Aasimar

Mrimmy the Stargazer's page

56 posts. Alias of KatsuneSage.


Strength 11
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 18
Charisma 14

About Mrimmy the Stargazer

Background:
Mrimmy always new she was different. The fact she didn't have pointed ears and her father did was a dead giveaway. She also didn't know where her mother was. Her father told her she had left many decades ago, leaving me on his door step to take care of, the only thing that was on her was a little silver key, tied around her neck with some twine. On clear nights, she would often look up at the stars, holding the key, hoping for an answer in the Heavens. Though her life was good, she was wary of those who said they wouldn't leave or stop being her friend; even her father. This suspicion, almost paranoia, caused by her abandonment by her mother, only increased as she blossomed into a pretty young lady. Always watching, she was ready for anything. Whether it was a boy trying to tease her for being a motherless child or someone trying to lull her into a false sense of security to take her belongings, she was ready for it all.
But one day her paranoia wasn't enough. She found herself surrounded by a gang of boys, just ready to jump her for her rejections or the fact she had no mother. They approached her slowly, smiling as they did, and then it happened. She felt her body surge with power. Her eyes turned black and her body began to twinkle in the moonlight. She heard a voice say ”Relax and let the magic flow through you, my child.” She did as the voice commanded and before she knew it, the boys were dazed on the ground. She ran away, both frightened and in awe of what just happened. It was like the fear of the impending attack flowed away and the spell just calmed her.
She soon realized that there was a small bird following her. It was a pretty bird, very small and, in the evening when she spotted it in the darkening sky, it looked as though it was a part of the stars. It finally approached her and stood on her windowsill. It spoke to her, telling her not to be afraid. ”I am here to guide you on your next journey. You, who have always been so suspicious of the world around you, shall come to realize that the world can be a beautiful place. I am here to be a guide. I am here to lead you to safety. The tiny bird then flew into her room and returned with something. He grasped in is talons the silver key that was found around her neck as a baby. She took it as soon as the bird landed. ”This is the first step.”

Appearance:
Mrimmy has light blond hair, like her fathers, almost white in the glowing of the sun. Her eyes seem to twinkle in the light, giving off an otherworldly glow not often seen outside Aasimars. They are also two different colors, one light blue one pale green. She stands about 5’4” with long legs and a slender waist. She is always looking behind her, her face rarely showing true happiness, though her skin glistens and her hair glows.

Crunch:

Character Name: Mrimmy the Stargazer
N Changeling Shaman 1
Languages: Common, Elven, Draconic
Special abilities: Orisons, spirit, spirit animal, spirit magic, Green Widow (+2 racial bluff for people attracted to her.)

Ability Scores:
STR 11
DEX 13
CON 10
INT 12
WIS 18
CHA 14
HP: 8/8 | Init +4 | BAB +0
AC: 14/12/11 | CMB +0 | CMD 11
Fort +0 | Ref +1 | Will +6
Feats: Spell Focus (Illusion)
Traits: Desperate focus +2 on Concentration checks, Suspicious + 1 on Sense motive

Skills:
Diplomacy +10, Sense Motive +7, Knowledge (nature) +7, Knowledge (planes) +7, Survival +10, Perception +8.

Weapons:
Spear 1d8 Crit X3
+1 Ranged
+0 Melee
Light Crossbow 1d8 X2
+1 Ranged

Armor: Leather Armor +2 AC

Gear: Backpack, Bed roll, Belt pouch, Flint and steel, Trail rations (5 days), rope (50 feet), Waterskin, Crossbow bolts (20)

Money: 123g, 3s

spells:

Spirit: Heavens

Spirit (Su): A shaman forms a mystical bond with the spirits of the world. She forms a lasting bond with a single spirit (see Spirits), which grants a number of abilities and defines many of her other class features.

At 1st level, a shaman gains the special ability granted by that spirit. She adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She also adds the hexes possessed by that spirit to her list of hexes that she can choose from with the hex and wandering hex class features.

Spirit Magic (Sp): A shaman can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisions. She can choose these spells from the list of spells granted by her spirits (see the spirit class ability and the wandering spirit class ability) at the time she casts them. She can enhance these spells using any metamagic feat that she knows, using up a higher-level spell slot as required by the feat, although doing so increases the time to cast the spell

0-Level Shaman Spells—arcane mark, touch of fatigue.

1st-Level Shaman Spells—bane, bless, cause fear, comprehend languages, detect chaos/evil/good/law, inflict light wounds, protection from chaos/evil/good/law, remove fear, sleep.

0 Level:
Guidance
Detect Magic
Know direction
1st Level:
Color spray (DC 16)
Burning Disarm (DC 15)
(Shaman Spell: bane (DC 15))


Spirit Animal Stats:

Spirit Animal: The flesh of the shaman’s spirit animal accurately reflects the stars that would be visible in the night sky, no matter where the animal is or the time of day. Due to this, it can be used as a star map. In addition, it gains a fly speed of 5 feet; if the animal already has a fly speed; it instead increases its fly speed by 10 feet. When it uses this ability to fly, a small nimbus of light surrounds it.

Thrush (Grants +3 on Diplomacy Checks)
N Diminutive animal
Languages: Common
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 nat armor)
hp 6
Fort +0, Ref +4, Will +6
OFFENSE
Speed 10 ft., fly 40(+10) ft. (average)
Melee bite –1 (1d2–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB –2; CMD 3
Feats Skill Focus (Perception), Improved Evasion
Skills Fly +12, Perception +6, Diplomacy +1, Survival +6.