
cirle |

For my one unique thing, I was thinking that I am a soul bound into my armor.
So I assume you mean that you're character is actually possessed by the entity in his or her armor?
I suppose I'll allow that; the One Unique Thing will probably not be a big factor in this game, as I see it a pretty much as a long term campaign point: a destiny that must be fulfilled.

cirle |

Madik:
Your ability modifiers are as follows: +1 DEX & CON, +2 INT, +3 WIS, and +4 CHA.
You have +2 Initiative.
Wearing Light Armor, you have an AC of 11.
Your Physical Defense is 12.
Your Mental Defense is 13.
You have 7 hit points.
You get 8 points for backgrounds, and each background can have up to 5 points.
You get 3 Talents and 1 Feat.
You get 3 Relationship Points.
Normally for villainous Icons (like the Three), you can only spend a single relationship point. But, as you're a Dragonic, I will allow you to spend up to two points for a relationship with this ICON.

cirle |

Madik (continued):
For talents, I would suggest the following:
Bloodlink: You could gain your 2nd relationship die with the Three, and still have two points to spend among non-villainous Icons. Effectively, you gain another relationship die.
Chromatic Destroyer: +2 attack bonus with empowered breath-weapons.
For the third talent, either Sorcerer's Familiar or Spell Fist. The first would grant you a familiar, while the latter would make you more formidable in combat (+2 AC): however you would have to use your CON modifier in place of your CHA modifier with your spells. The familiar would probably be the better choice.

cirle |

Madik. It occurs to me, that if you're not absolutely wed to the kobold idea, you could take a metallic dragon as your Dragonic lineage, and the noble Great Gold Wyrm as your Icon: the dwarves would be much be much more accepting of you.
Also, I messed up your hit-points: it's 21 points at 1st level (6+CON modifier)x3).

cirle |

You're probably right; though if you're recruiting for a non D&D/Pathfinder game, and you're trying to talk people through character creation who might not have access to the rules, it does get a little difficult to get everyone up and running in a week.
I wonder if pre-gens would be the way to go? But a lot of people don't like to play with characters that they didn't create.
Hmmm. Back to the drawing board.

scranford |

You're probably right; though if you're recruiting for a non D&D/Pathfinder game, and you're trying to talk people through character creation who might not have access to the rules, it does get a little difficult to get everyone up and running in a week.
I wonder if pre-gens would be the way to go? But a lot of people don't like to play with characters that they didn't create.
Hmmm. Back to the drawing board.
Maybe. I ran a Savage Worlds Conan game for a while, till I ran out of time. About half the characters were pre-gen's, and the other half made their own. The experienced players helped out the newbies and it worked out pretty well. I just asked them what they wanted to play, and made the characters up, leaving some details to them.