembered someone's comment that they were alive, not "summoned". He never had gotten the hang of how summoned creatures worked.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Since we don't have knowledge skills as such, I'm going to say that part of Shane's background in training to be a spy on the street against dissidents would have covered history, but not arcana.

Streetwise/Int/Lvl: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Apparently this particular aspect of history never came up.

Shane sent the elemental over to the burning ship with instructions to pull any injured who fell in the waters to safety on another Risuri ship. He drifted over to where the others were watching and waited to see if anyone else had any idea who/what that is.


Tarvak wrote:

BTW, he has : Revelation - Water Sight (Su) - You can see through fog and mist without penalty as long as there is enough light to allow you to see normally.

In case that modifies how well he could see things.

It's more a distance and darkness thing than the smoke, but Tarvak would have an easier time of seeing the guy than other people because of his Revelation.

Shane's friendly air elemental flew over to the burning ship and started pulling struggling sailors out of the water and depositing them on the deck of a nearby ship.

Whatever or whoever it was didn't seem interested in attacking the Royalists, regardless of the damage it had inflicted on the marines. It seemed to be avoiding Royalist and the Duchess's forces as best it could, heading directly for the inner keep. Precisely where Captain Smith had told the constables the Duchess was hiding.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

I'm confused. The sea wall to the far north so if he jumped from a Risuri ship in the inner harbor to the sea wall, it seems he is moving north and away from the inner fort, not toward it. Could you perhaps show a map with his path marked? Are we on a ship in the harbor too or somewhere in the city but outside the inner fort? Are we between him and the inner fort at this point?


The exploded ship is inside the sea wall but near the eastern side. The PCs are in the harbor area, either on the eastern/right arm of the sea wall, at or near the lighthouse, or on or near the eastern/right half of the wall separating the harbor from the main section of the keep.

The figure in smoke is on the far side of the harbor from the constables. It leapt up onto the sea wall because that was closer than trying to leap to the docks and immediately began moving south toward the inner keep. None of the constables are fast enough to intercept the figure as it heads directly for the inner keep. Luckily (or un-, depending on your point of view), the inner keep is where the constables target is located. Given the way the newcomer is moving through Royalist and enemy lines the opening Captain Smith told them to wait for will probably be available soon.

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