The Harbingers

Game Master Nimon

Based in Golarion, players will take on the role of Azlanti pure bloods who are part of an orginization known as The Harbingers. They set off attempting to rewrite history and bring forth the Age of Glory.


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Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Sorry Nimon, I meant I would like to use a Hero Point to take two standard actions. That's one of the normal listed uses of them in the the APG. Thus, if allowed, I should be able to attack twice, correct?


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara will start moving around to find a flanking position. If she can make the move with just a move action, she'll ready an attack for when one of her friends moves into flanking with her.

Attack: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Xideus moves in to flank with Xara and attacks, but tries to wack the master with the flat-side of the blade.

Like Jaz did, I'll use a hero point to add 8 to offset subdual attack:
Scimitar Attack: 1d20 + 8 + 2 - 4 + 8 ⇒ (6) + 8 + 2 - 4 + 8 = 20
Scimitar Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Akor Oh ok, yes you can spend a Hero point for that second action I see.

The master laughs at your feeble attempts to subdue him Oh my that tickles, what fun!

The master stands up, still smilling, and spits at Belros.
1d20 + 8 ⇒ (16) + 8 = 24 Range Touch vs Belros
2d4 + 1 ⇒ (3, 3) + 1 = 7 Acid Damage -1 AC if it hits, contiunes to corode for additional -1 until removed or armor destroyed.

Xara, Xideus, Belros and Jazsimus can give me AoOs for him standing


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Trying to figure out exactly what this monster is:
Knowledge(nature):1d20 + 8 ⇒ (6) + 8 = 14
Knowledge(religion):1d20 + 9 ⇒ (17) + 9 = 26

Attack with Crossbow - not doing non-fatal damage:
Attack:1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage:1d8 ⇒ 5


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

AoO Not Subdual:
Scimitar Attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Scimitar Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Did our attacks hit him? Did they just bounce off?

Dark Archive

Male Human Dungeon Master

Xideus Your attacks hit him, they seem less effective then they should be.

Herani:
Your Attack missed. Knowledge religion makes you think that he may be a half-fiend of some sort, Lamashtu rewards her faithful followers with half-fiend children sometimes.


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Guys, not sure about this, but this monster may be part fiend, likely part demon. Our subdual attacks may not even be affecting him. My guess is that he is the offspring of a Lamashtu priestess and a worshipper himself. As the good dwarf girl requested - lets just dispatch of him.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I'm gonna post my actions now, as I am not sure when I will be able to morrow

Akor, drawing on his deep inner reserves of faith, fires off not one, but two arrows.1d20 + 7 ⇒ (10) + 7 = 17 1st attack 1d20 + 7 ⇒ (18) + 7 = 25 2nd attack

1d8 ⇒ 6 Arrow 1 dmg

1d8 ⇒ 4 Arrow 2 dmg

Edit: Spent one Hero Point. Also, add +2 to each attack if I get a flanking bonus.

Sovereign Court

Male Azlanti pure-blood Bard 5

AoO for standing, Note the attack occurs while he is still prone

1d20 + 5 ⇒ (9) + 5 = 14
1d6 + 2 ⇒ (5) + 2 = 7

Dark Archive

Male Human Dungeon Master

Jazismus You miss and the Master continues to mock you

Dark Archive

Male Human Dungeon Master

Akor Your arrows miss and the Master giggles


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Noticing the acid eating through his comrades, Xideus spins about in a whirl of steel, hoping to cut down the ugly creature before he can do any more damage.

Scimitar Attack: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Scimitar Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Hero Point to Attack Again:
Scimitar Attack: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Scimitar Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Possible Crit Confirmation Roll:
Scimitar Attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Scimitar Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Dark Archive

Male Human Dungeon Master

Xideus When you hit the Master with your critical hit you wipe the smile off his face slightly, he squints his eyes at you like a predator focusing on his next prey.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Attack of Opportunity against standing: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Normal attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15+4 from Hero point
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Dang, a 25 to hit misses?? I'm screwed then, I *have* to spend hero points and roll dumb high


Chaos Space Marine Chosen

Were do you think you are going filth! Eat some more dust might serve you well to eat some of your words along the way

Spent Hero Point just in case Trip 1d20 + 17 ⇒ (15) + 17 = 32


Akor Actually your second arrow did hit, because of the way it was typed I miss read it. The arrow does not penetrate as far as you would expect though.

Xara You graze the Master a bit, only damaging him superficially.

Belros You trip the Master again, the repeated knocks to the ground has further opened the gunshot wound on his leg.

ENOUGH OF THIS! The Master screams in frustration. Several of the mouths on the Master's torso extend out of his body each with their own neck's.
If the attacks hit make a fort save, you have +4 bonus from teamwork feat
1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Mouth attack vs Xideus
1d6 + 4 ⇒ (4) + 4 = 8 Damage
1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 Mouth attack vs Xara(if it misses you can make AoO when it retracts since you have range weapon)
1d6 + 4 ⇒ (4) + 4 = 8
1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 Mouth attack vs Belros(if it misses make an AoO as it retracts since you have range weapon)
1d6 + 4 ⇒ (6) + 4 = 10


Chaos Space Marine Chosen

The hurt! I wish I had 24 AC hahaha

I was hoping for something more entertaining

Fortitude save 1d20 + 7 ⇒ (9) + 7 = 16

LOL hopefully pass the fort save to keep up with all my smack talking hahahaha


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

[ooc] Sorry no comments, short on time today.

Move - Reload

Attack: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage:1d8 ⇒ 7


Belros You make the fort save so you are only sickened, -2 on all checks.

Sovereign Court

Male Azlanti pure-blood Bard 5

"This thing must have a weakness. Where have I heard of such monsters before? Think Jazismus think!" The young bard says to himself as he looks over the fiendish aberration.

Know check to get a bit of info -
+08 Know(Arcana, Planes, Religion, Nobles, and Local)
+04 Know(Dungeonerring, Engineering, Geography, and Nature)
+09 Know(History)

Attacking once more as he tries to piece together the puzzle of "The Master".

1d20 + 5 ⇒ (8) + 5 = 13
1d6 + 2 ⇒ (4) + 2 = 6


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Attack of Opportunity: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Xara dodges the tentacle/mouth thing with a look of disgust on her face. Then, she swats at it as it goes back with the end of her polearm.

Then, she brings her fauchard down at the creature, not once, but twice, trying to end it.

Spending another Hero point to get a second attack.

Attack 1: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Cursing in frustration, she wrenches her blade out of the dirt to strike again at the prone monstrosity.

Attack 2: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
She smirks in satisfaction as he second blow finds flesh.
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

"Time to gut the pig," she snarls as she gives the blade an extra little twist before pulling it out.


Jazismus Give me a roll for a knowledge check, Knowledge planes would be appropriate. Your attack missed.

Xara Your AoO slices off the mouth from the Masters body, and he screams, not in a way that would suggest physical pain, but more like emotional anguish. I assume you are using a Hero-Point for the second attack. It does hit, and the Master seems truly wounded with a large gash in his left leg, his lower torso and his upper torso.


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Also giving a Knowledge(planes) - thought that the religion and/or nature ones would have covered this, did not know that he was an outsider.

Knowledge(planes): 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

Male Human Dungeon Master

Herani:
You know that half-fiends have a high damage resistance, that is usually only offset by magic or cold iron. They also have many spell-like abilities, but his seem to be hampered by the enviroment just like yours are.


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Everyone - my guess is he is damage resistant. If he is like most half-fiends, then we need magic or cold-iron to really hurt him. Nonetheless, as we have seen, we can still damage him, just need to hit him harder. Belor, keep knocking him down. Everyone else, flank and destroy.

Sovereign Court

Male Azlanti pure-blood Bard 5

Know Planes: 1d20 + 8 ⇒ (14) + 8 = 22

The thing is diffidently not of this world so Jazismus thinks of the lore he learned of denizens from others.

Dark Archive

Male Human Dungeon Master

Jazsimus:
With the additional information you gained from herani, and additional circumstance since you have spoken with him a few times, it starts to click. You remember a band of "Desert Demons" are said to live in these wastes, if he is related to them, They have a fear and intolerace to any form of water.

Sovereign Court

Male Azlanti pure-blood Bard 5

"Fiend? Like a demon? Like a DESERT DEMON!" Jazimus says quickly trying to help the others flank the fallen creature.

"Quickly water! We have to try and find some water! To use on it!" the bard says looking about anxiously.

Dark Archive

Male Human Dungeon Master

Those of you who have not made and action, can use a full round action to search the Gnolls for any water, or try to scale the wall, or polevult it.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Standard action to spit on someone? ;)


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Sorry, not sure whose turn it is or what round we are on. I would like to recon my next action if I have not fire my crossbow - or else this is for my next action.

I run to the gnolls and begin searching them for water flasks or any other water.

Perception:1d20 + 5 ⇒ (1) + 5 = 6 -->Heck - I cannot even find the gnolls.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

"If you need something found, look no further. Cover me, if there is water to be had in this arena, I will find it" 1d20 + 9 ⇒ (14) + 9 = 23 Perception check

If that isn't enough to find any water, I will burn a hero point to add +4


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Chaos Space Marine Chosen

Seven hells and damned be all in it! You want to bathe him and feed it, he is to ugly to be a decent pet, besides he bites the hand that feeds him giving a quick glance were it bite me And I have fed him good! Though it's just dirt but I don't see him deserving of anything else


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Xideus dodges the mouth as it flies by. He brings his scimitar around and tries to cut deep into the master's horrible body.

Scimitar Attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Scimitar Damage: 1d6 + 5 ⇒ (3) + 5 = 8

"Let's wash him with his own blood. Let him bleed out!

Dark Archive

Male Human Dungeon Master

Here is a recap. We are back to the top now.
Initative-
Master- 29(prone)*damaged left leg, multipul wounds.
Akor-15
Xara-13
Jazsismus-12
Beleros- 11
Xideus-7
Herani- 6
Fort saves if these hit
1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7 to hit Xideus with a mouth
1d6 + 4 ⇒ (1) + 4 = 5 Damage
1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 to hit Jazimus
1d6 + 4 ⇒ (1) + 4 = 5 Damage
Blood squirts out of the hole that used to be a third mouth.

Akor You find water a water skin on one of the Gnolls.
Herani You find a water skin also.

No checks are needed to find it, you just have to spend a full round action to do so.


Male Human (Azlanti Pure-Blood) Magus (Blade Bound, Kensai) 5

Die you sick, twisted, bastard! Xideus lifts his scimitar high into the air and sends it crashing down upon the master.

Scimitar Attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Scimitar Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Possible Crit:
Scimitar Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Scimitar Damage: 1d6 + 5 ⇒ (2) + 5 = 7


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara stabs at the creature, aiming for the gaping hole.

Attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Dark Archive

Male Human Dungeon Master

Xideus and Xara The master goes unconsious after your blows, but you notice his blood is absorbing the sand under him. It seems to be regenerating him.

Sovereign Court

Male Azlanti pure-blood Bard 5

"We need fir... no not fire! The water! Hurry bring the water, we need to kill it! Quickly!" Jazismus says trying to wound the beast further so it can not rise again.


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

I run over with the water. Here goes nothing.

I proceed to spray/dump the water on the body and the sand beneath.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Akor also dumps all the water he has found on the master "Told ya I could find anything" He says with a playful smirk.


Chaos Space Marine Chosen

Don't forget to scrub him well with your sword points

Trip 1d20 + 9 ⇒ (14) + 9 = 23


The water quickly eats through the corpse of the master like acid, leaving just a pile of goo.

You all notice the sounds of gun fire and battle have lessened.
From above the pit stands a human wearing an eye patch.

Hurray for the Harbingers! I knew you could do it. He throws you down a rope.


Standing behind him is the Dwarven girl from befor. I told you they lost their memories, they don't remeber they are Harbingers. She says, oblivious to the fact that you have regained your memories.


Well in any case, I am Alkenstar. Yes, thats right THE Alkenstar. Aren't you all privleged? Ha! I joke, but seriously well done finishing off the so called "master".

You all gain a level. You also gain the teamwork feat Ensemble, and you may use this benefit for performance combat checks as well.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

All leveled, save for picking spells, 1 1st and 2 2nd

Akor looks up to the pair above them "We know who we are, and I am not sure we can trust you, Alkenstar" 1d20 + 11 ⇒ (14) + 11 = 25 Sense Motive


Alkenstar bows, Well the first reason you can trust me is that I am the one on higher ground with a fire-arm and not using it against you, also I have lowered you a rope. For a final reason, which our mutual lady friend can attest, is that I also have had my share of problems with Nex.

Knowledge Nobility/Knowledge Local/Knowledge History/Knowledge Engineering if you have them would be beneficial


Female Human(Azlanti Pure Blood) Wizard(Metal Elementalist)/2 - Cleric/3

Knowledge(local): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge(nobility): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge(engineering): --> forgot to add that one, will be +8 after I add it this level: 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge(history): 1d20 + 8 ⇒ (14) + 8 = 22

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