The tales of Caldir the Rogue

Game Master Torvald Torvaldson

Solo adventure for Mr. JAG


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I didn't think you would get past that first room with no alarm. Why not make it two for two?


Something about dogs and on-line gaming...

Dogs are the new owlbears?


Let's see your craft roll...

Light torches give half as much light as heavy...

HAH!

...time for more coffee....


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

That was pretty bad


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

taking a level of ranger
4th level ability score increase = wisdom +1
mythic ability score increase = dex +2

hitpoints: 1d10 ⇒ 2


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

so I get 5 hp, +3 for con bonus, +5 mythic hit points
lucky 13 hp


Caldir wrote:

taking a level of ranger

4th level ability score increase = wisdom +1
mythic ability score increase = dex +2

[dice=hitpoints]1d10

HP just do half + 1


There is actually a script for the play (although I love your bit)!

If you play this IRL then you can actually "act" out the entire thing tableside.

Check the link:

https://caught-between-worlds.obsidianportal.com/wikis/the-six-trials-of-la razod-script

Instead you get to make a perform check with a +4 to see if he casts you as Larazod.

IRL you would read the section of Lazarod that begins "Larazod knows no lies, great magistrate, and no slanderer's tongue caresses my dignity."


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

That would be painful in real life!


I'll get to the intros when I get home.

Leaving corporate in a few.

:)


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

you are working too hard, I left work at 5, granted I was there until 9 last night.


It's been a bit of a week, but of course I do get time to type these posts "on the clock".

Balance.

:)


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

On August 9th do you want to split time as DM? I can't handle full time DM duties!

Also wondering if you had seen the Advanced Class Guide Playtest?
It has some pretty cool classes!
http://gforcecomp.com/wp-content/uploads/r-acg.pdf


Pussy! Yeah, I'll split with you; no sweat.

I like Bloodrager and Slayer...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I was thinking Slayer as well


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

If I go up to Ranger-2 then I get a combat style feat. If I took "double slice" which allows you to apply full strength bonus to offhand weapon, I am wondering can I apply my full dex bonus to offhand weapon since I have mythic weapon finesse which states: When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls.


I think that's very reasonable. Do it.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Are you on a DM break or you just like to leave Caldir hanging with a bunch of vomit creatures?


Sorry. Totally spaced that is my action!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Just realized that I did not take my Tier 2, Path Ability. So took universal path ability that gets me an extra feat, then took dual path feat to take Trickster and picked my Trickster Attack - Surprise Strike.


When you already have sudden attack? Seems like a bit of a waste. You sure there isn't some other feat you'd like to take?

Must be nice to have a second level of mythic...

;-)


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

LOL too funny, just want the other guys to get a sense of mythic before leaping to Tier 2.
I talked to Clint today and now realize that mythic is truly insane with spellcasters. Basically the hierophant path ability allows you to cast any Druid spell for a use of mythic power. So at Tier 1, you can cast 5 additional spells of your highest level without memorizing. So instead of 1 spell of 4th level, he can cast up to 6 of his most powerful spells, wizard/sorcerer has same type of thing. When does Draevix get Tier 1???!!!!!????


Yes, but.

As I explained to Clint you stop fighting "regular" foes and start dealing with the serious s*%@. Say...red dragons, demon goddesses, balor lords, and creatures with their OWN mythic abilities.

Plus as GM you can then load up HP/AC etc on regular baddies to make them tougher to deal with.

Finally, the key for giving any party a hard beat down is just to throw a few waves at them with the next to last wave looking scary enough that the party throws a lot of firepower at that one so when the REAL wave of death comes they are really spent. Ouchie!

Or you can just have a flying, DR, fast heal creature with a returning weapon pin prick the crap out of them...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I am designing an army of cyclops/quasit hybrids for you guys to fight!
Just think of giant quasits with flash of insight and flight that toss giant returning great axes!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Picked up some Green Flash Imperial West coast IPA, very tasty and 8.1 ABV. Feeling good!


You should get the Untappd ap!


I'm really excited for your San Diego deployment! Congrats my friend!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Thanks, I am looking forward to it as well, just wish I didn't have to deal with another winter of crappy weather first. I am working on GM stuff tonight for our Nov 1 get together. Any preference on the type of creature that does you guys in during the TPK?


One more winter; just think about all the awesome mountain pics you can post! Time to really dig in and start trying all those qulaity NW beers.

Is it 11/1? For some reason I thought it was 11/8. You may want to send out a reminder/discount double-check.

I'm all for soft fluffy bunnies or chinchillas that put up a fierce tickle battle but surrender to our prowess in the end.

We have to figure out those statues. It would be great if one was kept by that red dragon so I could get my revenge and treaure back. We could do a small dungeon crawl to his lair and then kill him.

Alternatively we could chase down Mr. Skull Spike (he's been quiet for a while) or some other minion of Andirifkhu. We still need to find Tanza at some point and see if there are any other unaccounted for swords.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I like the SW beers better than the NW beers!
Yes it is 11/1, I just sent out a reminder a few days ago.
I'll have to find the bunny from Monty Python and the Holy Grail.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Gotta check my character sheet to figure out what heal potions I have but can't do that until tomorrow. Hopefully the potion will allow me to stave off death another round. This guy hits hard!


This guy is a definite no-s@+*ter. Better come up with a plan quick. Don't forget, "He learns to run away lives to fight another day".

I think you just have the CLW wand.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I have a lot of pots


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Just realized that my first surprise strike was a possible crit with the 18 since I am using a rapier!
The highest I rolled on my other mythic strikes was a 10, pretty damn crappy rolling.


OK Mr. IRL DM, how should this play out?

The creature that hit you is an aquatic Ghast and it's paralysis works on elves (unlike the other 3 ghould to which you are immune).

I'm going to run the next few rounds with you paralyzed and see "where the dice fall", but I'm not sure you are going to be able to make it through this one.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I concur, I think that once you had someone paralyzed they would be pretty easy to kill, obviously no dex bonus to AC. I would deliver coup de grace.

As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Delivering a coup de grace provokes attacks of opportunity from threatening opponents.

You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).


CDG seemed like a pretty crap way for Caldir to meet his end. Plus, I like the concept of PCs, especially mythic, really being "hard to kill". They are just so much tougher than your average street bloke, and heck mythic even gives you the "hard to kill" ability.

My imagination is Caldir gets frozen up and just sits there seething as the creatures claw, bite, and scratch at him, trying to tear through his chain shirt and toughness. Kind of like in the zombie movies where the guy starts getting swarmed under but still keeps fighting through.

Next round!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I feel like Sparrowhawk stuck in the Tombs of Atuan


Nice reference!


http://beta.ditzie.com/gallery/main.php?g2_itemId=71000

Here's one for you.

You are in B23 fighting for your life...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I did not read the original post about Ragnar closely enough, if I had I would have noticed the standing on a devil skull clue that is a good indication that he might be helpful, for some reason I thought he was a bad guy.

And Caldir sure can use the help, all my surges gone again and on the verge of death.


Desna's luck (and some less than subtle GM prodding) protect you!

:)

I just figured you were in a hurry to gather up the loot and get the hell out of there (a sound strategy), but the remaining foes will be challenging at full strength, much less your current condition.


Figured Sarchep's is small enough and he is a good enough operator to recognize two people coming downstairs from his rooms that he has never seen before.

Sets his spider senses a tingling.


For Caldir I'd work on getting some keen blades to increase the crit chance and some AC buff items to avoid taking the hits. Maybe some boots of elvish kind?

For Ragnar I'd get a belt of physical perfection +2 (one of may favorites) and load either 1 or 2 AC buffs (ring of prot/ring of force shield) and/or put acid and/or furious on the blade.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Did you mean to say LEVEL UP as well?


Don't get overanxious Gabe Jr. Adventure's not over quite yet...

Great call on the belt. Given your skill/feat tree that is a great pick up.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Yes, should help with AC, to hit, and damage. Also will boost some good skills, initiative, and reflex save.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Those last few posts confused the crap out of me for a few minutes, at first I thought you had re-posted part of Ragnar's fight versus the devil beast in the putrid liquid by accident.

I was still formulating my response to Ragnar's post about the Knights, went back through the old stuff so I could give him the reason for the name Nine Star Knights, then I come back to a damn ambush!


Ha! I also get a little lost looking back through the posts to try and ensure good continuity. I couldn't find if you had ever met Thendeor or not so I fudged and figure you would recognize him from various pictures posted int he store.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

going up in rogue

hp: 1d8 ⇒ 5

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