The Shipwrecked and the Vaults of Madness

Game Master chavamana


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Áine Aiman wrote:
"I wonder if her ghost was one of those we saw previously?" Áine ponders, "I guess it's a distinct possibility. Any chance any of the books or notes can tell us anything?"

While most of the papers are thoroughly ruined by the blood soaking that they endured post-throat-slitting, a little further away from the dead woman there is a book that was closed, so while the edges of the pages are stuck together the writing inside is legible. Hand-written in Azlant, it appears to be a personal journal. Although only half-filled, if you take the time, there is information of the ancient city sprinkled through the mundane day-to-day musings. More obviously, the writing towards the end of the journal deteriorates, with jumps in the writing and sentence structure very different from the ordered mind who wrote things previously.

The next door reveals another dead body, this one hanging by his neck, the chair which would have allowed him to tie the rope just inches from the shriveled mummified feet.


Female Azata touched Aasimar Ranger 17

"I am wondering what drove them to end their lives." Áine muses, "Do you think we should bury them? Is there anything you remember about Pharasmian last rites? Anything we could do that wouldn't take up too much time?"


Male Human Warpriest 17

"I can do something," Faith admits, "but it would not be as Pharasmian as a priest of Pharasma. Let's see what all we find here. I like this trend of dead bodies that do not come to life and attack us, but I am not willing to trust that it will hold."


Male Human Warpriest 17

Faith chuckles, and then says, "I am rather hoping it does not."


Female Azata touched Aasimar Ranger 17

Áine nods and tips an invisible cap towards the big northerner.


Checking the other doors on this level, you find ten more very old corpses most with obvious signs of suicide and four living quarters that are empty which show no signs of recent use.


Male Human Warpriest 17

”back the way we came, then? To find a passage more traveled?”

Faith is a little more disappointed each time a corpse reveals itself to be a corpse and nothing more.


Female Azata touched Aasimar Ranger 17

"Yeah. Looks that way." Áine says, laying a hand in commiseration on the big northerners shoulder.


The group moves back up the spiraled stair, haunted only by the memories of the priests' deaths rather than their actual spirits. In the auditorium, the ghostly conclave has not reconvened and the party is able to move along to the next door, which has a hallway that juts to the right from the door and leads in very short order to a door which is thoroughly checked for traps before being opened. Opening the door causes a similar whossh of pressured air from the interior, which is revealed to be a sizable library and study space. All four walls in the room are paneled in bookcases which stretch from floor to the thirty-foot high ceilings. The ceiling of the room is a solid glowing light, perfectly illuminating the room in bright white. There are books and notes on most of the tables, as if whoever was studying stopped and left expecting to come back shortly.

Out of place in the room, where three tables - empty of papers - have been shoved together, there is a fountain of white marble, the water bubbling out of the top and running down the stone to pool in a marble basin whose water level neither rises nor falls while you observe. In addition to the door you entered from, there is a door on the facing wall.


Female Azata touched Aasimar Ranger 17

Áine looks up above the three tables, squints at the light, then glides over to the papers, still half expecting a haunt to change everything at any moment. "Huh." she says, "Was this what you were looking over when everything went screwy? I wonder if I can read this."


Most of the books on the table are written in Azlant, as are all of the notes. The books that are not written in Azlant are in a heretofore unknown language, although one may be an ancient form of Aklo based on the shape of the writing.

The notes on one table look to be medical in nature, as are the books on the table. The notes speculate on the cause and cure of a recent illness common in the city which mimics insanity and resists even magical healing.

Another table has a study of a modification of burial practice when there is a disease risk.

The third table has books about mosquitos and cheese making.

The last table with books has about double the number of books on the surface as any other table. There is a thick pile of notes, with a basic outline of events, then multiple theories scribbled all over the pages. Some of the events that can be picked out of the chicken scrawl handwriting are "death of Agrippa and Elnaut", "madness plague", "doom prophecies", "fall of darkness", "moving of the Argental Font", "scaled infiltrators".

At the bottom of the page, "Uschlar has been acting out of sorts since he returned from his planewalk. but Ophir has been unwilling to question other acolytes being considered for high priest."


Female Azata touched Aasimar Ranger 17

"Hmmm." Áine hmms to herself, "Well. Hopefully the virus hasn't figured out a way to last until present day." she looks around at the others, eyes finally resting on Juliver, "Don't suppose your travels have brought you across anything that would make sense of this?" She looks around again, "Anyone ever heard of an Argental Font?" another pause, "and I guess the 'scaled infiltrators' have been around back then too, huh? Think they caused this?"


Male Human Cavalier 17
chavamana wrote:
The third table has books about mosquitos and cheese making

Zaine leafs through one of the books. "What do you think, Pepper? Should I be a cheesemaker?"

Tulip squawks.

"Right. Keeping cows, or goats, or really anything that gives milk might prove problematic."


Male Human Warpriest 17

Faith looks over at the out-of-place fountain, and says, "I assume this was -- is -- the Argental Font. It looks like a Font."

The player makes a serif/seraph pun here.


Female Azata touched Aasimar Ranger 17
Faith Dagger wrote:
Faith looks over at the out-of-place fountain, and says, "I assume this was -- is -- the Argental Font. It looks like a Font."

"Oh. Really? So this is supposed to be maybe something special?"

Áine asks. If the water appears clear, she dips a couple of fingers into the basin and takes a taste, then fills up her water skin if she doesn't see a reason not too.


As Faith looks at the out-of-place fountain, perhaps checking on his guess with a use of detect magic, the fountain glows painfully in his vision with magic. After carefully letting his magical vision adjust, the font's magic is overwhelming conjuration. It also proves to be solidly in place on the floor despite being incredibly out of place.

Even discounting the font, the library is a treasure filled with a multitude of books on various research topics from another age.


Female Azata touched Aasimar Ranger 17

"Well, unfortunately, it doesn't seem to have been able to save them from whatever madness the scaled infiltrators or whatever else set upon them. Hopefully, the madness is gone or very much weakened." she looks around, "Anything else you guys want to try to look into here or shall we be going? I think this might be a good place to come back to, but not sure I can make much of all the writing that's already here. Juliver? Does any of this make sense to you at all or shall we go?"


Male Human Cavalier 17

"I'm good to move on," Zaine says. "I imagine the Pathfinders will be happy with this find. Just as long as they don't go mad." He gives the water a suspicious look and pats Tulip's neck.


Male Human Warpriest 17

"Indeed they will, lad," Faith agrees. He takes a moment to pretend to peruse the shelves. "Shall we be off again, then?"


Áine Aiman wrote:
Áine dips a couple of fingers into the basin and takes a taste, then fills up her water skin if she doesn't see a reason not too.

Áine:
The water slips down with a soft heat that slowly spreads to the rest of your body, toes to top. If you have any injuries they are healed. The warmth fades after a moment.

The group is able to go through the door on the far side of the large library/study without a problem. The hallway beyond is like the others you have seen here - dust free and brilliantly well lit by the glowing ceiling panels. At the end a door, metal and shiny, but unlocked. It opens to a chilled room. Directly to your left about 20-feet away is another door identical to the one you entered. There is a small altar the wall behind scratched and defaced making it impossible to make out the symbol that was once there. The walls of the cold chamber are burial niches most filled with ancient, prepared corpses. There are a number of hallways that lead off of the room, each hallway dark, lined by more of the burial niches. There are stairs leading both up and down. As you move into the room to looks arund...

Perception DC 43 (undead):
You somehow make out the unseen presence watching you. You act in the surprise round as three of the nearby 'corpses' rise from burial niches, white robes that had been placed over them falling away to reveal bones barely covered in unskinned musculature. Additionally, there is a pop as a heavily muscled man, rags of what were probably once Pharasmin robes hanging from his body, a quick intake of breath taking the group in.


Female Azata touched Aasimar Ranger 17

Fountain of White Marble
"Nice." Áine says, turning away from the basin and capping her waterskin. She continues, "Probably a good place to return too if we get heavily damaged in the future."

Burial Chamber
Perception dc43: 1d20 + 19 + 4 + 3 ⇒ (8) + 19 + 4 + 3 = 34 nope

Gm:

AOO
Comp BowAOO1: 1d20 + 20 - 3 + 1 + 1 + 4 ⇒ (14) + 20 - 3 + 1 + 1 + 4 = 37
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (7) + 1 + 3 + 6 + 1 + 4 = 22
Comp BowAOO2: 1d20 + 20 - 3 + 1 + 1 + 4 ⇒ (20) + 20 - 3 + 1 + 1 + 4 = 43
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (3) + 1 + 3 + 6 + 1 + 4 = 18
Comp BowAOO3: 1d20 + 20 - 3 + 1 + 1 + 4 ⇒ (1) + 20 - 3 + 1 + 1 + 4 = 24
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (7) + 1 + 3 + 6 + 1 + 4 = 22
Comp BowAOO4: 1d20 + 20 - 3 + 1 + 1 + 4 ⇒ (6) + 20 - 3 + 1 + 1 + 4 = 29
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (2) + 1 + 3 + 6 + 1 + 4 = 17
Cofirm Crit AOO2: 1d20 + 20 - 3 + 1 + 1 + 4 ⇒ (6) + 20 - 3 + 1 + 1 + 4 = 29
additional Damage: 2d8 + 30 ⇒ (4, 3) + 30 = 37
Summary
AOO1: to hit 37, damage: 22hp
AOO2: to hit 43/29, damage: 18/55hp
AOO3: miss
AOO4: to hit 29, damage: 17hp


Juliver/Pakshee/Sasha: 1d3 ⇒ 2

three of the nearby 'corpses' rise from burial niches, white robes that had been placed over them falling away to reveal bones barely covered in unskinned musculature. Additionally, there is a pop as a heavily muscled man, rags of what were probably once Pharasmin robes hanging from his body, a quick intake of breath taking the group in before moving to flank the dark-skinned once-cannibal 'healer'.

As the skinless undead move, Áine manages to tag one with an arrow as it move up towards Juliver.

Please roll initiative and round 1 actions.


Female Azata touched Aasimar Ranger 17

"Hey Faith. Presents for you!" Áine grins, only half in jest.

Round 1:

Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Comp Bow1: 1d20 + 20 - 3 + 1 + 1 + 4 ⇒ (9) + 20 - 3 + 1 + 1 + 4 = 32
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (3) + 1 + 3 + 6 + 1 + 4 = 18
DamageMS: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (3) + 1 + 3 + 6 + 1 + 4 = 18
Comp Bow2: 1d20 + 20 - 5 - 3 + 1 + 1 + 4 ⇒ (20) + 20 - 5 - 3 + 1 + 1 + 4 = 38
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (2) + 1 + 3 + 6 + 1 + 4 = 17
Comp Bow3: 1d20 + 20 - 10 - 3 + 1 + 1 + 4 ⇒ (13) + 20 - 10 - 3 + 1 + 1 + 4 = 26
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 ⇒ (3) + 1 + 3 + 6 + 1 + 4 = 18

Crit Confirmation Comp Bow2: 1d20 + 20 - 5 - 3 + 1 + 1 + 4 ⇒ (8) + 20 - 5 - 3 + 1 + 1 + 4 = 26
additional Damage: 2d8 + 30 ⇒ (3, 3) + 30 = 36

Áine is going to wait for any buffs from allies (Juliver and Faith), before unloading. These things appear to be hard to hit (or passed outside her threat range) and she wants her shots to count. Since the well muscled one drew breath, she is not sure if is undead or not.
Áine unleashes a salvo of feathered missiles at the skinless one next to Juliver, then the one flanking Pakshee if it is still up and the first one falls.

summary
Target1: to hit: 32, damage: 18+18=36
Target2: to hit: 38/26, damage: 17 or 53
Target3: to hit: 26, damage: 18


Male Human Cavalier 17

"If you all are ever thinking about getting me a present, lean more toward liquor. Or a new blanket or something," Zaine remarks.

"Pepper, you got this one? I'm gonna teach the other why it's a bad idea to attack our healer."

Round 1:

Initiative Zaine 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Tulip 1d20 + 3 ⇒ (6) + 3 = 9

"Hey. ugly! I'm about to make you a whole lot uglier."

That's a challenge

Zaine brings the musket up to his shoulder and fires at the lead monster.

1d20 + 19 ⇒ (2) + 19 = 21
3d12 + 32 ⇒ (4, 5, 9) + 32 = 50

Tulip bites into the monster in front of her.

1d20 + 15 ⇒ (8) + 15 = 23
3d6 + 17 ⇒ (4, 3, 1) + 17 = 25
grapple 1d20 + 19 ⇒ (17) + 19 = 36

GM:
As Zaine and Sasha return to the tent after a long day, Zaine is distinctly jittery, though it's unlikely Sasha notices much. He pats Tulip on the neck and puts his gear on the floor, starting to speak before turning around. "Hey, Pepper?" he says, almost hesitantly. "I've been thinking."

He turns then, meeting her eyes. "Thought this would be easier when I was looking at you, but you're almost too beautiful. All right." He closes the distance with her until they're close enough to touch.

"Your name," he says. "Your last name, I mean. The one you got from your mother. I keep thinking there's pain attached to it. And I was wondering."

He takes off the Ring of Protection +4, holding it as though ready to put on her finger, but not assuming anything. "If you'd like to be Sasha Kildare from now on."


Male Human Warpriest 17

"You shouldn't have," Faith says to Áine, but also at the same time, to the evil.

Round 1:

Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

Faith touches Zaine and Tulip. "Blessings of Destruction," he says, then moves toward the closest source of evil.

Three uses of the Blessing. Two as a swift action, one as a standard. +5 to weapon damage rolls.


GM:
init Juliver Pakshee Sasha: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 1 ⇒ (14) + 1 = 151d20 + 4 ⇒ (7) + 4 = 11
init gbala, rawbones: 1d20 + 14 ⇒ (13) + 14 = 271d20 + 6 ⇒ (10) + 6 = 16

claw: 1d20 + 19 ⇒ (15) + 19 = 341d8 + 6d6 + 8 ⇒ (6) + (6, 6, 5, 3, 3, 5) + 8 = 42 ~ Fort DC 22, bleed 6
Pakshee save: 1d20 + 5 ⇒ (19) + 5 = 24

Juliver Fort: 1d20 + 7 ⇒ (6) + 7 = 13

Rawbone Pak: 1d20 + 14 ⇒ (1) + 14 = 151d4 + 4 ⇒ (3) + 4 = 71d20 + 18 ⇒ (3) + 18 = 21
Rawbone Sash: 1d20 + 14 ⇒ (10) + 14 = 241d4 + 4 ⇒ (1) + 4 = 51d20 + 18 ⇒ (10) + 18 = 28

Pakshee Fort: 1d20 + 5 ⇒ (13) + 5 = 18

Sasha Fort: 1d20 + 10 ⇒ (8) + 10 = 18

R-Pak -18

Everyone who starts their turn within 20' of a R must make a DC 19 Fort save or be nauseated for the round.

Sasha' waves at Zaine to go, before her hands whip to the hilts of her blades, her wrinkling nose making clear she doesn't want to smell this thing anymore than she does currently.

The rag wearing creature slashes out a claw at Pakshee before bouncing away from the group, surveying the battlefield for another target. Pakshee's entire body goes stock still for the briefest of moments before you see her chest rise and fall with a breath, the wound bleeding profusely. Pakshee takes 42 points of damage plus 6 bleed; She successfully made her Fort save vs paralysis

Juliver looks at all of the undead in the room, her blue eyes flickering through memories like paging through a book. She takes a breath and gags at the stench even as she tries to pass on some useful information.

Áine unleashes a salvo of feathered missiles at the skinless one next to Juliver, which causes the undead to fall. Then a single arrow targets the skinless undead near Pakshee.

"Hey. ugly! I'm about to make you a whole lot uglier."

That's a challenge

Zaine brings the musket up to his shoulder and fires at the lead monster. But, in a rare occurrence, the bullet goes wide deflecting off of a burial niche and ricocheting.

The skinless undead shift, using the 'weaker' foe as shield from the stronger, then their entrails burst forth from their bodies lashing at the nearby targets. The entrails somehow managed to completely miss Pakshee who doesn't even seem to notice the attack, however Sasha is soon covered in gore and filth as the blood entrails lash around an arm and leg. Sasha takes 5 points of damage and is grappled.

Pakshee stands nauseated as she catches the unnatural aura of stench, her mind clearly falling back to the ghastly undead into which her tribe willingly became.

Faith touches Zaine and Tulip. "Blessings of Destruction," he says, then moves toward the closest source of evil, which is the undead menacing Pakshee.

The entrails literally engulfing her arm, Sasha looks barely able to hold onto the travel food the group ate on the way to this district.

Tulip moves and misses biting into the undead monster in front of her.


Female Azata touched Aasimar Ranger 17

Round 2:

Fort dc19: 1d20 + 9 ⇒ (4) + 9 = 13
Áine gags in distress. Her carpet retreats, drifting out and over the water.


Male Human Cavalier 17

Zaine curses as the bullet whines off the rocks.

Round 2:

Zaine turns in the saddle for a better vantage, and takes a deep breath, aiming carefully down the weapon's sights.

Spend 1 grit for Dead Shot

1d20 + 19 ⇒ (17) + 19 = 36
1d12 + 33 ⇒ (8) + 33 = 41
1d20 + 14 ⇒ (9) + 14 = 23
1d12 + 33 ⇒ (6) + 33 = 39
1d20 + 9 ⇒ (11) + 9 = 20
1d12 + 33 ⇒ (6) + 33 = 39

fort saves
Zaine 1d20 + 11 ⇒ (9) + 11 = 20
Tulip 1d20 + 8 ⇒ (14) + 8 = 22

Tulip chomps down on the monster that has Sasha grappled, but can't seem to get her mouth around the stinky beast.

1d20 + 15 ⇒ (5) + 15 = 20
3d6 + 22 ⇒ (3, 4, 1) + 22 = 30
grapple 1d20 + 19 ⇒ (5) + 19 = 24


Male Human Warpriest 17

Round 2:

DC 19 Fort save: 1d20 + 10 ⇒ (15) + 10 = 25

Faith frowns as he takes in the sight of Pakshee bleeding profusely. He pulls Cherish from her resting place, and the holy symbol on his face glows briefly as a wave of energy bursts outward from Faith.

Sacred Armor +2 as a swift. Channel Positive Energy (to heal the living) as a non-provoking Standard Action, 30 foot radius, costs two fervor, healing 4d6 ⇒ (3, 4, 6, 2) = 15.


GM:
G acro: 1d20 + 25 ⇒ (2) + 25 = 27
Tulip AoO: 1d20 + 15 ⇒ (1) + 15 = 16
attack: 1d20 + 19 ⇒ (13) + 19 = 321d8 + 6d6 + 8 ⇒ (2) + (6, 1, 6, 5, 6, 2) + 8 = 36 ~ Fort DC 22, 6 bleed
Sasha Fort: 1d20 + 10 ⇒ (16) + 10 = 26

Juliver Fort: 1d20 + 7 ⇒ (18) + 7 = 25

Pakshee Ref: 1d20 + 4 ⇒ (20) + 4 = 24

Rawbones grapple Sasha: 1d20 + 18 ⇒ (7) + 18 = 252d4 + 8 ⇒ (1, 3) + 8 = 12

Paskhee Fort: 1d20 + 5 ⇒ (16) + 5 = 21

Sasha Fort: 1d20 + 10 ⇒ (4) + 10 = 14

Pakshee 52 ~ 6 bleed
Sasha 41 ~ 6 bleed
G 124
R-Pak 18
R-Sash 30


Everyone who starts their turn within 20' of a R must make a DC 19 Fort save or be nauseated for the round.

The lead monster dodges away from Tulip, clumsily and slipping in the blood that drips from his own claws. Tulip takes advantage of the slip in concentration to attack, but she seems confused by the mix of scents in the air and bites down on air rather than flesh. The undead finishes moving, slicing deeply into Sasha's flesh as he moves. Sasha takes 36 points of damage plus 6 bleed; She successfully made her Fort save vs paralysis

Away from the reeking undead, Juliver's color returns and she stops gagging - at least long enough for a few sentences. "The stinky ones are rawbones, powerful but straight forward for the most part. The other one," she sounds confused, "it's a Vudrani vampire." She shakes her head, "Don't know why there would be one in an ancient Azlanti crypt, but they feed off your mind the way a normal vampire feeds from blood." bardic bonus to weapon hit and damage +5

Áine gags in distress. Her carpet retreats, drifting out and over the water.

Zaine turns in the saddle for a better vantage, and takes a deep breath, aiming carefully down the weapon's sights. This time the bullet does hit, a solid hit that does ever so slightly less damage than Zaine's musket normally does.

Having been unable to hit the unarmored and nearly defenseless healer, the rawbones near Faith and Pakshee moves back a step, its bony jaw opening and spewing a blast of blood and gore which flash over Faith and Pakshee. Ref DC 19 or take 7d6 ⇒ (3, 2, 2, 4, 2, 4, 4) = 21 dmg. Pakshee made her save for half damage.

On the other side of the room, the entrails grabbing Sasha attempt to move up and strangle the ranger. At the last moment she manages to twist and the gory bits lose their death grip. Sasha is no longer grappled.

Adjusting the the stench, Pakshee moves away from the undead, casting a spell on herself as she moves to survey the battlefield.

Faith frowns as he takes in the sight of Pakshee bleeding profusely. He pulls Cherish from her resting place, and the holy symbol on his face glows briefly as a wave of energy bursts outward from Faith. Faith and Pakshee heal 15 points and stop bleeding.

Sasha, despite having freed herself from the guts of the rawbones, continues to gag, unable to act although she stumbles away from the rawbones, trying to draw the undead away from Pakshee.

Tulip chomps down on the monster that had Sasha grappled, but can't seem to get her mouth around the stinky beast.


Male Human Cavalier 17

"Great!" Zaine says to Juliver. "Do they have any special weaknesses? Silver? Sunlight? The love of a good woman?"

Round 3:

Fort saves
Zaine 1d20 + 11 ⇒ (10) + 11 = 21
Tulip 1d20 + 8 ⇒ (9) + 8 = 17

Zaine swiftly reloads and puts another bullet into the newly identified Vudrani vampire.

1d20 + 24 ⇒ (15) + 24 = 39
3d12 + 37 ⇒ (10, 1, 10) + 37 = 58

Poor Tulip backs away from the stinking monsters, squawking in obvious discomfort.


Female Azata touched Aasimar Ranger 17

"Vampire, huh?" Áine says, shaking her head in disgust and attempting to shake off the undeads nastiness and fingering the fletchings of her arrows.

Round 3:

Comp Bow1: 1d20 + 20 - 2 - 3 + 1 + 1 + 4 + 5 ⇒ (16) + 20 - 2 - 3 + 1 + 1 + 4 + 5 = 42
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (5) + 1 + 3 + 6 + 1 + 4 + 5 = 25
DamageMS: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (6) + 1 + 3 + 6 + 1 + 4 + 5 = 26
Comp BowRS: 1d20 + 20 - 2 - 3 + 1 + 1 + 4 + 5 ⇒ (20) + 20 - 2 - 3 + 1 + 1 + 4 + 5 = 46
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (3) + 1 + 3 + 6 + 1 + 4 + 5 = 23
Comp Bow2: 1d20 + 20 - 2 - 5 - 3 + 1 + 1 + 4 + 5 ⇒ (16) + 20 - 2 - 5 - 3 + 1 + 1 + 4 + 5 = 37
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (4) + 1 + 3 + 6 + 1 + 4 + 5 = 24
Comp Bow3: 1d20 + 20 - 2 - 10 - 3 + 1 + 1 + 4 + 5 ⇒ (17) + 20 - 2 - 10 - 3 + 1 + 1 + 4 + 5 = 33
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (1) + 1 + 3 + 6 + 1 + 4 + 5 = 21

crit confirmation Comp BowRS: 1d20 + 20 - 2 - 3 + 1 + 1 + 4 + 5 ⇒ (10) + 20 - 2 - 3 + 1 + 1 + 4 + 5 = 36
additional Damage: 2d8 + 40 ⇒ (3, 2) + 40 = 45
Áine refocuses on the Vudrani Vampire, her carpet keeping her above and between the Pathfinder and the undead monster, though also subconsciously staying away from being directly above the strange markings on the floor. She unleashes another barrage of well aimed silver-tipped shafts into the corrupt, polluted mass that was once its heart. "Thanks Juliver, that was good intel."

summary
Arrow1: to hit: 42, damage: 25hp
ArrowMS: to hit: 42, damage: 26hp
ArrowRS: to hit: 46/36, damage: 23 or 68hp
Arrow2: to hit: 37, damage: 24hp
Arrow3: to hit: 33, damage: 21hp
Total assuming all hit: 164hp


Male Human Warpriest 17

Round 3:

Ref DC 19 to take half-damage from the Rawbones: 1d20 + 7 ⇒ (11) + 7 = 18

nope ... so Faith doesn't quite heal all the way back

Fort DC 19 to avoid nausea: 1d20 + 10 ⇒ (5) + 10 = 15

...and nope.

Faith's color turns green as fetid viscera drips off his forehead and onto the floor.


GM:
Juliver K religion: 1d20 ⇒ 7

G vs Aine: 1d20 + 19 ⇒ (8) + 19 = 271d8 + 8 ⇒ (4) + 8 = 12 DC 22 vs paralysis

Juliver Fort: 1d20 + 7 ⇒ (13) + 7 = 20

Sasha Ref: 1d20 + 11 ⇒ (14) + 11 = 25 ~ evasion

rawbone: 1d20 + 15 ⇒ (3) + 15 = 181d8 + 4 ⇒ (1) + 4 = 51d20 + 15 ⇒ (19) + 15 = 341d8 + 4 ⇒ (6) + 4 = 101d20 + 14 ⇒ (3) + 14 = 171d4 + 4 ⇒ (2) + 4 = 61d20 + 18 ⇒ (8) + 18 = 261d4 + 4 ⇒ (4) + 4 = 8

Pakshee Fort: 1d20 + 5 ⇒ (6) + 5 = 11

Sasha Fort: 1d20 + 10 ⇒ (13) + 10 = 23
Sasha attack: 1d20 + 17 ⇒ (3) + 17 = 201d20 + 17 ⇒ (1) + 17 = 181d20 + 12 ⇒ (10) + 12 = 221d20 + 12 ⇒ (17) + 12 = 291d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (17) + 7 = 24
Sasha damage: 6d8 + 42 ⇒ (6, 8, 5, 3, 5, 4) + 42 = 73

Pakshee 38
Sasha 41 ~ 6 bleed
R-Pak 18

Everyone who starts their turn within 20' of a R must make a DC 19 Fort save or be nauseated for the round.

The possibly a vampire does a quick survey, then spring up next to Aine to slash at the archer before rebounding to get cover from the gunslinger using its own undead ally.

Juliver considers for a moment, "Not really a culture I've studied much," she temporizes, "but I did read one scroll in the Absalom library about an old Vudrani king who kept one at bay for hours by reciting the mantras of Irori." Bardic continues +5 weapon attack and damage

Áine refocuses on the Vudrani Vampire, her carpet keeping her above and between the Pathfinder and the undead monster, though also subconsciously staying away from being directly above the strange markings on the floor. She unleashes another barrage of well aimed silver-tipped shafts into the corrupt, polluted mass that was once its heart. "Thanks Juliver, that was good intel." As the undead creature falls to the ground, body still.

Zaine swiftly reloads and, since the vampire appears truly dead, puts a bullet into the entrails attacking undead.

The undead responds by opening its maw and spewing blood and gore over Sasha, Tulip and Zaine. Ref DC 19 or take 7d6 ⇒ (3, 6, 4, 1, 5, 4, 1) = 24 dmg. Sasha made her save for no damage.

The other rawbones steps up to Faith, entrails following claws in a vicious attack but only a single claw makes its way through the warpriest's defenses.

Sadly, even further from the rawbones, the combined stench of the two overpowers Pakshee and she gags as she continues to move - no spell this time.

Faith's color turns green as fetid viscera drips off his forehead and onto the floor.

Sasha remains green in the face, but her hands finally swiftly pull both blades as she steps up to the undead and seconds later it lays in pieces on the floor.

Poor Tulip backs away from the stinking monsters, squawking in obvious discomfort.


Male Human Cavalier 17

Round 4:

Fort saves
Zaine 1d20 + 11 ⇒ (6) + 11 = 17
Tulip 1d20 + 8 ⇒ (14) + 8 = 22

Ref saves
Zaine 1d20 + 11 ⇒ (5) + 11 = 16
Tulip 1d20 + 9 ⇒ (2) + 9 = 11

Apparently, being covered in festering blood and gore overwhelms Zaine's defenses, and he spends a little time dry heaving.

Tulip recovers, and with an angry squawk, charges the remaining monster, her powerful jaws piercing flesh and crushing bone.

1d20 + 24 ⇒ (13) + 24 = 37
3d6 + 27 ⇒ (6, 1, 5) + 27 = 39
grapple 1d20 + 29 ⇒ (7) + 29 = 36


Female Azata touched Aasimar Ranger 17

"Sorry Faith, but these things stink!" Áine says, switching back to her normal cold-iron load and taking careful aim.

Round 4:

Comp Bow1: 1d20 + 20 - 2 - 3 + 1 + 1 + 4 + 5 ⇒ (20) + 20 - 2 - 3 + 1 + 1 + 4 + 5 = 46
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (5) + 1 + 3 + 6 + 1 + 4 + 5 = 25
DamageMS: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (3) + 1 + 3 + 6 + 1 + 4 + 5 = 23
Comp BowRS: 1d20 + 20 - 2 - 3 + 1 + 1 + 4 + 5 ⇒ (15) + 20 - 2 - 3 + 1 + 1 + 4 + 5 = 41
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (6) + 1 + 3 + 6 + 1 + 4 + 5 = 26
Comp Bow2: 1d20 + 20 - 2 - 5 - 3 + 1 + 1 + 4 + 5 ⇒ (10) + 20 - 2 - 5 - 3 + 1 + 1 + 4 + 5 = 31
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (3) + 1 + 3 + 6 + 1 + 4 + 5 = 23
Comp Bow3: 1d20 + 20 - 2 - 10 - 3 + 1 + 1 + 4 + 5 ⇒ (18) + 20 - 2 - 10 - 3 + 1 + 1 + 4 + 5 = 34
Damage: 1d8 + 1 + 3 + 6 + 1 + 4 + 5 ⇒ (7) + 1 + 3 + 6 + 1 + 4 + 5 = 27

Crit confirmation Comp Bow1: 1d20 + 20 - 2 - 3 + 1 + 1 + 4 + 5 ⇒ (19) + 20 - 2 - 3 + 1 + 1 + 4 + 5 = 45
Damage: 2d8 + 40 ⇒ (8, 3) + 40 = 51
Áine's arrows punch holes through the foul putrid skinless monstrosity.


Male Human Warpriest 17

"Bargle glaaagh," Faith gags.

Round 4:

DC 19 fort save: 1d20 + 10 ⇒ (5) + 10 = 15

Faith is able to keep hold of Cherish, but not much more -- as the stench of the rawbones' breath, its guts, its everything -- forces him to grit his teeth to keep his lunch down.


With the nearby rawbones destroyed and their supernaturally strong stench stopped, Juliver is able to catch her breath. "We probably want to completely destroy the body, but it hasn't turned to mist like the inner sea vampires." Juliver pulls out her sword as she draws closer to the body of the maybe-vampire. [ooc]Bardic continues +5 weapon to hit/damage]

Áine's arrows punch holes through the foul putrid skinless monstrosity.

Apparently, being covered in festering blood and gore overwhelms Zaine's defenses, and he spends a little time dry heaving.

The undead flails at Faith, unable to pierce the heavy armor.

Pakshee casts a spell, then moves up steping over the vampire body to lay a hand on Sasha's arm - stopping the ranger's bleeding.

Faith is able to keep hold of Cherish, but not much more -- as the stench of the rawbones' breath, its guts, its everything -- forces him to grit his teeth to keep his lunch down.

Tulip recovers, and with an angry squawk, charges the remaining monster, her powerful jaws piercing flesh and crushing bone - utterly destroying the final undead in the room.

With Tulip recovered, Sasha stabs the 'vampire' body a few times more to ensure it doesn't unexpectedly rise.

An examination of the vampire's body reveals the glow of several magic items to recover before burning or otherwise destroying the undead completely.


Female Azata touched Aasimar Ranger 17

"Yuck and ick." Áine comments wrinkling her nose, "Sorry Faith, I honestly hope we do not meet those things again."
She flicks her fingers at each of the others in turn causing the undead funk and nastiness to drop away from them and the air to at least begin to clear.


Male Human Cavalier 17

Zaine shakes his hands, trying to get the gunk off of him. "I want to boil myself," he mutters.


Male Human Warpriest 17

"uuuuGH," Faith says, snapping out of his fugue of funk.

He looks contrite.

"I am sorry everyone, I will be more specific about the undead I pray for in the future."

Faith checks over the items magically before moving preparing the undead to be properly (and permanently) disposed of.


The conclave of the restless spirits again greets the group as they move out into the auditorium, proving there is something dark which twisted once pious hearts to darkness, but nothing currently malignant. Only when you step outside and can once again hear distant sounds of life, does the overwhelming silence and stillness of the temple turned tomb really settle in. The late afternoon sun burns through the rain and mist which you escaped while inside, granting a view of the the golden tower surrounded by a no-go-zone the island district and the remainder of the city stretching out in its vast mostly jungle free glory.

Perception DC 30:
From the high angle you have on the cliff face you see a small islet of the shore of the island district, an odd glow breaking through rocks near the water line. It would be possible to get to this islet without too much of a detour on your way back to the tower on the far side of the lake.

In this district you still have the incredibly hard to access golden towers and the troglodytes near the spire in the district center. If I don't hear otherwise, I am assuming you are moving through the city back to your tower stronghold and will continue your exploration the following day.


Male Human Warpriest 17

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Yes, Faith supports that plan.

Faith takes a moment to look at the tower and the city in the sun. Drops of sweat are already starting to roll off the bridge of his nose.

"It takes me by surprise how pretty it is," he says. "When it isn't trying to kill us."


Female Azata touched Aasimar Ranger 17
Faith Dagger wrote:

Faith takes a moment to look at the tower and the city in the sun. Drops of sweat are already starting to roll off the bridge of his nose.

"It takes me by surprise how pretty it is," he says. "When it isn't trying to kill us."

Áine glances in his direction as the big Northerner speaks, a small quiet agreeing smile crosses her face. At the same time a cooling breeze wafts past the WarPriest. It unfortunately does not actually relieve the heat, just makes it slightly more tolerable.

Perception dc30: 1d20 + 22 + 2 ⇒ (11) + 22 + 2 = 35
Something catches her attention and she stops, pointing towards a small islet off the shore of the island district. "There's an odd glow breaking through the rocks near the water line." she says, "I don't think it'll take us too much out of our route back. … Shall we check it out?"


Quick Recon

Passing by the islet in the pre-dusk light, the glowing of the rocks has dimmed with the light but you can still make out an ancient entrance - door or vault long lost to the ravages of time - just at the waterline of the lake. As you pause, chunks of the cliff above fall to smash against the stone and crumble into the water of the lake. A little bit back from the water there is a pile of mud in a semi-humanoid shape.

Home Base

The response and alertness of the guards around the tower used as a base camp for your compiled expedition group is definitely still heightened in the aftermath of the undead attack the week previous. You see a number of the crew breathe, slightly more at ease with your group's return. Despite the magical clean-up, you see Kassata's nose wrinkle slightly when she approaches to welcome you back, catching the slightest hint of the awful stench you were forced to deal with. Despite the unconscious response, the pirate captain smiles. "Glad to see you. A number of Glaur's people had a run in with some troglodytes at the edge of the plant-people's area and everyone knew you'd been planning in heading in that direction.

Zaine:
post cleaning-up

Quote:

As Zaine and Sasha return to the tent after a long day, Zaine is distinctly jittery, though it's unlikely Sasha notices much. He pats Tulip on the neck and puts his gear on the floor, starting to speak before turning around. [b]"Hey, Pepper?" he says, almost hesitantly. "I've been thinking."

He turns then, meeting her eyes. "Thought this would be easier when I was looking at you, but you're almost too beautiful. All right." He closes the distance with her until they're close enough to touch.

Sasha pauses, pulling down the towel that she'd been using to dry her hair so she can watch Zaine. A small unconscious smile curving her lips as he meets her gaze. She straightens, a hint of worry in the set of her shoulders as Zaine moves close, her throat tightening with a swallow even as she nods waiting for Zaine to finish.

Quote:

"Your name," he says. "Your last name, I mean. The one you got from your mother. I keep thinking there's pain attached to it. And I was wondering."

He takes off the Ring of Protection +4, holding it as though ready to put on her finger, but not assuming anything. "If you'd like to be Sasha Kildare from now on."

Her head cocks slightly at the first, the green eyes clouding with confusion, until Zaine pulls off the ring. Her hand falls from the towel, delicately touching Zaine's hand near the ring. A little shudder goes through her body, her eyes going wide. An quick sip of air, then quietly, "You want me to be Sasha Kildare," she finds Zaine's eyes, "for now, for always?"

Her hand slips to squeeze Zaine's, with a tiny shake that seems at odd with her hand's grip, "Not because I need to remove the pain of my mother's name, Zaine." A little smile of hope, "But because you want me from now on?"

"Yes."


Zaine:
post cleaning-up

Quote:

As Zaine and Sasha return to the tent after a long day, Zaine is distinctly jittery, though it's unlikely Sasha notices much. He pats Tulip on the neck and puts his gear on the floor, starting to speak before turning around. "Hey, Pepper?" he says, almost hesitantly. "I've been thinking."

He turns then, meeting her eyes. "Thought this would be easier when I was looking at you, but you're almost too beautiful. All right." He closes the distance with her until they're close enough to touch.

Sasha pauses, pulling down the towel that she'd been using to dry her hair so she can watch Zaine. A small unconscious smile curving her lips as he meets her gaze. She straightens, a hint of worry in the set of her shoulders as Zaine moves close, her throat tightening with a swallow even as she nods waiting for Zaine to finish.

Quote:

"Your name," he says. "Your last name, I mean. The one you got from your mother. I keep thinking there's pain attached to it. And I was wondering."

He takes off the Ring of Protection +4, holding it as though ready to put on her finger, but not assuming anything. "If you'd like to be Sasha Kildare from now on."

Her head cocks slightly at the first, the green eyes clouding with confusion, until Zaine pulls off the ring. Her hand falls from the towel, delicately touching Zaine's hand near the ring. A little shudder goes through her body, her eyes going wide. An quick sip of air, then quietly, "You want me to be Sasha Kildare," she finds Zaine's eyes, "for now, for always?"

Her hand slips to squeeze Zaine's, with a tiny shake that seems at odd with her hand's grip, "Not because I need to remove the pain of my mother's name, Zaine." A little smile of hope, "But because you want me from now on?"

"Yes."


Male Human Cavalier 17

Quick Recon

chavamana wrote:
Passing by the islet in the pre-dusk light, the glowing of the rocks has dimmed with the light but you can still make out an ancient entrance - door or vault long lost to the ravages of time - just at the waterline of the lake. As you pause, chunks of the cliff above fall to smash against the stone and crumble into the water of the lake. A little bit back from the water there is a pile of mud in a semi-humanoid shape.

"Could be I'm a suspicious soul, but a man shaped pile of mud becomes a mud monster pretty damn quick. What do you say we earmark that as our first stop tomorrow?"

Zaine is in strong support of going home. Those who pay attention might notice he's a bit antsy.

Home Base

chavamana wrote:
The response and alertness of the guards around the tower used as a base camp for your compiled expedition group is definitely still heightened in the aftermath of the undead attack the week previous. You see a number of the crew breathe, slightly more at ease with your group's return. Despite the magical clean-up, you see Kassata's nose wrinkle slightly when she approaches to welcome you back, catching the slightest hint of the awful stench you were forced to deal with. Despite the unconscious response, the pirate captain smiles. "Glad to see you. A number of Glaur's people had a run in with some troglodytes at the edge of the plant-people's area and everyone knew you'd been planning in heading in that direction.

"Oh no, was Glaur hurt?" Zaine says, his tone implying that maybe a little hurt wouldn't bother him much.

GM:
Zaine's tense posture relaxes and his face explodes into a smile. [b}"Gods, you had me worried there for a second, I... oh, right!"[/b] He slides the Ring of Protection into her finger. "I mean, it's not official exactly. I don't know if it has to be official... I'm sorry, I'm rambling. I love you, we're together, partners, forever." He slides the other ring on his own finger. "Forever," he says again. Then he grabs her in his arms and crushes her to his lips in an ecstatic kiss.


Female Azata touched Aasimar Ranger 17
chavamana wrote:
Home Base

"Yeah. Expecting trogs, but this was worse. Undead stank." Áine's left nostril flares slightly as she takes a whiff. Her nose wrinkles as well, showing her distaste. "I need a bath."

Zaine wrote:
"Oh no, was Glaur hurt?" Zaine says, his tone implying that maybe a little hurt wouldn't bother him much.

Áine looks askance at Zaine, snorts softly in amusement.


Quick Recon

Zaine Kildare wrote:

"Could be I'm a suspicious soul, but a man shaped pile of mud becomes a mud monster pretty damn quick. What do you say we earmark that as our first stop tomorrow?"

Zaine is in strong support of going home. Those who pay attention might notice he's a bit antsy.

A quick survey of the party doesn't show any strong dissent to Zaine's comment and the group heads back across the water.

Home Base

Áine Aiman wrote:
"Yeah. Expecting trogs, but this was worse. Undead stank." Áine's left nostril flares slightly as she takes a whiff. Her nose wrinkles as well, showing her distaste. "I need a bath."

A quick noise from Kassata, "Hopefully none of them follow you home, the reek is worse than the ghast attack on the night of the dead."

Áine Aiman wrote:
Zaine wrote:
"Oh no, was Glaur hurt?" Zaine says, his tone implying that maybe a little hurt wouldn't bother him much.
Áine looks askance at Zaine, snorts softly in amusement.

The pirate's chuff is far less politic than Aine's soft snort. Mayhap with a little sadness, Kassata shakes her head, "Fortunately he wasn't and managed to pull out all his study types without any lethal wounds. They have had Jask running all over the place taking care of the injuries though."

"Does mean they don't want to send people back in until the trogs are treatyed or quashed. Figured you'd want a heads up rather than just dealing with the Pathfinders."

.
New Month, New Day

The next morning you are able to go back to the islet quite easily but if you hadn't previously seen the entrance glowing the subtle breaks in the rock would be much harder to spot in the early morning light.

The mud man does not appear to have moved at all in the night, in the dark.

Zaine:
Sasha looks just a bit mystified at Zaine' worry but she smiles as he slides the ring on, leaning into him before he grabs her, leaning into the kiss. After a long, long moment, she leans back, her body in the light shift she pulled on after bathing, still touching him. "Did you really think I'd say no to you Zaine?" Confused wonder in her voice.


Male Human Cavalier 17

Home Base

chavamana wrote:

The pirate's chuff is far less politic than Aine's soft snort. Mayhap with a little sadness, Kassata shakes her head, "Fortunately he wasn't and managed to pull out all his study types without any lethal wounds. They have had Jask running all over the place taking care of the injuries though."

"Does mean they don't want to send people back in until the trogs are treatyed or quashed. Figured you'd want a heads up rather than just dealing with the Pathfinders."

Zaine nods. "Makes sense. We're still going district by district, but I think they're next, or close to it."

.
New Month, New Day

chavamana wrote:

The next morning you are able to go back to the islet quite easily but if you hadn't previously seen the entrance glowing the subtle breaks in the rock would be much harder to spot in the early morning light.

The mud man does not appear to have moved at all in the night, in the dark.

Zaine brings the musket up to his shoulder, ready to fire. "All right, let's check it out." He and Tulip approach.

GM:
Zaine shrugs, a self-conscious smile on his face. "Pepper, I still can't believe I'm with you. Did I think you'd say no? Not really. Didn't mean it wasn't something I feared."

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