The Experiment: a campaign for custom races

Game Master Tenro

Homebrew campaign where aliens have been snatched from their home planets for experimentation to create a race of "super" warriors.


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Thanks a ton boss


I post multiple times daily and have a good posting record. Apparently 6,653 posts as of now. I am in GMT+8, or 12 hours opposite EST.

Hope to be chosen, playing an eight inch long worm whose culture is a Vulcan version of Pokemon would be sweet :P


I'm kinda new here, so I don't have an impressive posting record, but I'm almost always up and available, and I write short stories and things-I-should-novelize-but-stay-as-story-snippets quite frequently, so I should be able to make at least halfway decent posts.


The following
characters are
completed submissions.
The asterisk denotes
qualification for the wondrous item.
Categories are listed for the benefit of
the applicants. There can be more than one PC chosen
per slot.
6 DAYS LEFT!!!

MARTIAL:
Malatok-Rei (Barbarian)*
Kedarran Kripta (Ranger)*

SKILLS:
Dashuun (Rogue)*

ARCANE:
Fuar Le Teacht (Witch)*
Fribble (Synthesist)*

DIVINE:
Oslosuenus (Cleric)*
Tenriel (Druid)*

CONSTRUCT:

The Exchange

I'm usually available before those hours, not always during. But I can usually post multiple times a day, and so far I've not made anyone rage quit as far as I know.


I am waiting for the LotR Homebrew to pick up... We are on what... The second or 3rd round of the first Encounter? & we didn't even get RP Time. We jumped right into a Combat.


Malatok-Rei wrote:

Closest thing I could find to what I'm trying to Portray

Orc Stain, by James Stokoe. Where I got the inspiration. Good book too!

"My yurt is adorned with the gronch skins of a thousand Orc tribe warlords!"


This is lady Z and this is my crunch my back ground and discription will be forth coming. She is a life model replica and a low level engineer


Firstly, I apologize for not furthering my creation, Scarlet. Though she should be worked up within the allotted time.

Second....you know when you come across an image that just screams 'Character concept' and know you just want to run around showing every one else....Only that nagging little, sensible voice in the back of your mind says it's a bad thing to do?

Well...I stumbled across This and felt I had to share. (^_^)

Very much cheers to all.


, wrote:

Firstly, I apologize for not furthering my creation, Scarlet. Though she should be worked up within the allotted time.

Second....you know when you come across an image that just screams 'Character concept' and know you just want to run around showing every one else....Only that nagging little, sensible voice in the back of your mind says it's a bad thing to do?

Well...I stumbled across This and felt I had to share. (^_^)

Very much cheers to all.

ok same thing happened for me when i saw it!

already saved it


Added a picture in the profile, Never mind that it failed


I actually have a Fairy Race my players could encounter. They are surprisingly Tough... My party ran from them. There were 10 Fairy Cavaliers riding Small Dogs. The Party was Level 3 and was so frieghtened that they hit the Party Paladin hard. And we are talking Rage-Lance-Pounce Hard.

The Exchange

We could have a ball just fighting all the extraneous submissions.


D-Kal wrote:
We could have a ball just fighting all the extraneous submissions.

I was thinking the same thing. I have a structure and a plot, but it could be worked in.


Maybe have 2 groups that are coming into conflict?


I thought about that as well, but I'm going to have a hard time tracking the special abilities of just the one group. I've thought about npc cameo encounters. If I can figure out how to run parallel stories I might give it a try. Right now it might be overwhelming, but if group two came in after I had this thing rolling, then maybe.
I really like all of the characters submitted, but a group of 5 would be easiest for me until I get going.


Giving each group their own PbP thread group but share a single Discussion Thread. That seems to work for a lot of groups. If they have Statblocks in their Aliases you can always check them. You could even have them put links in the Alias to Spells and such.


As a DM who does the two group thing, I would warn you that it is a pain in the ass. Especially if you're running the same content twice, gets boring rather quickly. I'd rather not get accepted, than get into a game where the DM is running two groups and gets burnt out quickly so they both end.

If five is what you're comfortable with, do five. Like you said you can always run another group later if you have extra time.


I was thinking 2 Groups each on different Paths. I have been known to do this and it is fun if you have them in the Same Megadungeon & they keep crossing paths.


DM Jelani wrote:

As a DM who does the two group thing, I would warn you that it is a pain in the ass. Especially if you're running the same content twice, gets boring rather quickly. I'd rather not get accepted, than get into a game where the DM is running two groups and gets burnt out quickly so they both end.

If five is what you're comfortable with, do five. Like you said you can always run another group later if you have extra time.

I am considering running a second group completely seperated from group one with a completely different goals and story line within the same campaign. Almost like two seperate campaigns that have some locations and NPC's in common.

Right now, I am just committed to running the first group.


The following
characters are
completed submissions.
The asterisk denotes
qualification for the wondrous item.
Categories are listed for the benefit of
the applicants. There can be more than one PC chosen
per slot.
5 DAYS LEFT!!!

MARTIAL:
Malatok-Rei (Barbarian)*
Kedarran Kripta (Ranger)*

SKILLS:
Dashuun (Rogue)*

ARCANE:
Fuar Le Teacht (Witch)*
Fribble (Synthesist)*

DIVINE:
Oslosuenus (Cleric)*
Tenriel (Druid)*

CONSTRUCT
LJ-447-Lady1 (Rogue)


Jelani has some good advice there. Don't take on more than you have to just to please everyone and end up disappointing everyone. Do what you can, no one will begrudge you for not doubling your workload.


Running a Persistent World with multiple Groups is amazing if you know how to spread out the Groups and how the two groups interact.


Azaelas Fayth wrote:
Running a Persistent World with multiple Groups is amazing if you know how to spread out the Groups and how the two groups interact.

I do have seperate story line, but I don't feel I have the experience to run it yet. I have given up applying for any pbps to run this campaign. I want to focus on it for now. If I run the other, it would have to occur after this one was well-established.


If you need any help I can provide it.


You should definitely not bite off more than you can chew


I am currently running a persistent world game with two groups of six players on these very boards. I agree it can be super fun, but it's also caused me some headaches in the past. It's not in a dungeon though, it's a Kingmaker type game set in the Worldwound.

The biggest issue I've had so far was having to put one group on pause for a month because they ended up in the same location as the other group geographically, but were five days before them in the timeline due to varying posting rates between the two groups and certain in-game events. By the time I was able to get that group moving again I had to recruit three new players due to drop outs during the pause.

I stick by what I said, it can be fun, but only if the DM is certain they have all the time to devote to running and/or coordinating two groups and that neither will suffer for it.


Oof, yeah, that doesn't sound fun. Perhaps you could find a co-GM? A friend and I had to run a game like that before since there were so many people in the group. Kept in touch over Skype and tossed ideas back and forth. I suppose it gives that much less control over the storyline, though, and it looks like you're pretty attached to it, which is completely understandable.

Regardless of who gets picked and what you decide on doing, I'll probably follow the posts along, since the characters so far look fun to draw, and I make dumb little mildly out-of-character comics when I know what a party looks like. :)


Co-GM?


It was a homebrew world of my friend's, and I added my own flavors of stuff with his permission, and we kept a log we could both access of what both groups were doing at any given time. The document also had plans for plot, statblocks for anything that may pop up soon, and such. The log may have been a simple .doc in Dropbox, but my memory's not the best, so I can't remember exactly what it was. Anyways, the downside for that would either take the time to brief someone on a ton of info, or let them essentially run their own game within boundaries set by the world's creator. Sort of a time-or-control trade-off, I guess.


I was responding to say I am available to help Co-GM...

I literally have 100+ Campaigns under my belt. In 3 Years.


O_o have they all been short? I don't think Gristle asked for a co-dm.


I appreciate the offers of GM help, but I really think it will translate into more work and less fun.


Ashleaf is ready for submission, I should have all the relevant data. If you wanted it formatted differently, just say how and I will get it done.


@ oterisk: yes, can you spoiler the crunch; stats, abilities, skills, special attacks and racial abilities, please. Then you are good.


I was saying I could help him with figuring out abilities & such.

& Most have either been Simultaneous or Marathon Campaigns.


I appreciate it Master, but this campaign is as much for me as the players.


I get that. Oh word from the wise: Beware of... Crap what is that monster... It seems perfect for this campaign but literally has a CR at least 5 Points under what it should be. I mean it is immune to Most Spells & those spells it isn't immune to typically have to by-pass its SR which is stupidly high then it is immune to Criticals & Sneak Attacks, it also has DR through the roof.


interesting idea, i am coming into this recruitment late, but is the construct spot taken? i have several ideas, construct or otherwise.

what types of creatures are submitted? i'd hate to make a plant thing if someone else already has a plant.


my main idea is a plant half construct. a sentient plant that takes pieces of metal, weapons, armor, and what not and implants them into/onto itself to supplement the generally weak basic plant form.


Tenro wrote:
my main idea is a plant half construct. a sentient plant that takes pieces of metal, weapons, armor, and what not and implants them into/onto itself to supplement the generally weak basic plant form.

Go ahead and work it up and submit.


We will be having piecemeal armor as an option.


Great now I want to build Half-Contruct Plant Fighter(Gladiator) for my upcoming campaign... Thanks Tenro just what I needed.


here is something i worked up. honestly, to be really what i imagined, it would need more than 15 RP, but here is the 15 RP version (open to suggestions):

7 half construct
10 plant
0 small size
-2 mixed weakness (+2 DEX, -2 CON, +2 INT, -4 CHA)

1 craftsman +2 racial craft/profession with metal/stone
1 toxic

-2 vulnerable to fire
-2 vulerable to electricity
2 treespeech

i feel like vulnerability to fire should be worse than -2 considering how common fire is. but oh well.


i might have to take the half-construct off and have that just be a fluff thing vice a crunch thing. i dunno.


Constructed Racial Trait without the Immunities?


yeah i think part of the problem is that i am paying twice for the ability to not sleep/eat/breathe


Half-Constructs still have to Sleep/Eat/Breathe... I think Plants have to Eat/Breathe...


Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.

Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.


Wow... I take back my previous post. It has been ages since I dealt with Half-Constructs...

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