Primal Companion Hunter

Makirut's page

289 posts. Alias of trux.


Full Name

Makirut Canan'ga

Race

Half-Orc

Classes/Levels

Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Gender

Male

Size

Medium

Age

19

Special Abilities

Darkvision 60ft

Alignment

Neutral

Languages

Common, Orc, Giant, Draconic

Occupation

Merchant's Apprentice

Strength 13
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 14

About Makirut

Lost Lands: Lost City
Obsidian
Init +2 Perception +5
fort +1 ref +4 will +3
HP 6/12
AC 15 T:12 F:13

Combat:
BAB +0
CMB +1
CMD 13

Melee
Long Sword +1 1d8+1(19-20/x2) -Slashing

Whip +1 1d3+1(20/x2) -Nonlethal
[Disarm, nonlethal, Trip, 15ft Reach]

Ranged
Shortbow +2 1d6(20/x3) Range-30' Arrowsx20

Conditions:n/a

Skills :
Skills are listed as (medium load)/(combat load).
Acrobatics: -1/2
Appraise: 6
Bluff: 6

Climb: -2/1
Craft: 2
Diplomacy: 6
Disable Device: 4/7

Disguise: 2
Escape Artist: -1/2
Heal: 1
Intimidate: 8
Local(KN): 7

Untrained (KN): 3
Perception: 5
ORATORY(Perf): 6
Untrained(Perf): 2
Ride: -1/1
Sense Motive: 1
Sleight of Hand: 2
Stealth: 3/6
Survival: 1
Swim: -2/1

Spells:
L0 Bard-
Detect Magic
Message
Prestidigitation
Read Magic

L1 Bard-
Expeditious Retreat: Your base land speed increases by 30ft.
Grease: make an object or 10ft of surface slippery

Feats:
Armor Proficiency (Light)
Shield Proficiency
Simple Weapon Proficiency++ longsword, rapier, sap, shortsword, shortbow, whip, falchion, and greataxe
Toughness(L1 Feat)
Additional Traits:[Vagabond Child, Armor Expert]-Campaign Bonus Feat

Equipment & Inventory:
Studded Leather Armor 20lbs (25gp) +3AC ACheckPenalty-1
-Hardness 2 approx 5 itemHP. 1min to don. 5Rounds to don hastily.

Long Sword 4lbs (15gp)
-Hardness 10 approx 30 itemHP.

Whip 2lbs (1gp)
-Hardness 2 approx 5 itemHP.

Shortbow 2lbs (30gp)
+Arrowsx20
-Hardness 5 approx 10 itemHP, Requires both hands.

Outfit(Explorer's)
Backpack
-Bedroll
-Rations x 8
-Waterskin x2
Spell Component Pouch
-A clear crystal (read magic)
-a piece of copper wire (message)
-a small steel jar of preserved fireflies (light)
-leather pouch with a few ounces of soot and salt mixture (comprehend languages)
-several wax sealed butter pellets (grease)
Belt Pouch A
-Candlex4
-Flint&Steel
Belt Pouch B
-Thieves' Tools
28gp 3s 6c

Encumbrance
6'2, 262 lbs, Makirut can carry (Light)50 lbs. (Medium)51–100 lbs. (Heavy)101–150 lbs.

Fully Loaded Weight=67.5 (medium)
Combat Load Weight=42.5 (light)

Character Features:
Level 0
Access to one additional spell of L1/Day for CHA bonus
Intimidating: Racial Bonus +2 to Intimidation
Orc Blood: Counts as both Human and Orc for effects related to race.
Orc Ferocity: 1/day if brought below 0HP, but not killed outright. 1/2 Orc has chance to fight on as if disabled for one round.
Weapon Familiarity: Greataxes and Falchions. "Orc" weapons are martial weapons.
Languages: (see above)
Level 1
-Bardic Knowledge (bonus to knowledge skill checks)
-Cantrips (4-L0, 3-L1)
+Archaeologist's Luck (often relies on luck to see him through)

Appearance:
A tall, broad gray-skinned man approaches you. By the silhouette, you can tell he bears the marks of orc-blood, and is unarmed. He carries fierce tusks, a rocky nose, jet hair and sharp ears bearing gold rings. His spindly mitts perch at ease on a broad black belt at his hips. The long jacket on the half-orc’s shoulders is a fading dark blue that hangs loosely open over a stained white shirt and dirty gray pants.
He walks deliberately, minding his boots upon the path. Every day, it is the same walk. Makirut meanders around the way pouting, thinking, taking it all in. At his neck, he wears a blue bandana with a silver compass. It is old; a sign of Sefagreth that contrasts his youthful face.
Picture

bio:
Background: As he would tell it, the half-orc was cast-out by family at birth. The Temple priests to Oghma in Bard's Gate supposedly took him in and raised him for a while. At some point, he ran away in search of his mother. The she-orc he found horrified him.
He was imprisoned as a slave in her tribe, and still bears the scars of his servitude.
What he learned of Grotaag and the Orc ways terrified him to his core, so he ran away again. Once released, he traveled for most of his short adolescent life. He has led his life as a bard and occasional apprentice.

Personality:
Whereas most bards would enliven or cajole you, Makirut aims to scare you. He has tweaked several Orcish fables, and presents them as horror stories in human taverns on his travels. He believes that through confronting these horrors in a safe setting, the forces of good commoners will be better prepared.
Any traveler who truly gets to know him will find him as lighthearted as many a voyaging bard. His intimidating stage presence is merely an act he uses to get by.

Motivation:What motivates him more than anything is his need to know. What training he has received is piecemeal so far. His bold independent streak has led him through a quick string of mentors: Longhunter rangers, frontier magicians, and rough merchants. Not all of them remember him fondly, but Makirut always means well.
Subjects of ancient and academic interest intrigue him, but he yearns for first-hand delve into Rappan Athuk. As a result, he's willing to take huge risks, not for the prestige, but for the lessons hiding within the earth.