| Evangline Valeria Aurora |
My post appears to have been eaten.
she casts detect magic
"Well this quartz is more that what meets the eye."
She now knows its magical due to it being really a dusty rose ioun stone.
Crap, I don't have spell craft.
she asks one of the clerks
"Excuse me, but could you identify this magical stone."
| The_Ninja_DM |
While the ladies are standing up for fairness in trade, Gkirkhan is having an odd experience of his own.
Shortly after the rest left on their shopping trip, there was a knock on the door. Pitor answers it, then comes to the room Gkirkhan is waiting in, looking confused. "There's someone here to see you."
Pitor escorts Gkirkhan to the main hall where Gibs Hephenus is standing, looking stiff, nervous, and determined. He says"Don't think you'll get out of our fight by getting yourself killed in that cursed place. You better get back, or else. These should help. My dad worked up there in maintenance, and they've been laying around the house for years."
Gibs hands Gkirkhan a set of tattered, rolled up papers, then turns and walks out before anyone can respond.
| The_Ninja_DM |
Examining the papers, they appear to be a set of drawings. Floorplans, in fact. The largest floor seems to be unevenly cross shaped, with each end of the cross labeled with handwritten notes, seemingly nameing each of the four outer sections: 'Hell's Basement', 'The Oubliette', 'Reaper's Hold', and 'The Nevermore'. Each of these sections is divided into regularly sized smaller chambers, each numbered, as is one of the other floors. The remaining floor is unevenly divided into lage and small rooms.
| Que Xuang |
Que finishes her shopping at the forge and returns to Kendra's house, only seeing Gibs leaving in a huff. As she enters she sees Gkirkhan standing there perplexed and with some scrolls in his hands.
"Was that Gibs I have just seen leaving? And he is still alive?"
With her last comment it is not really clear if she made a jopke or not even though she is smiling a little.
| Female_NPC_NR |
"Magical?" says the woman he called Quess. "And you think it wuold be useful in your assault on Harrowstone? Hm."
She and her partner step back and have a whispered discussion.
"Luramin and I have discussed it, and have decided to loan you both of the items, if you wish, for 22g for the ring and 50g for the stone. If you choose to buy them later, we will count that amount toward the purchase price. In addition, we will only charge you 1% interest for any loans we make your group."
| The_Ninja_DM |
@Evangline: There's a little note attached to the display box, reading 'Korwin Neacsu; 400g; 7 Desnus 4710'. You remember that this place is a moneylender's shop, this must be collateral that this Korwin was unable to reclaim. You also realize that the moneylenders were truely unaware of the item's value, so the borrower must have been unaware of it as well.
| Wood the Wizard |
Obviously the 72gp is worth it for Harrowstone. If we purchase the items, we get 72gp credit. Gkirkan should probably use both of them as our true frontliner (if it is +1 AC and featherfall) or for Que when she scouts ahead. I added the 250gp as a deposit on our adventure--I keep wanting to take payment before it is earned :-)
"Thank you so much for the loan of valuable magic that may make the difference between life and death."
| Vertielle Siepar |
If wood hasn't beaten her to the buy, Vertielle spends some of her remaining cash on scrolls of Floating Disk, Hypnotism, and Summon Monster I. Each of these she places with care in her scroll case, strapped to her belt like a quiver. She offers to aid Wood in creating a scroll of Feather Fall, which she learned from a Nexian wizard, so he might add it to his spellbook. She's seen him cast grease, and he would have little use for knowing Saving Finale.
| Wood the Wizard |
Good idea buying the scrolls. Being somewhat a miser, Wood knows with ample time he can write many scrolls himself. Unfortunately PCs hate to trade adventuring time for crafting time. Wood has repaid the 30gp loan from Que with his advance. Let me know if Gkirkan or Que want to front the 72gp -- if not Wood will. As a back-liner either item is not best used by him. I admit 5000gp for +1 AC from a ioun stone is not a cost effective way to get armor.
| The_Ninja_DM |
@Vertielle: while you are at the Unfurling Scroll, the schoolmaster and propritor, Alendru Ghoroven, lets you know that he can make scrolls of the following spells:
0th: all corebook 0ths + Root, Scoop (evoc)
1st: Cause Fear (necro), Enlarge Person (trans), Expeditious Retreat (trans), Floating Disk (evo), Hypnotism (ench), Identify (div), Magic Aura (ill), Protection from Evil (abj), Summon Minor Monster (conj), Summon Monster I (conj),
2nd: Darkness, Knock, Masterwork Transformation, Protection From Evil (communal), Resist Energy, Scare, Share Language,
3rd: Tiny Hut, Tongues, Versatile Weapon
@group: do you intend to spend the entire day shopping and head to Hrrowstone the next day or do you want to go there in the afternoon of this day?
| Vertielle Siepar |
Vertielle spends most of the day shopping, the rest preparing. She suggests to wood that learning communal protection from evil would help protect the weak-minded and mentally unshielded in the group resist possession, it may be worth the money to get a scroll-especially if he thinks he could master it soon.
| Wood the Wizard |
"Great idea, but I did inherit the protection from evil wand and plan to use it on Gkirkan mostly. The communal version does not increase the duration, only allows you to divide it up. My miserly ways with magic make me sure the wand is much more efficient (and you can grab it off my belt at any time and use it too). Also Abjuration is a school I have problems with, so the wand was efficient in that respects too--my miserly ways would never allow me to learn a protection from evil spell over two conjuration spells, my specialty area."
Wood spends the 72gp for the ring and ioun stone (borrowing rights only with credit to buy). He buys the materials to scribe 3 first level spells for 75gp @ CL 2. He spends six hours scribing three scrolls; Monster Summoning I x2 and grease. 1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (10) + 5 = 15
I can't wait to go to Harrowstone.
Wood lends Gkirkan the ioun stone and the ring and shows him to get the fancy stone to orbit his head. Wood gives the Monster Summoning I scroll to Vertiele for 'timely reinforcements. "Gkirkan, we need to bring these magic gee gaws back."
| Wood the Wizard |
Wood examines the maps and tries to commit as much of the floorplans to memory as he can. He looks for likely areas for concealed doors and chambers and makes notations of his own.
"I think we are as prepared as we will ever be. Sleep well."
Wood's last minute wish seems to be more a sincere prayer than an empty, polite phrase.
| The_Ninja_DM |
Reposting the arrival at Harrowstone:
Having rested in full, stocked up on equipment and supplies, and prepared spells, the five of you head out along the southern road to Harrowstone.
While the main road continues onward, a wide but overgrown branch heads off and spirals up the hill overlooking Ravengro to the oppressive, ruined prison. As you approach the ruin you can see the stark, sagging roof of the central structure through a large gap in the surrounding wall.
A sagging wood and metal gate is set between the pair of stone guard towers that once barred entrance to the prison. The gates between them now hang negligently open, creaking softly in the wind.
Give me your marching order and let me know how you intend to enter (through the gates or climbing the walls). As each of you enters for the first time, you feel a sudden rush of claustrophobia and the split-second sensation that your skin is on fire. Make a Will save.
| Gkirkhan |
Gkirkhan's first with his warhammer out and an evil gleam in his eye. He's looking to bash some heads. he growls as the feelings bring back memories of the nightmare the other night.
will: 1d20 - 2 ⇒ (19) - 2 = 17 not bad, hope that makes it.
And Gkirkhan ain't afraid of no gates, he'll march straight through!
| Vertielle Siepar |
Will save 1d20 + 4 ⇒ (11) + 4 = 15
...or 11 + 4 + 4 = 19 vs magical traps, language-dependent effects, and symbols, glyphs, and magical writings.
Vertielle enters via the main entrance, knowing any significant sign of cult presence will be found there. She stays alert for signs of their passage, especially newer tracks and glyphs.
Perception 1d20 + 7 ⇒ (4) + 7 = 11
Survival Untrained 1d20 + 1 ⇒ (17) + 1 = 18
| The_Ninja_DM |
My@Wood: if you want to climb the wall, I need a climb check.
The vine-covered wall stands 20 feet high, is about 3 feet wide and topped with rusty spikes. It appears to have been built as an irregular hexagon penetrated only by the 25 foot wide gate. There also were guard towers positioned at each corner of the hexagon, each thick with ivy and extending another 10 feet above the wall. Most of the wooden roofs of the towers and the gatehouses have collapsed, partially or totally.
The only other break in the wall is where most of the eastern wall has collapsed into a murky watered pool of uncertain depth.
The prison yard itself is overgrown and weed-choked, broken by the road leading to the front entry. You can see faint trails throughout the yard and seemingly around the prison itself.
To the west of the driveway is a small brick manor house overgrown with thick sheets of grey-green ivy. The wooden roof of this building sags ominously, and the front door hangs askew.
| The_Ninja_DM |
I need a clearer idea of where everyone is to determine what you are seeing. Let me know specifically what each of you is going to examine first. And, are you staying together, or splitting up?
@Vertielle: you see learing stone gargoyles postioned here and there on the eves, obviously once serving as drainspouts and decorations, but now seeming more like ominous sentinels. Many of them have crumbled away and lie in ruined piles on the soggy ground below.
| The_Ninja_DM |
It's possible that one cracked while the professor was standing under it. Perhaps an examination of the perimeter of the building to see where it happened might help.
Give me perception rolls again, please.
@Que: for what seems forever, you are racked by weird sensations, painful emotions, fear underlining everything. You can act, but everything seems far more dangerous, more threatening than you anticipated.
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
| The_Ninja_DM |
You head to the building at R3.
This appears to be a small, one-story house, possibly staff accomodations. It doesn't seem to have been touched by fire, but otherwise, time has not been kind to it.
I need either Perception or KN: engineering checks
@Vertielle: so far, you haven't noticed anything odd.
| The_Ninja_DM |
@Eva: you realize that the structure of the small manor is completely deteriorated and near collapse. The smaller building is completely unsafe. From what you can see, the place has been looted in the past. After looking about you find a ruined, empty jewelry box with the faded initials V. H.
| Gkirkhan |
Gkirkhan shepherds Que along with the others. He keeps mumbling under his breath in orc as he follows the others.