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Some housekeeping: Mr. Peppers should act after Mugek since he delayed (I pasted the wrong tracker, oops), and Uesugi is shaken for 1d4 ⇒ 2 + 2 rounds = 4 rounds. Black took 16 damage from Yurei but has some super light DR.

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★★★OVERSEER ANNOUNCEMENT★★★
The clash of weapons and sounds of battle are all that remain after the war drums stop beating. The orcs and giants look around in a moment of panic. Where they once fought with cruel determination, they now fight with worried desperation.
@Table GMs: The Scattered Leaders condition on page 20 is in effect.

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Will save vs not-poison: 1d20 + 3 ⇒ (18) + 3 = 21 Heheh! It worked!
Gallix looks up at the glowy hammer as its weight causes him some mild pain. "Sorry, am I supposed to be impressed?" He charges in and gets right in the blue orc's face. "Now that's enough out of you."
Double move

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Spellcraft: 1d20 + 11 ⇒ (6) + 11 = 17
Will Save: 1d20 + 6 ⇒ (16) + 6 = 22
"What spell was that, Sirettis?!"
♬ The writing's on the wall
It plain enough to see
Time to end this brawl
Yeah, Magek it's time to flee
So you made a little spell...
But did you think it through
Baby, now all hell
Is gonna come for you
Cause we're the Red Arm
We're the ones
That are gonna cause you harm
Yeah, gonna make you run... ♬
Inspire Courage -- +2 to attack and damage

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Will vs slow: 1d20 + 4 ⇒ (13) + 4 = 17
D. takes 4 dmg, and he steps 5ft to the side.
Air humming, he gathers power, and shoots at Red.
Empowered sand bullet, overflow, inspire, non PBS: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 Impact, overflow: 3d6 + 8 + 2 ⇒ (6, 5, 3) + 8 + 2 = 24
+50% and inspire for 38 dmg.

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Mugek and his pals look into the distance and notice the piles of orc corpses that have accumulated. The sight is unsettling.
Will save, Mugek: 1d20 + 4 ⇒ (19) + 4 = 23
Will save, blue: 1d20 + 8 ⇒ (11) + 8 = 19
Will save, black: 1d20 + 2 ⇒ (17) + 2 = 19
But Mugek pounds his drum even harder. "I wonder how flowing green hair would look on a custom headdress," he shouts, eyeing Cup, but then D decides he's had enough, and blows Mugek's drum AND face apart.
Mugek's down. More bark than bite!
Blue takes a force missile to the belly. "That tickles! .. And hurts. Damn you!"
Orc Leadership (bold is up): Mr. Peppers (-16, slow 3 rounds), Uesugi (-16, shaken 4 rounds), Sirettis, Longjing, Black (-15), Blue (-17), Cup (-8), Gallix (-4), Sir D (-4 temp)

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"Your leader has fallen, yet I doubt you will surrender."
Fly: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Sirettis bends 90 degrees around the wall towards Uesugi and his opponent. She lowers herself to 25 feet above ground and stares at his opponent. "I will grant you a warrior's rest. Survivors will sing of your fall in glorious battle."
Slumber Hex: Will Save DC 18 or fall asleep for 6 rounds.

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Uesugi shrinks back from the rage within the presence of this orc. In shrinking back he left himself open to the orc's blade. Grinding his teeth to bear the pain he lets loose one of the blades from his crown.
Immediately the blade attacks nicking the creature's ear.
crown of swords 'first strike': 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 1 ⇒ (5) + 1 = 6
The brute was a formidable foe he did not doubt it, but the samurai was a master of inspiring fear to defeat his opponents. His mastery over fear was enough that he could will it away if need be but now was not the time.
"Do not try to succumb me with your rage orc. I am UESUGI HIDEYOSHI! I will show you the weakness of your rage!" With that Uesugi cuts his katana across the body of the orc and then slices straight his blade straight down for the middle of the orc's skull in a flurry of strikes even as the summoned blade mirrors his attack.
Yurei lifts his hooves in the air and tries to crush the orc and then bites at him.
Challenge the orc. Expend another charge from my crown and lay the wrath of a true warrior on this orc!
katana 1st strike '2hand'+p.a+a.a+i.c-shaken+h.g: 1d20 + 11 - 2 + 3 + 2 - 2 + 1 ⇒ (3) + 11 - 2 + 3 + 2 - 2 + 1 = 16
If hit=True Cornugan Strike (demoralize): 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d8 + 4 + 4 + 6 ⇒ (3) + 4 + 4 + 6 = 17
katana 2nd strike '2hand'+p.a+a.a+i.c-shaken+h.g: 1d20 + 6 - 2 + 3 + 2 - 2 + 1 ⇒ (9) + 6 - 2 + 3 + 2 - 2 + 1 = 17
If hit=True Cornugan Strike (demoralize): 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d8 + 4 + 4 + 2 + 6 ⇒ (3) + 4 + 4 + 2 + 6 = 19
crown of swords 'first strike': 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 1 ⇒ (4) + 1 = 5
crown of swords 'second strike': 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 1 ⇒ (1) + 1 = 2
Yurei bite+p.a+i.c: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24
damage: 1d4 + 5 + 7 + 2 ⇒ (3) + 5 + 7 + 2 = 17
Yurei bite+p.a+i.c: 1d20 + 9 - 2 + 2 ⇒ (17) + 9 - 2 + 2 = 26
damage: 1d4 + 5 + 7 + 2 ⇒ (2) + 5 + 7 + 2 = 16
Yurei hoof+p.a+i.c: 1d20 + 4 - 2 + 2 ⇒ (10) + 4 - 2 + 2 = 14
damage: 1d6 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9

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oops I forgot to make checks for Longjing
"Rawwwk! Strike true noble steed! Destroy these minions!"
Dragon Attack, Inspire, aid another Uesugi: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
incurs an AoO. +3 to Uesugi's attack with his katana. So 19 and 20 .

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oops I forgot to make checks for Longjing
"Rawwwk! Strike true noble steed! Destroy these minions!"
[dice=Dragon Attack, Inspire, aid another Uesugi]1d20+8+2
incurs an AoO. +3 to Uesugi's attack with his katana. So 19 and 20 .
The aid only helps the first attack. :(

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Will save: 1d20 + 2 ⇒ (3) + 2 = 5
Despite his attempt to resist it, the orc warlord falls at Uesugi's feet and goes to sleep.
Care to CDG him, then? :) If so, Uesugi is up.

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CDG? Why not hehe
CDG: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 121d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Fortitude save 22+10+2= DC 34

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"He spoke bravely. Foolishly, but bravely." Sirettis looks as he falls asleep and Uesugi tears him apart. "One left..."

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Fort save: 1d20 + 9 ⇒ (10) + 9 = 19
The sleeping orc is awakened from a blade to the heart. He chokes on his blood and goes back to sleep... Permanently!
"If you thought I was just going to turn and flee, you thought wrong!" The remaining orc takes on Gallix with his own weapon, a huge axe.
Greataxe, destructive smite: 1d20 + 12 ⇒ (6) + 12 = 181d12 + 9 + 4 ⇒ (9) + 9 + 4 = 22
Greataxe: 1d20 + 7 ⇒ (19) + 7 = 261d12 + 9 ⇒ (2) + 9 = 11
Gallix's AC is a bit of a moving target - if this first one doesn't hit, let me know
Gallix endures two deep, gaping wounds!
Orc Leadership (bold is up): Mr. Peppers (-16, slow 2 rounds), Uesugi (-16, shaken 3 rounds), Sirettis, Longjing, Blue (-17), Cup (-8), Gallix (-37), Sir D (-4 temp)
The whole party is up!

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"Don't get yourself cut up like that, barbarian. It's only your own size."
D. heads south, then picks up a piece of the fallen pillar (if the GM allows it) to fling at the orc.
Blast, overflow, inspire, cover: 1d20 + 9 + 2 - 4 ⇒ (2) + 9 + 2 - 4 = 9 Dmg, inspire: 3d6 + 8 + 2 ⇒ (2, 6, 4) + 8 + 2 = 22

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Gallix smiles at the orc as he deflects the first blow with his bare hand (AC19 thanks to natural armor), but his amusement soon fades as the orc turns his axe and catches the brawler in the leg on the back swing. With blood pouring from his fresh wound, Gallix quickly steps toward the orc, almost moving past him, and unleashes a barrage of attacks.
5ft step; Brawler's Flurry, Mutagen, Outslug Style, Inspire Courage all in effect.
AC20 from Natural Armor and Outslug this turn.
Flurry MCestus, Mutagen, IC: 1d20 + 12 - 2 + 2 + 2 ⇒ (1) + 12 - 2 + 2 + 2 = 15 Damage, Mutagen, Outslug, IC: 1d6 + 6 + 2 + 2 + 1 + 2 ⇒ (4) + 6 + 2 + 2 + 1 + 2 = 17
Flurry MCestus, Mutagen, IC: 1d20 + 12 - 2 + 2 + 2 ⇒ (7) + 12 - 2 + 2 + 2 = 21 Damage, Mutagen, Outslug, IC: 1d6 + 6 + 2 + 2 + 1 + 2 ⇒ (4) + 6 + 2 + 2 + 1 + 2 = 17
CICestus, Mutagen, IC: 1d20 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14 Damage, Mutagen, Outslug, IC: 1d6 + 5 + 2 + 2 + 1 + 2 ⇒ (6) + 5 + 2 + 2 + 1 + 2 = 18
As his first attack goes completely off target, Gallix activates the magic of his enchanted cestus and redirects the strike.
Using Flamboyant weapon ability for max damage!!!
Flurry MCestus, Mutagen, IC: 1d20 + 12 - 2 + 2 + 2 ⇒ (14) + 12 - 2 + 2 + 2 = 28 Damage, Mutagen, Outslug, IC: 1d6 + 6 + 2 + 2 + 1 + 2 ⇒ (6) + 6 + 2 + 2 + 1 + 2 = 19

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Maintaining her 25 foot high elevation, Sirettis flies over and wills the final opponent to sleep.
Slumber Hex: Will Save DC 18 or fall asleep for 6 rounds.

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Still feeling the effects from the dead orc Uesugi pushes Yurei towards the last remaining orc as it swings the great axe cutting into the barbarian.
Watching the barbarian's[/n]blood spray onto the armour of the large only makes Uesugi push Yurei even faster.
"Little Dragon! Quickly to the barbarian!"
Longjing reaches the orc just before Uesugi and heads for the creatures eyes.
Dragon Attack, Inspire, aid another Uesugi: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
AoO vs Longjing
Watching the barbarian land a blow into the solar plexus of the orc Uesugi strikes at the distracted orc with horse and katana alike!
katana 1st strike '1hand'+p.a+i.c+h.g+a.a-shaken: 1d20 + 11 - 2 + 2 + 1 + 3 - 2 ⇒ (14) + 11 - 2 + 2 + 1 + 3 - 2 = 27
If hit=True Cornugan Strike (demoralize): 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17
Yurei bite+p.a+i.c: 1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27
damage: 1d4 + 5 + 7 + 2 ⇒ (4) + 5 + 7 + 2 = 18

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Cup double moves forward! "You can do this team!"

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AoO Longjing: 1d20 + 12 ⇒ (6) + 12 = 181d12 + 9 ⇒ (7) + 9 = 16
The orc takes two punches in the face from Gallix, one executed with a certain unique and colorful style, then a chop from Uesugi and a bite from Yurei! The orc collapses into a bloody heap, ending the fight.
Out of combat!

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Mr Peppers takes a few moments to catch his breath and recover his senses a bit as the retarding effect fades "Anyone catch what that spell was? I looked down into my spell pouch for a second and missed the first somatics..."
He dusts himself off and makes his way towards the downed individuals with his eyes glowing. Leaders? We'll see what sort of magical resources they have! Maybe that spellcaster has a spellbook...
He eagerly checks things over Perception: 1d20 + 13 ⇒ (20) + 13 = 33

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"My apologies, Mister Peppers." Sirettis lands and pets Isa. "It was quite potent, but its effects are not clear to me. I have much to learn."

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Mr. Peppers finds no spellbook, just an evil-looking holy symbol!
Auras do shine from a few of the items the caster was carrying, and Mr. Peppers identifies them as a +1 half-plate, a +1 greataxe, and an amulet of natural armor +1.

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Mr Peppers nods at Sirettis "There is ALWAYS more to learn when it comes to the Arcane... ugh there's the problem, that orc was a cleric or something... look at that unholy symbol!" K:Religion: 1d20 + 9 ⇒ (1) + 9 = 10
His eyes do brighten a bit once he sees the equipment though "Some nice gear here though, we should toss it in the wagons to help pay for this trip. That amulet someone should put to use!"

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You can take up to 2 rounds to heal up, but I'm going to move us to the archers. Post your healing if you do so. Tomorrow is the hard cutoff for this part, so we may get stopped mid-battle.
Mr. Peppers takes a closer look at the unholy symbol, but can't quite place just what deity it is in worship of.
High on the mountainside, a tall peak creates a natural vantage point for archers. Four burly orcs stand with their bows drawn as you approach. "Dead leaders mean me have chance to be new leader! I kill you now!" One shouts down the cliff.
The orcs are 30 feet above you. The cliffs are scaleable with DC 16 Climb checks
D: 1d20 + 6 ⇒ (4) + 6 = 10
Gallix: 1d20 + 2 ⇒ (16) + 2 = 18
Mr P: 1d20 + 5 ⇒ (6) + 5 = 11
Uesugi: 1d20 + 3 ⇒ (8) + 3 = 11
Cup: 1d20 + 5 ⇒ (11) + 5 = 16
Sirettis: 1d20 + 3 ⇒ (8) + 3 = 11
LJ: 1d20 + 2 ⇒ (8) + 2 = 10
Black: 1d20 + 3 ⇒ (4) + 3 = 7
REd: 1d20 + 3 ⇒ (11) + 3 = 14
Green: 1d20 + 3 ⇒ (17) + 3 = 20
Blue: 1d20 + 3 ⇒ (11) + 3 = 14
Green advances and fires a pair of shots at Uesugi, one of them piercing his shoulder.
Comp longbow: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 4 ⇒ (5) + 4 = 9
Comp longbow: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 4 ⇒ (2) + 4 = 6
Interesting that their stat box has +9/+9. Either it's a mistake, or there's a feat I don't know about!
Kn Local DC 14
_________
Take the High Ground (bold is up): Gallix (-15?), Cup (-8?), Blue, Red, Sirettis, Mr. Peps (-16?), Uesugi (-16? -9 from this attack) & Longjing, Sir D, Black

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Pre-Fight CLW on Gallix: 1d8 + 1 ⇒ (6) + 1 = 7
Pre-Fight CLW on Gallix: 1d8 + 1 ⇒ (2) + 1 = 3
Cup casts, dropping golden sparkles on the high peak on Green, Black and Blue!
Glitterdust. DC 17 or be blinded!
Knowledge Local: 1d20 + 11 ⇒ (10) + 11 = 21
They're orcs. I know orcs!
"Sis, if you can get in... I know that these archers aren't immune to your charms!"

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CLW on Cup: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Hex on Mr Peppers: 2d8 + 6 ⇒ (3, 4) + 6 = 13
"My apologies, Miss Poshkettle. It was not as effective as I hoped, and time is of the essence."

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There are two potions of cure mod and 2 magic weapon oils from the caravan fight. Uesugi should make use of the cure mods between fights
Mr Peppers thanks Sirettis as she 'hair sews' him up, he follows it up with his how tap of his wand
UMD, Wand o Cure Light, DC20: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 201d8 + 1 ⇒ (1) + 1 = 2 Mr Peppers you need to work on your Divine magic skills!
He then offers a use up on Gallix
UMD, Wand o Cure Light, DC20: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 191d8 + 1 ⇒ (7) + 1 = 8

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I think Mr Peppers will just double up on Cup's idea and move to the west to get a view up and glitterbomb the ones that didn't seem affected by hers. DC17 Will.
Also, if no one speaks up about wearing that amulet then assume Mr Peppers put it on until someone else wants it, AC18.

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Sweet healing, Cup and Peppers! Thanks for the help! Uesugi or D should take that amulet of natural armor since it won't stack with the natural armor Gallix gets from his mutagen.
Gallix charges at the wall to climb up toward this new group of enemies.
Climb, Mutagen, Athletic: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28
That'll do! Climb at 1/4 speed gets me 10ft per move thanks to my mutagen boosting my speed. So with a double move I should be 20ft up the cliff. Does that sound right to you, Red?

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Sweet healing, Cup and Peppers! Thanks for the help! Uesugi or D should take that amulet of natural armor since it won't stack with the natural armor Gallix gets from his mutagen.
Gallix charges at the wall to climb up toward this new group of enemies.
[dice=Climb, Mutagen, Athletic]1d20+8+2+2
That'll do! Climb at 1/4 speed gets me 10ft per move thanks to my mutagen boosting my speed. So with a double move I should be 20ft up the cliff. Does that sound right to you, Red?
Ya sorry, but Mr Peppers UMD check failed by 1 on your wand heal attempt :( And double check on that mutagen/amulet bonus. One I think is a natural armor bonus and the other an enhancement, so they would stack. The mutagen I think wouldn't stack if you had any regular natural armor from say a shape change spell.

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Uesugi quaffs down both of the curative potions and then heads out looking to finally scatter the orcs.
cure mod #1: 2d8 + 3 ⇒ (5, 2) + 3 = 10
cure mod #1: 2d8 + 3 ⇒ (8, 1) + 3 = 12
The orcs find Uesugi first as an arrow embeds itself into his shoulder. Looking up he sees the orc archers high atop the cliff. Wasting no time Uesugi spurs Yurei into a gallop towards the top.
"Yurei and I will meet you at the top. Come Little Dragon!"
On my move I will double move Yurei

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Sounds good, Gallix! Mr. Peppers is out for the day and can be botted (read the GM spoiler). He said he'd use Glitterdust, but 3/4 are already effected.
Will save, Green: 1d20 ⇒ 6
Will save, Black: 1d20 ⇒ 5
Will save, Blue: 1d20 ⇒ 4
Gold dust fills the eyes of three of the four orcs! "Me can't see... No fair..."
The only orc with working vision steps forward and fires an arrow at Gallix! "I can! He's right there, you moron!"
Comp longbow: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 4 ⇒ (4) + 4 = 8
Perception to hear: 1d20 - 2 ⇒ (2) - 2 = 0
"WHERE!?"
Will save to remove blindness at end of turn: 1d20 ⇒ 19
"Oh, there!!"
Take the High Ground (bold is up): Green (blind), Gallix (-8), Cup (-5), Blue, Red, Sirettis, Mr. Peps (-1), Uesugi (-9) & Longjing, Sir D, Black (blind)
Where is Uesugi moving to?

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I will try and utilize my Sithly power as much as Red allows me to, and so comes my question.
If one of the others will stand on a rock/boulder, could D. use kinetic haul to provide an elevator service?

Longjing |
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"Come, mighty steed! And steed of mighty steed!"
Longjing follows Uesugi up the hill!

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"These orcs greatly enjoy taking the high ground? Mobility is key here."
Sirettis activates her Flight Hex and flies 30 feet up the hill.

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Most have started to climb already, D. I don't think you'll need the rock elevator.

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Will saves: 4d20 ⇒ (4, 16, 15, 6) = 41
All four orcs are blinded!
Sir D, what will you do?

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★★★OVERSEER ANNOUNCEMENT★★★
As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”
Bodies litter the valley, but fortunately most of them belong to orcs. Even so, the Twinhorns have lost many of their warriors and may not be at their full fighting strength for whatever lies ahead.
@Table GMs: The Bloodied Convoy condition on page 31 is in effect. This concludes Part 1.

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★★★OVERSEER ANNOUNCEMENT★★★
“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
@Table GMs: You have 9 days to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

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"Oh, they are fleeing..." Sirettis lands atop the cliff and watches the blind orcs scatter. "Luckily for you, I am busy..."
---
Sirettis enjoys the trip, as far as her body will take her. It isn't easy yet she endures. "Not too much longer and we'll be there to correct another of the Blakros's mistakes. They never should have claimed the hilt as their own."
---
Sirettis sees the carnage and nods along with Medda. "Evil is coming. We must drive them back."

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Gallix asks Sirettis to top him off with his healing wand.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

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Fleeing already. Whatever, as long as the mission goes roughly according to plan, and none of our team dies, things are well.

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During those two days of travel, Cup heals anyone who needs it, and takes copious notes on what she's learned from the kellids and orcs. Then as she stares out at the blood all over the snow, she asks, "I hope we can save Medda's people!"
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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Wait, did 2 days pass? Time to rejigger my spells!

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Heading out to town until Saturday night/Sunday morning, gotta be quick here.
Mr Peppers watches the orcs stumble and flee from the top of the mountain "Let them go, they won't mess with us any more now that their leaders are dead."
I also need to reconfig spells but it won't be too much, I'll still keep fireball around at least :P

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Just ahead, three beings whose bodies are composed of several other corpses smash their heads into a barricade. As you approach, the three undead turn and lurch their heads in your direction, a deep moan escaping from their mouths.
Behind them stands a larger, desiccated corpse, its eyes glaring with an eerie red light.
D: 1d20 + 6 ⇒ (14) + 6 = 20
Gallix: 1d20 + 2 ⇒ (11) + 2 = 13
Mr P: 1d20 + 5 ⇒ (18) + 5 = 23
Uesugi: 1d20 + 3 ⇒ (20) + 3 = 23
Cup: 1d20 + 5 ⇒ (6) + 5 = 11
SIrettis: 1d20 + 3 ⇒ (5) + 3 = 8
LJ: 1d20 + 2 ⇒ (15) + 2 = 17
Red: 1d20 + 1 ⇒ (1) + 1 = 2
Yellow: 1d20 + 1 ⇒ (3) + 1 = 4
Green: 1d20 + 1 ⇒ (13) + 1 = 14
Blue: 1d20 + 1 ⇒ (4) + 1 = 5
Kn Religion, obviously! DC 13 for the three, DC 16 for blue
Blood on the Snow (bold is up): Mr. Peppers, Uesugi & Longjing, Sir D, Green, Gallix, Sirettis, Cup, Blue, Yellow, Red
Despite how the map looks, there isn't any difficult terrain here. Your spells are reset and you're healed.