The Trials of Ascension

Game Master bbangerter


51 to 100 of 1,151 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas stops trying to be quiet and double moves to AB45. To Lucius and Sindri he says in common.

"Try to keep any of them from escaping back into that cave and alerting the whole nest!"


Sig, Lyra, Sindri, Hideaki are still up.

Just a note on init rolls. When the parties init rolls are grouped together I don't care which order people post in. You can state in your actions that you want to wait for X to go first, then do A if they kill their target, or B if they don't, or something along those lines.

So for example. If you are fighting a demon and it gets init 5. And all of the party gets init 6 or higher, everyone can post their actions in whatever order, rather than waiting for the high init characters to post first, and on down the line. I will generally then process those actions in the order the players posted in.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Oh really? Thanks for clearing that up, I wasn't sure about your stance on that.

Sindri will heed the words of Silas, moving as fast at his legs can carry, Sindri closes the gap between his and the goblins by 20ft.

Drawing an arrow from his quiver, concentrates on one of the goblins and let's his arrow make its mark.
Sindri moves to AD 50. Seeing as I still have one last use of my Perfect strike as I made a mistake with the whole flurry of bows. Attacking the goblin in S 38
Arrow: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 4
Perfect strike: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human (Tien) Unchained Rogue/Brawler Gestalt 2

Taejin lets out a curse in Tien before attempting a combination strike, stepping forward and to the left as he attacks, attempting to punch one of the rat-thing's leg joints twice in rapid succession.

Swift Action; activating Jabbing Style. Free Action, five-foot to Z41. Full-round action, brawler's flurry.

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23
Attack 1: 1d20 + 4 ⇒ (16) + 4 = 20
Attack 2: 1d20 + 4 ⇒ (20) + 4 = 24
If the fort save fails, -1 to both attacks.
A1 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
A2 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
These don't go down because the +1 is a trait bonus. If both connect, Jabbing Style activates.
Jabbing Style: 1d6 ⇒ 2

"This thing's got a nasty bite! I'm making sure it can't flank us, then I'll go for the goblins."


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Sigfried would notice the gap in the tree's noting his stealth would be broken in his jump between the two. He wouldn't have any choice in the matter anymore and his companions had already taken to the front lines. With no other option left to him, he took off in a full run, dashing with his blade drawn towards the enemy. His lone eye blazed forth as he moved to join the rest, falcata at the ready and buckler up in defense.


Sindri's arrow arcs across the open space, striking the goblin in the chest. Its armor absorbs much of the blow, preventing a fatal wound, but blood flows down its chest.

Hideaki's first strike leaves the "rat" staggering, and it lets out a high pitched whine. The second strike silences it and it collapses to the ground. Striking the creature with his exposed hands though leaves his knuckles feeling itchy.
Hideaki make 2 more fort saves, DC 12. Same result for a failed save as before, but not stacking.

Sig, in a full sprint rushes towards the goblins. Now at T44

Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Lyra charges the closest goblin, attacking with her rapier, but stumbles at the last moment and misses.

The goblin panics with Lyra right next to it, and turns to flee towards the cave. She is to slow to react to the opening it leaves her though, and it escapes to just inside the cave entrance.
Lyra AoO: 1d20 + 7 ⇒ (6) + 7 = 13

Attack: 1d20 + 4 ⇒ (11) + 4 = 15 -2 to AC from charge.
Damage: 1d4 ⇒ 4
The next goblin takes a shot at her, inflicting a minor wound, before retreating back 20'.

The last goblin, already wounded from Sindri's first arrow, and nursing its hand somewhat, gives a squeal of fright and flees into the cave, disappearing around the bend.

I'm also heading out of town till Saturday, I will still post updates. I may be able to make one map update before I head out this evening, but won't be able to make map changes after that till I get back.

Party is up. One goblin is in plain view at O36, uninjured. One goblin is in the cave mouth and would receive partial cover bonuses vs ranged attacks, but has taken 4 damage. The third goblin is out of sight.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Finally approaching his target, but knowing the mouth of the cave could be a trap, Sigfried began to switch up his movement. Brining his falcata closer to his frame and his buckler up higher on his body, the machine man would take a more defensive stance, slowing his run some so that he could better react to whatever might be waiting for him as he approached his targets.

Still not close enough, gonna slow to one move action a round and going into total defense as my standard action to gain a +4 dodge AC. If I need to make any perception rolls as I come up to the cave to avoid being hit with a sneak attack I shall do so now.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Both goblins are just out of Silas' charge range so he moves straight north to end up at R44.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius continues to close (20') and chucks another rock at a golbin (he has been moving forward each round, so should be at AF43) at S36

to hit: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d6 + 5 ⇒ (1) + 5 = 6 finally


Sig:

Despite the sounds of battle, you can hear the footsteps of the fleeing goblin fading farther away into the cave.

With a well aimed rock, Lucius connects with the closest goblins head. It remains standing, but looks unsteady on its feat.


Male Human (Tien) Unchained Rogue/Brawler Gestalt 2

Fort Save 1: 1d20 + 5 ⇒ (14) + 5 = 19
Fort Save 2: 1d20 + 5 ⇒ (1) + 5 = 6
If either is below 12, all attack rolls but not damage rolls take -1, as does AC.

Taejin sights the goblin and continues his tactic of rushing it, ignoring the irritation in his bite wound to cross the intervening distance in a blur of motion and launching a right cross at the short humanoid's face.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Charging to P36, which, by my calculations, is 65 or 70 feet depending on which squares exactly count as a straight line. Hooray for movement speed bonuses.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri will double move as far as his legs will take him. Trying to close in on the goblins.
Sindri will end in Y 43.


Hideaki catches up to the goblin still outside the cave and knocks it out cold.

Lyra dashes up to the cave, but doesn't enter it alone. The second goblin flees inward, disappearing out of sight around the corner.

With the exception of Sindri, everyone is medium size I believe, so will move at half speed inside the cave, so have no chance of catching up to the goblins without magical aid.

Unless someone has something they want to try, then combat is over for now.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"We need to follow quickly before the goblins have time to prepare."


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri will agree with Silas,"Who can see in the dark?" The svirfneblin will ask.

"I can see up to 120ft in the dark, those who can see should lead the group, I won't rush ahead this time."

"Well I guess im home again." The Svirfneblin will say to himself at the mouth of the cave.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

The wyrwood would observe the small cave in which the retreating creatures had run too, gazing down into the deep void. "Qualification: Wyrwoods are constructed with the ability to see in the dark, but only up to sixty feet. While I can be of use in this endeavor, your skills will be both superior and more useful, dark gnome Sindri," the construct warrior spoke, his lone eye turning to look at the svirfneblin.


Male Human (Tien) Unchained Rogue/Brawler Gestalt 2

Taejin shrugs. "I'll stick near the rest of you. The dark isn't my home. I see black and sometimes a wall if I get really close. Sometimes I just get to feel the walls." Suiting actions to words, he shifts to stand near Sigfried, figuring that if anything wanted to attack from behind in the cave it'd see the massive wyrwood before it'd spot tiny old Hideaki Taejin.

Stealth to hide behind Sig: 1d20 + 9 ⇒ (5) + 9 = 14


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"I can't see in the total darkness, but I can make light if need be."


So Sindri leading, then Sig, Hideaki, and those who can't see in the dark last? Is a light source being procuded? Or just feeling along the walls for now for the last 3?


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri will nod at sig,"Gotcha, it's nice to have someone watch my back. Let's go, we have some unfinished work."

Sindri will lead the party, guiding as they make their way through the cavern, acting as a set of eyes for the group. Bow in hand ready to strike if needed.
Feeling slightly homesick, he carries on.

Sindri will scout ahead, carefully trying to see what is ahead of the group, sneaking carefully moving at only half his speed.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

I do have an everburning torch if we need light.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

The war titan would give Sindri time to scount ahead, not wanting to stealth with the more sneaky creature and give away the little ones position, nor be too stealthy for his other companions and lose them in the darkness. Once he was sure their scount had enough distance, he would begin walking into the cave, ducking down some to fit into the smaller goblin tunnel. "Reassuring: Stick close my companions, these dim witted creatures will prove no match, so long as we strick true as one unit."


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas creates a glowing ball of light centered on his sword and follows Sig into the passage.


Male Human (Nerd) 15 Shadowcaster Wizard

Taejin, thankful for Silas' light, will follow the other non-stealthy members of the party, resigning himself to the fact that he can't see in the dark.


GM Rolls:

1d20 ⇒ 4
1d20 ⇒ 7
1d20 ⇒ 19
1d20 ⇒ 16
1d20 ⇒ 15

The first thing noticeable upon entering is that it is very warm inside, almost uncomfortably so. And the air is humid, leaving the group dripping with sweat after only a short time in the cave. The walls and floor are slick with water.

Sindri, a good distance ahead of the rest of the group moves with practiced ease quietly through the tunnel. A branch to the south leads to an empty cavern, and other branches lead quickly to dead ends. Further ahead though he spots a goblin crouched low and attempting to take cover behind the natural formations of the cave, a bow held with an arrow nocked. The goblin does not seem to have noticed him.

Map


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri will take note of the goblin, finished performing his recon.
'Damn it, hiding behind a rock. I don't want to miss this shot.' The Svirfneblin thought.

Moving stealthily with great haste to deliver the information.
Stealth: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27

whispering," Guys, there is a goblin down that tight corridor armed with a bow ready to fire."
Thinking, Sindri addressed the warmachine known as Sig.
" Sig I have an idea, hold me with your shield arm, as long as it's at the waist I could still shoot my bow. The extra height might allow me to strike the goblin with ease." Now addressing the rest of the party." We need to act fast and strike strong, who know what how many other goblins are in here. Any other ideals? The moment the goblin lets go of that arrow we swarm in as it will be vulnerable."


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

"I, for one, can't move really fast in here as it is quite cramped. My back is going to be killing me once we get out of here. Well assuming we do get out of here. "


Male Human (Tien) Unchained Rogue/Brawler Gestalt 2

"It is a bit cramped. Were you able to see if the cave widens any up there?"


The side cavern on the south side would allow ample room to move, but the passages continue to be narrow and low ceiling'd.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Taking everything into account and noticing his lack of being able to move himself, he'd settle himself down onto a knee to give him more room, the construct doing its best to lower its volume what little it could before speaking. "Advisement: An old saying of native tribes is 'where there is one white man, there are more white men'. We should assume there are more goblins waiting for us to take advantage of the terrain in this conflict. Recommendation would be to smoke the enemy out from where they lie and wait, and force the terrain to favor us once more."


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Investigate the side cavern first?" Silas suggests.


While Sig and Sindri whisper possible plans, Silas moves a little into the southern cavern. It is empty of creatures, but thrown against the west wall are several cloth sacks and a dozen or more discarded apple cores. The ceiling does allow Silas to stand up straight again, relieving him from his hunched position.

Advance further against the goblins? Or some kind of plan to lure them out?


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Relieved to have some headroom, Silas bends backwards a little to ease some of the tension from his back.

He pokes around at the sacks and checks to see if there are any hidden doors.

perception: 1d20 + 8 ⇒ (20) + 8 = 28


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

"In my experience, Goblins aren't the sharpest tools in the shed, but they are at least somewhat crafty. I don't know if we can draw them out, but if you think you can make them chase you Sindri, we are probably better off getting them out of their prepared positions. "


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri will tell the rest of the group," Everyone we're wasting time, while the goblins are aware of us they're still mixed up in the chaos, the more time we waste the more time they have to prepare."

Sindri sneaks off to get as close as he can to the goblin in order to get a good shot.
Stealth: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28


Silas searches the side cavern more carefully and uncovers a handful of copper coins. 12cp But nothing else of value is usefulness is discovered.

Sindri moves back into position where he can see the waiting goblin, working a little closer to get a better shot. In a quick moment when the goblin looks away he moves up closer into one of the side branches of the tunnel. Sindri is at L18 The goblin will have partial cover, +2 to AC, and is at a distance of 30', if Sindri chooses to attack from there.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

With the disappearance of the little one, Lucius comments "Guess that means no ruse. Frontal attack it is. "


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Sigfried would nod, accepting the choice of the group at large instead of arguing the point. Moving in after the others, his falcata would be at the ready, lone eye watching in the darkness. He'd have a hard time dodging, but was prepared to parry attacks instead in grim situations. In other case, the contruct was with his companions all the way.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri sees the goblin partially from behind the rock wall, with the goblin unaware. Sindri attacks with a cunning techniques.
"Here goes, may my arrows strike true. They will never see my coming."
Sindri lets loose his arrows, focusing on trying to strike the goblin in the head and the heart.

Flurry of Bows: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 1 ⇒ (6) + 1 = 7
Flurry of Bows: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 1 ⇒ (4) + 1 = 5
Sneak Attack: 1d6 ⇒ 3
Sneak Attack: 1d6 ⇒ 6

I will attack the goblin from L18, may as well as I get extra accuracy and sneak attack.


Only a single attack as this is another surprise round.

Sindri drops the goblin with a single arrow through the throat. It lets out a muted sputter as it collapses.

GM Rolls:

1d20 ⇒ 7
1d20 ⇒ 3
1d20 ⇒ 12
1d20 ⇒ 4
1d20 ⇒ 19

Sindri:

You hear the shuffling of feet echo faintly in the corridor. Likely one or more goblins waiting in the side passage next to the one just slain.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sorry I wasn't aware that I couldn't flurry of bows or that it was a surprise round.

Sindri will watch the goblin go down.'They picked the right assassin for this job, if only I could get paid more.'

Sindri will hear the sound of shuffling feet, whispering to sig" Get ready more goblins are coming.

Sindri will hang closely to the wall to try and see the goblins,waiting for the chance to strike again yet remain hidden.
Stealth: 1d20 + 14 ⇒ (1) + 14 = 15


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Sigfriend would move to the dark gnomes rear flank, sword at the ready as his eyes scanned the darkness for movement. To leave and give chase now would leave his non-dark sight friends vulnerable and the back of his archer friend at risk as well. Instead, he'd keep his arm up and ready to slash down upon the first goblin within range.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Ready action, attack the first goblin that comes within range


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius will keep at rear guard and follow the rest into the room.


The group waits behind Sindri patiently, but no goblins emerge into the passage.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri will notice that the scampering feet have stopped, deciding to move ahead down the cave. He carefully moves, yet at his full speed towards the dead goblin which he will search
Stealth: 1d20 - 5 + 14 ⇒ (18) - 5 + 14 = 27
Perception: 1d20 + 11 ⇒ (16) + 11 = 27

once the goblin has been searched and his arrows removed, Sindri will a little close and attempt to listen in and hear if there are multiple goblin breathing preparing an ambush.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Map

Sindri works his way closer, taking a peek around one corner to see 5 goblins waiting in a small cavern. The front holds a shortsword, and is trembling slightly, while the others stand farther back with bows drawn. One in the middle is better armored, instead of leather armor it wears a breastplate, and its bow is a longbow instead of short like the other goblins.

The cavern would allow more room to fight if the larger companions are able to push their way past the first goblin.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri will turn himself towards sig.
'I can't whisper to him from here, they goblins would be bound to hear me.'

Sindri use his hands to gesture for the rest of them to slowly come to him. Putting his hands beside his head to mimic a goblin and then counting to five with his fingers.


Who is moving up to get right behind Sindri? Stealth rolls for those who do.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius will keep position know he's a bit on the clanky side.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

(My stealth skill stinks)

1 to 50 of 1,151 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Trials of Ascension All Messageboards

Want to post a reply? Sign in.