The Thaleniel Throne

Game Master GM Netherfire


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Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

"If the Kobold are to require a... gift... twice as large for our return journey then perhaps all thing we find should be put to that sum?" Nme'an asks the others.


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

“Isn't that what I said just a minute ago?” Beorae asks chidingly. “And I'm fine with waiting, but let's get on our way once he's done. It will be good to get out of this pass.”

“And if nobody minds, I'll hold onto these potions for now and we can distribute them later.” Beorae places the vials in her pack, along with three hand-sized chitin plates from the scorpion.


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

"Is it? My apologies, Bi Sevenstone. Though, perhaps that is why it sounded like such a good idea to me... as well," Nme'an responds.


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Mot shifts uneasily and paces the around the cave while they wait. Nearly fifteen minutes after the two elves spoke his face scrunches up in concentration and he speaks. "Ah dinnae want tae gev them moore..." He looks up at the ceiling, just a few short inches away, in some form of consternation. "Wea may nae even coome back thes way!"

The shaggy head comes back down as the musical highlander looks at the rest of the party earnestly. "Why nott waet tae boorn tha bredg when wea get ta ae?"


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Nme'an notices Olp's troubles and walks over to help. "Dreh nii med daar," he suggests while mimicking the proper motions with his hands. (Inspiring Word grants +2 to Olp's next check. 3 uses left.)

Draconic:
"Try doing it like this,"


Dungeon Master

Craft (weapon) 1d20 + 2 ⇒ (15) + 2 = 17
The kobold warrior follows the knight’s advice, and over time seems satisfied with his progress. After an hour and a half, he returns the dagger and makes a few practice jabs with his spear. Gleaming a draconic grin, he indicates that he is ready to go. He straps the banner pole to his back, and carries the polearm like a walking stick.

I need you guys to say what items you are taking and what you are leaving before we keep going.


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Beorae also stores the two semiprecious stones in her pack in case they may have some value later on.
Appraise: 1d20 + 2 ⇒ (20) + 2 = 22
Appraise: 1d20 + 2 ⇒ (4) + 2 = 6
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25 Could they have any magical use?

Ready to move out.


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Mot wanders around scooping up gear and strapping armor to himself. The suits are obviously fitted for smaller people as they don't have any hope of actually being worn by the hulking Highlander. But he straps them on nonetheless, wearing chest-pieces like sleeves over his typically bare biceps.

So, Mot's pretty strong. STR 16. I think he can carry all the loose gear without incurring any penalties?


Male Human Rogue lvl5 (AC 20; HP 28/37)

Craft(bow): 1d20 + 3 ⇒ (3) + 3 = 6 Crafting arrows

While Olp sharpens his makeshift spear with Nme'an's guidance, Themp tries in vain to shape up arrows.

Guess I need a bit more practice... I should try this more often. My arrows are going out like gentlemen in a bar fight...

Themp's ready to move on at the band's call. He took nothing but the money, which, again, he is willing to share with the group's pot, if reluctantly.


Nme'an was born ready... to move on.


Dungeon Master

Themp does not make any arrows. The semiprecious gemstones are not magical.

no looking:

1d20 + 9 ⇒ (3) + 9 = 12
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (1) + 9 = 10
1d20 + 9 ⇒ (18) + 9 = 27

The four Thaleniel champions press on for another hour before seeing any other living creature. This time, battlements carved high into to the rock face protect handfuls of kobolds. Shaded by a stone overhang, these warriors do not bother hiding from their position. The spears in their claws are not held aggressively, and they silently glare down at the unwelcome travelers and the traitor in tow. Six battlements, three on each side a few hundred feet apart, the Thaleniel heroes pass, and the watchers in each one take no hostile action.

Finally, the uneasy tension is left behind by the humans and half-elves, and an observant eye would notice the peepholes dotting in the rock walls are fewer and fewer. Moreover, the scant underbrush of the ravine grows thicker and greener as the five proceed. Two hours after leaving the scorpion caves, the adventurers can smell water in the air.

As they round bend after bend, Shark quite suddenly begins acting oddly. He stops, and while the others continue stepping forward, he pads back and forth but does not follow. The big grey cat does not want to proceed.

Sense Motive DC 12:

Shark smells something he really doesn’t like.

Roll Perception checks. Pushing Shark to continue will require a Handle Animal DC 12. I will also ask for a Fortitude save from Shark at this time. Also, for those of you keeping track, you've completed your 7th hour of travel.


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Sense Motive 1d20 - 1 ⇒ (18) - 1 = 17

Mot shifts uneasily on his feet as his own hackles rise. He idly begins spinning his spear haft in hand while he scans the landscape ahead, eyes narrowed in suspicion.

Perception 1d20 + 3 ⇒ (20) + 3 = 23


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Sense Motive: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

"Something in the air? Noxious fumes perhaps?" Nme'an asks Beorae. Considering things for a moment Nme'an addresses the group: "Part of our knights training was breathing control to lessen the effects of smoke, fumes, and... decay... so as to remain at peak performance during a battle. If you would allow me to, I would like to scout ahead alone for a moment to be sure nothing is too far amiss..." (+10 or more on Fortitude Saves might just come in handy is Shark is giving us an early warning about something bad...)


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 15 ⇒ (11) + 15 = 26

The odd behavior awakens Beorae's senses and she scans the area for trouble “Possibly… I wouldn't get too far separated, though,” she says in response to Nme'an's question.

Shark: Fort: 1d20 + 4 ⇒ (14) + 4 = 18

Handle Animal: 1d20 + 10 ⇒ (7) + 10 = 17


Male Human Rogue lvl5 (AC 20; HP 28/37)

Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"The big cat certainly does seem agitated by the smell...


Dungeon Master

Themp:

For a moment, Themp's sharp ears catch the echo of a hushed conversation, further up ahead. Two voices, then one of them suddenly shushes the other. While the next bend is still a stone’s throw away, he does not think the speakers are waiting behind the corner. They sound a bit further back.

Nme’an:

For a moment, Nme’an’s elven ears catch the echo of a hushed conversation, further up ahead. Two voices, then one of them suddenly shushes the other. While the next bend is still a stone’s throw away, he does not think the speakers are waiting behind the corner. They sound a bit further back.

Beorae:

For a moment, Beorae’s elven ears catch the echo of a hushed conversation, further up ahead. Two voices, then one of them suddenly shushes the other. While the next bend is still a stone’s throw away, she does not think the speakers are waiting behind the corner. They sound a bit further back.

The druidess also catches a faint whiff of an unpleasant, bitter and sour odor. Unlike decay, this smell seems akin to a body odor, or a strong scent given off by some wild animal.
Roll Knowledge Nature.

Mot:

For a moment, Mot’s suspicious ears catch the echo of a hushed conversation, further up ahead. Two voices, then one of them suddenly shushes the other. While the next bend is still a stone’s throw away, he does not think the speakers are waiting behind the corner. They sound a bit further back.

The wild man catches a faint whiff of an unpleasant, bitter and sour odor. Unlike decay, this smell seems akin to a body odor, or a strong scent given off by some wild animal.
Roll Knowledge Nature.

Shark nuzzles his big furry head against the druidess and follows, albeit reluctantly at first.


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Knowledge (Nature) 1d20 + 6 ⇒ (13) + 6 = 19

The Highlander takes a big whiff of the air, trying to remember if he'd ever smelt that particular scent before.


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Knowledge (Nature): 1d20 + 8 ⇒ (12) + 8 = 20

Beorae keeps one hand on Shark's head while she sniffs the air cautiously, trying to place the unknown scent.


Dungeon Master

Mot:

The highlander remembers one particular excursion from his youth. He accompanied several other clansmen into the Bloomrot Marshes, and happened across some lizardmen who stank to high heaven. In fact, one of the clansmen lost his lunch when they got too close. This smell currently in Mot’s nose is similar to the stench of their lair. They are primitive, savage creatures, capable of wielding clubs and spears, and using language, but little more than that. The lizardfolk stand as tall as a normal man, and have claws and sharp teeth when crude weapons might fail them.

Beorae:

The druidess recalls a lesson from her teacher, on the different types of reptiles native to Vyren. One of the creatures on the decline were lizardfolk who stood as tall as men, and could wield crude, simple weapons. Living in fecund caves and hovels, adding their own strong pheromones to the stench, these savage reptilian people are known as troglodytes. The smell emitted by the foul creatures can turn the stomach of any man or beast that isn’t one of them. It is said that the deepest troglodyte caves hint that this simple, primordial kind were once a very capable and advanced society, that has since degenerated to isolated pockets of tribes spread over the dank corners of the world.

Perception 1d20 + 5 ⇒ (3) + 5 = 8 “Not smell any thing…”
Olp looks around obliviously, turning an uncertain gaze up the ravine was in fear of a trap.


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Mot spits into the dirt with disgust. "Lizardmehn." He says as he tightens his grip on his spear. "Savaage ahn fooul theh are."


Male Human Rogue lvl5 (AC 20; HP 28/37)

"Kobold? Why are we worried? Aren't they supposed to respect the flag here?"


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

The Highlander grimaces, "Nae Kooboold. Lizardmehn." He sniffs the air again and nods in assurance. "Aye, biggar, meanar, smellyar."


Male Human Rogue lvl5 (AC 20; HP 28/37)

Shifting uneasily, Themp exclaims in understanding. "Ah. I see. Do they know we're here? Do they speak Common? Or draconic at least?"


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Mot's ears twitch involuntarily. "Heerd thehm talken soomthan..." He says quietly. Crouching slightly he squints into the underbrush. "Ah thenk theh knoo weh're hear."


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

"You know of these creatures? Are they anything we cannot handle?" Nme'an asks Mot.


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

"Aye, ah saw thehm oonce as ae lahd." His grin turns ugly. "Wea caan taek thehm."


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Troglodytes, actually,” Beorae says with one more cautious sniff of the air. The sour stench makes her face scrunch up for a moment before she continues, “But most people just call them 'lizardfolk.' They're a race in decline, if I remember correctly. Their weapons are simple at best, so I don't expect that they should be much of a problem. I don't know what language they speak, but I wonder if we can trade some of the gear we found earlier for information about the land up here…”


Dungeon Master

The kobold shakes his head. “Troglodytes? I hear of them. Disgrace to dragon tongue that they know. Not dragon kind. Lizard. Dumb and dirty.”

He gestures against the druidess’ suggestion of trade. “Too dumb. They eat you. Troglodyte stronger to kobold, but is not clever very. And not blood of dragon. Animal with stick.” Olp adds matter-of-factly.


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Beorae is taken aback when Olp says 'They eat you.'

“Well, then… I guess that settles that.” The druidess retrieves her sling and loads a bullet.

Perception: 1d20 + 15 ⇒ (19) + 15 = 34


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Nme'an nods, readies his sword and shield, and begins slowly advancing.


Male Human Rogue lvl5 (AC 20; HP 28/37)

"Let us take a peek then, shall we?."

Themp nocks an arrow and slowly advances, half-crouched.

Stealth: 1d20 + 19 ⇒ (16) + 19 = 35
Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Dungeon Master

Since the group began to speak, Beorae thinks she heard movement closer to the corner just ahead.

The thief creeps forward, using the thick foliage as cover for his advance. He stops when he sees two big lizards, the size of men, standing in the middle of the ravine. They appear to be awaiting, probably listening to the talk of the Thaleniels and the clanks of Nme’an’s approaching armor.

Still, two hold wooden clubs at the ready, and it does not appear that they have noticed Themp. The lizards-in-waiting wear no armor, and are covered in dull grey scales. A ragged cloth satchel hangs from their shoulders, holding a few throwing spears.

Okay, DG is updated. I have Themp moved up to a hiding spot where he has partial cover behind some bushes. Nme’an is not far behind, but does not see any troglodytes yet. If the rest of you (Mot, Beorae, Shark, Nme’an) do sneaky things, then you could get a surprise round (one standard or move action only) before the initiative order starts. Presently, only Themp can take a surprise round because he is within line of sight but they are unaware him (they are flat-footed). Once someone comes within sight of them, I will roll initiative. Surprise attacks will need to be resolved before initiative is enacted.


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Beorae tries to quietly move up the ravine toward Themp.


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Stealth: 1d20 - 1 ⇒ (17) - 1 = 16

Noticing the others moving quietly past him, Nme'an holds position in an effort to keep the element of surprise.


Male Human Rogue lvl5 (AC 20; HP 28/37)

Finally seeing the lizardmen at the distance, Themp puts on his eyepiece and takes careful aim.

Stealth: 1d20 + 19 ⇒ (16) + 19 = 35

ATK: 1d20 + 7 ⇒ (18) + 7 = 25
DMG: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (1, 1) = 7


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Seeing the thief pause and scan ahead, Mot crouches through the low foliage and begins moving to help flank whatever lies ahead.

Stealth 1d20 + 11 ⇒ (6) + 11 = 17


Dungeon Master

Shark Stealth 1d20 + 8 ⇒ (19) + 8 = 27

no pecking:

1d20 ⇒ 7
1d20 ⇒ 9 haha!

The two muscular lizardfolk tense when the heavy armor stops clinking. By the way they snap their eyes about, it is plain that they do not see the thief or the Casns stalk closer. Likewise, the big grey tiger and the druidess pad closer in silence.

Good rolls, everyone! Each of you gets a surprise round, meaning you can take a standard or a move action before initiative order starts. If you want, you can even ready a standard action as the surprise round. Just remember that the readied action must be resolved before your actual turn. Themp already posted his surprise round (it hits!), so I’ll wait til I get the rest before posting what happens next. After the surprise round, I’ll roll initiatives.


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Sharp ears here the bow twang before he spots the arrow flying through the air. With a grim chuckle the Casns stands to his full height and hurls his spear at the unharmed Lizardfolk.

Spear ATK 1d20 + 5 ⇒ (11) + 5 = 16
DMG 1d8 + 4 ⇒ (4) + 4 = 8


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

The druidess stows her sling and instead draws the Wand of Flare they found the previous day.


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Seeing as the lizardmen are still unaware of their presence, Nme'an takes the opportunity to advance on them further.


Dungeon Master

initiatives:

1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 1 ⇒ (7) + 1 = 8
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 2 ⇒ (19) + 2 = 21
1d20 ⇒ 20yay Olp!

1d20 - 1 ⇒ (9) - 1 = 8
1d20 - 1 ⇒ (9) - 1 = 8
1d20 - 1 ⇒ (4) - 1 = 3
1d20 - 1 ⇒ (12) - 1 = 11
1d20 - 1 ⇒ (9) - 1 = 8

PCs go first!

no looking:

1d20 ⇒ 7
1d20 ⇒ 17


Mot’s spear throw took a -4 from range increment penalties. With the -20 sniping penalty to Themp’s Stealth roll, one of the troglodytes see him.

An arrow pierces the bare chest of the nearest standing troglodyte, and he roars in pain. The other ducks Mot’s spear with ease. The one hit with the arrow and points to Themp’s position. “Til!”
The two of them tighten the grips on their clubs when the knight and wild man come into view.

draconic:

“There!”

You guys are up! Everyone but Beorae and Shark can see the troglodytes, and they can see you.


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Spotting the Troglodytes, Nme'an breaks into a run, charging the nearest one!

Charging Longsword ATK: 1d20 + 7 ⇒ (20) + 7 = 27 Confirm?: 1d20 + 7 ⇒ (10) + 7 = 17 for:
DMG: 2d8 + 4 ⇒ (3, 6) + 4 = 13

"Mu nunon pruzaan faal Kobold undin mii ful pruzah tol mu treymoz niin ahst niist horvutah ahrk fus niin wah vos mii wah paagol zeim hef niist himdah ko drem. Til los nid ven mu sein tum fah med do hi. Bovul nu waan hi hind wah dein hin lahney." The Paladin boasts loudly as he sword connects with the nearest Troglodyte
Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24

(Nme'an's AC drops to 21 due to the charge... which ain't so bad. He used to be at 21 before charging!)

Draconic:
"We just finished besting the Kobold behind us so well that we ambushed them at their traps and forced them to allow us to walk through half their lands in peace. There is no way we are slowing down for the likes of you. Flee now if you wish to keep your lives."


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Beorae and Shark move forward behind Nme'an, rounding the corner in time to see the brutal sword attack. Stepping just into range, Beorae holds the new wand up, expecting a bright point of light to stream toward the lizardman in the back, but to her surprise nothing happens! She glares at the wooden stick and tries again, but still no effect, not even a fizzle. ขยะลับซ! she swears under her breath, tossing the wand aside.

Sylvan:
“Freaking arcane garbage!”


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Mot sprints towards the foes drawing his heavy blade and slashing at the still-standing enemy.

Greatsword ATK 1d20 + 5 ⇒ (15) + 5 = 20
DMG 2d6 + 4 ⇒ (1, 5) + 4 = 10


Male Human Rogue lvl5 (AC 20; HP 28/37)

As Nme'an charges the offending (I think) big lizard, Themp slowly moves forward and turns his body slightly to the left, aiming at the troglodyte further away.

ATK: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
DMG: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (5, 4) = 11
Stealth: 1d20 + 19 ⇒ (10) + 19 = 29

"Yeah, well, you're all ugly too." he whispers under his breath as he lets the arrow fly.


Dungeon Master

Olp sees those around him rush into battle and follows, brandishing his longspear.

The knight runs the troglodyte through, and Mot reaches the one that dodged his spear. A quick slice, followed by a well-placed shot from Themp, and both lizardmen fall to the ground. As the big grey tiger reaches the corner, he suddenly snaps his gaze to the underbrush across the opening. He smells something in row J, 1-3.

Speaking of smells, I failed to enforce this before you all rushed in, but I’m willing to let it go for last round. However, on your next turn, I need Fortitude saves, DC 13 from everyone but Themp. Shark needs to make another save, but at -2 to his roll (his Scent ability makes it worse, I’m afraid). Include bonuses against poison, if any. Failure imbues the sickened condition, and it lasts for 10 rounds.

At the words of the paladin, three javelins fly from the underbrush. “Tolro kendaar! Krii mok!” one of them cries. From where the thrown spears are launched, three more troglodytes stand, brandishing clubs.

draconic:

“That’s the knight! Kill him!”

Because Nme’an was not aware of these attackers, these are rolling against his Flat-Footed AC…
Javelin 1d20 ⇒ 7 for 1d6 ⇒ 2
Javelin 1d20 ⇒ 12 for 1d6 ⇒ 5
Javelin 1d20 ⇒ 10 for 1d6 ⇒ 6
The javelin’s clatter against the half-elf’s heavy plate armor. However, as the troglodyte nearest Mot rises, Olp sees an opening and takes it! “Hahlornu sliin ahpaan!”
AoO 1d20 + 1 ⇒ (6) + 1 = 7 for 1d6 - 1 ⇒ (6) - 1 = 5

But the troglodyte towers over the kobold and gleams a hungry, sharp-toothed grin. “Kenvu eytik!”

draconic:

Olp: “Brainless meat bag!”

Troglodyte: “Tasteless snack!”

Perceptions that I almost forgot:

1d20 ⇒ 3
1d20 ⇒ 9
1d20 ⇒ 1

You guys are up! Two trogs are down and there are three left. None of you have taken damage yet. Themp: the trog in J2 (the one Olp attacked) seems to be aware of you.


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Fort (Beorae): 1d20 + 4 ⇒ (2) + 4 = 6
Fort (Shark): 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Beorae feels her stomach turn at the incredible stench of the troglodytes, and it's everything she can do to keep from throwing up. The terrible whiny growl that Shark makes suggests that he's feeling the same thing.

Seeing the hostile creatures in the brush, Beorae directs Shark to attack them.
Sickened Charging Bite ATK 1d20 + 4 + 2 - 2 ⇒ (20) + 4 + 2 - 2 = 24 confirm 1d20 + 4 + 2 - 2 ⇒ (19) + 4 + 2 - 2 = 23 for 2d6 + 4 - 4 ⇒ (5, 5) + 4 - 4 = 10

Meanwhile, the druidess unbuckles her shield and swings it forward, following Shark into battle. As she advances on the creatures, she lashes out her hand and calls, Ferro ignique! Suddenly, a sword of flame erupts from the druidess' hand, hilt in her grip and flames licking at the foul air. Flame Blade, 3 mins remaining, AC is now 15.


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Fortitude Save (I gots +10, this'll work for sure!): 1d20 + 10 ⇒ (1) + 10 = 11 :/

Nme'an nearly gags as his blade cuts down the first of the lizardmen. "Careful, they smell worse on the inside!" he warns before hurrying to prevent the west most troglodyte from having any chance to flank his companions.

Charging Longsword Attack: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 Confirm: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10 for
DMG: 1d8 + 2 - 2 ⇒ (7) + 2 - 2 = 7


Male Human Rogue lvl5 (AC 20; HP 28/37)

Not realizing Beorae and Shark are having trouble staying close to the lizardmen, Themp aims at the furthest one he can see. (J1)

ATK: 1d20 + 7 ⇒ (20) + 7 = 27 Confirm: 1d20 + 7 ⇒ (20) + 7 = 27 .o.
DMG: 2d6 + 2 + 2d6 ⇒ (1, 2) + 2 + (6, 1) = 12

Stealth: 1d20 + 19 ⇒ (3) + 19 = 22


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Mot is surprised at the unseen enemies popping from the woodwork. The yelling in strange tongues confuses him further and starts his blood boiling when all the sudden the full scent of the Troglodytes hit him.

Fort 1d20 + 6 ⇒ (12) + 6 = 18

Even the typically unwashed bardbarian knows true stink when he smells it. Taking a heavy step forward he leers at the nearest Lizardman and screams; "Yoo need ae baath!" while pointing ferociously at the offender.

Much to his shock and horror strange tendrils of amber light form around his outstretched hand and quickly form a bridge between the Highlander and Troglodyte. Once wrapped around his foe the strange light begins to...

...scrub him?

Mot accidentally casts Prestidigitation on the guy in J2 to clean him. Any sort of contextual bonus to the others Fort saves? ;D

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