The Shipwrecked and the Vaults of Madness

Game Master chavamana


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Leaving Eleder

Zaine Kildare wrote:
Zaine snorts in amusement. "If you listened to me, you'd be the first."

Nkechi looks at Zaine, "Do you feel like your tribe is undervaluing you?"

The Journey to Kalabuto

Faith Dagger wrote:
Faith makes a small shrug. "My inclination is to invite her closer so that we can keep a better eye on her, but I will defer judgment on this."

Once someone makes the 'you're hiding but you really aren't very good at it' overture, a woman comes out into the open, a human-sized dinosaur (smaller than Tulip) following on her heels. Her fingers are white-knuckled on the bone crafted spear she carries. Carefully, in a rusty voice, "Saw group. Make leave before you hunt," she reaches back to pat the dinosaur, but you no hunt?" her voice is confused and she indicates Tulip with a chin.

Faith:
Bookstore

Pakshee worries at her lower lip with her tongue, "Which one mean most to you? That should be day to celebrate."

Pakshee's Errands

Pakshe shakes her head, serious, "We make son, no hard work, fun." She puts her hand on Faith's arm, offering him the bite of tiramisu, "You make us safe, very hard job."


Male Human Cavalier 17

Leaving Eleder

chavamana wrote:
Nkechi looks at Zaine, "Do you feel like your tribe is undervaluing you?"

"I don't have a tribe," Zaine says easily.

The Journey to Kalabuto

Quote:
Once someone makes the 'you're hiding but you really aren't very good at it' overture, a woman comes out into the open, a human-sized dinosaur (smaller than Tulip) following on her heels. Her fingers are white-knuckled on the bone crafted spear she carries. Carefully, in a rusty voice, "Saw group. Make leave before you hunt," she reaches back to pat the dinosaur, but you no hunt?" her voice is confused and she indicates Tulip with a chin.

"She'll hunt when she's hungry," Zaine tells the woman. He watches the other dinosaur warily. "Is that all you wanted to talk about?"


Female Azata touched Aasimar Ranger 17

Leaving Eleder

Quote:
"I don't have a tribe," Zaine says easily.

Áine's eyes scan their surroundings, resting very briefly on the two men indicating some attention.

The Journey to Kalabuto

Quote:
"Saw group. Make leave before you hunt," she reaches back to pat the dinosaur, but you no hunt?"
"She'll hunt when she's hungry," Zaine tells the woman. He watches the other dinosaur warily. "Is that all you wanted to talk about?"

Áine smiles at the woman and dinosaur with welcome and quiet self-assurance. "We are traveling to Kalabuto and have our own food. Is food scarce for your people? Are you protecting something?" Áine asks curiously.

dice:

Diplomacy: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30


Male Human Warpriest 17

Leaving Eleder

Faith claps Zaine on the shoulder. "Your input is invaluable, lad. I am bound to seek and destroy evil, but that doesn't mean your preference is wrong."

The Journey to Kalabuto

Faith watches the conversation and doesn't say anything. He seems more interested in Tulip's reaction to the conversation.

Faith:

Bookstore

"The day I went from initiate to priest," Faith says. "It is traditionally the shortest day and longest night of the year. Sitting vigil and contemplating."

"That is the day we will celebrate." Faith looks at Pakshee. "The day I met you is also one to celebrate, but not as a birth day. And we have most of the year until that day comes around again." He puts his hand on hers.

Pakshee's Errands

Faith accepts the bite of tiramisu, then offers one to Pakshee. "It is a job that I do gladly. But you are diverting your entire life to follow me into the jungle. Not so easy."


The Journey to Kalabuto

Zaine Kildare wrote:
"She'll hunt when she's hungry," Zaine tells the woman. He watches the other dinosaur warily. "Is that all you wanted to talk about?"

The woman's brow creases and she shakes her head, "Most who come with," she motions around, taking in their clothes, the tents, the things of civilization, "come to hunt," she pats the dinosaur behind her, who has been keeping a very close eye on the heavier predator near Zaine. "But you come with, so no hunt?" The confusion but also the wanting to understand clear in her voice.

Áine Aiman wrote:
Áine smiles at the woman and dinosaur with welcome and quiet self-assurance. "We are traveling to Kalabuto and have our own food. Is food scarce for your people? Are you protecting something?" Áine asks curiously.

She shakes her head, "No people. Just me and Jaji. Others like Jaji we protect."


Male Human Cavalier 17

The Journey to Kalabuto

chavamana wrote:
The woman's brow creases and she shakes her head, "Most who come with," she motions around, taking in their clothes, the tents, the things of civilization, "come to hunt," she pats the dinosaur behind her, who has been keeping a very close eye on the heavier predator near Zaine. "But you come with, so no hunt?" The confusion but also the wanting to understand clear in her voice.

"Oh! No. No hunt. I'm a mercenary, so technically I hunt... you know what? Never mind. Not important. We're not here to hunt."


Female Azata touched Aasimar Ranger 17

The Journey to Kalabuto

Quote:
"Oh! No. No hunt. I'm a mercenary, so technically I hunt... you know what? Never mind. Not important. We're not here to hunt."

Áine seems to be trying hard not to laugh, and not quite making it. "We are not hunting those like Jaji. Though if attacked, we will fight back...or if we need a meal, though I do not think that will happen." she glances at Faith. "We do hunt evil though...if it will not take us too far off our course. We heard about a settlement that disappeared, and something about abandoned salt mines. Don't suppose you know anything about those?" Áine asks conversationally.

"By the way," she turns to Faith, "If I invite her and Jaji to join us for dinner, are we going to have enough or should I see what we can turn up?"
Áine turns back to the woman, "I am Áine, what should we call you?"


Male Human Warpriest 17

The Journey to Kalabuto

"We should have enough," Faith says. "If our supplies are that tight after a few days, we're in a lot of trouble."


The woman relaxes against her dinosaur friend, the beast easily taking the pressure - although Jaji noticeably doesn't relax, continuing to be on guard against the other toothed predator. "Good." She looks up the direction the group is headed, she swallows, taking time to form words, "The way you go, no way over little mountain. Only find cave where no one comes back from. To go to city, you need to go around." Motioning to the south.

She nods at Áine, blinking for a long moment, like she is having to dig up a very old memory. "Before cave, Mama call Athyra." She says her own name slowly, like she hasn't used it for a very long time.

Zaine or A) Perception DC 20:
Sasha is very carefully looking around, especially in the flanking direction from the lithe dinosaur.
B) K: nature DC 13:
Deinonychus are well known as pack hunters and are very rarely found in groups of less than three. Sometimes as many as a dozen band together in a large territory.


Male Human Cavalier 17

Zaine points to himself. "Zaine." To Tulip. "Tulip." To Sasha. "Sasha." To Zephyr. "Zephyr."


Female Azata touched Aasimar Ranger 17
chavamana wrote:
..."The way you go, no way over little mountain. Only find cave where no one comes back from. ..."

"Yeah, that's probably it." she comments dryly, her eyes flicking to Nkechi for confirmation.

Quote:
She nods at Áine, blinking for a long moment, like she is having to dig up a very old memory. "Before cave, Mama call Athyra." She says her own name slowly, like she hasn't used it for a very long time.

"Where's the rest of her pack?" Áine asks the woman, indicating Jaji with a nod of her head.


Athyra and Jaji

Zaine Kildare wrote:
Zaine points to himself. "Zaine." To Tulip. "Tulip." To Sasha. "Sasha." To Zephyr. "Zephyr."

Her polite bow is equal to both humans and dinosaurs.

Áine Aiman wrote:
"Yeah, that's probably it." she comments dryly, her eyes flicking to Nkechi for confirmation.

The old man shrugs, but in a probably way.

Áine Aiman wrote:
"Where's the rest of her pack?" Áine asks the woman, indicating Jaji with a nod of her head.

Athyra shakes her head, "Raised Jaji from egg. Try to give pack when older, but he no leave me. Now he old man." She pats the dinosaur. "Family."

Once she realizes the group is going to continue on to mine despite her warning, "Things move in the dark there. I run from them, then find Jaji."

Old Salt Mine

At the head of an overgrown path, Nkechi stops. "If you follow this, it will lead to the abandoned salt mine." He says. "I'll met you on the other side of the mountain." And he turns to a tree and scampers up with the ease of a monkey.

Down said overgrown path, after about another quarter mile of travel, you find the sagging and overgrown remains of a small camp at the mouth of a old mine, the gaping entrance on the far side of large building that likely housed workers, an attached office, two storage buildings - doors open to the jungle, and a small house whose carefully tended window boxes have grown over the entirety of the house - door carefully closed.


Male Human Cavalier 17

Athyra and Jaji

chavamana wrote:
Athyra shakes her head, "Raised Jaji from egg. Try to give pack when older, but he no leave me. Now he old man." She pats the dinosaur. "Family."

"Same thing happened with me and Tulip, more or less." Zaine pats Tulip's neck.

chavamana wrote:
Once she realizes the group is going to continue on to mine despite her warning, "Things move in the dark there. I run from them, then find Jaji."

"Don't worry. We're professionals."

Old Salt Mine

Quote:
At the head of an overgrown path, Nkechi stops. "If you follow this, it will lead to the abandoned salt mine." He says. "I'll met you on the other side of the mountain." And he turns to a tree and scampers up with the ease of a monkey.

"That's not the best sign," Zaine mutters to Tulip.

Quote:
Down said overgrown path, after about another quarter mile of travel, you find the sagging and overgrown remains of a small camp at the mouth of a old mine, the gaping entrance on the far side of large building that likely housed workers, an attached office, two storage buildings - doors open to the jungle, and a small house whose carefully tended window boxes have grown over the entirety of the house - door carefully closed.

Zaine pulls his musket from a pocket on the bandolier and pulls the hammer back. "All right, Faith. Let's go find that evil of yours"


Athyra and Jaji

Zaine Kildare wrote:
"Same thing happened with me and Tulip, more or less." Zaine pats Tulip's neck.

"Tulip just starting to grow. Tulip get," She looks at the jungle trees, most at least thirty feet tall, Athyra smiles without showing teeth. "Jaji all big."

Zaine Kildare wrote:
"Don't worry. We're professionals."

"Miners?"


Male Human Warpriest 17

Athyra and Jaji

Faith laughs. "I am a professional warpriest," he says, "name of Faith". He gestures to Pakshee, "She is Pakshee. Pleased to meet you and Jaji."

Old Salt Mine

Faith adjusts his headlamp. "Ready," he says. "Anyone need Light cast on anything before we go in?"

"Don't lick anything."

GM:

Spells prepared today are:

Level 2: Bull's Strength, Communal Protection From Evil, open slot
Level 1: Comprehend Languages, Protection From Evil, Protection From Evil, Shield of Faith, Shield of Faith
Level 0: Detect Magic, Enhanced Diplomacy, Light, Stabilize


Male Human Cavalier 17

Athyra and Jaji

chavamana wrote:
"Tulip just starting to grow. Tulip get," She looks at the jungle trees, most at least thirty feet tall, Athyra smiles without showing teeth. "Jaji all big."

Zaine sighs. "It's hard enough to keep her fed as it is."

Quote:
"Miners?"

"Are you joking? Faith's like... sixty."


Male Human Warpriest 17

Athyra and Jaji

Zaine Kildare wrote:
"Are you joking? Faith's like... sixty."

Faith puts his hand on his chin. "Good guess, lad. But wrong."

"I think." Faith starts counting something on his fingers, eventually coming to a conclusion. "No, not yet."


Athyra and Jaji

Zaine Kildare wrote:
Zaine sighs. "It's hard enough to keep her fed as it is."

Athyra looks confused again, sounding shocked, "Tulip not hunt for self yet?"

Faith Dagger wrote:
Faith laughs. "I am a professional warpriest,"

"Still should not go to death place." She shakes her head when she sees the determination to do just that. She considers, "If do stupid thing anyway, maybe look for Mama and Papa? If they dead then," she smiles sadly, "No need to keep looking for them to come back."

Old Salt Mine

The old barracks proves to be empty, although the beds and belonging inside look like they were torn about in a fight. Thick dust and mold has moved into the building, creating a green fuzz over everything.

The small office is neater, although you see some damage to the door, which can no longer lock. Tucked at the back of a big table you spot logbook.

The storage sheds are empty, although the shine of crystals on the ground gives evidence to the salt that was once stored, melted by the humidity of the jungle.

The little house is untouched by the violence seen at the barracks. A kitchen, sitting room and two tiny bedrooms - one a little girl's room. Mold covers the interior, but is not as thick as the green growth in the barracks.


Male Human Warpriest 17

Athyra and Jaji

"We will look for them," Faith says. "How will we know them if we find them?"

Old Salt Mine

Faith walks over to the logbook, and frowns. "Anyone have a small stick or something to open this with? There's a lot of fuzzy mold. And I can't do the open books without touching them spell."


Male Human Cavalier 17

Athyra and Jaji

chavamana wrote:
Athyra looks confused again, sounding shocked, "Tulip not hunt for self yet?"

"Hunting for herself in cities is why we're not welcome in Westcrown anymore."

Old Salt Mine

"You could pray for it," Zaine suggests.


Athyra and Jaji

Zaine Kildare wrote:
"Hunting for herself in cities is why we're not welcome in Westcrown anymore."

"City bad place." She says with some understanding, although probably not the same one that Zaine may have intended.

Faith Dagger wrote:
"We will look for them," Faith says. "How will we know them if we find them?"

"Papa had silver," Athyra touches just below her throat, "To keep me and Mama."

Old Salt Mine

Zaine Kildare wrote:
"You could pray for it," Zaine suggests.

Sasha walks outside, you hear the snap of wood, and a muttered, "Oh great and powerful bug who kills... f#~* that, I can get a stick myself."

She comes back in and pokes at the book until it falls onto the table with a billow of spores. She manages to force the hard cover of the book open, but the stick proves hard to flip pages except by large chunks. The few dates you see in the thick flipping shows no dates more recent than twelve years previous.


Male Human Cavalier 17

Athyra and Jaji

chavamana wrote:
"City bad place." She says with some understanding, although probably not the same one that Zaine may have intended.

"Expensive too. The street food isn't bad, though."

Old Salt Mine

Quote:
She comes back in and pokes at the book until it falls onto the table with a billow of spores. She manages to force the hard cover of the book open, but the stick proves hard to flip pages except by large chunks. The few dates you see in the thick flipping shows no dates more recent than twelve years previous.

"The gods work in mysterious ways," Zaine said solemnly.


Male Human Warpriest 17

Old Salt Mine

Faith rolls his eyes at the Zaine and Sasha Show. He attempts to go through the logbook in a more fine-toothed fashion using the hem of his robe to keep from touching the pages of the book directly.

"Vildeis doesn't grant that spell," he says to Zaine. "But if I want to punch something, she has many different options available."


Athyra and Jaji"Expensive too. The street food isn't bad, though."

"Need to be careful about eating food from the ground, most of it is tainted." Athyra says utterly seriously.

Old Salt Mine

Faith's robe develops a decided green patch where he uses it to carefully turn the pages. The last entries in the logbook are dated 15 years ago. The mine's owner, Feran Crinhouse, - and the author of all of the entries in the book to that point - decided to connect his mine to one on the far side of the hills which had been abandoned under mysterious circumstances two decades previously. His miner reported a strange orb pulsing with blue light that Crinhouse writes he will be investigating in person.

There is one entry after that, the writing a scrawl and very different from Crinhouse's neat block print: 'They’ve come up from below! They’re all dead, and their touch withers the flesh! May the gods have mercy on us!'

Time and the jungle have erased all other clues that may have existed a dozen years ago.

Fzumi Salt Mine

The first 100 feet past the gaping maw of the mine entrance is a twisting 10-ft wide path, the wooden beams that support the weight of the hills above weathered and sagging. Water trickles down from the jungle in slow rivulets among wooden footholds as you move down the shaft in the dark (offset by Faith's headlamp).

As the shaft opens into a mining cave - the wall grey salt you see much of the mine floor is flooded with water, small walkways of rock at the edges connected by old wooden bridges.

Perception DC 15:
Near the first bridge you'll have to cross, where the water comes up to wash over the studs, you see an amophous shimmer in the water.

If you have it you can make a DC 14 Dungeoneering check to look at the next spoiler. DC 19 for the one after that.

First) DC in previous spoiler:
Lurking just below the water is a grey ooze. Non-sentient, they engulf their prey and eat away at it with their acidic bodies.
Second) DC in previous spoiler:
The iridescence of the ooze's body makes you think this is actually a close cousin of the grey ooze - a crystal ooze. Rather than engulfing its prey, it secretes a paralytic toxin.


Male Human Cavalier 17

Athyra and Jaji

chavamana wrote:
"Need to be careful about eating food from the ground, most of it is tainted." Athyra says utterly seriously.

"Good tip," Zaine says with an admirably straight face.

Old Salt Mine

Quote:
There is one entry after that, the writing a scrawl and very different from Crinhouse's neat block print: 'They’ve come up from below! They’re all dead, and their touch withers the flesh! May the gods have mercy on us!'

"Oh good," Zaine remarks.

Fzumi Salt Mine

1d20 + 1 ⇒ (19) + 1 = 20

Zaine, shocking himself more than anything, points out what's under that perception spoiler.


Áine reveals the Spoiler First with a take-10
1d20 + 5 ⇒ (12) + 5 = 17
But is only able to reveal spoiler Second with an aid-another from Arcadia.


Male Human Warpriest 17
"Zaine Kildare wrote:


Old Salt Mine

Quote:
There is one entry after that, the writing a scrawl and very different from Crinhouse's neat block print: 'They’ve come up from below! They’re all dead, and their touch withers the flesh! May the gods have mercy on us!'
"Oh good," Zaine remarks..

”Excellent!” Faith says. The eagerness in his voice is entirely genuine. ”He steered us right.”

Fzumi Salt Mine

Faith looks at what’s under the first spoiler and scratches his head (the light bobs a bit when he does this). ”I have no idea what that is.”


Female Azata touched Aasimar Ranger 17

Athyra and Jaji
"Do we have anyone following us on this leg?" Áine asks. "If so, we should probably let Athyra and Joji know. ..and make sure they know to not even think about hunting." she adds.

Old Salt Mine

Quote:
Faith's robe develops a decided green patch

"Knew I should have bought those gloves." Áine mutters under her breath.

Fzumi Salt Mine

"Well, it's an ooze, so we know there aren't any particularly good places to hit it." Áine says, and takes a deep breath, drawing dark particles from her surroundings and into her arrow. It almost seems as if there is a minute pull in her direction.


Male Human Cavalier 17

Surprise:
Zaine fires his musket. Tulip interposes herself between Zaine and the ooze.

Zaine Initiative 1d20 + 4 ⇒ (6) + 4 = 10
Tulip Initiative 1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 9 ⇒ (10) + 9 = 19
1d12 + 6 ⇒ (5) + 6 = 11


Female Azata touched Aasimar Ranger 17

Surprise:

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Comp Bow1: 1d20 + 11 - 2 - 2 + 1 ⇒ (14) + 11 - 2 - 2 + 1 = 22
Damage: 2d6 + 1 + 1 + 6 ⇒ (4, 1) + 1 + 1 + 6 = 13

The head of Áine's arrow virtually disappears into blackness with the accumulation of graviton particles. Her aim is true, the arrow slicing through the water and piercing deeply into the amorphous body of the creature.
assuming she got her Gravity Bow off first, if not, then count as next shot


Male Human Warpriest 17

surprise:

paizo ate my post whee I rolled a 20 for init and I am grumpy about it

Faith gives Áine the blessing of destruction. +2 damage


GM:
init sasha.ooze: 1d20 + 4 ⇒ (15) + 4 = 191d20 - 5 ⇒ (11) - 5 = 6
Faith:
20 init accepted
Fzumi Salt Mine - Ooze in the Water

Faith gives Áine the blessing of destruction. A prayer his goddess is more than willing to grant.

The head of Áine's arrow virtually disappears into blackness with the accumulation of graviton particles. Her aim is true, the arrow slicing through the water and piercing deeply into the amorphous body of the creature.

Sasha moves in front of Zaine and Tulip, weapons out but keeping 15-ft between her and the ooze.

Zaine fires his musket, speckles of ooze flying. Tulip interposes herself between Zaine and the ooze, alongside Sasha.


Male Human Cavalier 17

Round 1:

Zaine reloads and fires.

1d20 + 9 ⇒ (16) + 9 = 25
1d12 + 6 ⇒ (3) + 6 = 9

Tulip takes a bite of ooze.

1d20 + 7 ⇒ (8) + 7 = 15
1d8 + 3 ⇒ (3) + 3 = 6


Female Azata touched Aasimar Ranger 17

Round 1:

Comp Bow1: 1d20 + 11 - 2 - 2 + 1 ⇒ (9) + 11 - 2 - 2 + 1 = 17
Damage: 1d8 + 1 + 1 + 6 ⇒ (8) + 1 + 1 + 6 = 16 or
Damage: 2d6 + 1 + 1 + 6 ⇒ (6, 4) + 1 + 1 + 6 = 18
Comp Bow2: 1d20 + 11 - 2 - 2 + 1 ⇒ (20) + 11 - 2 - 2 + 1 = 28
Damage: 1d8 + 1 + 1 + 6 ⇒ (7) + 1 + 1 + 6 = 15 or
Damage: 2d6 + 1 + 1 + 6 ⇒ (4, 4) + 1 + 1 + 6 = 16
Depending


Male Human Warpriest 17

round 1:

Faith moves up to take his place in front of Áine.

He draws Charity and attacks the ooze.
to hit : 1d20 + 8 ⇒ (3) + 8 = 11
to hurt: 1d8 + 4 ⇒ (7) + 4 = 11


GM:
1d20 + 16 ⇒ (15) + 16 = 31

Fzumi Salt Mine - Ooze in the Water R1

Faith moves up to take his place in front of Áine. And everyone else given the narrow walkway. He draws Charity and attacks the ooze. With success.

Áine shoots twice, her arrows making a plik in the body of ooze. The remnants of the creature sinks into the water... the first danger of the caverns destroyed before it could move.

Fzumi Salt Mine

The group continues in the mine the copper sharp smell of the salt for another 200 feet along the small walkway that follows the edge of the scarred mine wall. As you head across the second wooden bridge, you see a preserved remains of an old camp just above the water line. There is an old canvas, salt crystals growing on it and on the mine carts supporting the cloth. Behind the carts you see the desiccated remains of three mules. Just under the salt-encrusted cloth you see the corner of a rusted iron strongbox.

Perception DC 31:
As everyone moves off the bridge to explore the small campsite, you notice two forms move below the bridge. As they move out of the water, they look a great deal like the wights you fought on the Shiv - just encrusted with salt.

You can act in the surprise round. While you can warn others of the danger, it will not be in time for the surprise round. Unless they make the Perception check as well, of course.


Female Azata touched Aasimar Ranger 17

dice:
Perception dc31: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34

Gm:

Surprise
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Comp Bow1: 1d20 + 11 - 2 - 2 + 1 + 4 ⇒ (3) + 11 - 2 - 2 + 1 + 4 = 15
Damage: 1d8 + 1 + 1 + 6 + 4 ⇒ (5) + 1 + 1 + 6 + 4 = 17

Áine breaks the silence, "Mother's Spawn!" unfortunately the warning comes a little too late.
Her arrow packs enough punch to blow out the side of one of the creatures, however.


Male Human Warpriest 17

Fzumi Salt Mine

Faith moves to investigate the remains of the camp.

tripping any traps as necessary


GM:
init, wight, sasha (for R1): 1d20 + 1 ⇒ (2) + 1 = 31d20 + 4 ⇒ (12) + 4 = 16

1d20 + 4 ⇒ (6) + 4 = 101d4 + 1 ⇒ (1) + 1 = 21d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (2) + 1 = 3
Sasha perception to get AC: 1d20 + 11 ⇒ (17) + 11 = 28


Fzumi Salt Mine - Bridge Ambush

Faith moves up towards the iron box, ready to sacrifice himself to set off the traps that must be there. Instead, he is surprised when Áine turns back towards the bridge.

Áine breaks the silence, "Mother's Spawn!" unfortunately the warning comes a little too late. Her arrow packs enough punch to greatly damage the side of one of the creatures, however.

The damaged wight rushes towards Áine but the nimble archer, warned, manages to dodge the attack. Sasha, on the bridge with Zaine, doesn't prove as lucky as the undead creature slams into her, the hiss of pain not quite matching the minor wound from the contact. Fort DC 14: 1d20 + 6 ⇒ (10) + 6 = 16 Salt grows on Sasha's armor where the wight slammed into her.

A) K:religion DC 13:
The creatures appear to be wights, their touch draining life to spawn more of the undead.
A) K:religion DC 18:
Based on the attack on Sasha, these wights seem to be a more dangerous variant. Their touch desiccates, drawing water from those they attack - draining the vitality from the victim. Constitution damage


Female Azata touched Aasimar Ranger 17

Round 1:

K.Religion: 1d20 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Comp Bow1: 1d20 + 11 - 2 - 2 + 1 + 4 ⇒ (19) + 11 - 2 - 2 + 1 + 4 = 31
Damage: 1d8 + 1 + 1 + 6 + 4 ⇒ (2) + 1 + 1 + 6 + 4 = 14
Comp Bow2: 1d20 + 11 - 2 - 2 + 1 + 4 ⇒ (5) + 11 - 2 - 2 + 1 + 4 = 17
Damage: 1d8 + 1 + 1 + 6 + 4 ⇒ (1) + 1 + 1 + 6 + 4 = 13
Áine steps away from the undead horror briefly. Her arrows continue to find their mark.


Male Human Warpriest 17

Fzumi Salt Mine

”These wights will suck the water from your body with a touch,” Faith says. ”Be cautious.”

round 1:

initiative: 1d20 + 6 ⇒ (6) + 6 = 12

Faith uses Sacred Weapon to give Charity a round of holy.

Faith moves up to the eight and draws Charity, which glows with a bright light. He stabs directly at the center of the wight.

”Death will release you from undeath,” he says.

to hit : 1d20 + 8 ⇒ (20) + 8 = 28
to hurt: 1d8 + 4 ⇒ (8) + 4 = 12 plus additional 2d6 ⇒ (1, 3) = 4

i just looked up the difference between holy strike and a holy weapon — now I am enlightened


Male Human Warpriest 17

addendum:

critical confirm rolls

to hit : 1d20 + 8 ⇒ (9) + 8 = 17
to hurt: 1d8 + 4 ⇒ (5) + 4 = 9 plus additional 2d6 ⇒ (6, 3) = 9

i don’ Know if the holy damage doubles but I roll it in case in does — if not, please ignore


Male Human Cavalier 17

Round 1:

Zaine Initiative 1d20 + 4 ⇒ (7) + 4 = 11
Tulip Initiative 1d20 + 3 ⇒ (16) + 3 = 19

Zaine fires at the closest wight.

1d20 + 9 ⇒ (11) + 9 = 20
1d12 + 6 ⇒ (9) + 6 = 15

Tulip lunges forward to chew on the same monster.

1d20 + 8 ⇒ (7) + 8 = 15
1d8 + 3 ⇒ (7) + 3 = 10


GM:
Zaine wight -15
Aine wight -17

1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 251d8 + 1 ⇒ (1) + 1 = 2


Fzumi Salt Mine - Bridge Ambush Round 1

Tulip reacts immediately to the unded threat, lunging forward to chew on the monster that slammed into Sasha. Her large teeth just barely sink into the salt encrusted flesh, she spits out the jerky she bites off.

Sasha falls back just a bit, pulling out her sharp toothed sword, which bites into the desiccated flesh, just a little.

Faith moves up to the wight and draws Charity, which glows with a bright light. He stabs directly at the center of the wight.

”Death will release you from undeath,” he says. A point of light blooms where Faith's dagger sinks into the undead flesh, ripping away creature, leaving nothing behind.

Zaine fires at the closet wight. The bullet slams into the undead and the creature falls to the ground, the animating force destroyed.

Sasha kicks undead once, just to make sure. Then she leans against Tulip, rubbing her right arm where the wight slammed into her.

Fzumi Salt Mine

Moving along, the main tunnel continues turning in the dark. Suddenly the quiet is shattered by metal slamming against stone.

Perception DC 15:
You are able to spot the two salt wights on the ceiling pounding on a weak point of the ceiling.

1d4 ⇒ 1

You have 1 round to react before the ceiling goes, falling on the group.


Female Azata touched Aasimar Ranger 17

"Dive for cover! Roof's coming down!"

Gm:

Áine pauses just momentarily, assessing where the majority of the cave in might be, then tackles/pulls anyone who might not react fast enough.


Female Azata touched Aasimar Ranger 17

"Or more specifically, since talking takes no time, 'there are two wights pounding on a weak point in the ceiling and we have 1 round before it falls on us.'"


Male Human Cavalier 17

Round 1:

Zaine and Tulip get out of the way of the roof falling before Zaine returns fire.

Initiative Zaine 1d20 + 4 ⇒ (5) + 4 = 9
Initiative Tulip 1d20 + 3 ⇒ (12) + 3 = 15

1d20 + 8 ⇒ (14) + 8 = 22
1d12 + 5 ⇒ (3) + 5 = 8


Male Human Warpriest 17

Spoiler:
Faith’s priority is to move Pakshee from under the rock fall.


GM:
aine,faith,pakshee,sasha,tulip,zaine: 1d20 ⇒ 61d20 ⇒ 161d20 ⇒ 31d20 ⇒ 151d20 ⇒ 181d20 ⇒ 15
Faith:
Pakshee would not have made her save (rolled a natural 3) bit given your post I traded your rolls, giving her your natural 16 and you her 3.

Áine pauses just momentarily, getting caught in the fall of the rocks as she makes sure that everyone else gets out. Everyone does - except Pakshee but Faith grabs her hands pushing her beyond the fall of the rocks, but takes the hit from the rocks instead. Áine and Faith take 3d6 ⇒ (1, 4, 6) = 11.

The two wights who caused the rockfall drop into the water, moving to attack. Zaine gets a successful shot off, wounding one of the two undead.


Male Human Cavalier 17

Round 2:

Zaine reloads and fires.

1d20 + 9 ⇒ (16) + 9 = 25
1d12 + 6 ⇒ (10) + 6 = 16

Tulip scampers up to a wight and takes a bite.

1d20 + 8 ⇒ (9) + 8 = 17
1d8 + 3 ⇒ (4) + 3 = 7

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