The Chosen of the Elements And The Mummy's Mask

Game Master chaiboy

A chance of a lifetime event. Wati is opening its necropolis to adventurers. But something stirs, something that's ready to return. THE TOMB


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The Necropolis - Day - Late Morning - Tomb Day One

The first thing Ayedan sees is that the floor is made of a different kind of patterend tile. Looking closer at the tiles he finds that they are loose. A few minutes with his tools reveals that there is a pressure trigger under it. A few more tense seconds eventually reveals that the trigger rod can be pulled out of the hole and the tile set back in place to be walked on safely. It takes an hour to remove dozens of other rods from under tiles. He finally declares the hallway safe and has a pile of 73 two foot long rods to show for his work.

The walls have depictions much like those in the first room, but these seem to flow in a chronological order. The ones near your door show Akhentepi journey out into the desert with his loyal band of soldiers. They journeyed across the desert to a city of people among the reeds then into the sculpted desert to a sphinx with what looks like a golden mask covering it's eyes. From there he traveled on to fight people with pyramid shaped heads below a floating pyramid. In the last panels it seems he was brought down with most of his forces, but slaughtered all but one of the pyramid headed people. The three remaining members of his force took up his body and brought it back along with two items. A chest, which was placed someplace within ancient Wati, which is the current necropolis. The other chest went on to a tomb in the desert. Akhentepi's body was placed in this tomb. The writing talks of an epic battle under The Shadow of the Eye but does not explain what it is.

Scarab Sages

female Ifrit Tattood Sorcer (fire Bloodline)1

Tayvara taps her foot in impatience. "Well, nice and all yes."


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan sits after his marathon of trap removal. He takes a long pull from one of his water skins.

"Ok, I was joking about earning my keep but good graces I think I just did. I hope every room isn't like this or we'll never get done in time. I think in the next room when I look for traps I see if we can just go around them, or only disable the ones that will form a clear path. Everyone ready to move on?"


Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1

"I got your back. It can only get better from here on, no? And talking about getting done .. we should definitely try to keep track of time. Do we want to sleep in the entrance room upstairs? Or head back to town?"


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

"What is the time?" Satati wonders, glancing back the way the group came.

GM, when do I need to make another save against that scorpion venom from earlier?


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

let us open the next door. This room should be an entrance chamber not worth our time.


The Necropolis - Day - Late Morning - Tomb Day One

Satati, since you had the venom sucked out, make another save vs DC 9

The next door is not heavy and Faffnyr can open the door easily.

Time wise it should still be late morning. You had the lottery at 8AM. it took you an hour to reach tomb and another hour to dig down. Between taking out traps and opening doors and wheels it's been about hour and twenty minutes. It's 11:20.


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

Fort: 1d20 + 3 ⇒ (14) + 3 = 17

Satati stretches her wounded leg tenderly, sighing with relief. "Well, I don't think it's getting any worse," she chuckles. "Alright. Let's proceed."


The Necropolis - Day - Late Morning - Tomb Day One

Satati opens the door into the next room.The door opens to reveal a faded tapestry with a portrait of Akhentepi, his wife, and two children before a small estate. On either side of the tapestry are two pedestals. Upon each is a small burial urn. From the size they would contain the families mummified pet cats.

To the left and right are short hallways leading to doors. These doors are made of thin sheets of patterned metal in frames. They can be easily opened by anyone.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Walking carefully closer Faffnyr prepares to open the right door.


Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1

"Let's form a patter and stick to it? Ayedan goes first with our support, then when he gives the 'o-kay', we follow?"


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan waits for the others to stand back and then begins looking for traps and disarming them if needed.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

With a nod Faffnyr answers. "I was a bit rash. Your plan is way better


The Necropolis - Day - Late Morning - Tomb Day One

Ayedan takes a look around and finds no traps. The room looks safe.

Scarab Sages

female Ifrit Tattood Sorcer (fire Bloodline)1

"This is kind of beautiful


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan turns to the others, "It looks safe. Which way next?"

He then looks behind the tapestry to make sure nothing is hidden there.


The Necropolis - Day - Late Morning - Tomb Day One

the tapestry hangs from the wall and has nothing hidden behind it.


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

"I say left," Satati offers, not looking up from examining the urns.

Scarab Sages

female Ifrit Tattood Sorcer (fire Bloodline)1

"Any path is as good as the other... let´s go left"


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan heads to the left and checks the door for traps by taking a few minutes and then opens it after it is determined to be no longer trapped.

Taking 20 on searching for traps for a 26


The Necropolis - Day - Late Morning - Tomb Day One

Ayedan doesn't find any traps and proceeds to open the door to see an armed Sylph staring at him from the other side of the room. It takes him a second to realize that a massive mirror stretches across the southern wall.

Flanking it are two statues. The statue to the east depicts a tall, gaunt woman in a flowing, hooded gown, holding an hourglass. The figure to the west is that of a jackal-headed man carrying a short staff in his hand.

Stone double doors, standing slightly ajar, lead to the east and west.

Torch holders sculpted in the shape of bird skulls are built in each corner, and a thin layer of dust covers every surface.

see the map at top of page.


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan suddenly comes into an on-guard position and laughs. "It's just a mirror. I nearly peed my pants there for a moment." Ayedan lets out a long sigh.

"I guess I should get to it."

He then moves into the room and begins looking for traps.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

This is getting monotonous. That mirror will teach me to stay on my toes though.


The Necropolis - Day - Late Morning - Tomb Day One

Both statues turn their head and speak in ancient tones in an even more ancient tongue. The words lost to you sound like dire warning none the less. Satati and Faffnyr, who speak ancient Osiriani hear "say my prayer to release the spirit" said by the Jackal headed statue. The hooded woman says "Speak my prayer to quiet the troubled spirit".

Ayedan doesn't get two steps into the room before they speak. Though he didn't find any traps it seems the statues are aware of all of you and look right at everyone at the doorway.


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

Knowledge (religion): 1d20 + 6 ⇒ (6) + 6 = 12

Satati repeats the warnings in a hushed tone, studying the statues. "Quieting the troubled spirit sounds like the better option," she mutters, trying to identify the statues - and the appropriate prayers.


The Necropolis - Day - Late Morning - Tomb Day One

Satati recognizes the hooded woman as the same woman found in the entrance hall, the Goddess Pharasma.

The prayer she has heard at every funeral in these parts. The statue of the jackal headed god she knows is an ancient Osiriani god but not much more.


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

Glancing briefly at her teammates for affirmation, Satati spreads her hands and recites the Pharasmin funeral prayer in carefully-practised ancient Osiriani. "Lady Pharasma, guide this soul along your river. Let it find its final peace by your hands."


The Necropolis - Day - Late Morning - Tomb Day One

The statue of Pharasma settles back onto her stand. The statue of Anubis still looks at the team with malice. It looks ready to strike anyone should they venture into the room.


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

Fearful of the jackal-headed statue, Satati looks at the others for guidance. The emotion on her face resembles a river - seemingly calm, but with a wild turmoil just below the surface. "I don't recognise this god," she explains in a low tone. "One of the deities of ancient Osirion, but beyond that, I don't know."


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan stutters as he says, "Anyone else have a guess? I don't particularly want to fight it."


The Necropolis - Day - Late Morning - Tomb Day One

The jackal headed statue continues forward. He raises his staff to swing at the party.

Roll init. It's init is 5.Let me know what you want to do or try


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

int: 1d20 + 8 ⇒ (11) + 8 = 19


The Necropolis - Day - Late Morning - Tomb Day One

Also post your actions


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Init: 1d20 + 4 ⇒ (15) + 4 = 19

Ayedan stays to the side of the group out of everyone's way and throws a dagger at the statue.

Thrown Dagger: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Grabbing his x-bow Faffnyr shoots at the statue.
attack: 1d20 + 5 ⇒ (3) + 5 = 81d8 ⇒ 6

Scarab Sages

female Ifrit Tattood Sorcer (fire Bloodline)1

ini: 1d20 + 10 ⇒ (11) + 10 = 21
Drawin on her power Tayvara shoots a bolt of magical energy on the statue
attack: 1d20 + 2 ⇒ (13) + 2 = 151d3 ⇒ 2


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Satati draws her longspear, bracing to attack the statue when it moves closer. "Forgive me, ancient gods," she whispers, before setting her face into a hard mask.

Readying an attack against the statue once it enters my 10-foot reach. I'll make the rolls now in the interest of speeding things along.

Attack: 1d20 ⇒ 13
Damage: 1d8 ⇒ 1


The Necropolis - Day - Late Morning - Tomb Day One

The jackal faced statue lurches forward raising it's spear to attack.

The dagger flies true and hits it the shoulder joint and gets logged there with a screeching noise as the stone drags along the blade.

The magical energy slam into the chest blasting chips from him.

The crossbow bolt also hits his chest and the bolt causes an explosion of stone chips as a hole opens into the statue, its hollow. A glowing crystal that seems to be its heart glows with an angry red light.

The screeching of the dagger caught in its arm reaches its height as it causes a massive crack that runs along it's chest and left shoulder.

The Satari, shoving through the crowd at the door, stabs out at the statue, her spear jostled hits with a glancing blow.

Its chest compromised and the left arm spider webbed and ready to fall off it looks for a target. With Satati up front from praying to Pharasma he swings at her with his spear.

Attack: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 ⇒ 3


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

As the spear cuts a gash across her belly, Satati stumbles back, trying to retreat to a safe distance.

If I can, I'd like to 5-foot step back out of reach; if that won't be good enough, I'll take a withdraw action. If a 5-foot step is sufficient, I'll also cast shield on myself.


The Necropolis - Day - Late Morning - Tomb Day One

you'll have to step back behind the other members of your party since all of you are at the door. So yes you can step back into the crowd


The Necropolis - Day - Late Morning - Tomb Day One

The statue is almost dead, bleeding mana and half shattered. It's very quiet for a party one round from kick some butt.


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan pulls another dagger and throws it at the statue to finish it off.

Dagger One Attack: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

Satati withdraws, taking cover behind the group.


The Necropolis - Day - Late Morning - Tomb Day One

Ayedan's dagger hits the left arm finally shattering the stone and clay the glowing crystal fully exposed now it lurches off balance.

Scarab Sages

female Ifrit Tattood Sorcer (fire Bloodline)1

Throwing another bolt Tayvara tries to finish it off.
Acidsplash: 1d20 - 2 ⇒ (4) - 2 = 21d3 ⇒ 2


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Going infight Faffnyr draws his rapier and attacks.
Attack: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (2) + 1 = 3


The Necropolis - Day - Late Morning - Tomb Day One

The acid splashes across it eating into the stone with a hiss. Faffnyr lunges in and stabs the statue in it's glowing heart, shattering the stone.

The statue slows. The mana of the red stone leaks from it's joints in waves of glowing red smoke. Finally it stops, now inert.

Scarab Sages

female Ifrit Tattood Sorcer (fire Bloodline)1

"Excellent placement brother!"


The Necropolis - Day - Late Morning - Tomb Day One

The room stands quiet again. The remaining statue does not react. It stands in the corner


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan collects his daggers and then heads to the doors on the left and peeks through.


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

Bleeding from the gash across her gut, Satati takes stock of her prepared spells. After a moment, she places a hand against her own wound and mutters a short prayer.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4 Swapping out magic weapon to spontaneously cast.

It wasn't ideal, but it would help.

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