
DM Jelani |

This post is fair warning to everybody. This is a sandbox game in the Worldwound, as such there may be things out there that can and will kill you easily. Don't assume that just because you encounter something, you will have a chance at killing it. Running like hell is sometimes the best option. This shouldn't be a big problem, like I said, just fair warning.

Kenan Borjigon |

I'm ready too. I think, we should wäit till a group of four has formed here.

Tamas the Wanderer |

Tamas extends his hand and gives the elf a friendly smile. "Why hello there. And how are you on this fine day, Ari Mai? The wind is magnificent, isn't it? It's days like today, when the wind is in your hair and the sun shines down on you, with no clouds in the sky, that make you appreciate the value of life and everything it entails." He sighs happily to himself.

Ari Mai |

Ari Mai casts a glance at Nathaniel and nods at him as an invitation to join the conversation. Then he shakes the big dwarf's hands and says
Indeed the weather is good. It puts me in good spirits. Where are you from?
What are the formatting conventions for this pbp campaign?
Bold for speech?
Italics for thoughts?
*asterisks* for actions?

Jin Takashi |

@ Jin Takahashi - It can be cold iron if you pay the price for a cold iron scimitar. Your balde is open with you about it's purpose, but it pretends to be unintelligent around others unless forced to reveal itself.
Awesome dude, Thank-you.
Edit: Char sheet and background updated.

Tamas the Wanderer |

Wow. We are fighting DEMONS and our Sorcerer is FIRE focused?!
Like Viorel said, devils are immune to fire, demons are immune to electricity.
Like I told you in the other thread, STR Ranger, if you want to blast evil outsiders, the only effective way to do it is to play a cleric.

Jin Takashi |

I just chuckled at it is all. Crossblooded is quite powerful. (6d6+12)x1.5 from an empowered fireball is quite nice at this level.
I'd never take the hit to spell knowledge at lvl1-5 but starting at 6 is a sweet spot. He'll get fireball next level. (Btw, you should check out BURNING Arc! Awesome spell for a fire focusedsorc)
Electric immune sux for me. I'll be using other spells as well. They aren't immune to non lethal, so I'll focus on Rime Frostbite and Frigid Touch.

DM Jelani |

@ Nathaniel - He's communicating telepathically with his sword (thus the italics) so unless you have a way to read thoughts, you're unaware of the conversation. He would just come off as a wierdo probably.
The problem with living in China is everything happens while I am sleeping! I will update the NPC actions in the tavern in a few hours when I have some more time. Looks really great so far though. Keep the RP coming :)

DM Jelani |

No. You form groups in character at your own discretion in the gameplay thread. People are currently hanging out in the tavern talking about each other's abilities. I am willing to run up to three groups at once. Once you've agreed in character to form a group and set out I will make a gameplay thread for you.

DM Jelani |

This is as good a time as any to go over exploration rules. You can either cross a hex, with a variable chance (or skill check depending) to discover anything in it or you can spend the time to fully explore a hex and be guaranteed to find anything there. You will also be granted 300 XP each for each hex explored.
Time to cross 1 hex
Speed: Plains: All Other Terrains:
15 feet 23 hours 32 hours
20 feet 17 hours 25 hours
30 feet 11 hours 17 hours
40 feet 9 hours 13 hours
50 feet 7 hours 11 hours
Time to fully explore 1 hex
Speed: Plains: Desert: Mountain:
15 feet 6 Days 8 Days 10 Days
20 feet 4 Days 6 Days 8 Days
30 feet 2 Days 4 Days 6 Days
40 feet 2 Days 2 days 4 Days
50 feet 2 Days 2 Days 2 Days
Will also add this to campaign info tab for future reference

Torin Ironbeard |

Hey Jelani, I just realized that cold iron is going to help a lot more than having +1 enchantment (world wound, demons duh), so swapping my +1 Ranseur to a mwk cold iron one.

Jin Takashi |

If those I mention are keen to form a group, on mechanical strength I picked
Barbarian- world serpent gives HIGH saves. Has Strong Melee.
Dwarf Quiggon monk-HIGH saves. Decent Melee and Crouching Tiger powe
Mega Balster Sorc- You can never have too much damage.
Cleric- Every party needs one and his domains are sweet.
Me- Hexcrafter gives me a few unlimited hexes, I can back up, the fighters, fly and evil eye foes to lower AC's or Saves making everyone else's job easier. My saves are good too.

Jin Takashi |

Should we sort out groups here?
How about
Barb -Melee
Magus-Striker/Magic/Skills
Ranger-Scout/Melee/Companion
Sorc- Blast Magic
Gnoll Paladin?- Healing melee?
and
Monk -Melee
Rogue- Skills/Striker
Cavalier- Ranged/Companion
Synthesist- Striker/Magic
Cleric- Buff/Heal
Admixture Wiz?- Blast Magic
One group is short a full arcane, one is short a full divine. The blue guys are ready to play but await GM approval.

DM Jelani |

Sorry, my internet is out at home at the moment (not sure what the problem is but trying to get it fixed) so it might be a little bit before I can really handle things.
I do need to approve those two in the recruitment thread, but I don't have time to check them over properly right now because I'm at work.
With the cold iron thing, it's fine if you guys all buy it but I will say that not all the enemies are going to be demons. I've tried to populate the wastes with a variety of creatures.
Edit:And are all of you really such nice people that you would agree to split up into the most equally balanced groups for no apparent reason? Don't any of you have an agenda :P? I mean, it's up to y'all just seems like you're all rather friendly for strangers.

DM Jelani |

After reading Mr Wound Blooded's recent post about the lost cities, I was looking at the official Golarion map, and realized the one I made is about 700 miles across. The official map shows the Worldwound at about 250 miles or so, so I will be making a revised map to reflect that. It's actually good news for me as I have fewer hexes to populate. Just wanted to give a heads up that the current map is way too big.