The_Ninja_DM's Carrion Crown

Game Master Spiral_Ninja

The Trial of the Beast: Schloss Caromarc 1


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Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

she casts cure light cure and uses it as an attack on the ghost,

Touch attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

nuts


DM Ninja/infinite

@Wood & Gkirkhan: sorry, yesterday was a bad day for me.

So, is the dog sitting on Gkirkhan to pin him?

Round 3:
Init Order:
Vertielle (15)
Wood/Summoned dog (14)
Que (10)
Gkirkhan (9)
Evangline (4)
monster (4)


The dog goes for Gkirkan's pony tail. We know he isn't leaving without it. Grapple1d20 + 5 ⇒ (13) + 5 = 18
Wood will cast protection from evil from wand on the downed fighter.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Oh for the love of...
Vertielle steps forwards, taking the mace in her own thin hand. With the faintly glowing mace in hand, she cracks the skeletal figure in the jaw.
Attack: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Heavy: 1d8 ⇒ 4
I rolled for this before with an 18 to hit for 3 damage, lol.


DM Ninja/infinite

Poltergeist: current HP12-4=8

Vertielle cracks it a good one.
Que you can use this round to return.
Gkirkhan, new will save please.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Will: 1d20 - 2 + 1 ⇒ (15) - 2 + 1 = 14


Female Human Ninja 3

Que curses and then turns around storming back to the room, where she believes that her comrades are fighting for their life.


DM Ninja/infinite

Gkirkhan snaps out of his fear-induced flight.


DM Ninja/infinite

P.S. Gkirkhan, there's a dog hanging off your ponytail.

;-)


As soon as Wood realizes Gkirkan is snapped out of it, he sends the dog to knock down the apparition as soon as it solidifies.
If she can knock down Gkirkan, she can knock down this thing.

"Gkirkan, get back in there. The ladies are holding their own for now. When they are not running off."

Also, I think dogs have a special knack for sensing the noncorporeal.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

As soon as the dog lets Gkirkhan up, he storms back into the room and approaches Vertielle.

"Mind giving that back. I need to smack this thing until I stop feeling embarrassed."


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Vertielle steps away from the apparition, smiling slightly, and hands Gkirkhan the mace.
But it's oh such fun to hit things, she retorts, returning her own blade to her right hand as her eyes flare the deep green indicative of her spellcasting.
I begin detect magic on my turn, as I'm sure it'll be in a wall or invisible in a moment.


protection from evil:
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

Cliff notes version = Gkirkan gets +2 saves and AC vs evil. We will see if acid affects it when it appears.


DM Ninja/infinite

Note: it is always incorporeal, it simply dropped the invisibility to make the fear attack. As long as the dog has the scent ability, it can track the polergeist while it's invisible allowing the rest of you to attack vs full conceament (50% miss chance). Knowing the square allows for area effect and magic missile attacks.


When Wood sees the dog locate the ghost, he will shoot acid at it and the dog will try to knock it down. Unfortunately neither attack is effective.
Wood range touch/conceal/trip/conceal!1d20 + 3 ⇒ (7) + 3 = 101d100 ⇒ 331d20 + 5 ⇒ (8) + 5 = 131d100 ⇒ 67


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Eva will strike it when it appears

readied action
Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Attack: 1d6 + 2 ⇒ (1) + 2 = 3


DM Ninja/infinite

1d5 ⇒ 3

Attack_Que: 1d20 + 3 ⇒ (1) + 3 = 4

Stool: 1d6 ⇒ 1

As Que reentered the room a stool flies toward her, smashing itself to splinters against the wall.

Round 4 people.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Welcome back, she says sardonically, a touch of both contempt and amusement in her voice as she tosses the ninja a glowing arrow.
+1 oughtta do it, yeah? +1 Improvised dagger, unless you've got something magic.


Female Human Ninja 3

Que catches the arrow nodding with a grim expression towards Vertielle and storms tries to stab the apparation with the arrow.

"I was just checking for enemies in our back"

attack(assuming Weapon finesse Counts): 1d20 ⇒ 20

confirmation: 1d20 + 1 ⇒ (5) + 1 = 6

damage: 1d4 + 1 ⇒ (2) + 1 = 3 forgot a +1 from the enchantment, so 4 damage


DM Ninja/infinite

Poltergeist: current HP 8 - 4 = 4


Wood is curious to see if the acid will affect the ghost. He carefully waits for the ghost to appear and shoots erratically.
Will/touch/dam 1d20 + 4 ⇒ (19) + 4 = 231d20 + 3 ⇒ (6) + 3 = 91d6 ⇒ 6

The dog lunges to try and knock down the ghost, but guesses the wrong location and disappears back to where it came from.
CMD/conceal1d20 + 5 ⇒ (11) + 5 = 161d100 ⇒ 65


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

After grabbing the Hammer from Vertielle, Gkirkhan marches up to the not quite there undead beastie and takes a swing.

2-Handed Power Attack:
Attack: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
Damage: 1d8 + 9 ⇒ (2) + 9 = 11 / 2 = 5


DM Ninja/infinite

And with Gkirkhan's mighty swing, the whirlwind within the room fades away, the items it picked up dropping to the floor.


DM Ninja/infinite

Searching the room afterwards turns up a number of useful items:

2 fully stocked healer's kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 dose sof smelling salts
2 vials of soothe syrup
4 potions of cure light wounds


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Vertielle catalogs and packs the healing agents, distributing the potions equally to all but Eva.
You've such magic without aid, she explains.
She keeps a healers kit, providing Que with the other tentatively.
I've a feeling you can put this to use, whether for curatives, or other... Unguents.
The rest of the supplies she keeps in her belt pouch, stating simply, I'll distribute these as needed.


DM Ninja/infinite

After searching the whole room, you determine that the door to the south is the only other exit to this room. Opening it leads to a long, dark, windowless corridor.

Lith from torches will reveal multiple doors on either side of the 10' wide corridor, which seems to end in a set of double doors.

Facing south there are two doors on the wall to your right and three on the wall to your left.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Vertielle summons her werelight, the small weasel, which scratches expectantly at the first door on the right.
Who... Lit those?


DM Ninja/infinite

Sorry,poor phrasing on my part. I was assuming you would light torches to see...let me update, then.

If you light torches, you will see multiple doors on either side of the 10' wide corridor, which seems to end in a set of double doors.


"Shall we start on the left and go in order?"


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

If I recall, those lead upstairs. Nay, I would like to purify the chapel.


Female Human Ninja 3

"Yes, Vertielle is right, lets try the chapel first"

With these words Que opens the doors to where she thinks the chapel is located.


DM Ninja/infinite

Beyond that door you see yet another dark, unlit hallway. The light from your own light sources shows a four-way intersetion 10' ahead. All of the walls seem to be coated in both mold and soot, as if from smoke from a fire.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

"I just hope there's nothing there that's like that damn ghost we just fought."

Gkirkhan shoulders the mace and keeps his hands wrapped tight around it. From his gait and his darkening cheeks, it's obvious that he is really embarrassed about running away.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

The chapel is ahead, to the left.
Her weasel werelight scampers forwards, turning the corner, but staying in sight. It looks back impatiently, and Vertielle follows.


DM Ninja/infinite

The weasel scampers down the hallway about 30' to a point in the hallway where it opens into another corridor. There are two doors here, one on either side of the hallway.

As you face south down the corridor, the door to the left (opening into S8) has fallen from its hinges, while the one on the right (opening into S7) is warped and jammed shut. The mold on these walls is less, but the ever-present soot remains, leaving the stench of smoke even after all this time.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

The field guide warns pathfinders of open doors. All manner of fell beasts like the damp, and doors removed from function denote their presence. We proceed with caution.
The werelight hops over the remains of the door, sitting on its back legs to sniff at the air, despite its inability to interact with the material realm. Vertielle draws her sword, advancing cautiously behind Gkirkhan.
Perception, taking 10: 10 + 7 = 17


DM Ninja/infinite

The rectanular room beyond does seem to have once been a chaple, but now thick sheets of what appear to be cobwebs drape everything within in gossamer threads.

As the weasel-light enters the room and sniffs, a big spider drops onto it from above. Those of you entering the room see further movement within the room.

Initiatives and actions, please.

Giant_Crab_Spiders: 1d20 + 4 ⇒ (11) + 4 = 15


Initiative/Will Save 1d20 + 2 ⇒ (7) + 2 = 91d20 + 4 ⇒ (5) + 4 = 9

Round 1 -- Wood thought about enlarging Gkirkan, but decided against it at the last minute.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Gkirkhan gives a wild grin as he sees the spider.

Orc:
"Now these I know how to fight!"

He drops the mace as he charges the large spider. In his hands, almost as if summoned by some force of war, appears the battered and notched sword that was sheathed on his back.

Orc:
"My blade, she sings for your blood!"

Free: Drop mace.
Full: Charge while drawing sword, Power attacking the Spider.
Attack: 1d20 + 6 + 2 - 1 ⇒ (8) + 6 + 2 - 1 = 15
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
oh and Inish: 1d20 + 5 ⇒ (16) + 5 = 21
EIDT: Use AC above.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Init: 1d20 + 2 ⇒ (16) + 2 = 18


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
The weasel looks confounded for a moment, as it stands half inside the spider that attacked it, before exploding into four balls of torchlight that rise to hover at waist level.
Vertielle does her best to recall the markings and relative size of the spiders from her study of "Talligus' Bestiary".
KnNature/KnDungeoneering: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 4 ⇒ (5) + 4 = 9
Their shells are soft where they're discolored, and the mandibles are fast, sharp, and long; but inflexible!
Activate Naturalist, + 1 AC, attack, save, against Spiders.

Ministats:

AC : 15/12/14.
Hp=22/22
Svs=0/4/4

Vertielle rummages in her belt pouch, retrieving the antitoxin.


DM Ninja/infinite

Initiative Order:
Gkirkhan (21)
Evangline (18)
Spiders (15)
Wood (9)
Vertielle (9)

The flat-footed spider Gkirkhan hit ceases to exist.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Is their a spider next to me?


DM Ninja/infinite

They haven't moved out of the chapel yet. Currently Gkirkhan and Vertielle are blocking the door and more likely targets for the creatures.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

ouch, if they 5-foot step back, we could surround them near the door.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

I'll wait for the knowledge check to formulate strategy. What kind of spiders are they?


Female Human Ninja 3

initiative: 1d20 + 5 ⇒ (3) + 5 = 8

Que storms forward towards the spider, drawing her Wakizashi in one fluid motion, trying to stab the spider

attack (charge): 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d6 + 1 ⇒ (5) + 1 = 6

Ministats:

AC: 15/Touch: 13/ flat-fotted: 12.
Hp: 23/23
Saves: 0/6/1

next round Que will try to maneuver around the spider to get in position for back stabbing


DM Ninja/infinite

Two more spiders drop out of the webbing and move to attack.

spider_1: 1d2 ⇒ 2

spider_2: 1d2 ⇒ 1

Spider 1 attacks Vertielle and misses.

1d20 ⇒ 13

Spider 2 attacks Gkirkhan and connects.

1d20 ⇒ 20

1d4 - 2 ⇒ (4) - 2 = 2

Gkirkhan give me a fort save, target is DC 13.


DM Ninja/infinite

1d2 ⇒ 1

Que rushes in past Vertielle and slashes the one that attacked her, but fails to kill it.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

That's a crit threat, mind rolling to confirm.
FORT: 1d20 + 4 ⇒ (17) + 4 = 21

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