The Hollow Man (Inactive)

Game Master trux


701 to 750 of 1,266 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

haha, I should have read this first. Likewise, don't let my RP inclinations get us bogged down. I'll happily pull back on the RP so as to get us to the action quicker.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

As noted in the discussion for chill's iron gods, I've got work & kid craziness slowing me down a bit this week, so I'm okay with slightly slower pace, if only because I don't have much capacity myself to go faster right now!


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Last couple of days have been murder also on my end - a mix of all the above bearing down on me.

As long as we feel that things are progressing, I am cool with the pace.


1 person marked this as a favorite.
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Hey all
I'm going away to a writers convention this weekend, leaving in about 30min or so. I am not certain if i will have net access, so I won't be posting much I think. Back to proper posting early next week.
Feel free to bot me

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Alrighty thanks for the feedback, y'all

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

I am holding off our next movement forward until Monday. Karl may want to be here for it, and he is, of course, away.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Hey, im back. Took longer than I thought.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Sorry Guys,
10 days on, 1 day off.
Pretty much a Grimmy Week the past week. (except I work for the venue.)
Normalizing as of next wednesday.

Feel free to continue the scene and let your PCs do their thing. I'm curious to see what you do with the bird.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Lunch...
:D

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Hey all,
What I need from you guys next is your patrol plan. Which direction are you heading out of town, and when do you plan to be back?
Who is in the front and back of the train?


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Can't remember, did we kill all the wolves in the northwest group? If some were wounded and fled, I'd say that might be easiest to track, otherwise try to backtrack the group that came in from the northeast.

Prob Caramir in front, because ranger? I've also got a +6 in survival, though, and could join up front to aid in tracking. Okrin and Karl in some order behind, and the good Baron trailing?


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

I'm with Morti. Okrin would likely follow whoever was on point unless the rear guard seemed skittish.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

That a good plan

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Thanks for bearing with me, all. I'm working on a recruitment post, and I may ask for DM control of the campaign from the paizo mods. Both requests to be put in by the end of the week.

Critiques, complaints, advice welcomed.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Apologies for my sparse posting people - had some hectic couple of days between work and family obligations. I'll begin picking it up during the week.

And I think you are doing a great job trux ;)


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Wait...so is this world, like, the opposite of Dark Sun? :)

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

I have no experience with Dark Sun, but if this kind of "grass phenomena" was commonplace, Caramir would have known it. As I specifically told him in the spoiler, it is something he's never seen before. None of you would have.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Did someone say Dark Sun? I'll play Dark Sun!

On a serious note, I'm toying with the idea of resurrecting Rata into this game if you'd have me, the IG and my other SD game aren't filling the need!

What are your thoughts on this matter? Have we heard from Grimmy lately?


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Alas no grimmy. Hope he's ok

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

At the moment, you've been written out of a forest patrol. Depending on how things go, you might be able to rejoin everyone else.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Ok, no problem. I actually just unexpectedly took over the reins in our f2f game, so my plate just went from moderately full to overflowing!

I'll check back in someone down the road.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Updated the campaign info. Invited some of our friends from Chilly's Iron Gods. Penny for your thoughts, androgynous internet beings.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

I'm not androgynous. I am strictly drogynous. (er what does androgynous mean?)
:D


1 person marked this as a favorite.
Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

I've gotta say I like what you've done with the place so far Trux (yes, with capitals) - you have managed a pace that seems to be enjoyable by all of the players (some could use a faster pace, others perhaps a slower, but the balance looks good to me), regularity (which is something essential to PbP), and you have created an atmosphere to the game that makes me feel there is 'stuff' going on, and which makes my character move forward.

So... Yeah... As a GM, I guess you'll do ;)

Seriously now, thank you for taking this over man - I honestly think you are doing a great job. Now, if you want to sate me, GIMME THE LOOT!


1 person marked this as a favorite.
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Androgynous: from "andro" = man (e.g android) + "gyn" = woman (e.g. gynecologist) -> "androgynous" = having characteristics of either gender or of indeterminate gender.

Used here along the lines of "on the internet, nobody knows you're a dog," presumably. :)

As Caramir said, I like what you've done with the place. Stepping behind somebody else's GM screen is not an easy task, not to mention having to deal with three characters dropping out of active roles, and you've managed gracefully. So, thanks!

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

muchas gracias all

hopefully your confidence meets with competence on my part!


1 person marked this as a favorite.
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Ya dun gud. Keep doin it.
really the game is enjoyable, but loot would be nice
(My precious! Gold and things that go clink!)

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

I hear the king of the midnight court has a weapon that is so sharp, it can sever your shadow from your feet. Don't think you are ready for that yet!

The stretch of forest y'all are in, well, I am pulling the descriptions straight from our module text. It is quiet, there is very little fauna around to loot!

The fauna that is around... well now.

We have come to a point where I feel I ought to remind you fellas.
Movement speed for a wolf is 50ft. All signs indicate the wolfs are moving at a forced march or faster pace.

Movement speed for Montepierre is 30ft & using Survival to track further slows your party speed.

Tell me if I'm stupidly missing something there.

We can follow the pack over the horizon, but it will leave your friends far behind.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Enjoying the game. Thanks for taking over. Anything we can tweak on our ends as players to make things easier for you?


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

It is true that a wolf can cover a lot of ground, faster than us, but it is likely it came from a nearby location. Wolves tend to lair reasonably closely to where they hunt. Also this thing came at us, a attack that was planned (directed?) to the one who directed the attack should be relatively near. Unless controlled, or influenced by great fear, they wouldn't simple light out for the horizon anyway. We are looking for oddities any way. Non wolf tracks mixed in the wolf tracks. Signs of activity, that sort of thing.

Besides, there are no other leads right now. How about we follow the trail for a couple of hours, and if they don't pane out, return to the village. We should get back before dark.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

I feel like trux is sending a pretty strong sign that "here there be dragons" is we continue outward. That and the fact that we've potentially got new info behind us is why I'm for backtracking.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

I gotta apologize guys, but I missed the reference in the game that indicated that the wolf had come from behind, from the direction of the village :/

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Montepierre's words do not reflect the opinion of this gamemaster.
Baron does not have any *real* say or any vote.
-It's just what the fella, as an NPC, would say.-

Y'all have at this point used up lunch rations and a day's water.

We can zig, zag, or zogg, but I want y'all to work through it yourselves.
This is how I understand everyone's thoughts
Caramir:draw unseen opponent away from village. follow tracks away from village.
Morti: return to base
Karl: backtrack the wolf to discover clues about its resurrection
Okrin:not sure yet


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

I guess I like being proactive, not passive :D


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
trux wrote:

Morti: return to base

Karl: backtrack the wolf to discover clues about its resurrection
Okrin:not sure yet

I'm actually more like Karl there -- the wolves' tracks seemed our best lead, but now the reanimation site seems more compelling?

More generally, are the following notes about our search correct-to-the-best-of-our-knowledge? (As much a question for the group as for our GM.)

* Where our dudes have cast spells (cure, grease, etc) we've seen evidence of unnaturally lush plant growth. So far, we haven't noticed evidence of this unnatural growth in any other place.

* We did not find wolf tracks at the battle site in the village -- only back in the woods a bit did the tracks appear.

* The wolf tracks that we picked up in the woods seemed like smaller beasts than the ones we remembered fighting in the village.

* The wolf-thing that just attacked us, we previously found dead of its wounds. It left no tracks on its way to us that we have found.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

1)Affirmative, we have all noticed plant growth around spells.
2)Affirmative, you have not seen any tracks left by the larger wolves.
3)Affirmative, these were wolf tracks, but they seem to belong to smaller (or younger!) wolves.
4)Affirmative, zero tracks again.

Unrelated Randomness
*Begins singing little bunny foo-foo to himself*


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

I guess the majority is for doubling back, so lets keep the game moving and double back ;)

I'll have an IC post later on.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

I don't assume anyone else here is from the USA, but Happy Thanksgiving to you all regardless!


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

No, not from the USA :D

But indeed a Happy Thanksgiving to all those that celebrate it!

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Thanks for keeping up the tempo everybody. I hope to have another full-dm post for you once I am free from work. Look for something around 4pm CST

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Paizo went down yesterday.
I have my post all typed up and ready to go. I just need to grab the word doc off my PC.
This is so bleeding frustrating to me, but in the mean time I have a question.

Have any of you used roll20 before? For our future encounters I'm considering it for battle maps. Eager for your thoughts.


1 person marked this as a favorite.
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

I've played a skype-style game that used roll20 for the maps. Setting a player account up is pretty easy. Seems like the GM side of things requires a little bit more work to get things set up, but you have somewhat more ability to manipulate maps, apply fog of war / sight lines, control who can move each token around, etc., than on google maps.


1 person marked this as a favorite.
Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Guys, apologies for the absent posting - my youngest scared the s!!# out of me yesterday, and we ended up spending the day in the hospital. I swear I must have aged at least 10 years... Geeeez... Kids. She's bouncing back though.

I'm cool with Roll20, never used it much before, so am not sure how much you can do with it (like adding background images of your own, etc), but it seems quite decent from what I have experienced, and GM is doing a great job with maps on it.


1 person marked this as a favorite.
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Roll20 is ok

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Okay guys, duly noted.
I'm hoping their tiles will make things more enjoyable for you. If we use Google Docs/Images, your DM may have to draw. He is very bad at that.


1 person marked this as a favorite.
Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Been using Roll20 to GM and really like it. Only minimal time as a player, but I imagine it's even more fun when I don't have to set it all up.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

The Roll20 is up! Pick your PC token!
I made a huge ERROR, Barakus is available on PDF for Pathfinder! Original post lies below.

Players, it has recently come to my attention that I need to pull the Barakus campaign and start converting it if we are to continue with the original plan.

This assumes that you as players, as well as your PCs, still wish to take on the endeavour. Do you still wish to devote your time to:

This huge adventure provides months of gaming material. The book details a complete city, the wilderness surrounding it, and a huge, 5-level dungeon from a long-forgotten civilization. Dozens of minor quests and puzzles are used to distract and entertain adventurers while the main storyline builds to a crescendo. This adventure and sourcebook contains over 30 highly detailed side quests that take place in the wilderness and city, and the dungeon itself contains over 200 numbered encounter areas. Players can ...

If so, I may begin scanning it for resources. I would like to stay ahead of our game, and Barakus may take a little crunchin before it is Pathfinder-ready-to-play.

So, once again, please let me know your thoughts. I'm still eager to get any feedback about my style or substance from you, gang. I hope to bump our recruitment thread up again this month while many gamers have more time for their habbyist activities.

Wow, that should cover it. Thanks you guys!


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Posted to Roll20 to select token.

I'm thrilled to move on. I'm assuming that at this point that you're running it for the duration Trux? I haven't kept up with the status of our former GM, though I hope all is well.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Picked a token in roll20. I'm happy to play on, especially if your update means your expected conversion workload for continuing just evaporated!

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Yes, it evaporated.
For some reason they shove "The Lost Lands:" in front of the oathfinder version!
We can have the pdf all nice and statistically correct.

Grimmy is still lingering in TBD.
I sent him another PM here recently.

1 to 50 of 1,266 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Lost City Discussion All Messageboards

Want to post a reply? Sign in.