The Adventures of Mesdoram and Rameth

Game Master Vuvu

Map

City Spreadsheet


1,501 to 1,550 of 1,589 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Poke


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Wtf? I posted days ago

Ill do it again from a computer later

Frustrating


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 9 + 1d6 ⇒ (4) + 9 + (6) = 19 religion

3d20 ⇒ (10, 11, 7) = 28

damage 1d8 ⇒ 4

swift study of the beast

Rameth finally arrives Those spikes really piss me off He says as he slams his club down on the creature

MutatedGreatclub/SC/Rage: 1d20 + 14 - 2 + 3 + 2 ⇒ (12) + 14 - 2 + 3 + 2 = 29 for 1d10 + 1 + 13 + 6 + 3 + 1d6 ⇒ (1) + 1 + 13 + 6 + 3 + (1) = 25


The beast is a guecubu, an undead monster created from the remains of particularly evil criminals whose remains have been scattered by villagers to prevent them from rising. For the guecubu, the criminal's will is enough to reassemble a body from earth, stone, roots, and plants drawn from the region into which the remains were scattered.

They're known to curse those they hit, causing them to lose coordination needed in combat. -4 to attack rolls. Doesn't expire until remove curse is cast.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Reflex: 1d20 + 13 ⇒ (6) + 13 = 19
Reflex: 1d20 + 13 ⇒ (17) + 13 = 30
Reflex: 1d20 + 13 ⇒ (9) + 13 = 22

Mesdoram dances across the spikes on his way to the monster.

Attack (Straight): 1d20 + 19 ⇒ (9) + 19 = 28
Damage (Straight): 1d6 + 12 ⇒ (4) + 12 = 16

His sword slams into the monster, gouging out earth that had replaced a rib.

Try to relax. The worst that can happen is gangrene and your foot rots off.


The monster attacks, trying to club Rameth to death in response.

Attack (Slam): 1d20 + 14 ⇒ (12) + 14 = 26
Damage (Slam): 1d6 + 6 ⇒ (1) + 6 = 7

Make a DC 20 Will save or become permanently cursed with misfortune. You take a –4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against you automatically confirms. If it hits a creature already suffering from this curse make a DC 20 Will save or be staggered for 1 round.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Attack (Straight): 1d20 + 19 ⇒ (15) + 19 = 34
Damage (Straight): 1d6 + 12 ⇒ (1) + 12 = 13
Attack (Straight): 1d20 + 14 ⇒ (10) + 14 = 24
Damage (Straight): 1d6 + 12 ⇒ (4) + 12 = 16


Poke.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth responds by swinging away with the first attack then assisting Mesdo's defense

MutatedGreatclub/SC/Rage: 1d20 + 14 - 2 + 3 + 2 ⇒ (6) + 14 - 2 + 3 + 2 = 23 for 1d10 + 1 + 13 + 6 + 3 + 1d6 ⇒ (8) + 1 + 13 + 6 + 3 + (6) = 37
Aid1d20 ⇒ 2 fails on a 1


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

nice!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Nothing a little alcohol can't fix I suspect


Don't forget your will save!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

oh right. sorry. 1d20 + 8 ⇒ (13) + 8 = 21 will save


Boo.

The undead monster roars, its body scarcely managing to reknit itself against the blows raining on the creature.

It screams and vanishes into the floor.

I WILL NOT BE DESTROYED HERE! I WILL NOT BE DENIED!

The fracturing in the ground gets worse and a cavern opens up beneath you and you fall.

Out of combat for the moment.

The cavern itself, littered now with loose rock and earth from the chamber above, is a rough-hewn cavern with several passages running off of it.

Perception DC 25, Knowledge (Religion) DC 15:

The wall of the cavern has a discoloration plainly visible in the wall, of a six-bladed knife with a snake-handle. The symbol is of the monstrous demon lord Andirifkhu, who you remember well from your time on Jalmeray


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth lays panting for bit, then he uses a boro bead to recall shield, then pops in some new barbarian chew, then he looks around

1d20 + 8 + 1d6 ⇒ (8) + 8 + (3) = 19 religion
1d20 + 17 ⇒ (5) + 17 = 22 traps

Aw man. This a*%$$~% again? Rameth points out the wall

does it look like it is a slot to put a weapon in? or is it just an image?


You don't detect any traps, and it's more like a mineral discoloration - as if it was naturally occurring.

*cue X-Files theme*


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram peers at the wall.

What the hells is that?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Thats the same symbol for that nasty god we dealt with in Jamelay or whatever that place was called.

Wanna pick a passage for us to walk toward our doom down?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram looks exasperated.

Are you telling me you forgot the name of a whole island? Where you slept with a demon woman? And went on some crazy magical drug trip?

He'll point at the nearest passage.

That way, I suppose. Let me get my collapsible pole.

More perception please!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I got more important stuff to do than remember stupid islands

1d20 + 17 ⇒ (16) + 17 = 33 +2 for traps

Rameth says as he leads the way


The passage opens out into a broad crevase - 15 feet across and of great depth and you halt Mesdoram before you come to another off-color patch of stone, this time on the floor. Picking up a stone you toss it and hit dead center and loose dirt and sand collapses into a pit.

Looking down rough stalagmites rising from the floor into hideously sharp looking points - the pit is forty feet across.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Got a grappling hook?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I do.

Mesdoram pulls out his traveler's any-tool and quickly manipulates it into a four pronged grappling hook of masterwork quality.

There you go. It can also be a trowel or a level if you'd want it to be.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I figure it probably smartest to climb down, cross over and then climb back up. Whatta you think?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram eyes the pit dubiously.

Given the spacing of those stalagmites I'm not sure we can traverse the spikes without getting hurt.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well, what's your plan? Rameth says while taking a hit of booze


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

My plan? Why do I always need to come up with a plan?

He looks at the ceiling, the pit, and the rope.

Well, we could swing across. How graceful are you?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well you always whine about mine.

Rameth tosses the hook to try to set it

1d20 ⇒ 18

Then he pulls on it and swings over

1d20 ⇒ 12

both those rolls should do it without any modifiers I think?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram catches the rope on the back swing and swings over, then pulls out a dagger and rams it into the wall then ties the rope there so they can escape.

Acrobatics: 1d20 + 14 ⇒ (9) + 14 = 23

Damn dungeons. Always with the traps, corridors, levels and monsters. I miss the Shackles - I once found a buried treasure there on a beach under the shade. Dug up the whole thing with a single shovel with a nice breeze blowing.

He sighs at the happy memory.

There's nothing better than a beach, a buxom blonde, a bevy of baubles and a bottle of rum to relax you.


After you swing across the corridor in swashbuckling fashion you land on the other side and continue down the corridor for a ways.

Soon you come to a circular chamber where the light stretches up to a dome of solid, polished rock.

Alcoves stick into the walls and have small idols set up.

Roll Heal or Perception, DC 15/20

Success:

The idols are made of elf bones and are ancient - you'd swear they date back to pre-Earthfall.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 13 ⇒ (7) + 13 = 20heal

Well that's good and creepy idols made of elf bone. Ancient elf bone. I'm no softy but that's kind of creepy

Any other exits?


None that you see immediately.

But there could be something hidden!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well lets check this place for hidden doors and all that jazz.

1d20 + 17 ⇒ (1) + 17 = 18 percep add 2 for traps

You start on that side, Ill start here


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram moves around checking as well.

Perception: 1d20 + 20 + 1d8 ⇒ (8) + 20 + (1) = 29 Yeah, that inspiration was totally helpful.

Just for fun:

Perception: 1d20 + 20 + 1d8 ⇒ (12) + 20 + (1) = 33
Perception: 1d20 + 20 + 1d8 ⇒ (3) + 20 + (4) = 27
Perception: 1d20 + 20 + 1d8 ⇒ (15) + 20 + (5) = 40

Mesdoram pushes aside one of the bone totems with a brief Whoops! and shouts in triumph.

A switch!


Before Rameth can stop him Mesdoram pulls the switch and a horrible grinding sound greets you. Dust and small rocks fall onto the ground around you and for a second you think Mesdoram has killed both of you.

But a portion of the wall creaks and falls over with a huge crash and beyond the chamber you see an emaciated figure in the darkness beyond. A cloud of spores and a trail of feathers surrounds the twisted cross between a man and a gigantic vulture that looms 8 feet tall in the distance.

Its voice is reedy and sqwaks occasionally intrude when it intones your end.

So my tools have failed. *Sqwak!* Well, so be it. I will kill you and spread *Sqwak!* chaos beyond this small valley to the grand cities and soon this insignificant spec on the Material Plane will *Sqwak* be another bauble in the hands of our kind.

Feathers spray out of its mouth as if it's chocking on its own filth.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Man evil isnt even trying anymore. zombie bird man. Seriously?

knowledge?

1d20 + 1d6 ⇒ (8) + (6) = 14 +8 or 9 depending on the skill needed

Mesdoram, why would you pull that switch like that. That was foolish


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Planes.

Knowledge (Planes): 1d20 + 8 + 1d8 ⇒ (9) + 8 + (8) = 25

It was there! We were in a dead end! Stop berating me and...uh...is that a vrock? I think that's a vrock. The release spores and can stun anyone near them.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

22 for me then


In which case you did not know about the stun.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well, good times. So Mr. Keaton, are we gonna fight or you wanna just tell us your evil plan and realize that its really not cool and go back to the hell you came from?


The vrock screeches its indignation.

I am a demon, we don't consort with the Hells!

It poises to attack.

Initiative (Rameth): 1d20 + 3 ⇒ (13) + 3 = 16
Initiative (Mesdoram): 1d20 + 9 ⇒ (2) + 9 = 11
Initiative (Vrock): 1d20 + 6 ⇒ (11) + 6 = 17

The vrock goes first and springs forward, claws outstretched towards the mouthy investigating barbarian.

Attack (Claws): 1d20 + 15 ⇒ (20) + 15 = 35
Attack (Claws): 1d20 + 15 ⇒ (12) + 15 = 27
Damage (Claws): 4d6 + 10 ⇒ (5, 3, 6, 2) + 10 = 26 Ow.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Did we already use fire breath? I forget.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

no


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth roars in pain and rage, does a swig to study and then lays into the beast

MY TURN

MutatedGreatclub/SC/Rage: 1d20 + 14 - 2 + 3 + 2 ⇒ (17) + 14 - 2 + 3 + 2 = 34 for 1d10 + 1 + 13 + 6 + 3 + 1d6 ⇒ (9) + 1 + 13 + 6 + 3 + (3) = 35
MutatedGreatclub/SC/Rage: 1d20 + 9 - 2 + 3 + 2 ⇒ (16) + 9 - 2 + 3 + 2 = 28 for 1d10 + 1 + 13 + 6 + 3 + 1d6 ⇒ (7) + 1 + 13 + 6 + 3 + (6) = 36


Rameth's club lands two good blows but the ice vanishes against the vrock's skin and a good deal of the blow fails to land properly. What should have been devastating is merely mean.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

What to do, what to do. Fire breath or melee...


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Eh, melee.

Attack (Straight): 1d20 + 19 ⇒ (18) + 19 = 37
Attack (Straight, Confirm Critical: 1d20 + 19 ⇒ (13) + 19 = 32
Damage (Straight): 2d6 + 24 ⇒ (5, 1) + 24 = 30

Attack (Straight): 1d20 + 14 ⇒ (13) + 14 = 27
Damage (Straight): 1d6 + 12 ⇒ (1) + 12 = 13

Mesdoram drives his sword home into the side of the demon - the first attack diving deep and causing a screech of pain.

The second one doesn't dig home quite as much and barely seems to prick the demon.


The vrock opens it mouth and screams horrifyingly loudly.

Make a DC 21 Fort Save or be stunned for 1 round.

Fortitude: 1d20 + 4 + 1d8 ⇒ (16) + 4 + (8) = 28


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (15) + 8 = 23

Rameth pushes a switch on his belt and his shield extract pops up to his mouth, he downs it, then attacks again after stepping into a flank with Mesdoram

MutatedGreatclub/SC/Rage: 1d20 + 14 - 2 + 3 + 2 + 2 ⇒ (3) + 14 - 2 + 3 + 2 + 2 = 22 for 1d10 + 1 + 13 + 6 + 3 ⇒ (10) + 1 + 13 + 6 + 3 = 33
MutatedGreatclub/SC/Rage: 1d20 + 9 - 2 + 3 + 2 + 2 ⇒ (19) + 9 - 2 + 3 + 2 + 2 = 33 for 1d10 + 1 + 13 + 6 + 3 ⇒ (5) + 1 + 13 + 6 + 3 = 28

removed the ice


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

poke

1,501 to 1,550 of 1,589 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Adventures of Rameth and Mesodram All Messageboards

Want to post a reply? Sign in.