| S.c.a.r.l.e.t. |
Okay..I find myself confused and conflicte.
First question: Do you have access to "Inner Sea Bestiary"?
If so are you familiar/can look up 'Android' (It's the first monster listed).
Second question: Do you have access to the "Advanced Race Builder Guide"?
If yes to the above questions. What are you thoughts upon the 'Constructed (2RP)' under that monster heading as opposed to the 'half-Construct'(7RP) in the side header on page 216?
Which of the two takes/versions do/would you prefer?
Also, while in uffish thought I stood, an errant thought dids't occur to me.
Can a creation have TWO base types? Can a 'Half-Construct' also be of the 'Native Outsider'?
I seem to have hit a dichotomy...a response from the DM is most appreciated. (^_^)
Very much cheers to every one.
| GM Gristle |
Which would you prefer to play?
Your existence is part of the plot. If you choose android. You are definitely the most advanced creation in the campaign. No problem.
If you choose half-construct, you are more likely to come into contact with others like you and you can drink healing potions. You run the risk here of PC death.
Play it how you want. What makes it most exciting for you? If you go android, you cannot be healed by channel or CLW. You must be restored through Make Whole.
Craft armor and you can upgrade yourself or have a companion do it.
I will allow two base types if you can afford the RP.
What class are you thinking?
| S.c.a.r.l.e.t. |
I am glad that you have the "Inner Sea Bestiary"
I am MORE than pleased to utilize the "Constructed" type presented their in.
May I 'adjust' said creation? Since it is presented as a 16 RP creation?
I have in mind to remove certain bonuses and the stupid 'Emotionless' flaw for more and different flaws of mine own choosing .
Unfortunately, I do believe that they are also manly written in the "Inner Sea Bestiary". I do hope this will not be a problem for yourself or the other players?
Also, about the "Constructed" combined with the "Native Outsider"? While I know at this time the points cost is rather a stretch a ruing now will save myself time (And hopefully yourself headaches)
Thank you for your time spent in responding and wishing you and yours all the very best.
| GM Gristle |
The following
characters are
completed submissions.
The asterisk denotes
qualification for the wondrous item.
Categories are listed for the benefit of
the applicants. There can be more than one PC chosen
per slot.
MARTIAL:
Malatok-Rei (Barbarian)*
SKILLS:
Dashuun (Rogue)*
ARCANE:
Fuar Le Teacht (Witch)*
DIVINE:
Oslosuenus (Cleric)*
CONSTRUCT:
| S.c.a.r.l.e.t. |
Though, originally being a 'Combat' variant, she'll be capable of attacking things/people etc.
Am thinking of going 'Monk'/'Ninja' (With a first dip into a Fighter archetype) Specializing in 'Sub-dual' and 'bleed' damage types of combat. (^_^)
Am working through the Monster creation as we converse through the written medium. (^_^)
Do I still limit my points buy to 15? Or may I move up to the 20 Points?
Very much cheers to every one.
| DM Jelani |
I'm gonna put this up in chunks as I do them, to make sure they're okay. Here's my race:
Type:
Aberration (3 RP)
Aberrations have bizarre anatomies, strange abilities, alien mindsets, or any combination of the three.
An aberration has the following features:
• Aberrations have the darkvision 60 feet racial trait.
• Aberrations breathe, eat, and sleep.
Size:
Tiny (4 RP)
Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type.
Modifiers: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.
Base Speed:
Slow Speed (–1 RP)
The race has a base speed of 20 feet. If the race is Medium, its members' speed is never modified by armor or encumbrance.
Ability Score Modifier:
Greater Weakness (–3 RP)
Prerequisites: Pick either mental or physical ability scores. Modifiers: Members of this race take a –4 penalty to one of those ability scores, a –2 penalty to another of those ability scores, and a +2 bonus to the other ability score.
-4 Str, -2 Dex, +2 Con
Language Quality:
Xenophobic (0 RP)
Members of this race start with their racial language only. Races without a racial language cannot take this array. Furthermore, choose up to four languages (except for Druidic or other secret languages), one of which must be Common (or Undercommon, if the race is native to the Darklands). Members of this race with high Intelligence scores can choose from any of these additional languages.
Racial Traits:
Light Blindness (–2 RP)
Prerequisites: Darkvision or see in darkness trait.
Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Advanced Constitution (4 RP)
Prerequisites: None.
Benefit: Members of this race receive a +2 racial bonus to Constitution.
Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.
Hardy (3 RP)
Prerequisites: The race has at least a +2 racial bonus to Constitution.
Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Spell Resistance, Greater (3 RP)
Prerequisites: None.
Benefit: Members of this race gain spell resistance equal to 11 + their character level.
I didn't spend all 15 RP, as he will already be powerful enough without buying another 4 RP ability.
Little bit of Fluff:Huak-chu are small grey annelid-like creatures. They are usually around eight inches long when fully grown. One end of their bodies has a mouth similar to a lamprey's.
The huak-chu lack sex, they reproduce through partehnogenesis. Their race has survived only by making symbiotic bonds with outsiders. When they are without their Eidolons they are physically virtually helpless. Blinded in bright light, slow moving, and incredibly weak. However once bonded with their eidolons, they are a force to be reckoned with.
| GM Gristle |
I'm gonna put this up in chunks as I do them, to make sure they're okay. Here's my race:
** spoiler omitted **...
Great! The annelid is your PC pic then? If so, you qualify for the wondrous item! I am looking forward to seeing your eidolon. I am guessing that the eidolon will be the 'brawn' of the duo?
| S.c.a.r.l.e.t. |
Sweet! (^_^)
T'is easy ta get m'self in't the 15 point Race Point bracket!
Sheese! I be spoil't fer choice on how ta spend all'a these left overs. :P
@ Malatok-Rei *Giggles* I be thinkin' Scarlet in't gon'a be tha' construct ye be expectin'. (^_~)
@ DM Jelani? Um...why am I having some kind of 'flash-back' to a Star Trek race? (^_~)
Again, very much cheers to all! (^_^)
| DM Jelani |
Okay, here's Fribble's crunch. I don't really have an image for him without his eidolon, but I'll be choosing one for the eidolon shortly. The numbers on the left of the "/"s are without the Eidolon bound, the ones on the right are with.
Edit:Added a link to an image of him bonded with Eidolon. Since there's nothing to reference size in that picture, we'll say he's about seven feet tall.
| S.c.a.r.l.e.t. |
Android Character:
Medium Humanoid(Android)
Android's are defined by their class levels-They do not gain/have racial HD.
Standard Array(0RP): +2 Dex, +2 Cha, -2 Wis.
Exceptional Senses(?RP): Dark-vision 60', Low Light Vision.
Constructed(2RP):
-For purposes of 'Type' (Such as Ranger's favored class or Bane) android counts as both.
- +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects. Are not subject to fatigue or exhaustion and are immune to disease and sleep effects.
-Languages: Androids begin speaking common. Androids with high INT may choose languages they want.
Total RP=14(Removing 'Nanite Surge' and 'Emotional' weakness')
-Environmentally friendly:
- Bio-degradabel: -2 to escape artist and Combat maneuvers to escape grapple with/of 'Bite Attacks' ('Delicious flaw' +1RP)
- Solar Powered: Take 1D4 points of CON damage for every day (24H) with out exposure to sunlight ('Light Dependency flaw' +2RP)
Total RP=11
-Androids have additional 'subroutines' implanted upon creation. Choose two extra traits. (Static feat bonus: Additional Traits -2RP)
-Nimble Attack: Gain "Weapon Finesse" as a first level feat. (-2RP)
Total RP points: 15
| S.c.a.r.l.e.t. |
Ah....I did think about that. But then I thought "What are the odds of the DM starting us in a box?"
To which the answer now seems to be 'Pretty high'. :P
Well..it is up to DM fiat. (^_^)
Hoping the 'Daylight' spell will cover it?
Will now try and find the time to actually create the character. :P
Thank'e for considering the build. (^_^)
| S.c.a.r.l.e.t. |
So...first level I plan on going Unarmed Fighter As it gives the character access to ALL the Asian style weapons. (^_^)
Then, Second level is Ninja As it allows for sneak attacks and a LOT of nifty stuff...such as Sap Adept which is naffy for knocking people out.
Third level will be Monk as it will allow me to get into 'Styles' quicker. (^_^)
Also, am going to go with 'Neutral Good' as alignment.
"But...HOW?" I hear you ask, with me wanting to go 'Monk' and all.
Is simple.
First this trait=> Adopted which THEN allows this trait. Enlightened Warrior (^_^)
So Scarlet will be a 'close combat' specialist. Which, eventually, with being able to do both bonus sub-dual and bleed damage, should make her some what versatile. (I'll detail the path to bleed damage later)
Now...as for "Who gets the 'Day light' spell?" Why...we share it silly. :P
Very much cheers to all. (^_^)
D-Kal
|
That said, I think it would be decidedly cooler if you took 4 ranks of spell-like abilities, such as "daylight" to power the android, or even just once-daily "dimension door", to add some crazy to your build.
EDIT: OR you could take Beast Shape II as a sort of mimicry-mockery of your usual synthesized form.
| Azaelas Fayth |
I am thinking of making him a Fighter. If you want I have numerous other races as well.
| GM Gristle |
I am thinking of making him a Fighter. If you want I have numerous other races as well.
Tell me more about the Moggs.
| Azaelas Fayth |
In my setting they have 2 Subcultures. I originally were going to have them separated into 2 subtypes that you chose. The Sylvan Subculture that mostly deals with the Elves and tend to favor Magic. The Mountain Subculture that mostly deals with the Dwarves and favor technology.
They are loosely based on the Ivalice Moogles from Final Fantasy.
Basically the Sylvan are more Rogue, Wizard, and Ranger classed while the Mountain are more Ranger, Gunslinger, and Fighter.
All of them though tend to favor Crafting and building things to better lives rather than take them. Their history was they were once forced to build weapons and ever since have built weapons in order to prevent anyone being enslaved again. The are basically Andoran on Steroids.
If you want I can build a Mogg Gunslinger.
| GM Gristle |
In my setting they have 2 Subcultures. I originally were going to have them separated into 2 subtypes that you chose. The Sylvan Subculture that mostly deals with the Elves and tend to favor Magic. The Mountain Subculture that mostly deals with the Dwarves and favor technology.
They are loosely based on the Ivalice Moogles from Final Fantasy.
Basically the Sylvan are more Rogue, Wizard, and Ranger classed while the Mountain are more Ranger, Gunslinger, and Fighter.
Do you have a likeness of it? Is it a dwarf with a tail?
| Ptolmaeus Arvenus |
Cal Derrug Caste:
The Efframore (Cairn-Wardens)
See in Darkness (4 RP)
Lucky, Lesser (2 RP)
Fast (1 RP)
Human Heritage (0 RP)
Spell Resistance, Greater (3 RP)
(11+Character lvl)
Static Bonus Feat: Toughness (2 RP)
Constant Spell-Like Divination (Detect Magic) (3 RP)
In the rigidly defined caste system of the world of Regaulis, no caste is as honored or despised as the Cairn-Wardens. Those charged with guarding the Cairns which are the graves of the ancient Nercomancers that once brought the entire planet under their heel. Centuries of selective breeding and careful magical manipulation have made the Cairn-Wardens impressively suited to defending the Cairns from those who would use the ancient power for their own ends and to ensure that those housed within do not rise again.
A Cairn-Warden may lay claim to any tool that will aid them in their task but not wealth or luxuries. If they suspect a member of another caste of being in league with the dark powers of the Cairns then they are allowed to seize that individual without trial.
However, the Cairn-Wardens are also feared and reviled by those they protect. Many fear that they have been corrupted or twisted by the Cairns' influence or that the manipulations they have undergone have made them monsters and that fear colors almost every interaction with them. Most refuse to do business with the Wardens and physical contact is considered a great insult and a handful of Wardens have been put to death for accidentally touching the wrong person while off-duty.
Like all on Regaulis, they follow with teachings of the Logic-Sages that were responsible for striking down and imprisoning the Necromancers of old. As such, no particular god is venerated, lip service is paid to a whole pantheon of deities since the existence of such beings can be empirically proven and it would be unwise to earn their ire. The closest thing to dedicated worship that occurs on Regaulis is the following of the teachings of the Logic-Sages. The Wardens almost singularly follow the teachings of the River's Wind, who presides over the mysteries of Death, Patterns and Duty and who is said to travel often to converse with the deities of death.
A Cairn-Warden is a humanoid that stands about seven feet tall with females being only marginally shorter than males with skin as black as ash. Their eyes seem to suck in light, appearing to be only a pair of black pits. Their hair starts off as the same color as their skin but fades to a reddish pink as it grows out.
Physically, they have many structures and organs analogous to those found in Golarion's humanoids. Organs are placed differently and vary in precise operation, they possess a decentralized circulatory system (multiple scattered 'hearts' as opposed to one) which allows them to cope with wounds more efficiently.
Due to the emphasis their culture puts on martial prowess, the Wardens are often very physically fit but are capable of filling many roles. Various casters are not uncommon with, of course, the exception of Necromancers. Their innate ability to see in the deepest darkness, sense magic and resist many effects were the gifts they were imparted by the Logic-Sages so they could be a first defense and ever seeing eye turned towards the Cairns.
I'll submit a character once you have a chance to look this over.
Edit: Spoilered for neatness
| Azaelas Fayth |
More Mouseling like...
Think these but without the Wings and instead of the Pom Pom they have a thin tail.
NOTE: Under Chimeryn there is a Dogfolk race.
| GM Gristle |
More Mouseling like...
Think these but without the Wings and instead of the Pom Pom they have a thin tail.
NOTE: Under Chimeryn there is a Dogfolk race.
Ok, cool. How many RP would you need?
| GM Gristle |
For what? Moggs are 11RP and Dogfolk are 9RP...
They are already built out. All races in the Docs are entirely built out. I am actually building out each of them. Also the only difference between the Subtypes are the Sylvan keep the INT while Mountain get WIS instead.
Do you have a pic of dogfolk?
| DM Jelani |
If I were to pick up anything else it would be blindsight or something like that. At first level he's not too crazy. But give me a few levels and he'll be soloing encounters at CR+3.
Actually, I think I'll take see in darkness, pop him up to 15 RP.
slightly revised Fribble. Long as the crunch looks okay, I'll go ahead and write a background soon.
| Azaelas Fayth |
My Dogfolk are like the Catfolk. They range from Holo from Spice & Wolf to Dobo from the Thundercats. Depending on the Tribe. I would probably play a Dobo-Style who comes from the more savage Wolf Tribe. So probably a Ranger with the Natural Weapon Combat Style.
| GM Gristle |
If I were to pick up anything else it would be blindsight or something like that. At first level he's not too crazy. But give me a few levels and he'll be soloing encounters at CR+3.
Actually, I think I'll take see in darkness, pop him up to 15 RP.
slightly revised Fribble. Long as the crunch looks okay, I'll go ahead and write a background soon.
Fribble is great. The eidolon, while dangerous, seems stylistically mundane.
| Azaelas Fayth |
THIS! Dogfolk Monk(Martial Artist)!
The Drocofolk are built with a similar background of 4e Dragonborn. That is they are a displaced race, hunted by Kobolds & Lizardfolk do to jealousy. They are seeking a way to rebuild their Homeland.
The Frankenstein... Well they are an Odd duck... They, like the Battleforged, were built for War.
EDIT: I got ninja'd on the picture...
| GM Gristle |
Im noticing a pattern of light blindness/sensitivity..
We sure are some daaaaark loving people
(hence why i post at night)@Sunny the metalman only one strong skinned, like me
The race guide doesn't have many options for weaknesses. I love flaws. I think that they make the character easier to relate to.
| Azaelas Fayth |
You really don't know me...
I think they all sound fun.
But It has been forever since I played a Small Race...
What do we have so far? I will probably go Mogg Alchemist, if that is okay, since it looks like we could use a Blaster... Now can we use Alchemical Weapons from Ultimate Equipment? Because then I will only run out of bombs when I run out of Gold.