The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"There is a degree of safety in numbers." Cynthia observed as she stepped out onto the docks. "At the very least, we may wish to find local clothing to help us blend in with the crowds." This didn't seem like a city where it would be very good to stick out.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion stretches as they disembark from the boat. He looks around with great curiosity. At Cynthia's words, Thalion looks over his own wardrobe and compares it against those he sees about him. "Adrianna, do you think we stick out? What supplies would we need?"


Male Human Follower Alias

Knowledge Local: 1d20 + 7 ⇒ (1) + 7 = 8

Victor thinks back to what he has read of Riddleport, and quickly attempts to recall what the current fashion is.

Drat


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

"I think a place to stay is more important than clothing at this instance, blending won't be a problem if we have a room."


"Riddleport features all kinds of folks from all over but is also known for being run by criminal gangs and is a common hangout for pirates. Traveling together as a group should keep most at bay but you can never be sure. Openly displaying wealth is a sure way to invite trouble here unless you have strong bodyguards with you."


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion gives Adrianna a mischevious look, and leans in to whisper to her. "You mean like when you held out that bag of gold for us to take?" With a wink at the guide, he steps back and continues to look about in wonder at the port. "I like Riven's idea about getting a place first. Perhaps there's a temple of Erastil here with someone I can talk to."


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Knowledge (Local): 1d20 + 7 ⇒ (9) + 7 = 16

Cynthia, meanwhile, was simply thinking back to each scrap of information she'd heard about the local attitudes and behaviors of citizens. With enough information of that type, she ought to be able to blend in quite convincingly, and she could always quietly observe people in order to get more.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare looked down at her own clothing. Armor in the Hermean colors, peaced both under and over her working uniform, still somehow tattered with with bits and pieces of plaster, despite the long trip.

"I'm not so sure I won't fit in here." She shrugs lightly. "A well-armed craftswoman seems at home here, right..?"


Dressed as you are you should be able to not stick out to much so long as you don't do anything to draw attention to yourselves. You look like a band of mercenaries or adventurers which are common enough here.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion stretches as the group continues away from the dock. "Well, shall we go find..." The cleric pauses in thought. Then, he turns to Andrianna. "Er, I think I'm lost." He frowns as he continues. "In fact, I think I've been lost ever since we set foot on that boat. Do you know where things are in this town? Like a safe place to stay? The temples? Food?"


"I am not familiar with this place other than what I learned about it during my studies of politics."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Then I guess the best thing to do is pretend that we know what we're doing." Flare slipped off the ship, and began immediately looking for any stones that happened to be hanging around; she'd been without any sort of stone to work for... it seemed like forever.

I plan for her to gather quite a lot of common stone... so she isn't without stoneworking material in the future. :P


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia, meanwhile, was going around inquiring about work - most any task that needed doing and could at least pay for somewhere one could rest their head. Her explanation for this - when she was closer to the others - was simple. People who were looking for basic labor tended to not be rich to start with, and would be less-tempting targets than richer interlopers. So the theory went, anyway.


You head into town and you manage to not draw to much attention to yourselves. A few eyes linger on your group but seeing you move togheter they move on to look for easier targets. You eventually find a decent place to stay you rent some rooms and Andrianna settles in her room.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven is relived when they get their own room away from the eyes thay scanned them earlier.

"Now what?"
net is still out so I had to post from my phone sorry


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

"Find Sloanne and Malcom?" Thalion answers immediately. Then, more sheepishly, he adds. "I know, I know. What do we do to find them?" The young man shrugs helplessly. Suddenly, he frowns at a thought. "Ooh, and would we just be leading the bad guys to them, if we try to find them ourselves in so direct a manner?"


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"That is a distinct possibility, yes." Cynthia said, continuing to think. She had a few ideas for what to do, though some of them would require them to split up... and instinct told her that such a suggestion wasn't a good idea right now.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare nonchalantly carved a random piece of brick-work she'd found, mostly oblivious to the world. Someone would 'wake her' when they'd decided on something. She could be a leader. She... could. But she didn't have the smarts everyone else did. She needed them to have the ideas, before she could push for one of them. If she was even going to be a leader. It was a lot easier to just be a friend. And right now, it was a lot easier to just zone out with art than be angry.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion gets up and starts pacing. "I mean, we know nothing of this place nor anyone here. How do we go about finding someone as strangers in a strange place, without letting people know we're trying to find that someone?" He pauses as he sees Flare carving away at the brick, and peers over to see if he can work out what she's carving.

"What if we, er, um...What if we go visit a few taverns? Someone may have something to say, and a drink or two always smooths the way for some chitchat! Nevermind, that's a stupid idea." He peers over at the brains of the outfit, to see if they have anything more reasonable in mind.


Male Human Follower Alias

Victor shrugs slightly "Actually, visiting a tavern isn't all bad, I'm sure innkeepers keep records as to who stays there...although then again he could be using a false name in which case we could never find him, unless he left a hint somewhere for Andrianna to find him"


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"You can also hire a local." Cynthia mused, glancing up. "There are always men who know how to... find other people. It usually costs a few coins, but I'd be very surprised if we couldn't find someone who knows the city well and can help us track down just about anyone."


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

"Wouldn't that raise questions as to who we want or why? I think it's wise to keep quite on the subject but I don't know if we could find him on our own so it's hard to say."


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion looks wide-eyed at the brains of the group as they ran with the idea. "Actually, I was just thinking we should be, well, less like strangers here, and frequenting taverns and markets would be a good way to start getting to know this place." The cleric grins at his friends. "May be we should get some food and drink and take in this town for a night. It might inspire us to further ideas!"


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Food sounds good." Flare said, not looking up from her work.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven nodded.

"If that's what you think is best, I'm far from my element here."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"We all are." She continues chiseling. "I'd guess just about anywhere will work. If we're going to try to blend in."


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion smiles at Riven and winks mischievously. "I do think food is best, but you all come pretty close." Then, with a more serious tone, he continues. "I feel lost here, too. I hope I'll feel less so after tonight, even if it's just a little bit less." The cleric stretches before heading toward the door. "Come on. What are we waiting for?"


You go down to the common room of the Inn were Andrianna is staying a place called the green table. This place is in one of the more reputable district of riddleport near the runemage academy. You order some food and drink and continue to discuss your options. How does one go about finding an old master and his student that most likely don't want to be found in a place were asking to many questions can get you stabbed.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

As the group chats over food and drinks, Thalion looks about, and tries to find some more sociable folks who might be open to a bit of chitchat for a drink or three.

"Hey, mind if I have some coins? I'd like to mingle a bit, and, um..." Thalion flushes, embarrassed by the need for the request, "...I'm rather short on coins right now."


Male Human Follower Alias

Watch the Marks, Victor mutters to himself as he keeps a close eye on it. If nothing else, it would act as an early warning alarm system if they ran into a Mantis agent.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare headed down with everyone, dressed in her oddly half-work, half-military attire. Anyone looking at her as a potential mark would likely have a hard time figuring her out. The inattention to her surroundings would likely mark her as an easy hit, but at the same time, her posture, and her constant small and precise movements in working on her art, coupled with the strange polearm she still had in easy reach would likely dissuade them from risking jostling her. Hell hath no fury like an artist whose art was just damaged irreparably.

She continued to work slowly at the piece, given that it was a brick, there was a lot more real-estate to work with than had been in the pewter figures. Details were a lot harder than the pewter, and the inconsistencies of the materials made things slightly more difficult, but multiple individual shapes were 'coming to life' so to speak, in the bas-relief carving in the brick's face.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

I don't think anyone said they took the coins, oops. Say riven held it to make it easier?

"Good idea Thalion, we should each carry some in case someone gets robbed."

If Riven had the coins she would try to divide it without being seen.

If I'm wrong and just missed the post then Riven will just suggest it


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

I agree with Riven holding it. She bought Thalion food back on test day. She can be the holder of the purse in Thalion's book. Not that Thalion has any books. Unlike some people. Hope you don't get hit with the overdue fines.

With a boyish grin on his face from the new found wealth, Thalion looks around for potential new friends willing to share some drinks, and hopefully gossip about the town and its happenings.


Anyway the best to get more information is a gather information check. The questions you ask and to whom you ask them will greatly affect the result. You can also improved you results by spending some gold in bribes. I will give a +2 bonus for each 5 gold given in bribes for information. Spreading about gold might tempt thieves but they will keep away if you look too dangerous.


Male Human Follower Alias

I'm terrible at Diplomacy so I won't bother rolling.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Diplomacy (Gather Information): 1d20 + 6 ⇒ (19) + 6 = 25

Cynthia quietly made a few rounds through the area, asking a question here and a query there in an apparently nonsensical pattern that still seemed to make sense for her - and she didn't seem to be doing a terribly bad job of finding out what she wanted to know, either, so there was probably a method to her madness. Oooooor she was just messing with everyone's heads again - always a possibility.


What is Cynthia asking for? Any information on a man named Sloanne and a younger man named Malcom?


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Meanwhile, Thalion looks for the happiest looking group, and offers to buy them a round and invites himself to their table to chat, letting them carry the conversations and find out what are the naturally occurring gossips around town.

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

She's looking for information on the people the group is trying to find, but asking the questions in a roundabout way instead of giving descriptions and the like.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare continues to work on her art, looking up from it occasionally, and keeping her ears open, as it were. She's certainly not her normal jubilant self.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia hummed slightly as she returned to the common area. "Well, I found out some interesting things." she said cheerfully, once she'd made sure there were no outsiders listening in. "It looks like we need to talk to the leader of the Cyphermages - might be hard without an appointment, but I think we can convince them to let us in."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare nodded perceptibly, but didn't look up from her bas-relief. Sure, she was thrust into this quest... but it didn't seem to be making her decide to thrust herself into it.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion draws a blank on the Cyphermages, but trusts Cynthia and others either knows or will work out some idea of who they are. In the meantime, Thalion continues to balance time at the table and time mingling with others, doing his best to befriend the locals and catch up on their news and gossips.


Male Human Follower Alias

What knowledge is it to learn about the Cypher Mages?


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Once the gold was taken care of everyone went their own way she would stay with flare hoping to figure out what they were going to do with all that's been dropped on them.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"I've about as much idea as you." Flare said, perhaps reading Riven's mind, without really looking up. "I'm never gonna be the brains. And with all this... crap... it just stacks up. I have no idea what we're doing... or even why." She shrugs a little. "All I wanna do right now, is grieve in peace."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

After a brief pause, she spoke up again, "But... I'm just so angry all the time. I know I shouldn't be... but everything was taken from us. We don't even know whether we passed our test. Now we're in what's considered to be one of the roughest places in the world, looking for people we've never met, to do something we know nothing about. If someone had bothered to tell us anything... it might be different." She continued to take her time with the artwork, even though it was clear that her emotions were turbulent, at best.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"Well, I see no reason to give up just because something's a challenge. The world doesn't always roll over and do what you want it to." Cynthia observed. "What did we train for if not dealing with the unexpected?"


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Good question. What -did- we train for?" Flare asked, voice dripping with sarcasm.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Thalion scratches his head a the question. "I thought it was to pass the test so we can be citizens. Wait. But now we got booted anyway. Kind of."

The cleric scrunges his face at the thought. "If we want to make connections, I hear there are pirate problems. Some sort of turf war, from the sound of it."

"I still would like to find someone of the Erastil Order. It'd be good to check in, and see if they can help us with...anything. Actually, I'm not sure what we need help with."

He sighs in obvious helplessness. "I don't know what we're supposed to do..." He downs the rest of the mead, and heads off to find more to drink, and hopefully more news to go with the drinking and socializing.

Let's see what another round of carousing gets Thalion.
Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

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