| Silas Kaine |
Silas stops trying to be quiet and double moves to AB45. To Lucius and Sindri he says in common.
"Try to keep any of them from escaping back into that cave and alerting the whole nest!"
| GM Ascension |
Sig, Lyra, Sindri, Hideaki are still up.
Just a note on init rolls. When the parties init rolls are grouped together I don't care which order people post in. You can state in your actions that you want to wait for X to go first, then do A if they kill their target, or B if they don't, or something along those lines.
So for example. If you are fighting a demon and it gets init 5. And all of the party gets init 6 or higher, everyone can post their actions in whatever order, rather than waiting for the high init characters to post first, and on down the line. I will generally then process those actions in the order the players posted in.
| Sindri Quarrysson |
Oh really? Thanks for clearing that up, I wasn't sure about your stance on that.
Sindri will heed the words of Silas, moving as fast at his legs can carry, Sindri closes the gap between his and the goblins by 20ft.
Drawing an arrow from his quiver, concentrates on one of the goblins and let's his arrow make its mark.
Sindri moves to AD 50. Seeing as I still have one last use of my Perfect strike as I made a mistake with the whole flurry of bows. Attacking the goblin in S 38
Arrow: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 4
Perfect strike: 1d20 + 5 ⇒ (13) + 5 = 18
| Hideaki Taejin |
Taejin lets out a curse in Tien before attempting a combination strike, stepping forward and to the left as he attacks, attempting to punch one of the rat-thing's leg joints twice in rapid succession.
Swift Action; activating Jabbing Style. Free Action, five-foot to Z41. Full-round action, brawler's flurry.
Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23
Attack 1: 1d20 + 4 ⇒ (16) + 4 = 20
Attack 2: 1d20 + 4 ⇒ (20) + 4 = 24
If the fort save fails, -1 to both attacks.
A1 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
A2 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
These don't go down because the +1 is a trait bonus. If both connect, Jabbing Style activates.
Jabbing Style: 1d6 ⇒ 2
"This thing's got a nasty bite! I'm making sure it can't flank us, then I'll go for the goblins."
| WT-516: Codename Sig |
Sigfried would notice the gap in the tree's noting his stealth would be broken in his jump between the two. He wouldn't have any choice in the matter anymore and his companions had already taken to the front lines. With no other option left to him, he took off in a full run, dashing with his blade drawn towards the enemy. His lone eye blazed forth as he moved to join the rest, falcata at the ready and buckler up in defense.
| GM Ascension |
Sindri's arrow arcs across the open space, striking the goblin in the chest. Its armor absorbs much of the blow, preventing a fatal wound, but blood flows down its chest.
Hideaki's first strike leaves the "rat" staggering, and it lets out a high pitched whine. The second strike silences it and it collapses to the ground. Striking the creature with his exposed hands though leaves his knuckles feeling itchy.
Hideaki make 2 more fort saves, DC 12. Same result for a failed save as before, but not stacking.
Sig, in a full sprint rushes towards the goblins. Now at T44
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Lyra charges the closest goblin, attacking with her rapier, but stumbles at the last moment and misses.
The goblin panics with Lyra right next to it, and turns to flee towards the cave. She is to slow to react to the opening it leaves her though, and it escapes to just inside the cave entrance.
Lyra AoO: 1d20 + 7 ⇒ (6) + 7 = 13
Attack: 1d20 + 4 ⇒ (11) + 4 = 15 -2 to AC from charge.
Damage: 1d4 ⇒ 4
The next goblin takes a shot at her, inflicting a minor wound, before retreating back 20'.
The last goblin, already wounded from Sindri's first arrow, and nursing its hand somewhat, gives a squeal of fright and flees into the cave, disappearing around the bend.
I'm also heading out of town till Saturday, I will still post updates. I may be able to make one map update before I head out this evening, but won't be able to make map changes after that till I get back.
Party is up. One goblin is in plain view at O36, uninjured. One goblin is in the cave mouth and would receive partial cover bonuses vs ranged attacks, but has taken 4 damage. The third goblin is out of sight.
| WT-516: Codename Sig |
Finally approaching his target, but knowing the mouth of the cave could be a trap, Sigfried began to switch up his movement. Brining his falcata closer to his frame and his buckler up higher on his body, the machine man would take a more defensive stance, slowing his run some so that he could better react to whatever might be waiting for him as he approached his targets.
Still not close enough, gonna slow to one move action a round and going into total defense as my standard action to gain a +4 dodge AC. If I need to make any perception rolls as I come up to the cave to avoid being hit with a sneak attack I shall do so now.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
| Hideaki Taejin |
Fort Save 1: 1d20 + 5 ⇒ (14) + 5 = 19
Fort Save 2: 1d20 + 5 ⇒ (1) + 5 = 6
If either is below 12, all attack rolls but not damage rolls take -1, as does AC.
Taejin sights the goblin and continues his tactic of rushing it, ignoring the irritation in his bite wound to cross the intervening distance in a blur of motion and launching a right cross at the short humanoid's face.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Charging to P36, which, by my calculations, is 65 or 70 feet depending on which squares exactly count as a straight line. Hooray for movement speed bonuses.
| Sindri Quarrysson |
Sindri will double move as far as his legs will take him. Trying to close in on the goblins.
Sindri will end in Y 43.
| GM Ascension |
Hideaki catches up to the goblin still outside the cave and knocks it out cold.
Lyra dashes up to the cave, but doesn't enter it alone. The second goblin flees inward, disappearing out of sight around the corner.
With the exception of Sindri, everyone is medium size I believe, so will move at half speed inside the cave, so have no chance of catching up to the goblins without magical aid.
Unless someone has something they want to try, then combat is over for now.
| Sindri Quarrysson |
Sindri will agree with Silas,"Who can see in the dark?" The svirfneblin will ask.
"I can see up to 120ft in the dark, those who can see should lead the group, I won't rush ahead this time."
"Well I guess im home again." The Svirfneblin will say to himself at the mouth of the cave.
| WT-516: Codename Sig |
The wyrwood would observe the small cave in which the retreating creatures had run too, gazing down into the deep void. "Qualification: Wyrwoods are constructed with the ability to see in the dark, but only up to sixty feet. While I can be of use in this endeavor, your skills will be both superior and more useful, dark gnome Sindri," the construct warrior spoke, his lone eye turning to look at the svirfneblin.
| Hideaki Taejin |
Taejin shrugs. "I'll stick near the rest of you. The dark isn't my home. I see black and sometimes a wall if I get really close. Sometimes I just get to feel the walls." Suiting actions to words, he shifts to stand near Sigfried, figuring that if anything wanted to attack from behind in the cave it'd see the massive wyrwood before it'd spot tiny old Hideaki Taejin.
Stealth to hide behind Sig: 1d20 + 9 ⇒ (5) + 9 = 14
| Sindri Quarrysson |
Sindri will nod at sig,"Gotcha, it's nice to have someone watch my back. Let's go, we have some unfinished work."
Sindri will lead the party, guiding as they make their way through the cavern, acting as a set of eyes for the group. Bow in hand ready to strike if needed.
Feeling slightly homesick, he carries on.
Sindri will scout ahead, carefully trying to see what is ahead of the group, sneaking carefully moving at only half his speed.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22
| WT-516: Codename Sig |
The war titan would give Sindri time to scount ahead, not wanting to stealth with the more sneaky creature and give away the little ones position, nor be too stealthy for his other companions and lose them in the darkness. Once he was sure their scount had enough distance, he would begin walking into the cave, ducking down some to fit into the smaller goblin tunnel. "Reassuring: Stick close my companions, these dim witted creatures will prove no match, so long as we strick true as one unit."
| GM Ascension |
1d20 ⇒ 4
1d20 ⇒ 7
1d20 ⇒ 19
1d20 ⇒ 16
1d20 ⇒ 15
The first thing noticeable upon entering is that it is very warm inside, almost uncomfortably so. And the air is humid, leaving the group dripping with sweat after only a short time in the cave. The walls and floor are slick with water.
Sindri, a good distance ahead of the rest of the group moves with practiced ease quietly through the tunnel. A branch to the south leads to an empty cavern, and other branches lead quickly to dead ends. Further ahead though he spots a goblin crouched low and attempting to take cover behind the natural formations of the cave, a bow held with an arrow nocked. The goblin does not seem to have noticed him.
| Sindri Quarrysson |
Sindri will take note of the goblin, finished performing his recon.
'Damn it, hiding behind a rock. I don't want to miss this shot.' The Svirfneblin thought.
Moving stealthily with great haste to deliver the information.
Stealth: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
whispering," Guys, there is a goblin down that tight corridor armed with a bow ready to fire."
Thinking, Sindri addressed the warmachine known as Sig.
" Sig I have an idea, hold me with your shield arm, as long as it's at the waist I could still shoot my bow. The extra height might allow me to strike the goblin with ease." Now addressing the rest of the party." We need to act fast and strike strong, who know what how many other goblins are in here. Any other ideals? The moment the goblin lets go of that arrow we swarm in as it will be vulnerable."
| WT-516: Codename Sig |
Taking everything into account and noticing his lack of being able to move himself, he'd settle himself down onto a knee to give him more room, the construct doing its best to lower its volume what little it could before speaking. "Advisement: An old saying of native tribes is 'where there is one white man, there are more white men'. We should assume there are more goblins waiting for us to take advantage of the terrain in this conflict. Recommendation would be to smoke the enemy out from where they lie and wait, and force the terrain to favor us once more."
| GM Ascension |
While Sig and Sindri whisper possible plans, Silas moves a little into the southern cavern. It is empty of creatures, but thrown against the west wall are several cloth sacks and a dozen or more discarded apple cores. The ceiling does allow Silas to stand up straight again, relieving him from his hunched position.
Advance further against the goblins? Or some kind of plan to lure them out?
| Silas Kaine |
Relieved to have some headroom, Silas bends backwards a little to ease some of the tension from his back.
He pokes around at the sacks and checks to see if there are any hidden doors.
perception: 1d20 + 8 ⇒ (20) + 8 = 28
| Lucius Coriarum |
"In my experience, Goblins aren't the sharpest tools in the shed, but they are at least somewhat crafty. I don't know if we can draw them out, but if you think you can make them chase you Sindri, we are probably better off getting them out of their prepared positions. "
| Sindri Quarrysson |
Sindri will tell the rest of the group," Everyone we're wasting time, while the goblins are aware of us they're still mixed up in the chaos, the more time we waste the more time they have to prepare."
Sindri sneaks off to get as close as he can to the goblin in order to get a good shot.
Stealth: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
| GM Ascension |
Silas searches the side cavern more carefully and uncovers a handful of copper coins. 12cp But nothing else of value is usefulness is discovered.
Sindri moves back into position where he can see the waiting goblin, working a little closer to get a better shot. In a quick moment when the goblin looks away he moves up closer into one of the side branches of the tunnel. Sindri is at L18 The goblin will have partial cover, +2 to AC, and is at a distance of 30', if Sindri chooses to attack from there.
| WT-516: Codename Sig |
Sigfried would nod, accepting the choice of the group at large instead of arguing the point. Moving in after the others, his falcata would be at the ready, lone eye watching in the darkness. He'd have a hard time dodging, but was prepared to parry attacks instead in grim situations. In other case, the contruct was with his companions all the way.
| Sindri Quarrysson |
Sindri sees the goblin partially from behind the rock wall, with the goblin unaware. Sindri attacks with a cunning techniques.
"Here goes, may my arrows strike true. They will never see my coming."
Sindri lets loose his arrows, focusing on trying to strike the goblin in the head and the heart.
Flurry of Bows: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 1 ⇒ (6) + 1 = 7
Flurry of Bows: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 1 ⇒ (4) + 1 = 5
Sneak Attack: 1d6 ⇒ 3
Sneak Attack: 1d6 ⇒ 6
I will attack the goblin from L18, may as well as I get extra accuracy and sneak attack.
| GM Ascension |
Only a single attack as this is another surprise round.
Sindri drops the goblin with a single arrow through the throat. It lets out a muted sputter as it collapses.
1d20 ⇒ 7
1d20 ⇒ 3
1d20 ⇒ 12
1d20 ⇒ 4
1d20 ⇒ 19
You hear the shuffling of feet echo faintly in the corridor. Likely one or more goblins waiting in the side passage next to the one just slain.
| Sindri Quarrysson |
Sorry I wasn't aware that I couldn't flurry of bows or that it was a surprise round.
Sindri will watch the goblin go down.'They picked the right assassin for this job, if only I could get paid more.'
Sindri will hear the sound of shuffling feet, whispering to sig" Get ready more goblins are coming.
Sindri will hang closely to the wall to try and see the goblins,waiting for the chance to strike again yet remain hidden.
Stealth: 1d20 + 14 ⇒ (1) + 14 = 15
| WT-516: Codename Sig |
Sigfriend would move to the dark gnomes rear flank, sword at the ready as his eyes scanned the darkness for movement. To leave and give chase now would leave his non-dark sight friends vulnerable and the back of his archer friend at risk as well. Instead, he'd keep his arm up and ready to slash down upon the first goblin within range.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Ready action, attack the first goblin that comes within range
| Sindri Quarrysson |
Sindri will notice that the scampering feet have stopped, deciding to move ahead down the cave. He carefully moves, yet at his full speed towards the dead goblin which he will search
Stealth: 1d20 - 5 + 14 ⇒ (18) - 5 + 14 = 27
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
once the goblin has been searched and his arrows removed, Sindri will a little close and attempt to listen in and hear if there are multiple goblin breathing preparing an ambush.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
| GM Ascension |
Sindri works his way closer, taking a peek around one corner to see 5 goblins waiting in a small cavern. The front holds a shortsword, and is trembling slightly, while the others stand farther back with bows drawn. One in the middle is better armored, instead of leather armor it wears a breastplate, and its bow is a longbow instead of short like the other goblins.
The cavern would allow more room to fight if the larger companions are able to push their way past the first goblin.
| Sindri Quarrysson |
Sindri will turn himself towards sig.
'I can't whisper to him from here, they goblins would be bound to hear me.'
Sindri use his hands to gesture for the rest of them to slowly come to him. Putting his hands beside his head to mimic a goblin and then counting to five with his fingers.