The Hollow Man (Inactive)

Game Master trux


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Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

All caught up on the gameplay thread. Some very cool stuff so far.

Thanks for the welcome Caramir.

DM Grimmy wrote:
Maybe Brother Arkadius has a bounty on his head? Or maybe someone in the party?

I'm not sure what you're suggesting here Grimmy. Are you suggesting that Brother Arkadius was part of the crew of the Wailing Gypsy? Or someone in the party? That probably wouldn't go over well since my character's main goal is to kill, or at the very least bring justice to, the entire crew.

Considering I am heading west from the coast and the party is heading east to Endhome, maybe it would be best if we could meet on the road? Perhaps I am spending the night in Levoca as well (although you did already state that they haven't seen any travelers in quite some time).

Either way Rata would have to be presented with a very good reason to return to Endhome right now since he suspects a rival family hired the pirates to attack his father's ship. Maybe he will feel emboldened if the party offers to assist/protect him while in the city?

GM:

I was thinking that an awesome spin on Rata's background is that it was none other than his mother, Malika, who hired the pirates due to her extreme paranoia causing her to think that her husband was in league with her enemies. Just a thought.

Edit: Rata isn't an actual bounty hunter. He is hunting down the pirate crew responsible for the death of his sister while also trying to discover the fate of his father (who captained the ship which the pirates attacked). So, he's not seeking actual bounties, he's hunting down pirates. :)


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

The more the merrier! Welcome.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
Caramir wrote:

Rata and Morti welcome aboard - apologies for the short welcoming post, but my days have been hectic lately.

Caramir started ranger, but the plan is going wizard next for a couple of levels, and then a mix between Eldritch Knight and Arcane Archer.

Thanks! Seems like several here looking at multi-class options -- I'm thinking of dipping into cleric, likely around 3rd level, but we'll see how things progress and what makes sense in-context/in-character. (Acknowledging multi-anything clerics are "sub-optimal", but optimal wouldn't necessarily be the goal so much as rounding out the char.)


Oh ok I thought Rata had become a bounty hunter.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5
DM Grimmy wrote:
Oh ok I thought Rata had become a bounty hunter.

Skully Grimmy & Pwr Ranger Rata:

I have been following a wild idea about Taverlan.

Rata, before Mak joined everyone he killed a thug named Trigger in the small mining town of Taverlan. Everyone in the town was either killed by drow or abducted.

Rightly or wrongly, Mak believes Trigger knew about a ledger. This ledger belonged to a bookeeper of Endhome. It allegedly tracked significant illicit purchases and dealings made by several of the noble houses. Slaves, guard payoffs, pirate assassinations, whatever it may turn out to be. This is dangerous information that might be worth a lot of money to the wrong people.

Perhaps - Trigger was crew or somehow linked to the attack on Rata's family. We can make the ledger important to both of us, as well.

Mak might think something like Oh, Trigger said he left it at a run-down, falling-apart, cheap and dingy tavern. He said the owner can't read, and so he was able to leave the book in the owner's care.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Jimmy Grimmy and Daddy Mak the Mak Daddy:
Spring-boarding off of your idea Mak, I really love the idea of having the shady dealings Malika (Rata's mother) was involved in be with someone who had direct ties to the Drow assault. Maybe they hired the pirates because of Malika's dealings going sour. Is this getting any creative juices flowing for you Grimmy? If this topic comes up between Mak and Rata, that would be the perfect motivation for him to join the group in heading back east to Endhome. Great, great suggestion Mak. Love it.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Thanks Rata.

And with these new additions I'll be sticking pretty rogue-like.
If need be I may pop into master spy, duelist, or assassassassassin.(sic)


First of all, if mak goes assassassin, you won't find any judgements from this corner. Aside from that, the ledger sounds like a great hook.

FYI I was going to have some of the green tree bandits be the former pirate crew, does that work for you guys?


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

As long as when you hit them, they fall with an agreeable thump.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

*shrugs*
Stabby Stabby (sounds fine)


stabby stabby then. and an agreeable thump.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

@Grimmy: That sounds fine. Can't wait for my big intro scene! Grimmy if you wouldn't mind enlightening me: What places might Rata have visited in the years he worked aboard the Concord (his father's merchant ship)? I just want to be aware of the places he has been to previously.

As to the talk of builds. I'll be honest, after reading the preview of the Slayer class that Paizo posted earlier this week, I can't help thinking that they built that class specifically for what I am trying to do with Rata. When the ACG comes out in a few weeks, I'm going to take a long hard look at the Slayer class. A good old-fashioned switcheroo might be in order, pending party/GM approval, of course. :)

Do I have the go ahead to write a 'previously' segment about Rata's adventures on land? Or would you prefer I wait until properly introduced into the gameplay?

Edit: Ack, I couldn't help myself. I wrote one. Don't hate me. Blame my excitement. Or Canada.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Oh, Canada...


How about Rata just arrives in Levoca, he followed the parties tracks from the King's Road hoping they were bandits?

No ACG though.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

If that's how you want to approach things, sure.

Fine, no Slayer. :)


Well it would get you into the action nice and quickly anyway.


BTW, Okrin:

The little chapel had no religious writings in it, it was just a very simple shrine with a few pews, very bare overall, but, in the crazy old coots small quarters off to the side, there was a book of obscure folk nursery rhymes.


So I do have a map of Levoca I could upload if I scrubbed out a few spoilers first, but this wolf encounter works pretty well free form too.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Beware all ye who enter here:
#freeform, #hepcatRPG, #icangotwiceashigh #icangoanywhere #icanbeanything #areadingrainbow


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school
DM Grimmy wrote:

BTW, Okrin:

The little chapel had no religious writings in it, it was just a very simple shrine with a few pews, very bare overall, but, in the crazy old coots small quarters off to the side, there was a book of obscure folk nursery rhymes.

Good to know. I'd of course ask to take a look at the book if possible. Though I don't imagine the old man would have any idea what I was talking about. LOL


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
DM Grimmy wrote:
So I do have a map of Levoca I could upload if I scrubbed out a few spoilers first, but this wolf encounter works pretty well free form too.

Mix it up Grimmy!

Freeform + Tactical ftw :D


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Let's kill some wolves!


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Guys, I want to apologize for a crappy quality and rate of posting these last days - going into my 8th straight day of work today... Still will try and post later on.


Me too, work is brutal. Left at 4am yesterday and got home at 5am x_x


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Just a heads up fellas: Out of the blue I just got recruited for an on-site test for work, so it looks like I will be away from 8 Aug to 23 Aug. From what I've been told so far, there will be hefty amounts of overtime involved, but hopefully I can post before bedtime, haha. I will update again when things become more solidified.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

I think it's safe to say Mak and Rata saw each other and drew just after the halfbreed knocked on the door to a farmhouse.
Annndddd.... welcome Rata!


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Why did Mak refer to Rata as an assassin? Was he just taking a wild guess or did I miss something?


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

I would say he made a guess. Or an insult. Or both. Your choice I guess. It could just be an error.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5
Karl Chillstrike wrote:
I would say he made a guess. Or an insult. Or both. Your choice I guess. It could just be an error.

Nope, I said assassin. Not an error.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

So since Rata mentioned assassins, Mak is making the assumption that he is one himself? Interesting.

I like the idea, I'm just trying to clarify my interpretation of the exchange.


Mak has PTSD!

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

He's a weird-talking go-unlucky anti hero.
He has a lot of problems, probably. Not just PTSD! PTSD with mustard on the side!

Where mah baron at?


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

For things like readied actions / anticipated attack of opportunity, is it worth giving you some rolls (in spoilers?) so as to not bog down? I'm fine if you want to roll and/or handwave those in the flow of things, too.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

@ Ratatata Fennagle In fact yes. I have lost my marbles. If you see them, let my secretary know.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

So mr wolf what is you and your friends issue here.

Shadow Lodge

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The number of witches in my woods is Too Darn High!


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

My what big teeth you have...


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Where is my grandma!

Shadow Lodge

Okrin Goodspeed wrote:
Where is my grandma!

She is substitute teaching kindergarten!


Morti Hearthstone wrote:
For things like readied actions / anticipated attack of opportunity, is it worth giving you some rolls (in spoilers?) so as to not bog down? I'm fine if you want to roll and/or handwave those in the flow of things, too.

I think that's a good idea, spoiler em.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Have we had any word from Mr. Cleric?


The Baron has withdrawn citing creative differences.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Wow, I didn't see that coming. Care to explain? Did someone do something he didn't agree with? I don't want to be nosy, I just would like to prevent whatever caused him to leave.

Shall we open up the gates for another healer? I'd feel slightly more secure knowing someone was there to watch our back in case we get in too deep.


Well it seems to happen from time to time in PbP that players rub each other the wrong way or get hurt feelings... I used to be pretty good at getting these things resolved but now I am so overwhelmed at work... when the PM's start coming in I am just replying like "play nice" instead of getting to the root of the problem. 99% of the time it is just the limitations of text based communication at fault. Without any body language and tone of voice and facial expression to round it out, a post can easily be misread for tone. Different intent gets inferred... etc. etc.

As for party composition, you really do need a cleric in necro/FGG modules. So many reasons. Mobs of undead, afflictions like ability damage and more appearing at fairly low levels. CLW wand is mostly removed from the base assumption.

I guess it depends a little on what Morti's plans are but yeah, chances are we need to recruit a full-stop cleric before we get to Barakus proper.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

I have done it before - changing my character to a healer, and make sure the group always had one so we could continue on playing ;)

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Dammit. I suppose this one's on me, fellas.

Caramir, you sure boss? This cleric replacement is on me. I should have been more supportive of Monsieur Le Baron. I know you wanted to roll wizard.

In the end, Whatever Works, y'know?

G, what about the dungeon of doom crewe? Any chance they can get a sidle in?


Oh yeah that is a good idea. Let's wait and see what happens in DoD.


Wait DoD guys are too high level though.

Honestly my favorite solution would be to see Morti go cleric but only if Murf is down, I don't want any one to play cleric reluctantly because "we need one".

But really, clerics rock in FGG, they are not just healbot. IME.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

I'm trying to think what was said that upset the baron. Oh well.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

:( sad to hear.

I was planning on m/c, but primarily fighter with cleric levels for flavor/rounding out. I could go Ftr 1 / Clr 1 when we level up, if that's needed.

I'd be willing to go full-cleric, but with a bit more reluctance -- my last three characters in games that lasted any length of time were inquisitor, cleric (evangelist), oracle, so I was hoping to branch out a wee bit!

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