The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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Male Dwarf Barbarian (Breaker) 8

Hey, it's generous enough to give me the -20 to give me a chance at an enemy I'm sure is invisible.

Muttering curses at the defective smokestick manufacturer, Karek vows to buy his alchemical needs from only respected alchemical outlets from now on, rather than discount shanties that try to hawk half-price wares. He knew that slick-looking fellow was too good to be true. Though that tindertwig-smokestick combo seemed to work well enough...

Nord, Hurgah. Dirdy yards, maybe. Dad's where da sbell came vrom. I didna see'im, dough. I canna see anyding! Karek gropes on his hands and knees for his hammer, the smokestick already well underway. If he has time, he finds his Potion of Cure Moderate Wounds, and puts it on his belt to be at the ready.


Karek is such a good groper that no check is required. A full round of groping nets him his hammer, which he now has in two hands as the smoke stick disintegrates away. (He remains prone)

Which takes us to Hurgah to finish the round. After he goes, I'll re-do the initiative tracker so we have one on this page.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Hurgah grabs his axe and lurches to his feet, standing in a protective crouch, ready to strike at anyone coming at him. He feels his rage boiling just below the surface, but he does not release it until he has a target to strike at.

"Get back on your feet, Karek - we will take the fight to them. As soon as you can see again, we move out of the smoke and destroy our enemies."

Move action to stand and draw weapon, readied action to attack any threats that come within melee range.


"A Decent Night's Sleep"

Initiative Tracker

- Round 2 -

Unknown (1): 22

Moonpate the Potentate: 20

Unknown (2): 17

Karek Kogan: 16

Hurgah: 9

The Horde of Unknown: ?


Moonpate's elemental has arrived. He can place it anywhere within 55 feet of his position. Let me know if he has any instructions for it - he speaks Terran.

Karek will be up next, his last round of blindness.


Male Dwarf Barbarian (Breaker) 8

Karek stands up, gazing through the smoke, and braces himself for a fight. Readied action to attack, if he guesses something is within range.


Male Dwarf Barbarian (Breaker) 8

Any thoughts for the last potion?


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:

Moonpate's elemental has arrived. He can place it anywhere within 55 feet of his position. Let me know if he has any instructions for it - he speaks Terran.

For the Elemental in Terran: "You who know the song of every grain of sand, listen now for the spell casting defiler attacking your friend and his companions. He steps upon your domain near us. Glide hidden through the sand and harry him to his doom!

With those last words the Potentate flings his free arm to the north, having heard Karek's words, and manifests his summons entry point to this plane some 30 feet in that general direction to seek and destroy.

Moon will stay crouched in the smoke, clutching his club and ready for total defense.
Question: Since he still has his shocking grasp spell stored on it, if someone tries to grapple him or hit him with an unarmed attack, can he discharge the spell upon simple contact with the club, rather than him trying to swing and hit with it?


Moonpate wrote:

For the Elemental in Terran: "You who know the song of every grain of sand, listen now for the spell casting defiler attacking your friend and his companions. He steps upon your domain near us. Glide hidden through the sand and harry him to his doom!

With those last words the Potentate flings his free arm to the north, having heard Karek's words, and manifests his summons entry point to this plane some 30 feet in that general direction to seek and destroy.

Moon will stay crouched in the smoke, clutching his club and ready for total defense.

-

The tragically unnamed earth elemental arcs into the air as it shapes itself into a sword fish, one with a glistening metallic blade for a bill. Upon completing its nosedive it splashes into the sand, disappearing from sight as it begins its mission of seek and destroy. There is no sign of its passage as it swims underneath the wave-like dunes.

OOC: The earth elemental uses earth glide to take the run action traveling 80 feet to the north (now 110 feet from your position). Moonpate takes the total defence action.


Karek Kogan wrote:
Karek stands up, gazing through the smoke, and braces himself for a fight.

-

As he does so, the spots begin to clear from his eyes. All he sees now though is the haze of smoke left behind by his smokestick.


Hurgah the Reaver wrote:

Hurgah grabs his axe and lurches to his feet, standing in a protective crouch, ready to strike at anyone coming at him. He feels his rage boiling just below the surface, but he does not release it until he has a target to strike at.

"Get back on your feet, Karek - we will take the fight to them. As soon as you can see again, we move out of the smoke and destroy our enemies."

Move action to stand and draw weapon, readied action to attack any threats that come within melee range.

-

Hurgah's turn has come up again. Does he now want to advance? Or wait until next turn, such that Karek and Hurgah can exit the smoke at the same moment?


Moonpate wrote:


Question: Since he still has his shocking grasp spell stored on it, if someone tries to grapple him or hit him with an unarmed attack, can he discharge the spell upon simple contact with the club, rather than him trying to swing and hit with it?

-

Not really, I'm afraid. The spell storing weapon property requires the wielder to strike and damage a target before the spell is released. Moonpate could take a readied action, to attack someone if they attempt to grapple or strike him, would that solve the problem?


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Hurgah bares his tusks in a feral grin as the earth elemental surges northwards.

"Moonpate has the cunning of an ancient wyrm. Once our new elemental ally has rooted out the cowards hiding in the sand, Karek and Hurgah will bring brutal death to them. Your master would be proud, wizard."

Hurgah claps Karek on the shoulder.

"Has you sight returned to you?"

Delay to Karek's initiative.


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:
Moonpate wrote:


Question: Since he still has his shocking grasp spell stored on it, if someone tries to grapple him or hit him with an unarmed attack, can he discharge the spell upon simple contact with the club, rather than him trying to swing and hit with it?

-

Not really, I'm afraid. The spell storing weapon property requires the wielder to strike and damage a target before the spell is released. Moonpate could take a readied action, to attack someone if they attempt to grapple or strike him, would that solve the problem?

I guess I will go with the readied attack action and try to see if I can make out any more details about anything near us.


Moonpate wrote:
I guess I will go with the readied attack action and try to see if I can make out any more details about anything near us.

-

Technically, I misunderstood you and already had Moonpate take the total defence action in round two, but it turns out not to matter because Moonpate's turn has just come around again (round 3). The opposition has gone a tad quiet. We can no have Moonpate take that readied action.

The Potentate does not discern anything new or further about his surroundings. If he wants to know more, he'll need to step outside of the sheltering plume of smoke.

In the meantime, Moonpate's elemental takes an action, but he can no longer see or hear it at this point.

And that takes us down to initiative count 16 which is now both Hurgah and Karek.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

"Moonpate, stay in the smoke - Karek and I will teach these dogs not to disturb our rest."

As soon as Karek indicates he is ready and that his eyesight is back, Hurgah will exit the smoke and move north. Exactly how far and fast depends on what he sees, but most likely a double move for a total of 80 ft.


Hurgah the Reaver wrote:

"Moonpate, stay in the smoke - Karek and I will teach these dogs not to disturb our rest."

As soon as Karek indicates he is ready and that his eyesight is back, Hurgah will exit the smoke and move north. Exactly how far and fast depends on what he sees, but most likely a double move for a total of 80 ft.

-

Once Hurgah bursts from the smoke he sees that the 'campsite' has been lit up. There is a soft-glowing, ochre-colored light bright neon-light emanating from his left and a second identical light coming from the sand from his right, each twenty-five feet from his position. Hurgah does not see any sign of an attacker, at least not within the range of his darkvision.

OOC: There appears to be two activated sun rods lying on the sand. Continue his double-move north? Does Karek follow with a double move of 40 feet?


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

As he spots the sun-rods, Hurgah calls out to Karek:

"Our enemies are weak-eyed - they need their precious light to fight us. They shall not have it. Get the other rod."

He the moves to the rod on the left, grabs it and jams it tip first into the sand to cover the light.

I'm hoping this can be done in a single round - otherwise, Hurgah ends his turn with the sunrod in one hand and holding his axe in the other.


Male Dwarf Barbarian (Breaker) 8

I can see, Hurgah. Karek goes the other direction, and attempts the same with the other sunrod.


Hurgah the Reaver wrote:


I'm hoping this can be done in a single round - otherwise, Hurgah ends his turn with the sunrod in one hand and holding his axe in the other.

-

Yes, Hurgah can bury the sunrod in a single round, in theory. We just have to confirm he can actually get there first, as it turns out he has triggered a readied action.

As soon as he moves for the glowing stick resting on the sand, a green-glowing globule flies towards him from the north, striking him in the shoulder. The globule sticks to Hurgah’s body as though it were composed of a powerful adhesive. But more shocking is that the glue-ball immediately begins to divide. Suddenly there are two, and then four, then eight. Then Hurgah quickly loses count. He also discovers the globules are surprisingly dense. At first the Reaver can simply ignore them, but in just a few seconds, there are dozens and dozens of them clinging to his arms, legs and torso, covering his body, soon they will swarm and envelope his entire body. The sheer weight of the collective begins to drag Hurgah down towards the sand, sapping his ability to move.

OOC: Despite the above description, this particular effect requires a DC 14 Will save.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Will save 1d20 + 7 ⇒ (7) + 7 = 14 - phew!

Muscles bulging, Hurgah struggles against the effect. His rage builds for every futile movement - until that faint draconic whisper in the back of his mind rasps a wordless piece of advice to his subconscious. Closing his eyes, Hurgah takes a step, then another.

As he moves, the arcane tattoos covering his body begin to glow wherever they touch the substance - burning it away. For a brief moment, Hurgah shines brighter than the sunrod he is headed for. Within seconds, the adhesive is completely burned away, his eyes snap open and two giant strides bring him within reach of the burning rod. With a grunt, he scoops it up and violently thrusts it into the sand, covering the immediate area in darkness.

With a snarl, he looks north, trying to locate the source of the attack.

Perception 1d20 + 0 ⇒ (18) + 0 = 18 - note to self, put skill ranks in perception.

Beetle, from your previous description, I'm guessing the current light level is dim light outside the range of the sunrods. Is that correct?


Hurgah the Reaver wrote:

Muscles bulging, Hurgah struggles against the effect. His rage builds for every futile movement - until that faint draconic whisper in the back of his mind rasps a wordless piece of advice to his subconscious. Closing his eyes, Hurgah takes a step, then another.

As he moves, the arcane tattoos covering his body begin to glow wherever they touch the substance - burning it away. For a brief moment, Hurgah shines brighter than the sunrod he is headed for. Within seconds, the adhesive is completely burned away, his eyes snap open and two giant strides bring him within reach of the burning rod. With a grunt, he scoops it up and violently thrusts it into the sand, covering the immediate area in darkness.

-

Awesome. The above happens.

Hurgah the Reaver wrote:
With a snarl, he looks north, trying to locate the source of the attack.

-

This attack also came from the north and the shot appeared to originate from afar. There's an awful lot of dunes out there.

Hurgah the Reaver wrote:
Beetle, from your previous description, I'm guessing the current light level is dim light outside the range of the sunrods. Is that correct?

-

Yes. Karek buries the second sunrod, following Hurgah's lead, and the light level returns to dim. The moon is massive tonight and the sky remains devoid of clouds as it has been for several days and nights now.


"A Decent Night's Sleep"

Initiative Tracker

- Round 4 -

Moonpate the Potentate and tragically unnamed earth elemental: 20

Unknown (2): 17

Unknown (1): 16+

Hurgah: 16

Karek Kogan: 16-

The exceedingly quiet unknown element: ?

(Moonpate is up again! Does he continue his readied action?)


There is no sign of the elemental this round. Perhaps it is still seeking a foe. Perhaps it is destroyed?


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:

"A Decent Night's Sleep"

Initiative Tracker

- Round 4 -

Moonpate the Potentate and tragically unnamed earth elemental: 20

Unknown (2): 17

Unknown (1): 16+

Hurgah: 16

Karek Kogan: 16-

The exceedingly quiet unknown element: ?

(Moonpate is up again! Does he continue his readied action?)

Getting nervous, Moon will pull out his potion of sanctuary and down it


Moonpate retrieves and chugs his potion and all of a sudden its Hurgah and Karek’s turn again. What is with this opposition? Don’t they like taking their turns?


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Hurgah takes off running in the general direction of where the attack came from.

Run action north - up to 160 ft. if he spots a target, but he will stop at around 120 ft or any nearby position that will give him a good view of the surroundings, such as a dune top.


Hurgah dashes forward. Seeing nothing in the moonlight ahead, he finds the tallest dune and seizes the high ground. From there he can see. . .

Spoiler:

Yeah – he totally needs at least a rank in Perception.

OOC: Karek is next and then it will be Moonpate again. Maybe everybody else has left and you are alone out here. Yeah, must be a false alarm. Perhaps everyone should go back to sleep.


Male Dwarf Barbarian (Breaker) 8

Karek will follow Hurgah, double-moving 40 feet, and sincerely hoping to see... something. He keeps the smoke cloud close by, in the likelihood that he will have to return to rescue Moonpate.


Male Human Wizard Level 8 - Conjurer
Karek Kogan wrote:
Karek will follow Hurgah, double-moving 40 feet, and sincerely hoping to see... something. He keeps the smoke cloud close by, in the likelihood that he will have to return to rescue Moonpate.

Moon will stay put ready to bonk any attackers, scanning the gloom all around him and trying to listen for anybody sneaking up.


Got it! With the smoke, the Potentate won't likely see these theoretical attackers until they are right on top of him, but on the other hand, they shouldn't be able to see him either.

There's no sign of the elemental this round (again).

And no sign of the sniper, either.

That takes us back to 'High-Ground Hurgah' followed immediately by Karek who is making a point of looking back over his shoulder every few seconds to make sure Moonpate is OK. And that will finish off round 5.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Hurgah growls, obviously frustrated by the cowardly enemies who refuse to show themselves. He stands scanning the desert night, a tempting target for anyone lurking in the darkness.

delay


Male Dwarf Barbarian (Breaker) 8

Karek, in the open, watches and waits. Delay.


With Moonpate on a readied action and Hurgah and Karek on delay, we are able to accelerate things. I will advance the rounds and then reveal if and when somebody sees or hears something. If someone wants to come off delay before that (or end their readied action in favor of a new action) you can let me know at anytime.

I definitely take it as a given that Perception checks are being made with wild abandon (to be rolled by the GM) and that Karek, Moonpate and Hurgah are on the highest of alert that their weary bodies can sustain.

Although it began with a fury of explosions and fireworks, the windless night has gone awful quiet. Occasionally you see a wafting plume of Karek's smoke bomb as it eclipses the moon, but nothing more.

Round 5 ends. . .


Was that a. . . No, it's nothing.

Round 6 ends. . .


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Hurgah takes a last look around, then moves back to Karek.

"We should get Moonpate and move south - they will be forced to come out of hiding and follow. You have the sharpest eyes, keep watch behond us as we move."


Male Dwarf Barbarian (Breaker) 8

Karek grimly agrees. We should vind Hal. Da nide can no longer wade. I hobe dare gedding bedder sleeb dan us.


Hurgah leaves the high ground and jogs south, returning by Karek's side. Moonpate remains in the thinning plume of smoke. The dwarf and half-orc quickly confer and decide their chances are better on the move.

As they prepare to leave Karek sees:

Karek Kogan:

Far in the distance there is what looks like a sudden spray of sand. Then all was still. There was no sound to accompanying it. It was as though one of the dunes far in the distance suddenly exploded like a fountain.

The event was straight north - approximately 400 feet. Karek's not positive he could find that exact spot, assuming he wanted to.

Round 7 ends - you are all still free to propose actions.


Male Dwarf Barbarian (Breaker) 8

Pact Stone GM:
What is the scale on that? Like, somebody tripped over themselves and making a light spray of sand, or like a cloud giant got mad and smashed a dune?


For an inquisitive Karek Kogan:

Something in-between, a spray about the size of a man.


Male Dwarf Barbarian (Breaker) 8

We were getting ready to head South towards the dig site, right?

Dare was a blash of sand, dere. Ride nord. I do nod know whad id was. Doo var away.


Karek Kogan wrote:
We were getting ready to head South towards the dig site, right?

-

Right, I believe you were, though technically the dig site is now southeast of your position.

Karek then sees that the sand spray is followed by a flash of silver light. Same spot.


Male Dwarf Barbarian (Breaker) 8

Now dere was a silber lide. Does dad sound like anyding you know, Bade? Karek asks Moonpate.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Maybe the elemental has found something to fight. What do you say, Karek - shall we run up and see? Moonpate, you had better follow us. We will be too far away to help, if you are attacked.


Hurgah the Reaver wrote:
Maybe the elemental has found something to fight. What do you say, Karek - shall we run up and see? Moonpate, you had better follow us. We will be too far away to help, if you are attacked.

-

Hurgah's run is much faster than Karek's (and Moonpate's). Assuming you plan to stay together you can run forward at 60 feet per round, or 40 feet per round if you want Karek to keep his AC bonus. If Hurgah runs ahead he can clear 160 feet a round as a full round action (with loss of Dex bonus).

Moonpate will not be able to make an identification on the silver light based on Karek's description alone. If he emerges from the smoke and it happens again, he might.


Male Human Wizard Level 8 - Conjurer
Hurgah the Reaver wrote:
Maybe the elemental has found something to fight. What do you say, Karek - shall we run up and see? Moonpate, you had better follow us. We will be too far away to help, if you are attacked.

I will follow. It does sound like my tragically unnamed friend has found our quarry.


Male Dwarf Barbarian (Breaker) 8

It could be a drab. Karek observes with distaste, and shakes his head. Mages. Go and look if ye'd like, Hurgah. I'll neber ged'ere in dime. We'll vollow.


The Shattered Phylactery:

1d100 ⇒ 20

1d100 ⇒ 77


Male Human Wizard Level 8 - Conjurer
Karek Kogan wrote:
It could be a drab. Karek observes with distaste, and shakes his head. Mages. Go and look if ye'd like, Hurgah. I'll neber ged'ere in dime. We'll vollow.

"Trap or not, we can't rest with enemies around and we can't go trudging around looking for our friends while being followed. We either have to take the fight to this assassin or set our own trap for 'em."


Karek Kogan wrote:
"It could be a drab."

-

I think Karek's been eating Admiral Ackbar cereal again.

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