The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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pm's sent with some comments to those i have questions for.

Shadow Lodge

I'm fiddling around with a Tiefling Bloodrager for the frontline. I don't play characters like that nearly enough anyway. If I'm not done and have him submitted by the cut-off time, no worries though.

Shadow Lodge

I'm torn between oracle and paladin
1=paladin 2=oracle: 1d2 ⇒ 1
looks like I'm rolling up my first paladin :P (well if it sees play it'll be my first, I've made a gestalt paladin/magus but he never saw play)

Shadow Lodge

build:
aasimar (perikin) paladin 1
STRENGTH
16 (+3)
DEXTERITY
10 (+0)
CONSTITUTION
13 (+1)
INTELLIGENCE
12 (+1)
WISDOM
10 (+0)
CHARISMA
17 (+3)
AC [17] = 10 +6 [Chainmail] +1 [armored kilt]
Touch AC [10] Flat-Footed [17]

SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +0 = DEX 0+0+0
Appraise +1 = INT 1+0+0
Bluff +3 = CHA 3+0+0
Climb* +3 = STR 3+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +7 = CHA 3+1+3
Disable Device*† +0 = DEX 0+0+0
Disguise +3 = CHA 3+0+0
Escape Artist* +0 = DEX 0+0+0
Fly* +0 = DEX 0+0+0
Handle Animal† +3 = CHA 3+0+0
Heal +4 = WIS 0+1+3
Intimidate +3 = CHA 3+0+0
K (Arcana)† +1 = INT 1+0+0
K (Dungeoneering)† +1 = INT 1+0+0
K (Engineering)† +1 = INT 1+0+0
K (Geography)† +1 = INT 1+0+0
K (History)† +1 = INT 1+0+0
K (Local)† +1 = INT 1+0+0
K (Nature)† +1 = INT 1+0+0
K (Nobility)† +1 = INT 1+0+0
K (Planes)† +1 = INT 1+0+0
K (Religion)† +1 = INT 1+0+0
Linguistics† +1 = INT 1+0+0
Perception +4 = WIS 0+1+3
Perform +3 = CHA 3+0+0
Perform +3 = CHA 3+0+0
Profession† +0 = WIS 0+0+0
Profession† +0 = WIS 0+0+0
Ride +0 = DEX 0+0+0
Sense Motive +4 = WIS 0+1+3
Sleight of Hand*† +0 = DEX 0+0+0
Spellcraft† +1 = INT 1+0+0
Stealth* +0 = DEX 0+0+0
Survival +0 = WIS 0+0+0
Swim* +3 = STR 3+0+0
Use Magic Device† +3 = CHA 3+0+0

BASE ATTACK BONUS
+1
Basic Melee Attack +4
Basic Ranged Attack +1

FORTITUDE SAVE
+3 = 2 [base] +1 [Con]
REFLEX SAVE
+0 = 0 [base] +0 [Dex]
WILL SAVE
+2 = 2 [base] +0 [Wis]

CMB
+4 = 1 [BAB] +3 [Str] +0 [size]
CMD
+14 = 10 +1 [BAB] +3 [Str] +0 [Dex] +0 [size]

Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.

Paladin
Aura of Good
Detect Evil
Smite Evil 1/day (+3 to hit +1 to damage)

weapon: greatsword

feat: power attack

traits
Lessons of Chaldira
Your studies of Chaldira Zuzaristan’s exploits have given you a knack for avoiding trouble.

Benefit: Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.

Dark Archive

Lord Foul II wrote:
tl:dr

Nice build. I hope I get to play with you. By the way, It's common to put long blocks of text in spoilers or in your Alias.

Shadow Lodge

Letha Celestborn wrote:
Lord Foul II wrote:
tl:dr
Nice build. I hope I get to play with you. By the way, It's common to put long blocks of text in spoilers or in your Alias.

derp

fixed
thanks


Just need a back-story and personality for the paladin.

Shadow Lodge

k
hmm, personality wise, Conner is at his core a nice guy, very religious, and a little cocky. he has a strong sense of self, is strong and courageous, but not incredibly bright,
he was formally trained in swordsmanship and clerical philosophies.
the only vice he consciously allows himself is a bit of drinking and occasional gambling. (hardly seeing the drinking as a vice as there isn't much clean water not created by a divine caster)
just as he left school his grandfather's health took a sharp decline, he gave Conner a silver key, telling him that it was very important that he hold onto it but died before he could tell him why
Conner has followed his grandfather's dyeing wish and carries the key on a necklace which has two baby red dragon teeth from an earlier skirmish he had with one during a test for the school (2nd trait red hand fetish, 2 energy resistance (fire))
I do hope this is enough of a backstory, I don't like to give a long backstory to lvl 1 characters, they are just starting their stories


as long as the back story explains your traits and or feats and why you became the class you are.

Shadow Lodge

would you say that that qualifies?


we will see...

I will close recuitment Saturday night (23:00 hours EST or 04:00 Sunday Zulu time)

please get any last minute entries in.

If you post an intent to apply before this time I will give you time to create the entry.

later toninght (if I can) I will try to make a list of completed applicants. If anyone is missing something you are still considered in the running.


thanks for the update DM and it's good to hear you're not dying of the black lung =) look forward to (hopefully) getting to play soon!


Crunch and background Done!


current list of submissions:

Rickard raven - CG Human Ranger (ranged)

notes for Rickard:

Crunch does not seem to match the backstory
no favored enemy listed
raised by fauns but you only speak common?

Edrin - N Tiefling Rogue (Chameleon)

notes for Edrin:

add fluff to alias (if selected)
COMPLETE

Mickey Carver - LN Suli Monk (four winds)

notes for Mickey:

add fluff to alias (if selected)
COMPLETE

Tenebral Sam - CG Fetchling ninja

notes for Tenebral:

need info in alias if selected
COMPLETE

Dred Delgath - LG Human Inquisitor

notes for Tenebral:

COMPLETE

Torah - LG Samsaran Witch (White Haired witch)

notes for Tenebral:

need more detail in crunch
include stats for familiar

Kiernan Kala - CG Kitsune Sorcerer (fey bloodline)

notes for Tenebral:

need info details in crunch part
# of spells per day, (include save DC's)
include bloodline abilities

Kisari Montali - CG Kitsune bard (dervish dancer)

notes for Tenebral:

no back story evident. please include a story

Tatsuo Arashi - LN Human sorcerer (crossblooded/tattooed)

notes for Tenebral:

COMPLETE

Jamben Darkeye - NG Human wizard

notes for Tenebral:

need back story in alias if selected
No mention of a silver key in story.

Letha Celestborn - LN Aasimar Oracle (life)(dual cursed)

notes for Tenebral:

COMPLETE

Conner - LG Aasimar Paladin

notes for Tenebral:

need info in alias if selected
could use more detail in story but is doable
COMPLETE

Dragonborn3 dotted with a bloodrager

If I missed anyone let me know


GM:
As a human with 10 intelligence I only get common. Also the magical knack trait is that you spend alot of time around a creature or creatures of a magical nature. Likes the woods, knows how to hunt and track, spent time with fauns I guess I don't know how the crunch doesn't match the backstory? I usually don't like to write huge backstories. I get that a PC is skilled but if you put too much in a backstory, starting at level 1 doesn't make sense in my opinion. This character is relatively unexperienced as I put in my background. Think of him like a kind hermit by happenstance.


rickard:

OK on that just I thought you might have put a rank in linguistics to speak Sylvan since that is the language they would have most liely used and would have taught it to you. other than that it seems reasonable.

maybe swap the rank in swim for the language, but that is really up to you.

also I see now how you gained the trait regarding the fauns.

thanks for the clarification


Gm:
Thanks! That is a great idea. I appreciate the feedback.


I don't see me on this list.


Why do they all say Tenebral?
:?

Shadow Lodge

I wait to make an alias so that if I am not selected it doesn't add to the clutter


Dang it i always miss something

Sorry Allie, you are on my paper notes so i did not forget you completely

notes for allie:

Looks complete

Ok off to sleep for me


Wierd i the notes for each are under the name except allie

Forget the title, i really need some sleep

Did i mention copy and paste are not always your friend?


OK. I was a little freaked out for a second there.

A bunch of interesting characters in this group, I'm certainly hoping to play with some of them.


Get some sleep, man. We'll still be here when you wake up. ;)

Sczarni

Dot with shaman.

Sczarni

Background:
Mrimmy always new she was different. The fact she didn’t have pointed ears and her father did was a dead giveaway. She also didn’t know where her mother was. Her father told her she had left many decades ago, leaving me on his door step to take care of, the only thing that was on her was a little silver key, tied around her neck with some twine. On clear nights, she would often look up at the stars, holding the key, hoping for an answer in the Heavens. Though her life was good, she was wary of those who said they wouldn’t leave or stop being her friend; even her father. This suspicion, almost paranoia, caused by her abandonment by her mother, only increased as she blossomed into a pretty young lady. Always watching, she was ready for anything. Whether it was a boy trying to tease her for being a motherless child or someone trying to lull her into a false sense of security to take her belongings, she was ready for it all.
But one day her paranoia wasn’t enough. She found herself surrounded by a gang of boys, just ready to jump her for her rejections or the fact she had no mother. They approached her slowly, smiling as they did, and then it happened. She felt her body surge with power. Her eyes turned black and her body began to twinkle in the moonlight. She heard a voice say ”Relax and let the magic flow through you, my child.” She did as the voice commanded and before she knew it, the boys were dazed on the ground. She ran away, both frightened and in awe of what just happened. It was like the fear of the impending attack flowed away and the spell just calmed her.
She soon realized that there was a small bird following her. It was a pretty bird, very small and, in the evening when she spotted it in the darkening sky, it looked as though it was a part of the stars. It finally approached her and stood on her windowsill. It spoke to her, telling her not to be afraid. ”I am here to guide you on your next journey. You, who have always been so suspicious of the world around you, shall come to realize that the world can be a beautiful place. I am here to be a guide. I am here to lead you to safety. The tiny bird then flew into her room and returned with something. He grasped in is talons the silver key that was found around her neck as a baby. She took it as soon as the bird landed. ”This is the first step.”

Appearance:
Mrimmy has light blond hair, like her fathers, almost white in the glowing of the sun. Her eyes seem to twinkle in the light, giving off an otherworldly glow not often seen outside Aasimars. They are also two different colors, one light blue one pale green. She stands about 5’4” with long legs and a slender waist. She is always looking behind her, her face rarely showing true happiness, though her skin glistens and her hair glows.

Crunch:

Character Name: Mrimmy the Stargazer
N Changeling Shaman 1
Languages: Common, Elven, Sylvan
Special abilities: Orisons, spirit, spirit animal, spirit magic, Green Widow (+2 racial bluff for people attracted to her.)
Ability Scores:
STR 11
DEX 13
CON 10
INT 12
WIS 18
CHA 14
HP: 8/8 | Init +4 | BAB +0
AC: 14/12/12 | CMB +3 | CMD 15
Fort +0 | Ref +1 | Will +6
Feats: Alertness +2 on perception and sense motive
Traits: Desperate focus +2 on Concentration checks, Suspicious + 1 on Sense motive
Skills:
Diplomacy +10, Sense Motive +7, Knowledge (nature) +7, Knowledge (planes) +7, Survival +10, Perception +8.
Weapons:
Spear 1d8 Crit X3
+1 Ranged
+0 Melee
Light Crossbow 1d8 X2
+1 Ranged
Armor: Leather Armor +2 AC
Gear: Backpack, Bed roll, Belt pouch, Flint and steel, torches (10), Trail rations (5 days), rope (50 feet), Waterskin
Money: 47g

spells:

Spirit: Heavens

Spirit (Su): A shaman forms a mystical bond with the spirits of the world. She forms a lasting bond with a single spirit (see Spirits), which grants a number of abilities and defines many of her other class features.
At 1st level, a shaman gains the special ability granted by that spirit. She adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She also adds the hexes possessed by that spirit to her list of hexes that she can choose from with the hex and wandering hex class features.

Spirit Magic (Sp): A shaman can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisions. She can choose these spells from the list of spells granted by her spirits (see the spirit class ability and the wandering spirit class ability) at the time she casts them. She can enhance these spells using any metamagic feat that she knows, using up a higher-level spell slot as required by the feat, although doing so increases the time to cast the spell

0-Level Shaman Spells—arcane mark, touch of fatigue.
1st-Level Shaman Spells—bane, bless, cause fear, comprehend languages, detect chaos/evil/good/law, inflict light wounds, protection from chaos/evil/good/law, remove fear, sleep.
0 Level:
Guidance
Detect Magic
Know direction
1st Level:
Color spray
Burning Disarm


Spirit Animal Stats:

Spirit Animal: The flesh of the shaman’s spirit animal accurately reflects the stars that would be visible in the night sky, no matter where the animal is or the time of day. Due to this, it can be used as a star map. In addition, it gains a fly speed of 5 feet; if the animal already has a fly speed; it instead increases its fly speed by 10 feet. When it uses this ability to fly, a small nimbus of light surrounds it.
Thrush (Grants +3 on Diplomacy Checks)
N Diminutive animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 6
Fort +0, Ref +4, Will +6
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite –1 (1d2–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 2, Wis 15, Cha 6
Base Atk +0; CMB –2; CMD 3
Feats Skill Focus (Perception)
Skills Fly +12, Perception +6, Diplomacy +1, Survival +6.

Please forgive if I have made some calculation errors. It is 3am. Ha-ha


In before the lock!
*power chord*

Sczarni

Hehe!

Sczarni

Oh and I found a Theme Song. Sure, it doesn't have words, but it certianly captures the essence of her. (I love orchestral pieces, especially the ones written for the LoTR series.)


I, KatsuneSage, present to you, the (I believe I got everything right) Mrimmy.


Added my little friend to my profile.


About one more hour to go


Lurking in the shadows, fingers crossed.

Whoever gets picked, it should be a good crew from the looks of things.


We all look pretty well built and reasonably powerful.
Whoever makes the cut will have fun. :)


GM:
I added the point to Linguistics and took Sylvan as per your suggestion also I selected Goblinoids as my first favored enemy.


10
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1
Happy new year!
Wait. No. Wrong event.
Never mind...

Shadow Lodge

and you're 9 minutes off


What?
It's 11:00... 03 now...

Shadow Lodge

he said 1 hour till, 59 minutes ago
I thought you were going off of that


OK closed ...

here is the list of entries that I feel are complete to choose from.

Rickard Raven - CG Human Ranger
Edrin - TN Tiefling Rogue (Chameleon)
Mickey Carver - LN Suli Monk (4 winds)
Tenebral Sam - CG Fetchling Ninja
Dred Delgath - LG Human Inquisitor
Tatsuo Arashi - LN Human Sorcerer
Letha Celestborn - LN Aasimar Oracle (life)
Conner - LG Aasimar Paladin
Allie "cat" - CN Human Rogue (cutpurse)
Mrimmy - TN Changling Shaman.

these are all great submissions will mull them over to find what will work best for this adventure.

I plan on taking 6 but I also may like to keep those not selected available as replacements in case of drop outs. also I may have someone that is not selected make a cameo if they are will.

If you are not on this list then there may be something missing in the submission. to be fair I will allow some time to finish the submission as long as you let me know very soon.


Was going off the original post....


stop being picky on the time...I am being generous giving some extra time


Hunh?
I was just(trying to) be(ing) funny.
Sorry if I wasn't clear. -.-


Magic....trying to be funnier than your brigade leader....Penalty!


Please no! I have a condition!
I'm snarkoleptic. I have random bursts of funny.
It's worst when it's slapstick...

Shadow Lodge

(I was also trying to be funny)


Lord Foul ... for admitting to trying to be funny ...Penalty!... you must now wash my socks for 1 week.

magic.... You must now make me a grilled cheese for lunch


That I can do. I make wicked grilled cheese. It might be cold by the time it makes it cross country in the mail, though...


e-mail it...


Let me get Wonka on the phone and I'll see if I can work something out...

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