The Saxon Wars (Inactive)

Game Master Brian Minhinnick

782 AD - Charlemagne's wars against the Saxons.


Brechthalt von Aachen
Human fighter 2/aristocrat 1
Medium humanoid (human)
Init +1; Senses Perception +6

DEFENSE
AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 shield)
hp 9/18 (2d10+1d8+3)

Fort +4, Ref +1, Will +2; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE
Speed 20 ft.

Melee mstwk. longsword +5 (1d8+2/19–20) or lance +4 (1d8+2/×3)

Ranged shortbow +3 (1d6)

Special Attacks mounted charge (3d8+6)

STATISTICS
Str 15, Dex 13, Con 12, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +4; CMD 15

Feats Mounted Combat, Power Attack, Ride-by Attack, Skill Focus (Ride), Spirited Charge

Skills Diplomacy +7, Handle Animal +7, Knowledge (nobility) +5, Perception +6, Perform (Dance) +6, Ride +3

Languages Latin, German

Combat Gear holy water (2); Other Gear masterwork half-plate, light wooden shield, lance, masterwork longsword, shortbow, arrows x13, heavy warhorse

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Healing Surges: A number of times per day equal to 1/2 a character's level plus their Constitution modifier a character can take a moment to rest, refocus and regain some vigor. With one use of this ability, a character can heal 1d6 hit points of damage for every two levels they possess. Using this ability is a swift action that requires no free hands. A character may only target themselves with this ability.

Treat Deadly Wounds (Heal Skill)

Note: You must expend two uses from a healer's kit to perform this task. You take a –2 penalty on your check for each use from a healer's kit that you lack.

When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your heal skill rank to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.

Time: 1 hour.