The Adventures of Mesdoram and Rameth

Game Master Vuvu

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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth grabs the Volatile Vaporizer and the Wand of Cause Fear and the scroll of Alarm

This wand wont be of much use against anything we really have to fight, but could be useful crowd control, I say we hold onto it.

1d20 + 18 ⇒ (17) + 18 = 35 alchemy

We should collect some teeth, the claws, the heart, the vocal chords, the ice sack, and as much of the skin as we can, while keeping it intact.

DC 20 Survival to harvest each for them. after we see what you can collect I will put prices to them

He rifles through his pack and pulls out a scroll.

Shall we teleport back home with all our treasures here? Part of me wants to go after those orcs, but the smarter part of me wants to sell this and brag about killing a dragon.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Can I take 20?

If not...:

Survival (Teeth): 1d20 + 9 ⇒ (1) + 9 = 10
Survival (Claws): 1d20 + 9 ⇒ (7) + 9 = 16
Survival (Heart): 1d20 + 9 ⇒ (17) + 9 = 26
Survival (Ice Sack): 1d20 + 9 ⇒ (9) + 9 = 18
Survival (Skin): 1d20 + 9 ⇒ (18) + 9 = 27

Man I really hope I can take 20.


Unnamed

No cause take 20 assumes you take a 1 then a 2 etc

You can burn some inspiration if you want


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

That's a good idea! Stupid me.

Inspiration: 1d8 ⇒ 4
Inspiration: 1d8 ⇒ 5
Inspiration: 1d8 ⇒ 1

Looks like I missed on the ice sack and teeth, beat claws heart and skin.

I really can't get the horns?


Unnamed

included in claws


Unnamed

Claws=800
Heart=2000
Skin=1250 (might want to have armor made from it though. Enough for 3 sets of medium or 1 heavy and 1 medium or 4 light)


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Woohoo!

Mesdoram smiles at Rameth.

We can actually afford to raise our guide finally.

He'll figure out a way to pack out.

Did we get a magical way out or are we trekking out towards Lastwall?


Unnamed

we bought a scroll of teleport so we can do wither


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will gather the treasure, Smiley and Rameth together and use the scroll of teleport to take them back to Magnimar. Stopping he'll think about something.

Besmara's bosom, I forgot about the pathfinders! Are there any corpses around here?


Unnamed

Want to explore that other tunnel?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Sure, didn't really realize it was there.


Unnamed

you chose to take the large passage earlier on. was a human sized passage and dragon sized passage


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Swords out and ready to conquer!

Perception: 1d20 + 19 ⇒ (16) + 19 = 35


Unnamed

As you search you find what you are looking for before long. Several bodies, standing upright, frozen solid, apparently they got caught in the same type of trap. snow shaped followed by blasts of ice. You also find a leg frozen to the ground as well


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well damn, that's harsh.

Can we move all the stuff here and teleport back with the bodies?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Poke.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

you absolutely can! Going back to our rooms, or the inn, or the lodge, or where?

1d20 + 14 + 1d6 ⇒ (20) + 14 + (1) = 35 UMD to activate the scroll


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

The lodge.


Unnamed

bamf

With a feeling of being turned inside out Rameth and Mesdo and a ton of loot reappear in the office at the lodge.

The VC looks up. I see you accomplished what you set out to do. Why are you hear?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well we need a cleric for Avereraka because hes...um...dead. And innkeepers frown on dead bodies showing up.

Mesdoram will point at the Pathfindersicles perched on the loot.


Unnamed

the bodies aren't pathfinders. they were the guy in the pubs adventuring buddies

Averaka is dead? That is a shame. How did he die?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth grunts and makes for the booze cabinet.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Oh, nevermind.

He charged a horde of orcs and just got unlucky I guess - I've got what's left of him though so we can resurrect him.


Unnamed

Well, if you leave him with us we will take care of it, this seems like a good opportunity to gain his services for the society for a while.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Oh, well then that's fine. Thanks much. Do you know if we need to stick around so he knows we brought him back?


Unnamed

We can tell him. You are welcome to stick around if you wish though, it will be a few days. Knowing how grumpy he is I suspect he will be a peach when he comes back.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well, we'll probably be here for a bit until we can get things sold, situated - maybe have some armor made out of this skin.

He looks at Rameth raiding the liquor candidate.

Rameth, we OK to stick around for a bit or do we need to hit the road?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Fine with me. I need to drink. A lot.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well, that's sort of the opposite of an actual answer.

Mesdoram will remain having to figure out how to turn all the items into cash so that he and Rameth can get a ship down towards Absalom to head to the Shackles so Mesdoram can take his revenge.

But in the meantime they spend time at a nice inn, where Mesdoram finds a nice hot bath for a soak and to help his aching feet.

As he sits back in the tub drinking a nice glass of wine and a good book, he contemplates getting his hands back on his ship, Queen Abrogail's Revenge, and sailing across the Shackles to take his time plundering Chelish treasure ships or sailing to Casmaron.

The joy in his heart at the thought of being this much closer to home allows him a good night's sleep.


Unnamed

Around 4 am Mesdoram is awoken due to a banging on his door.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

GET UP YA BUM. WE ARE JUST GETTING STARTED DOWN HERE!


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will gently push the Calistrian, um, priestess off of him, wrap a blanket around his waist and open the door.

What is wrong with you?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Come on!

He practically picks Mesdoram up and carries him down to the bar where he and the one legged fella, Frtizor, have been drinking and sharing stories


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram manages to sit in the common room with quite a bit of dignity while having a blanket wrapped around his waist and drinking from a massive pewter mug of brandy he found behind the bar.

...which is when this albino goblin tried to sell me plans for a ship made entirely of iron and powered by some black rock. He claimed it was the future made manifest! I told him he was nuts - first it wouldn't float and even if it did where would he put the ballisttae or catapults? But then he said he was going to put in some bombards from Alkenstar as the weaponry so you wouldn't need catapults! A goblin tried to sell me plans for an iron coffin filled with gunpowder! Absalom, I tell you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Sounds great to me. Lets make it happen!

He slams down a drink


Unnamed

Frtizor smiles weakly

Well I will leave that to you two. Glad to have been able to bury my friends. Not sure what I will do now. I guess drink myself to death.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

The best part about Kixzik was no matter how tied his plans were to reality no one would take any notice because he's a goblin in a wig.

Mesdoram snorts and waves his hand expansively.

I'll tell you what you should do - open a merchant trading station that asks no questions. There's always a pirate looking to sell his cargo and Varisia only caters to those second-raters in Riddleport. Riddleport! What do they even steal - small toys, jams and cakes? Now the Shackle pirate - he steals slaves, gold, ivory, teak, spices from Jalmeray, teas from Vudra itself! In no time at all you'll be rich enough to drink yourself to death on the finest wines on Golarian with Calistrian whores six deep on your bed.

Mesdoram gets a slightly dreamy expression in his eyes that tells Rameth and Frtizor (really? it's not Fritzor?) he may have some experience with that scenario.

Now there's a death worth having - at a ripe old age when you've buried all your enemies in graves so deep not even Geb could raise them up to serve in his zombie army.


Unnamed

I am afraid I don't have the capital for that. But if you want to front the money, I can manage it, and get it set up. Sounds like a plan to me. Fritzor says with a glimmer of hope.

shame about that little goblin. he was fun


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

He was. And ridiculous for a three class character. If we did set Fritzor up with capital would we get a return?


Unnamed

if the business does well sure. I imagine there are so eultinate campaign rules. Want me to check?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Sure.


Unnamed

dude, downtime is confusing as hell. That said it is possible to basically create an underground quasi black market location. You wanna buy an existing building or build something new?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Probably an existing building then build an underground base to suit - we're investigators as a class but we're not police so we could totally go Moriarty.


Unnamed

so like a general store, then build down beneath it? 5d100 + 500 ⇒ (76, 63, 60, 52, 36) + 500 = 787 Gold to purchase an existing, rundown general store, then another 10d100 + 2000 ⇒ (87, 27, 88, 69, 51, 47, 2, 23, 4, 92) + 2000 = 2490 to build down beneath it for the secret room, which can double as our own little base of operations and be where the black market is

Total cost 3277+40 GP per month for salary of Fritzor and upkeep of the general store

The store can be up in running in a week, but the construction will take 1d3 ⇒ 1 months, all of which Fritzor can oversee


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

We should totally do this.


Unnamed

Ok. Give Frtizor the good news


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Did you know there's a black market listing in the buildings/organizations that covers a false front in it? Because I did not. Apparently it's listed for 2,200 gp which would allow us to also buy a thieves guild for only 770 gp. Which would lead to a tavern (910 gp) for Rameth, which would lead to a waterfront (2,680 gp) for Mesdoram, which would lead to an orphanage (for recruits), which...

Mesdoram will rapidly tout up numbers in his head and then he sees the opportunity to spread the Free Captains creed such that he could conquer Avistan's seas and become...well not the Hurricane King but the Typhoon King maybe.

Making a silent prayer to Besmara he'll grin.

Oh yes, yes I think we can do that just fine. This will be glorious! They'll pay dearly for carting me off to Osirion!

He starts laying plans with Rameth and Fritzor about their new plans - and starting to figure out how to earn enough to build a new shadow empire.

We'll start by being a clearing house but we'll need more - a group of...wealth retrieval experts we'll call them, to protect our interests, the waterfront our own dock to bring in the goods with our own people, a tavern to do deals in nearby. Oh yes, we'll do very well here.


Unnamed

Rameth of course remembers none of this, as he is too far gone.

Turning it over to Studious


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Finding that his coin pouch seems like Rameth takes it you and counts it. In a panic he charges into Mesdoram's room

Wake up! I have been robbed of almost 2000 gold!

He balls his fist We need to find the thief and kill him. Slowly


Rameth runs into Mesdoram's door which is firmly locked. He can hear previously amorous sounds interrupted by his yelling through the wood along with a muffled question from a sultry woman's voice.

Who is that and why does he keep trying to barge in?

The only answer is a grunt followed by rustling.

When the door is finally unlocked after much pounding by Rameth he sees an exasperated Mesdoram standing there staring at him.

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