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STRENGTH
16 (+3)
DEXTERITY
10 (+0)
CONSTITUTION
13 (+1)
INTELLIGENCE
12 (+1)
WISDOM
10 (+0)
CHARISMA
17 (+3)
AC [17] = 10 +6 [Chainmail] +1 [armored kilt]
Touch AC [10] Flat-Footed [17]
SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +0 = DEX 0+0+0
Appraise +1 = INT 1+0+0
Bluff +3 = CHA 3+0+0
Climb* +3 = STR 3+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +7 = CHA 3+1+3
Disable Device*† +0 = DEX 0+0+0
Disguise +3 = CHA 3+0+0
Escape Artist* +0 = DEX 0+0+0
Fly* +0 = DEX 0+0+0
Handle Animal† +3 = CHA 3+0+0
Heal +4 = WIS 0+1+3
Intimidate +3 = CHA 3+0+0
K (Arcana)† +1 = INT 1+0+0
K (Dungeoneering)† +1 = INT 1+0+0
K (Engineering)† +1 = INT 1+0+0
K (Geography)† +1 = INT 1+0+0
K (History)† +1 = INT 1+0+0
K (Local)† +1 = INT 1+0+0
K (Nature)† +1 = INT 1+0+0
K (Nobility)† +1 = INT 1+0+0
K (Planes)† +1 = INT 1+0+0
K (Religion)† +1 = INT 1+0+0
Linguistics† +1 = INT 1+0+0
Perception +4 = WIS 0+1+3
Perform +3 = CHA 3+0+0
Perform +3 = CHA 3+0+0
Profession† +0 = WIS 0+0+0
Profession† +0 = WIS 0+0+0
Ride +0 = DEX 0+0+0
Sense Motive +4 = WIS 0+1+3
Sleight of Hand*† +0 = DEX 0+0+0
Spellcraft† +1 = INT 1+0+0
Stealth* +0 = DEX 0+0+0
Survival +0 = WIS 0+0+0
Swim* +3 = STR 3+0+0
Use Magic Device† +3 = CHA 3+0+0
BASE ATTACK BONUS
+1
Basic Melee Attack +4
Basic Ranged Attack +1
FORTITUDE SAVE
+3 = 2 [base] +1 [Con]
REFLEX SAVE
+0 = 0 [base] +0 [Dex]
WILL SAVE
+2 = 2 [base] +0 [Wis]
CMB
+4 = 1 [BAB] +3 [Str] +0 [size]
CMD
+14 = 10 +1 [BAB] +3 [Str] +0 [Dex] +0 [size]
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.
Paladin
Aura of Good
Detect Evil
Smite Evil 1/day (+3 to hit +1 to damage)
weapon: greatsword
feat: power attack
traits
Lessons of Chaldira
Your studies of Chaldira Zuzaristan’s exploits have given you a knack for avoiding trouble.
Benefit: Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.

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k
hmm, personality wise, Conner is at his core a nice guy, very religious, and a little cocky. he has a strong sense of self, is strong and courageous, but not incredibly bright,
he was formally trained in swordsmanship and clerical philosophies.
the only vice he consciously allows himself is a bit of drinking and occasional gambling. (hardly seeing the drinking as a vice as there isn't much clean water not created by a divine caster)
just as he left school his grandfather's health took a sharp decline, he gave Conner a silver key, telling him that it was very important that he hold onto it but died before he could tell him why
Conner has followed his grandfather's dyeing wish and carries the key on a necklace which has two baby red dragon teeth from an earlier skirmish he had with one during a test for the school (2nd trait red hand fetish, 2 energy resistance (fire))
I do hope this is enough of a backstory, I don't like to give a long backstory to lvl 1 characters, they are just starting their stories

DM of the coins |

we will see...
I will close recuitment Saturday night (23:00 hours EST or 04:00 Sunday Zulu time)
please get any last minute entries in.
If you post an intent to apply before this time I will give you time to create the entry.
later toninght (if I can) I will try to make a list of completed applicants. If anyone is missing something you are still considered in the running.

DM of the coins |

current list of submissions:
Rickard raven - CG Human Ranger (ranged)
Crunch does not seem to match the backstory
no favored enemy listed
raised by fauns but you only speak common?
Edrin - N Tiefling Rogue (Chameleon)
add fluff to alias (if selected)
COMPLETE
Mickey Carver - LN Suli Monk (four winds)
add fluff to alias (if selected)
COMPLETE
Tenebral Sam - CG Fetchling ninja
need info in alias if selected
COMPLETE
Dred Delgath - LG Human Inquisitor
COMPLETE
Torah - LG Samsaran Witch (White Haired witch)
need more detail in crunch
include stats for familiar
Kiernan Kala - CG Kitsune Sorcerer (fey bloodline)
need info details in crunch part
# of spells per day, (include save DC's)
include bloodline abilities
Kisari Montali - CG Kitsune bard (dervish dancer)
no back story evident. please include a story
Tatsuo Arashi - LN Human sorcerer (crossblooded/tattooed)
COMPLETE
Jamben Darkeye - NG Human wizard
need back story in alias if selected
No mention of a silver key in story.
Letha Celestborn - LN Aasimar Oracle (life)(dual cursed)
COMPLETE
Conner - LG Aasimar Paladin
need info in alias if selected
could use more detail in story but is doable
COMPLETE
Dragonborn3 dotted with a bloodrager
If I missed anyone let me know

Rickard Raven |


DM of the coins |

OK on that just I thought you might have put a rank in linguistics to speak Sylvan since that is the language they would have most liely used and would have taught it to you. other than that it seems reasonable.
maybe swap the rank in swim for the language, but that is really up to you.
also I see now how you gained the trait regarding the fauns.
thanks for the clarification

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But one day her paranoia wasn’t enough. She found herself surrounded by a gang of boys, just ready to jump her for her rejections or the fact she had no mother. They approached her slowly, smiling as they did, and then it happened. She felt her body surge with power. Her eyes turned black and her body began to twinkle in the moonlight. She heard a voice say ”Relax and let the magic flow through you, my child.” She did as the voice commanded and before she knew it, the boys were dazed on the ground. She ran away, both frightened and in awe of what just happened. It was like the fear of the impending attack flowed away and the spell just calmed her.
She soon realized that there was a small bird following her. It was a pretty bird, very small and, in the evening when she spotted it in the darkening sky, it looked as though it was a part of the stars. It finally approached her and stood on her windowsill. It spoke to her, telling her not to be afraid. ”I am here to guide you on your next journey. You, who have always been so suspicious of the world around you, shall come to realize that the world can be a beautiful place. I am here to be a guide. I am here to lead you to safety. The tiny bird then flew into her room and returned with something. He grasped in is talons the silver key that was found around her neck as a baby. She took it as soon as the bird landed. ”This is the first step.”
Character Name: Mrimmy the Stargazer
N Changeling Shaman 1
Languages: Common, Elven, Sylvan
Special abilities: Orisons, spirit, spirit animal, spirit magic, Green Widow (+2 racial bluff for people attracted to her.)
Ability Scores:
STR 11
DEX 13
CON 10
INT 12
WIS 18
CHA 14
HP: 8/8 | Init +4 | BAB +0
AC: 14/12/12 | CMB +3 | CMD 15
Fort +0 | Ref +1 | Will +6
Feats: Alertness +2 on perception and sense motive
Traits: Desperate focus +2 on Concentration checks, Suspicious + 1 on Sense motive
Skills:
Diplomacy +10, Sense Motive +7, Knowledge (nature) +7, Knowledge (planes) +7, Survival +10, Perception +8.
Weapons:
Spear 1d8 Crit X3
+1 Ranged
+0 Melee
Light Crossbow 1d8 X2
+1 Ranged
Armor: Leather Armor +2 AC
Gear: Backpack, Bed roll, Belt pouch, Flint and steel, torches (10), Trail rations (5 days), rope (50 feet), Waterskin
Money: 47g
Spirit: Heavens
Spirit (Su): A shaman forms a mystical bond with the spirits of the world. She forms a lasting bond with a single spirit (see Spirits), which grants a number of abilities and defines many of her other class features.
At 1st level, a shaman gains the special ability granted by that spirit. She adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She also adds the hexes possessed by that spirit to her list of hexes that she can choose from with the hex and wandering hex class features.
Spirit Magic (Sp): A shaman can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisions. She can choose these spells from the list of spells granted by her spirits (see the spirit class ability and the wandering spirit class ability) at the time she casts them. She can enhance these spells using any metamagic feat that she knows, using up a higher-level spell slot as required by the feat, although doing so increases the time to cast the spell
0-Level Shaman Spells—arcane mark, touch of fatigue.
1st-Level Shaman Spells—bane, bless, cause fear, comprehend languages, detect chaos/evil/good/law, inflict light wounds, protection from chaos/evil/good/law, remove fear, sleep.
0 Level:
Guidance
Detect Magic
Know direction
1st Level:
Color spray
Burning Disarm
Spirit Animal: The flesh of the shaman’s spirit animal accurately reflects the stars that would be visible in the night sky, no matter where the animal is or the time of day. Due to this, it can be used as a star map. In addition, it gains a fly speed of 5 feet; if the animal already has a fly speed; it instead increases its fly speed by 10 feet. When it uses this ability to fly, a small nimbus of light surrounds it.
Thrush (Grants +3 on Diplomacy Checks)
N Diminutive animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 6
Fort +0, Ref +4, Will +6
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite –1 (1d2–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 2, Wis 15, Cha 6
Base Atk +0; CMB –2; CMD 3
Feats Skill Focus (Perception)
Skills Fly +12, Perception +6, Diplomacy +1, Survival +6.
Please forgive if I have made some calculation errors. It is 3am. Ha-ha

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Oh and I found a Theme Song. Sure, it doesn't have words, but it certianly captures the essence of her. (I love orchestral pieces, especially the ones written for the LoTR series.)

DM of the coins |

OK closed ...
here is the list of entries that I feel are complete to choose from.
Rickard Raven - CG Human Ranger
Edrin - TN Tiefling Rogue (Chameleon)
Mickey Carver - LN Suli Monk (4 winds)
Tenebral Sam - CG Fetchling Ninja
Dred Delgath - LG Human Inquisitor
Tatsuo Arashi - LN Human Sorcerer
Letha Celestborn - LN Aasimar Oracle (life)
Conner - LG Aasimar Paladin
Allie "cat" - CN Human Rogue (cutpurse)
Mrimmy - TN Changling Shaman.
these are all great submissions will mull them over to find what will work best for this adventure.
I plan on taking 6 but I also may like to keep those not selected available as replacements in case of drop outs. also I may have someone that is not selected make a cameo if they are will.
If you are not on this list then there may be something missing in the submission. to be fair I will allow some time to finish the submission as long as you let me know very soon.